Ejemplo n.º 1
0
int main(int argc, char** argv) {
    RegisterExecutablePlatform(ExePlatformZone);
    Log.LoadLogSettingsDefaults();

    set_exception_handler();
    QServ = new QueryServ;

    Log.Out(Logs::General, Logs::Zone_Server, "Loading server configuration..");
    if(!ZoneConfig::LoadConfig()) {
        Log.Out(Logs::General, Logs::Error, "Loading server configuration failed.");
        return 1;
    }
    Config = ZoneConfig::get();

    const char *zone_name;
    uint32 instance_id = 0;
    std::string z_name;
    if(argc == 4) {
        instance_id = atoi(argv[3]);
        worldserver.SetLauncherName(argv[2]);
        auto zone_port = SplitString(argv[1], ':');

        if(!zone_port.empty()) {
            z_name = zone_port[0];
        }

        if(zone_port.size() > 1) {
            std::string p_name = zone_port[1];
            Config->SetZonePort(atoi(p_name.c_str()));
        }

        worldserver.SetLaunchedName(z_name.c_str());
        if(strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
            zone_name = ".";
        }
        else {
            zone_name = z_name.c_str();
        }
    } else if(argc == 3) {
        worldserver.SetLauncherName(argv[2]);
        auto zone_port = SplitString(argv[1], ':');

        if(!zone_port.empty()) {
            z_name = zone_port[0];
        }

        if(zone_port.size() > 1) {
            std::string p_name = zone_port[1];
            Config->SetZonePort(atoi(p_name.c_str()));
        }

        worldserver.SetLaunchedName(z_name.c_str());
        if(strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
            zone_name = ".";
        } else {
            zone_name = z_name.c_str();
        }
    } else if (argc == 2) {
        worldserver.SetLauncherName("NONE");
        auto zone_port = SplitString(argv[1], ':');

        if(!zone_port.empty()) {
            z_name = zone_port[0];
        }

        if(zone_port.size() > 1) {
            std::string p_name = zone_port[1];
            Config->SetZonePort(atoi(p_name.c_str()));
        }

        worldserver.SetLaunchedName(z_name.c_str());
        if(strncmp(z_name.c_str(), "dynamic_", 8) == 0) {
            zone_name = ".";
        }
        else {
            zone_name = z_name.c_str();
        }
    } else {
        zone_name = ".";
        worldserver.SetLaunchedName(".");
        worldserver.SetLauncherName("NONE");
    }

    worldserver.SetPassword(Config->SharedKey.c_str());

    Log.Out(Logs::General, Logs::Zone_Server, "Connecting to MySQL...");
    if (!database.Connect(
                Config->DatabaseHost.c_str(),
                Config->DatabaseUsername.c_str(),
                Config->DatabasePassword.c_str(),
                Config->DatabaseDB.c_str(),
                Config->DatabasePort)) {
        Log.Out(Logs::General, Logs::Error, "Cannot continue without a database connection.");
        return 1;
    }

#ifdef BOTS
    if (!botdb.Connect(
                Config->DatabaseHost.c_str(),
                Config->DatabaseUsername.c_str(),
                Config->DatabasePassword.c_str(),
                Config->DatabaseDB.c_str(),
                Config->DatabasePort)) {
        Log.Out(Logs::General, Logs::Error, "Cannot continue without a bots database connection.");
        return 1;
    }
#endif

    /* Register Log System and Settings */
    Log.OnLogHookCallBackZone(&Zone::GMSayHookCallBackProcess);
    database.LoadLogSettings(Log.log_settings);
    Log.StartFileLogs();

    /* Guilds */
    guild_mgr.SetDatabase(&database);
    GuildBanks = nullptr;

#ifdef _EQDEBUG
    _CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
#endif

    Log.Out(Logs::General, Logs::Zone_Server, "CURRENT_VERSION: %s", CURRENT_VERSION);

    /*
    * Setup nice signal handlers
    */
    if (signal(SIGINT, CatchSignal) == SIG_ERR)	{
        Log.Out(Logs::General, Logs::Error, "Could not set signal handler");
        return 1;
    }
    if (signal(SIGTERM, CatchSignal) == SIG_ERR)	{
        Log.Out(Logs::General, Logs::Error, "Could not set signal handler");
        return 1;
    }
#ifndef WIN32
    if (signal(SIGPIPE, SIG_IGN) == SIG_ERR)	{
        Log.Out(Logs::General, Logs::Error, "Could not set signal handler");
        return 1;
    }
#endif

