Ejemplo n.º 1
0
// Reads Custom Color
void CGUI::Xeromyces_ReadColor(XMBElement Element, CXeromyces* pFile)
{
	// Read the color and stor in m_PreDefinedColors

	XMBAttributeList attributes = Element.GetAttributes();

	//IGUIObject* object = new CTooltip;
	CColor color;
	CStr name = attributes.GetNamedItem(pFile->GetAttributeID("name"));

	// Try parsing value 
	CStr value (Element.GetText());
	if (! value.empty())
	{
		// Try setting color to value
		if (!color.ParseString(value, 255.f))
		{
			LOGERROR(L"GUI: Unable to create custom color '%hs'. Invalid color syntax.", name.c_str());
		}
		else
		{
			// input color
			m_PreDefinedColors[name] = color;
		}
	}
}
Ejemplo n.º 2
0
void CGUI::Xeromyces_ReadStyle(XMBElement Element, CXeromyces* pFile)
{
	// style object we're adding
	SGUIStyle style;
	CStr name;
	
	//
	//	Read Attributes
	//

	// Now we can iterate all attributes and store
	XMBAttributeList attributes = Element.GetAttributes();
	for (int i=0; i<attributes.Count; ++i)
	{
		XMBAttribute attr = attributes.Item(i);
		CStr attr_name (pFile->GetAttributeString(attr.Name));

		// The "name" setting is actually the name of the style
		//  and not a new default
		if (attr_name == "name")
			name = attr.Value;
		else
			style.m_SettingsDefaults[attr_name] = attr.Value.FromUTF8();
	}

	//
	//	Add to CGUI
	//

	m_Styles[name] = style;
}
Ejemplo n.º 3
0
void CGUI::Xeromyces_ReadTooltip(XMBElement Element, CXeromyces* pFile)
{
	// Read the tooltip, and store it as a specially-named object

	IGUIObject* object = new CTooltip;

	XMBAttributeList attributes = Element.GetAttributes();
	for (int i=0; i<attributes.Count; ++i)
	{
		XMBAttribute attr = attributes.Item(i);
		CStr attr_name (pFile->GetAttributeString(attr.Name));
		CStr attr_value (attr.Value);

		if (attr_name == "name")
		{
			object->SetName("__tooltip_" + attr_value);
		}
		else
		{
			object->SetSetting(attr_name, attr_value.FromUTF8());
		}
	}

	AddObject(object);
}
Ejemplo n.º 4
0
Archivo: CGUI.cpp Proyecto: 2asoft/0ad
void CGUI::Xeromyces_ReadRepeat(XMBElement Element, CXeromyces* pFile, IGUIObject* pParent, std::vector<std::pair<CStr, CStr> >& NameSubst, boost::unordered_set<VfsPath>& Paths, u32 nesting_depth)
{
	#define ELMT(x) int elmt_##x = pFile->GetElementID(#x)
	#define ATTR(x) int attr_##x = pFile->GetAttributeID(#x)
	ELMT(object);
	ATTR(count);
	ATTR(var);

	XMBAttributeList attributes = Element.GetAttributes();

	int count = CStr(attributes.GetNamedItem(attr_count)).ToInt();
	CStr var("["+attributes.GetNamedItem(attr_var)+"]");
	if (var.size() < 3)
		var = "[n]";

	for (int n = 0; n < count; ++n)
	{
		NameSubst.emplace_back(var, "[" + CStr::FromInt(n) + "]");