    Log.Out(Logs::General, Logs::Zone_Server, "Mapping Incoming Opcodes");
    MapOpcodes();

    Log.Out(Logs::General, Logs::Zone_Server, "Loading Variables");
    database.LoadVariables();

    std::string hotfix_name;
    if(database.GetVariable("hotfix_name", hotfix_name)) {
        if(!hotfix_name.empty()) {
            Log.Out(Logs::General, Logs::Zone_Server, "Current hotfix in use: '%s'", hotfix_name.c_str());
        }
    }

    Log.Out(Logs::General, Logs::Zone_Server, "Loading zone names");
    database.LoadZoneNames();

    Log.Out(Logs::General, Logs::Zone_Server, "Loading items");
    if(!database.LoadItems(hotfix_name)) {
        Log.Out(Logs::General, Logs::Error, "Loading items FAILED!");
        Log.Out(Logs::General, Logs::Error, "Failed. But ignoring error and going on...");
    }

    Log.Out(Logs::General, Logs::Zone_Server, "Loading npc faction lists");
    if(!database.LoadNPCFactionLists(hotfix_name)) {
        Log.Out(Logs::General, Logs::Error, "Loading npcs faction lists FAILED!");
        return 1;
    }
    Log.Out(Logs::General, Logs::Zone_Server, "Loading loot tables");
    if(!database.LoadLoot(hotfix_name)) {
        Log.Out(Logs::General, Logs::Error, "Loading loot FAILED!");
        return 1;
    }
    Log.Out(Logs::General, Logs::Zone_Server, "Loading skill caps");
    if(!database.LoadSkillCaps(std::string(hotfix_name))) {
        Log.Out(Logs::General, Logs::Error, "Loading skill caps FAILED!");
        return 1;
    }

    Log.Out(Logs::General, Logs::Zone_Server, "Loading spells");
    if(!database.LoadSpells(hotfix_name, &SPDAT_RECORDS, &spells)) {
        Log.Out(Logs::General, Logs::Error, "Loading spells FAILED!");
        return 1;
    }

    Log.Out(Logs::General, Logs::Zone_Server, "Loading base data");
    if(!database.LoadBaseData(hotfix_name)) {
        Log.Out(Logs::General, Logs::Error, "Loading base data FAILED!");
        return 1;
    }

    Log.Out(Logs::General, Logs::Zone_Server, "Loading guilds");
    guild_mgr.LoadGuilds();

    Log.Out(Logs::General, Logs::Zone_Server, "Loading factions");
    database.LoadFactionData();

    Log.Out(Logs::General, Logs::Zone_Server, "Loading titles");
    title_manager.LoadTitles();

    Log.Out(Logs::General, Logs::Zone_Server, "Loading tributes");
    database.LoadTributes();

    Log.Out(Logs::General, Logs::Zone_Server, "Loading corpse timers");
    database.GetDecayTimes(npcCorpseDecayTimes);

    Log.Out(Logs::General, Logs::Zone_Server, "Loading commands");
    int retval=command_init();
    if(retval<0)
        Log.Out(Logs::General, Logs::Error, "Command loading FAILED");
    else
        Log.Out(Logs::General, Logs::Zone_Server, "%d commands loaded", retval);

    //rules:
    {
        std::string tmp;
        if (database.GetVariable("RuleSet", tmp)) {
            Log.Out(Logs::General, Logs::Zone_Server, "Loading rule set '%s'", tmp.c_str());
            if(!RuleManager::Instance()->LoadRules(&database, tmp.c_str())) {
                Log.Out(Logs::General, Logs::Error, "Failed to load ruleset '%s', falling back to defaults.", tmp.c_str());
            }
        } else {
            if(!RuleManager::Instance()->LoadRules(&database, "default")) {
                Log.Out(Logs::General, Logs::Zone_Server, "No rule set configured, using default rules");
            } else {
                Log.Out(Logs::General, Logs::Zone_Server, "Loaded default rule set 'default'", tmp.c_str());
            }
        }
    }