		XERO_ITER_EL(Element, child)
		{
			if (child.GetNodeName() == elmt_object)
				Xeromyces_ReadObject(child, pFile, pParent, NameSubst, Paths, nesting_depth);
		}
		NameSubst.pop_back();
	}
}
Ejemplo n.º 5
0
void CGUI::Xeromyces_ReadEffects(XMBElement Element, CXeromyces* pFile, SGUIImageEffects &effects)
{
	XMBAttributeList attributes = Element.GetAttributes();
	for (int i=0; i<attributes.Count; ++i)
	{
		XMBAttribute attr = attributes.Item(i);
		CStr attr_name (pFile->GetAttributeString(attr.Name));
		CStrW attr_value (attr.Value.FromUTF8());

		if (attr_name == "add_color")
		{
			CColor color;
			if (!GUI<int>::ParseColor(attr_value, color, 0.f))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str());
			else effects.m_AddColor = color;
		}
		else if (attr_name == "grayscale")
		{
			effects.m_Greyscale = true;
		}
		else
		{
			debug_warn(L"Invalid data - DTD shouldn't allow this");
		}
	}
}
Ejemplo n.º 6
0
void CGUI::Xeromyces_ReadRepeat(XMBElement Element, CXeromyces* pFile, IGUIObject *pParent, boost::unordered_set<VfsPath>& Paths)
{
	#define ELMT(x) int elmt_##x = pFile->GetElementID(#x)
	#define ATTR(x) int attr_##x = pFile->GetAttributeID(#x)
	ELMT(object);
	ATTR(count);

	XMBAttributeList attributes = Element.GetAttributes();

	int count = CStr(attributes.GetNamedItem(attr_count)).ToInt();

	for (int n = 0; n < count; ++n)
	{
		std::vector<std::pair<CStr, CStr> > subst;
		subst.push_back(std::make_pair(CStr("[n]"), "[" + CStr::FromInt(n) + "]"));

		XERO_ITER_EL(Element, child)
		{
			if (child.GetNodeName() == elmt_object)
			{
				Xeromyces_ReadObject(child, pFile, pParent, subst, Paths);
			}
		}
	}
}
Ejemplo n.º 7
0
void CGUI::Xeromyces_ReadIcon(XMBElement Element, CXeromyces* pFile)
{
	// Icon we're adding
	SGUIIcon icon;
	CStr name;

	XMBAttributeList attributes = Element.GetAttributes();
	for (int i=0; i<attributes.Count; ++i)
	{
		XMBAttribute attr = attributes.Item(i);
		CStr attr_name (pFile->GetAttributeString(attr.Name));
		CStr attr_value (attr.Value);

		if (attr_value == "null")
			continue;

		if (attr_name == "name")
			name = attr_value;
		else
		if (attr_name == "sprite")
			icon.m_SpriteName = attr_value;
		else
		if (attr_name == "size")
		{
			CSize size;
			if (!GUI<CSize>::ParseString(attr_value.FromUTF8(), size))
				LOGERROR(L"Error parsing '%hs' (\"%hs\") inside <icon>.", attr_name.c_str(), attr_value.c_str());
			else
				icon.m_Size = size;
		}
		else
		if (attr_name == "cell_id")
		{
			int cell_id;
			if (!GUI<int>::ParseString(attr_value.FromUTF8(), cell_id))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%hs\") inside <icon>.", attr_name.c_str(), attr_value.c_str());
			else
				icon.m_CellID = cell_id;
		}
		else
		{
			debug_warn(L"Invalid data - DTD shouldn't allow this");
		}
	}

	m_Icons[name] = icon;
}
Ejemplo n.º 8
0
Archivo: CGUI.cpp Proyecto: 2asoft/0ad
void CGUI::Xeromyces_ReadColor(XMBElement Element, CXeromyces* pFile)
{
	XMBAttributeList attributes = Element.GetAttributes();

	CColor color;
	CStr name = attributes.GetNamedItem(pFile->GetAttributeID("name"));

	// Try parsing value
	CStr value(Element.GetText());
	if (value.empty())
		return;

	// Try setting color to value
	if (!color.ParseString(value))
	{
		LOGERROR("GUI: Unable to create custom color '%s'. Invalid color syntax.", name.c_str());
		return;
	}

	m_PreDefinedColors[name] = color;
}
Ejemplo n.º 9
0
bool CShaderManager::NewProgram(const char* name, const CShaderDefines& baseDefines, CShaderProgramPtr& program)
{
    PROFILE2("loading shader");
    PROFILE2_ATTR("name: %s", name);

    if (strncmp(name, "fixed:", 6) == 0)
    {
        program = CShaderProgramPtr(CShaderProgram::ConstructFFP(name+6, baseDefines));
        if (!program)
            return false;
        program->Reload();
        return true;
    }

    VfsPath xmlFilename = L"shaders/" + wstring_from_utf8(name) + L".xml";

    CXeromyces XeroFile;
    PSRETURN ret = XeroFile.Load(g_VFS, xmlFilename);
    if (ret != PSRETURN_OK)
        return false;

#if USE_SHADER_XML_VALIDATION
    {
        TIMER_ACCRUE(tc_ShaderValidation);

        // Serialize the XMB data and pass it to the validator
        XML_Start();
        XML_SetPrettyPrint(false);
        XML_WriteXMB(XeroFile);
        bool ok = m_Validator.ValidateEncoded(wstring_from_utf8(name), XML_GetOutput());
        if (!ok)
            return false;
    }
#endif

    // Define all the elements and attributes used in the XML file
#define EL(x) int el_##x = XeroFile.GetElementID(#x)
#define AT(x) int at_##x = XeroFile.GetAttributeID(#x)
    EL(attrib);
    EL(define);
    EL(fragment);
    EL(stream);
    EL(uniform);
    EL(vertex);
    AT(file);
    AT(if);
    AT(loc);
    AT(name);
    AT(semantics);
    AT(type);
    AT(value);
#undef AT
#undef EL

    CPreprocessorWrapper preprocessor;
    preprocessor.AddDefines(baseDefines);

    XMBElement Root = XeroFile.GetRoot();

    bool isGLSL = (Root.GetAttributes().GetNamedItem(at_type) == "glsl");
    VfsPath vertexFile;
    VfsPath fragmentFile;
    CShaderDefines defines = baseDefines;
    std::map<CStrIntern, int> vertexUniforms;
    std::map<CStrIntern, CShaderProgram::frag_index_pair_t> fragmentUniforms;
    std::map<CStrIntern, int> vertexAttribs;
    int streamFlags = 0;

    XERO_ITER_EL(Root, Child)
    {
        if (Child.GetNodeName() == el_define)
        {
            defines.Add(CStrIntern(Child.GetAttributes().GetNamedItem(at_name)), CStrIntern(Child.GetAttributes().GetNamedItem(at_value)));
        }
        else if (Child.GetNodeName() == el_vertex)
        {
            vertexFile = L"shaders/" + Child.GetAttributes().GetNamedItem(at_file).FromUTF8();

            XERO_ITER_EL(Child, Param)
            {
                XMBAttributeList Attrs = Param.GetAttributes();

                CStr cond = Attrs.GetNamedItem(at_if);
                if (!cond.empty() && !preprocessor.TestConditional(cond))
                    continue;

                if (Param.GetNodeName() == el_uniform)
                {
                    vertexUniforms[CStrIntern(Attrs.GetNamedItem(at_name))] = Attrs.GetNamedItem(at_loc).ToInt();
                }
                else if (Param.GetNodeName() == el_stream)
                {
                    CStr StreamName = Attrs.GetNamedItem(at_name);
                    if (StreamName == "pos")
                        streamFlags |= STREAM_POS;
                    else if (StreamName == "normal")
                        streamFlags |= STREAM_NORMAL;
                    else if (StreamName == "color")
                        streamFlags |= STREAM_COLOR;
                    else if (StreamName == "uv0")
                        streamFlags |= STREAM_UV0;
                    else if (StreamName == "uv1")
                        streamFlags |= STREAM_UV1;
                    else if (StreamName == "uv2")
                        streamFlags |= STREAM_UV2;
                    else if (StreamName == "uv3")
                        streamFlags |= STREAM_UV3;
                }
                else if (Param.GetNodeName() == el_attrib)
                {
                    int attribLoc = ParseAttribSemantics(Attrs.GetNamedItem(at_semantics));
                    vertexAttribs[CStrIntern(Attrs.GetNamedItem(at_name))] = attribLoc;
                }
            }
        }
Ejemplo n.º 10
0
void CGUI::Xeromyces_ReadScrollBarStyle(XMBElement Element, CXeromyces* pFile)
{
	// style object we're adding
	SGUIScrollBarStyle scrollbar;
	CStr name;
	