#ifdef BOTS
    Log.Out(Logs::General, Logs::Zone_Server, "Loading bot commands");
    int botretval = bot_command_init();
    if (botretval<0)
        Log.Out(Logs::General, Logs::Error, "Bot command loading FAILED");
    else
        Log.Out(Logs::General, Logs::Zone_Server, "%d bot commands loaded", botretval);
#endif

    if(RuleB(TaskSystem, EnableTaskSystem)) {
        Log.Out(Logs::General, Logs::Tasks, "[INIT] Loading Tasks");
        taskmanager = new TaskManager;
        taskmanager->LoadTasks();
    }

    parse = new QuestParserCollection();
#ifdef LUA_EQEMU
    auto lua_parser = new LuaParser();
    parse->RegisterQuestInterface(lua_parser, "lua");
#endif

#ifdef EMBPERL
    auto perl_parser = new PerlembParser();
    parse->RegisterQuestInterface(perl_parser, "pl");

    /* Load Perl Event Export Settings */
    parse->LoadPerlEventExportSettings(parse->perl_event_export_settings);

#endif

    //now we have our parser, load the quests
    Log.Out(Logs::General, Logs::Zone_Server, "Loading quests");
    parse->ReloadQuests();

    if (!worldserver.Connect()) {
        Log.Out(Logs::General, Logs::Error, "Worldserver Connection Failed :: worldserver.Connect()");
    }

    Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect
#ifdef EQPROFILE
#ifdef PROFILE_DUMP_TIME
    Timer profile_dump_timer(PROFILE_DUMP_TIME*1000);
    profile_dump_timer.Start();
#endif
#endif
    if (!strlen(zone_name) || !strcmp(zone_name,".")) {
        Log.Out(Logs::General, Logs::Zone_Server, "Entering sleep mode");
    } else if (!Zone::Bootup(database.GetZoneID(zone_name), instance_id, true)) {
        Log.Out(Logs::General, Logs::Error, "Zone Bootup failed :: Zone::Bootup");
        zone = 0;
    }

    //register all the patches we have avaliable with the stream identifier.
    EQStreamIdentifier stream_identifier;
    RegisterAllPatches(stream_identifier);

#ifndef WIN32
    Log.Out(Logs::Detail, Logs::None,  "Main thread running with thread id %d", pthread_self());
#endif

    Timer quest_timers(100);
    UpdateWindowTitle();
    bool worldwasconnected = worldserver.Connected();
    std::shared_ptr<EQStream> eqss;
    EQStreamInterface *eqsi;
    uint8 IDLEZONEUPDATE = 200;
    uint8 ZONEUPDATE = 10;
    Timer zoneupdate_timer(ZONEUPDATE);
    zoneupdate_timer.Start();
    while(RunLoops) {
        {   //profiler block to omit the sleep from times

            //Advance the timer to our current point in time
            Timer::SetCurrentTime();

            worldserver.Process();

            if (!eqsf.IsOpen() && Config->ZonePort != 0) {
                Log.Out(Logs::General, Logs::Zone_Server, "Starting EQ Network server on port %d", Config->ZonePort);
                if (!eqsf.Open(Config->ZonePort)) {
                    Log.Out(Logs::General, Logs::Error, "Failed to open port %d", Config->ZonePort);
                    ZoneConfig::SetZonePort(0);
                    worldserver.Disconnect();
                    worldwasconnected = false;
                }
            }

            //check the factory for any new incoming streams.
            while ((eqss = eqsf.Pop())) {
                //pull the stream out of the factory and give it to the stream identifier
                //which will figure out what patch they are running, and set up the dynamic
                //structures and opcodes for that patch.
                struct in_addr	in;
                in.s_addr = eqss->GetRemoteIP();
                Log.Out(Logs::Detail, Logs::World_Server, "New connection from %s:%d", inet_ntoa(in), ntohs(eqss->GetRemotePort()));
                stream_identifier.AddStream(eqss);	//takes the stream
            }

            //give the stream identifier a chance to do its work....
            stream_identifier.Process();

            //check the stream identifier for any now-identified streams
            while((eqsi = stream_identifier.PopIdentified())) {
                //now that we know what patch they are running, start up their client object
                struct in_addr	in;
                in.s_addr = eqsi->GetRemoteIP();
                Log.Out(Logs::Detail, Logs::World_Server, "New client from %s:%d", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
                auto client = new Client(eqsi);
                entity_list.AddClient(client);
            }

            if ( numclients < 1 && zoneupdate_timer.GetDuration() != IDLEZONEUPDATE )
                zoneupdate_timer.SetTimer(IDLEZONEUPDATE);
            else if ( numclients > 0 && zoneupdate_timer.GetDuration() == IDLEZONEUPDATE )
            {
                zoneupdate_timer.SetTimer(ZONEUPDATE);
                zoneupdate_timer.Trigger();
            }

            //check for timeouts in other threads
            timeout_manager.CheckTimeouts();

            if (worldserver.Connected()) {
                worldwasconnected = true;
            }
            else {
                if (worldwasconnected && is_zone_loaded)
                    entity_list.ChannelMessageFromWorld(0, 0, 6, 0, 0, "WARNING: World server connection lost");
                worldwasconnected = false;
            }

            if (is_zone_loaded && zoneupdate_timer.Check()) {
                {
                    if(net.group_timer.Enabled() && net.group_timer.Check())
                        entity_list.GroupProcess();

                    if(net.door_timer.Enabled() && net.door_timer.Check())
                        entity_list.DoorProcess();

                    if(net.object_timer.Enabled() && net.object_timer.Check())
                        entity_list.ObjectProcess();

                    if(net.corpse_timer.Enabled() && net.corpse_timer.Check())
                        entity_list.CorpseProcess();

                    if(net.trap_timer.Enabled() && net.trap_timer.Check())
                        entity_list.TrapProcess();

                    if(net.raid_timer.Enabled() && net.raid_timer.Check())
                        entity_list.RaidProcess();

                    entity_list.Process();
                    entity_list.MobProcess();
                    entity_list.BeaconProcess();
                    entity_list.EncounterProcess();

                    if (zone) {
                        if(!zone->Process()) {
                            Zone::Shutdown();
                        }
                    }

                    if(quest_timers.Check())
                        quest_manager.Process();

                }
            }
            if (InterserverTimer.Check()) {
                InterserverTimer.Start();
                database.ping();
                // AsyncLoadVariables(dbasync, &database);
                entity_list.UpdateWho();
                if (worldserver.TryReconnect() && (!worldserver.Connected()))
                    worldserver.AsyncConnect();
            }

#ifdef EQPROFILE
#ifdef PROFILE_DUMP_TIME
            if(profile_dump_timer.Check()) {
                DumpZoneProfile();
            }
#endif
#endif
        }	//end extra profiler block
        Sleep(ZoneTimerResolution);
    }

    entity_list.Clear();

    parse->ClearInterfaces();

#ifdef EMBPERL
    safe_delete(perl_parser);
#endif

#ifdef LUA_EQEMU
    safe_delete(lua_parser);
#endif

    safe_delete(Config);

    if (zone != 0)
        Zone::Shutdown(true);
    //Fix for Linux world server problem.
    eqsf.Close();
    worldserver.Disconnect();
    safe_delete(taskmanager);
    command_deinit();
#ifdef BOTS
    bot_command_deinit();
#endif
    safe_delete(parse);
    Log.Out(Logs::General, Logs::Zone_Server, "Proper zone shutdown complete.");
    Log.CloseFileLogs();
    return 0;
}
Ejemplo n.º 2
0
int main(int argc, char** argv) {
    RegisterExecutablePlatform(ExePlatformZone);
    set_exception_handler();

	const char *zone_name;
	
	if(argc == 3) {
		worldserver.SetLauncherName(argv[2]);
		worldserver.SetLaunchedName(argv[1]);
		if(strncmp(argv[1], "dynamic_", 8) == 0) {
			//dynamic zone with a launcher name correlation
			zone_name = ".";
		} else {
			zone_name = argv[1];
			worldserver.SetLaunchedName(zone_name);
		}
	} else if (argc == 2) {
		worldserver.SetLauncherName("NONE");
		worldserver.SetLaunchedName(argv[1]);
		if(strncmp(argv[1], "dynamic_", 8) == 0) {
			//dynamic zone with a launcher name correlation
			zone_name = ".";
		} else {
			zone_name = argv[1];
			worldserver.SetLaunchedName(zone_name);
		}
	} else {
		zone_name = ".";
		worldserver.SetLaunchedName(".");
		worldserver.SetLauncherName("NONE");
	}