	//
	//	Read Attributes
	//

	// Now we can iterate all attributes and store
	XMBAttributeList attributes = Element.GetAttributes();
	for (int i=0; i<attributes.Count; ++i)
	{
		XMBAttribute attr = attributes.Item(i);
		CStr attr_name = pFile->GetAttributeString(attr.Name);
		CStr attr_value (attr.Value); 

		if (attr_value == "null")
			continue;

		if (attr_name == "name")
			name = attr_value;
		else
		if (attr_name == "show_edge_buttons")
		{
			bool b;
			if (!GUI<bool>::ParseString(attr_value.FromUTF8(), b))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%hs\")", attr_name.c_str(), attr_value.c_str());
			else
				scrollbar.m_UseEdgeButtons = b;
		}
		if (attr_name == "width")
		{
			float f;
			if (!GUI<float>::ParseString(attr_value.FromUTF8(), f))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%hs\")", attr_name.c_str(), attr_value.c_str());
			else
				scrollbar.m_Width = f;
		}
		else
		if (attr_name == "minimum_bar_size")
		{
			float f;
			if (!GUI<float>::ParseString(attr_value.FromUTF8(), f))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%hs\")", attr_name.c_str(), attr_value.c_str());
			else
				scrollbar.m_MinimumBarSize = f;
		}
		else
		if (attr_name == "maximum_bar_size")
		{
			float f;
			if (!GUI<float>::ParseString(attr_value.FromUTF8(), f))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%hs\")", attr_name.c_str(), attr_value.c_str());
			else
				scrollbar.m_MaximumBarSize = f;
		}
		else
		if (attr_name == "sprite_button_top")
			scrollbar.m_SpriteButtonTop = attr_value;
		else
		if (attr_name == "sprite_button_top_pressed")
			scrollbar.m_SpriteButtonTopPressed = attr_value;
		else
		if (attr_name == "sprite_button_top_disabled")
			scrollbar.m_SpriteButtonTopDisabled = attr_value;
		else
		if (attr_name == "sprite_button_top_over")
			scrollbar.m_SpriteButtonTopOver = attr_value;
		else
		if (attr_name == "sprite_button_bottom")
			scrollbar.m_SpriteButtonBottom = attr_value;
		else
		if (attr_name == "sprite_button_bottom_pressed")
			scrollbar.m_SpriteButtonBottomPressed = attr_value;
		else
		if (attr_name == "sprite_button_bottom_disabled")
			scrollbar.m_SpriteButtonBottomDisabled = attr_value;
		else
		if (attr_name == "sprite_button_bottom_over")
			scrollbar.m_SpriteButtonBottomOver = attr_value;
		else
		if (attr_name == "sprite_back_vertical")
			scrollbar.m_SpriteBackVertical = attr_value;
		else
		if (attr_name == "sprite_bar_vertical")
			scrollbar.m_SpriteBarVertical = attr_value;
		else
		if (attr_name == "sprite_bar_vertical_over")
			scrollbar.m_SpriteBarVerticalOver = attr_value;
		else
		if (attr_name == "sprite_bar_vertical_pressed")
			scrollbar.m_SpriteBarVerticalPressed = attr_value;
	}

	//
	//	Add to CGUI 
	//

	m_ScrollBarStyles[name] = scrollbar;
}
Ejemplo n.º 11
0
void CGUI::Xeromyces_ReadImage(XMBElement Element, CXeromyces* pFile, CGUISprite &parent)
{

	// Image object we're adding
	SGUIImage* Image = new SGUIImage;
	
	// Set defaults to "0 0 100% 100%"
	Image->m_TextureSize = CClientArea(CRect(0, 0, 0, 0), CRect(0, 0, 100, 100));
	Image->m_Size = CClientArea(CRect(0, 0, 0, 0), CRect(0, 0, 100, 100));
	
	// TODO Gee: Setup defaults here (or maybe they are in the SGUIImage ctor)

	//
	//	Read Attributes
	//

	// Now we can iterate all attributes and store
	XMBAttributeList attributes = Element.GetAttributes();
	for (int i=0; i<attributes.Count; ++i)
	{
		XMBAttribute attr = attributes.Item(i);
		CStr attr_name (pFile->GetAttributeString(attr.Name));
		CStrW attr_value (attr.Value.FromUTF8());

		if (attr_name == "texture")
		{
			Image->m_TextureName = VfsPath("art/textures/ui") / attr_value;
		}
		else
		if (attr_name == "size")
		{
			CClientArea ca;
			if (!GUI<CClientArea>::ParseString(attr_value, ca))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str());
			else Image->m_Size = ca;
		}
		else
		if (attr_name == "texture_size")
		{
			CClientArea ca;
			if (!GUI<CClientArea>::ParseString(attr_value, ca))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str());
			else Image->m_TextureSize = ca;
		}
		else
		if (attr_name == "real_texture_placement")
		{
			CRect rect;
			if (!GUI<CRect>::ParseString(attr_value, rect))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str());
			else Image->m_TexturePlacementInFile = rect;
		}
		else
		if (attr_name == "cell_size")
		{
			CSize size;
			if (!GUI<CSize>::ParseString(attr_value, size))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str());
			else Image->m_CellSize = size;
		}
		else
		if (attr_name == "fixed_h_aspect_ratio")
		{
			float val;
			if (!GUI<float>::ParseString(attr_value, val))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str());
			else Image->m_FixedHAspectRatio = val;
		}
		else
		if (attr_name == "round_coordinates")
		{
			bool b;
			if (!GUI<bool>::ParseString(attr_value, b))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str());
			else Image->m_RoundCoordinates = b;
		}
		else
		if (attr_name == "wrap_mode")
		{
			if (attr_value == L"repeat")
				Image->m_WrapMode = GL_REPEAT;
			else if (attr_value == L"mirrored_repeat")
				Image->m_WrapMode = GL_MIRRORED_REPEAT;
			else if (attr_value == L"clamp_to_edge")
				Image->m_WrapMode = GL_CLAMP_TO_EDGE;
			else
				LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str());
		}
		else
		if (attr_name == "z_level")
		{
			float z_level;
			if (!GUI<float>::ParseString(attr_value, z_level))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str());
			else Image->m_DeltaZ = z_level/100.f;
		}
		else
		if (attr_name == "backcolor")
		{
			CColor color;
			if (!GUI<CColor>::ParseString(attr_value, color))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str());
			else Image->m_BackColor = color;
		}
		else
		if (attr_name == "bordercolor")
		{
			CColor color;
			if (!GUI<CColor>::ParseString(attr_value, color))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str());
			else Image->m_BorderColor = color;
		}
		else
		if (attr_name == "border")
		{
			bool b;
			if (!GUI<bool>::ParseString(attr_value, b))
				LOGERROR(L"GUI: Error parsing '%hs' (\"%ls\")", attr_name.c_str(), attr_value.c_str());
			else Image->m_Border = b;
		}
		else
		{
			debug_warn(L"Invalid data - DTD shouldn't allow this");
		}
	}

	// Look for effects
	XMBElementList children = Element.GetChildNodes();
	for (int i=0; i<children.Count; ++i)
	{
		XMBElement child = children.Item(i);
		CStr ElementName (pFile->GetElementString(child.GetNodeName()));
		if (ElementName == "effect")
		{
			if (Image->m_Effects)
			{
				LOGERROR(L"GUI <image> must not have more than one <effect>");
			}
			else
			{
				Image->m_Effects = new SGUIImageEffects;
				Xeromyces_ReadEffects(child, pFile, *Image->m_Effects);
			}
		}
		else
		{
			debug_warn(L"Invalid data - DTD shouldn't allow this");
		}
	}