	_log(ZONE__INIT, "Loading server configuration..");
	if (!ZoneConfig::LoadConfig()) {
		_log(ZONE__INIT_ERR, "Loading server configuration failed.");
		return(1);
	}
	const ZoneConfig *Config=ZoneConfig::get();

	if(!load_log_settings(Config->LogSettingsFile.c_str()))
		_log(ZONE__INIT, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
	else
		_log(ZONE__INIT, "Log settings loaded from %s", Config->LogSettingsFile.c_str());
	
	worldserver.SetPassword(Config->SharedKey.c_str());

	_log(ZONE__INIT, "Connecting to MySQL...");
	if (!database.Connect(
		Config->DatabaseHost.c_str(),
		Config->DatabaseUsername.c_str(),
		Config->DatabasePassword.c_str(),
		Config->DatabaseDB.c_str(),
		Config->DatabasePort)) {
		_log(ZONE__INIT_ERR, "Cannot continue without a database connection.");
		return(1);
	}
	dbasync = new DBAsync(&database);
	dbasync->AddFQ(&MTdbafq);
	guild_mgr.SetDatabase(&database);

	GuildBanks = NULL;

#ifdef _EQDEBUG
	_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);
#endif
	
	_log(ZONE__INIT, "CURRENT_VERSION: %s", CURRENT_VERSION);
	
	/*
	 * Setup nice signal handlers
	 */
	if (signal(SIGINT, CatchSignal) == SIG_ERR)	{
		_log(ZONE__INIT_ERR, "Could not set signal handler");
		return 0;
	}
	if (signal(SIGTERM, CatchSignal) == SIG_ERR)	{
		_log(ZONE__INIT_ERR, "Could not set signal handler");
		return 0;
	}
	#ifndef WIN32
	if (signal(SIGPIPE, SIG_IGN) == SIG_ERR)	{
		_log(ZONE__INIT_ERR, "Could not set signal handler");
		return 0;
	}
	#endif

	const char *log_ini_file = "./log.ini";
	if(!load_log_settings(log_ini_file))
		_log(ZONE__INIT, "Warning: Unable to read %s", log_ini_file);
	else
		_log(ZONE__INIT, "Log settings loaded from %s", log_ini_file);
	
	_log(ZONE__INIT, "Mapping Incoming Opcodes");
	MapOpcodes();
	_log(ZONE__INIT, "Loading Variables");
	database.LoadVariables();
	_log(ZONE__INIT, "Loading zone names");
	database.LoadZoneNames();
	_log(ZONE__INIT, "Loading items");
	if (!database.LoadItems()) {
		_log(ZONE__INIT_ERR, "Loading items FAILED!");
		_log(ZONE__INIT, "Failed.  But ignoring error and going on...");
	}

	_log(ZONE__INIT, "Loading npc faction lists");
	if (!database.LoadNPCFactionLists()) {
		_log(ZONE__INIT_ERR, "Loading npcs faction lists FAILED!");
		CheckEQEMuErrorAndPause();
		return 0;
	}
	_log(ZONE__INIT, "Loading loot tables");
	if (!database.LoadLoot()) {
		_log(ZONE__INIT_ERR, "Loading loot FAILED!");
		CheckEQEMuErrorAndPause();
		return 0;
    }
	_log(ZONE__INIT, "Loading skill caps");
	if (!database.LoadSkillCaps()) {
		_log(ZONE__INIT_ERR, "Loading skill caps FAILED!");
		CheckEQEMuErrorAndPause();
		return 0;
	}
	
    _log(ZONE__INIT, "Loading spells");
    EQEmu::MemoryMappedFile *mmf = NULL;
	LoadSpells(&mmf);

	_log(ZONE__INIT, "Loading guilds");
	guild_mgr.LoadGuilds();
	_log(ZONE__INIT, "Loading factions");
	database.LoadFactionData();
	_log(ZONE__INIT, "Loading titles");
	title_manager.LoadTitles();
	_log(ZONE__INIT, "Loading AA effects");
	database.LoadAAEffects();
	_log(ZONE__INIT, "Loading tributes");
	database.LoadTributes();
	_log(ZONE__INIT, "Loading corpse timers");
	database.GetDecayTimes(npcCorpseDecayTimes);
	_log(ZONE__INIT, "Loading commands");
	int retval=command_init();
	if(retval<0)
		_log(ZONE__INIT_ERR, "Command loading FAILED");
	else
		_log(ZONE__INIT, "%d commands loaded", retval);