	//
	//	Input
	//

	parent.AddImage(Image);	
}
Ejemplo n.º 12
0
void CGUI::Xeromyces_ReadObject(XMBElement Element, CXeromyces* pFile, IGUIObject *pParent, const std::vector<std::pair<CStr, CStr> >& NameSubst, boost::unordered_set<VfsPath>& Paths)
{
	ENSURE(pParent);
	int i;

	// Our object we are going to create
	IGUIObject *object = NULL;

	XMBAttributeList attributes = Element.GetAttributes();

	// Well first of all we need to determine the type
	CStr type (attributes.GetNamedItem(pFile->GetAttributeID("type")));
	if (type.empty())
		type = "empty";

	// Construct object from specified type
	//  henceforth, we need to do a rollback before aborting.
	//  i.e. releasing this object
	object = ConstructObject(type);

	if (!object)
	{
		// Report error that object was unsuccessfully loaded
		LOGERROR(L"GUI: Unrecognized object type \"%hs\"", type.c_str());
		return;
	}

	// Cache some IDs for element attribute names, to avoid string comparisons
	#define ELMT(x) int elmt_##x = pFile->GetElementID(#x)
	#define ATTR(x) int attr_##x = pFile->GetAttributeID(#x)
	ELMT(object);
	ELMT(action);
	ELMT(repeat);
	ATTR(style);
	ATTR(type);
	ATTR(name);
	ATTR(hotkey);
	ATTR(z);
	ATTR(on);
	ATTR(file);

	//
	//	Read Style and set defaults
	//
	//	If the setting "style" is set, try loading that setting.
	//
	//	Always load default (if it's available) first!
	//
	CStr argStyle (attributes.GetNamedItem(attr_style));

	if (m_Styles.count("default") == 1)
		object->LoadStyle(*this, "default");

	if (! argStyle.empty())
	{
		// additional check
		if (m_Styles.count(argStyle) == 0)
		{
			LOGERROR(L"GUI: Trying to use style '%hs' that doesn't exist.", argStyle.c_str());
		}
		else object->LoadStyle(*this, argStyle);
	}
	

	//
	//	Read Attributes
	//

	bool NameSet = false;
	bool ManuallySetZ = false; // if z has been manually set, this turn true

	CStr hotkeyTag;

	// Now we can iterate all attributes and store
	for (i=0; i<attributes.Count; ++i)
	{
		XMBAttribute attr = attributes.Item(i);

		// If value is "null", then it is equivalent as never being entered
		if (CStr(attr.Value) == "null")
			continue;

		// Ignore "type" and "style", we've already checked it
		if (attr.Name == attr_type || attr.Name == attr_style)
			continue;

		// Also the name needs some special attention
		if (attr.Name == attr_name)
		{
			CStr name (attr.Value);

			// Apply the requested substitutions
			for (size_t j = 0; j < NameSubst.size(); ++j)
				name.Replace(NameSubst[j].first, NameSubst[j].second);

			object->SetName(name);
			NameSet = true;
			continue;
		}

		// Wire up the hotkey tag, if it has one
		if (attr.Name == attr_hotkey)
			hotkeyTag = attr.Value;

		if (attr.Name == attr_z)
			ManuallySetZ = true;

		// Try setting the value
		if (object->SetSetting(pFile->GetAttributeString(attr.Name), attr.Value.FromUTF8(), true) != PSRETURN_OK)
		{
			LOGERROR(L"GUI: (object: %hs) Can't set \"%hs\" to \"%ls\"", object->GetPresentableName().c_str(), pFile->GetAttributeString(attr.Name).c_str(), attr.Value.FromUTF8().c_str());

			// This is not a fatal error
		}
	}

	// Check if name isn't set, generate an internal name in that case.
	if (!NameSet)
	{
		object->SetName("__internal(" + CStr::FromInt(m_InternalNameNumber) + ")");
		++m_InternalNameNumber;
	}