	//rules:
	{
		char tmp[64];
		if (database.GetVariable("RuleSet", tmp, sizeof(tmp)-1)) {
			_log(ZONE__INIT, "Loading rule set '%s'", tmp);
			if(!RuleManager::Instance()->LoadRules(&database, tmp)) {
				_log(ZONE__INIT_ERR, "Failed to load ruleset '%s', falling back to defaults.", tmp);
			}
		} else {
			if(!RuleManager::Instance()->LoadRules(&database, "default")) {
				_log(ZONE__INIT, "No rule set configured, using default rules");
			} else {
				_log(ZONE__INIT, "Loaded default rule set 'default'", tmp);
			}
		}
	}

	if(RuleB(TaskSystem, EnableTaskSystem)) {
		_log(ZONE__INIT, "Loading Tasks");
		taskmanager = new TaskManager;
		taskmanager->LoadTasks();
	}

    parse = new QuestParserCollection();
    PerlXSParser *pxs = new PerlXSParser();
    Parser *ps = new Parser();
    parse->RegisterQuestInterface(pxs, "pl");
    //parse->RegisterQuestInterface(ps, "qst");


	//now we have our parser, load the quests
	_log(ZONE__INIT, "Loading quests");
	parse->ReloadQuests();
	

#ifdef CLIENT_LOGS
	LogFile->SetAllCallbacks(ClientLogs::EQEmuIO_buf);
	LogFile->SetAllCallbacks(ClientLogs::EQEmuIO_fmt);
	LogFile->SetAllCallbacks(ClientLogs::EQEmuIO_pva);
#endif
	if (!worldserver.Connect()) {
		_log(ZONE__INIT_ERR, "worldserver.Connect() FAILED!");
	}
	
	Timer InterserverTimer(INTERSERVER_TIMER); // does MySQL pings and auto-reconnect
#ifdef EQPROFILE
#ifdef PROFILE_DUMP_TIME
	Timer profile_dump_timer(PROFILE_DUMP_TIME*1000);
	profile_dump_timer.Start();
#endif
#endif
	if (!strlen(zone_name) || !strcmp(zone_name,".")) {
		_log(ZONE__INIT, "Entering sleep mode");
	} else if (!Zone::Bootup(database.GetZoneID(zone_name), 0, true)) { //todo: go above and fix this to allow cmd line instance
		_log(ZONE__INIT_ERR, "Zone bootup FAILED!");
		zone = 0;
	}
	
	//register all the patches we have avaliable with the stream identifier.
	EQStreamIdentifier stream_identifier;
	RegisterAllPatches(stream_identifier);
	
#ifndef WIN32
	_log(COMMON__THREADS, "Main thread running with thread id %d", pthread_self());
#endif
	
	Timer quest_timers(100);
	UpdateWindowTitle();
	bool worldwasconnected = worldserver.Connected();
	EQStream* eqss;
	EQStreamInterface *eqsi;
	Timer temp_timer(10);
	temp_timer.Start();
	while(RunLoops) {
		{	//profiler block to omit the sleep from times
		_ZP(net_main);
		
		//Advance the timer to our current point in time
		Timer::SetCurrentTime();
		
		//process stuff from world
		worldserver.Process();

		if (!eqsf.IsOpen() && Config->ZonePort!=0) {
			_log(ZONE__INIT, "Starting EQ Network server on port %d",Config->ZonePort);
			if (!eqsf.Open(Config->ZonePort)) {
				_log(ZONE__INIT_ERR, "Failed to open port %d",Config->ZonePort);
				ZoneConfig::SetZonePort(0);
				worldserver.Disconnect();
				worldwasconnected = false;
			}
		}
		
		//check the factory for any new incoming streams.
		while ((eqss = eqsf.Pop())) {
			//pull the stream out of the factory and give it to the stream identifier
			//which will figure out what patch they are running, and set up the dynamic
			//structures and opcodes for that patch.
			struct in_addr	in;
			in.s_addr = eqss->GetRemoteIP();
			_log(WORLD__CLIENT, "New connection from %s:%d", inet_ntoa(in),ntohs(eqss->GetRemotePort()));
			stream_identifier.AddStream(eqss);	//takes the stream
		}
		
		//give the stream identifier a chance to do its work....
		stream_identifier.Process();
		
		//check the stream identifier for any now-identified streams
		while((eqsi = stream_identifier.PopIdentified())) {
			//now that we know what patch they are running, start up their client object
			struct in_addr	in;
			in.s_addr = eqsi->GetRemoteIP();
			_log(WORLD__CLIENT, "New client from %s:%d", inet_ntoa(in), ntohs(eqsi->GetRemotePort()));
			Client* client = new Client(eqsi);
			entity_list.AddClient(client);
		}
		
		
		//check for timeouts in other threads
		timeout_manager.CheckTimeouts();
		
		if (worldserver.Connected()) {
			worldwasconnected = true;
		}
		else {
			if (worldwasconnected && ZoneLoaded)
				entity_list.ChannelMessageFromWorld(0, 0, 6, 0, 0, "WARNING: World server connection lost");
			worldwasconnected = false;
		}

		if (ZoneLoaded && temp_timer.Check()) {
			{
				if(net.group_timer.Enabled() && net.group_timer.Check())
					entity_list.GroupProcess();

				if(net.door_timer.Enabled() && net.door_timer.Check())
					entity_list.DoorProcess();

				if(net.object_timer.Enabled() && net.object_timer.Check())
					entity_list.ObjectProcess();

				if(net.corpse_timer.Enabled() && net.corpse_timer.Check())
					entity_list.CorpseProcess();

				if(net.trap_timer.Enabled() && net.trap_timer.Check())
					entity_list.TrapProcess();

				if(net.raid_timer.Enabled() && net.raid_timer.Check())
					entity_list.RaidProcess();

				entity_list.Process();

				entity_list.MobProcess();

				entity_list.BeaconProcess();

				if (zone) {
					if(!zone->Process()) {
						Zone::Shutdown();
					}
				}

				if(quest_timers.Check())
					quest_manager.Process();

			}
		}
		DBAsyncWork* dbaw = 0;
		while ((dbaw = MTdbafq.Pop())) {
			DispatchFinishedDBAsync(dbaw);
		}
		if (InterserverTimer.Check()) {
			InterserverTimer.Start();
			database.ping();
			AsyncLoadVariables(dbasync, &database);
			entity_list.UpdateWho();
			if (worldserver.TryReconnect() && (!worldserver.Connected()))
				worldserver.AsyncConnect();
		}

#if defined(_EQDEBUG) && defined(DEBUG_PC)
		QueryPerformanceCounter(&tmp3);
		mainloop_time += tmp3.QuadPart - tmp2.QuadPart;
		if (!--tmp0) {
			tmp0 = 200;
			printf("Elapsed Tics  : %9.0f (%1.4f sec)\n", (double)mainloop_time, ((double)mainloop_time/tmp.QuadPart));
			printf("NPCAI Tics    : %9.0f (%1.2f%%)\n", (double)npcai_time, ((double)npcai_time/mainloop_time)*100);
			printf("FindSpell Tics: %9.0f (%1.2f%%)\n", (double)findspell_time, ((double)findspell_time/mainloop_time)*100);
			printf("AtkAllowd Tics: %9.0f (%1.2f%%)\n", (double)IsAttackAllowed_time, ((double)IsAttackAllowed_time/mainloop_time)*100);
			printf("ClientPro Tics: %9.0f (%1.2f%%)\n", (double)clientprocess_time, ((double)clientprocess_time/mainloop_time)*100);
			printf("ClientAtk Tics: %9.0f (%1.2f%%)\n", (double)clientattack_time, ((double)clientattack_time/mainloop_time)*100);
			mainloop_time = 0;
			npcai_time = 0;
			findspell_time = 0;
			IsAttackAllowed_time = 0;
			clientprocess_time = 0;
			clientattack_time = 0;
		}
#endif
#ifdef EQPROFILE
#ifdef PROFILE_DUMP_TIME
		if(profile_dump_timer.Check()) {
			DumpZoneProfile();
		}
#endif
#endif
		}	//end extra profiler block
		Sleep(ZoneTimerResolution);
	}

    safe_delete(parse);
    safe_delete(pxs);
    safe_delete(ps);
    safe_delete(mmf);
	
	entity_list.Clear();
	if (zone != 0)
		Zone::Shutdown(true);
	//Fix for Linux world server problem.
	eqsf.Close();
	worldserver.Disconnect();
	dbasync->CommitWrites();
	dbasync->StopThread();
	safe_delete(taskmanager);
	command_deinit();
	
	CheckEQEMuErrorAndPause();
	_log(ZONE__INIT, "Proper zone shutdown complete.");
	return 0;
}