	// Attempt to register the hotkey tag, if one was provided
	if (! hotkeyTag.empty())
		m_HotkeyObjects[hotkeyTag].push_back(object);

	CStrW caption (Element.GetText().FromUTF8());
	if (! caption.empty())
	{
		// Set the setting caption to this
		object->SetSetting("caption", caption, true);

		// There is no harm if the object didn't have a "caption"
	}


	//
	//	Read Children
	//

	// Iterate children
	XMBElementList children = Element.GetChildNodes();

	for (i=0; i<children.Count; ++i)
	{
		// Get node
		XMBElement child = children.Item(i);

		// Check what name the elements got
		int element_name = child.GetNodeName();

		if (element_name == elmt_object)
		{
			// Call this function on the child
			Xeromyces_ReadObject(child, pFile, object, NameSubst, Paths);
		}
		else if (element_name == elmt_action)
		{
			// Scripted <action> element

			// Check for a 'file' parameter
			CStrW filename (child.GetAttributes().GetNamedItem(attr_file).FromUTF8());

			CStr code;

			// If there is a file, open it and use it as the code
			if (! filename.empty())
			{
				Paths.insert(filename);
				CVFSFile scriptfile;
				if (scriptfile.Load(g_VFS, filename) != PSRETURN_OK)
				{
					LOGERROR(L"Error opening GUI script action file '%ls'", filename.c_str());
					throw PSERROR_GUI_JSOpenFailed();
				}

				code = scriptfile.DecodeUTF8(); // assume it's UTF-8
			}

			// Read the inline code (concatenating to the file code, if both are specified)
			code += CStr(child.GetText());

			CStr action = CStr(child.GetAttributes().GetNamedItem(attr_on));
			
			// We need to set the GUI this object belongs to because RegisterScriptHandler requires an associated GUI.
			object->SetGUI(this);
			object->RegisterScriptHandler(action.LowerCase(), code, this);
		}
		else if (element_name == elmt_repeat)
		{
			Xeromyces_ReadRepeat(child, pFile, object, Paths);
		}
		else
		{
			// Try making the object read the tag.
			if (!object->HandleAdditionalChildren(child, pFile))
			{
				LOGERROR(L"GUI: (object: %hs) Reading unknown children for its type", object->GetPresentableName().c_str());
			}
		}
	} 

	//
	//	Check if Z wasn't manually set
	//
	if (!ManuallySetZ)
	{
		// Set it automatically to 10 plus its parents
		bool absolute;
		GUI<bool>::GetSetting(object, "absolute", absolute);

		// If the object is absolute, we'll have to get the parent's Z buffered,
		//  and add to that!
		if (absolute)
		{
			GUI<float>::SetSetting(object, "z", pParent->GetBufferedZ() + 10.f, true);
		}
		else
		// If the object is relative, then we'll just store Z as "10"
		{
			GUI<float>::SetSetting(object, "z", 10.f, true);
		}
	}


	//
	//	Input Child
	//

	try
	{
		if (pParent == m_BaseObject)
			AddObject(object);
		else
			pParent->AddChild(object);
	}
	catch (PSERROR_GUI& e)
	{
		LOGERROR(L"GUI error: %hs", e.what());
	}
}
Ejemplo n.º 13
0
CMaterial CMaterialManager::LoadMaterial(const VfsPath& pathname)
{
	if (pathname.empty())
		return CMaterial();

	std::map<VfsPath, CMaterial>::iterator iter = m_Materials.find(pathname);
	if (iter != m_Materials.end())
		return iter->second;

	CXeromyces xeroFile;
	if (xeroFile.Load(g_VFS, pathname, "material") != PSRETURN_OK)
		return CMaterial();

	#define EL(x) int el_##x = xeroFile.GetElementID(#x)
	#define AT(x) int at_##x = xeroFile.GetAttributeID(#x)
	EL(alpha_blending);
	EL(alternative);
	EL(define);
	EL(shader);
	EL(uniform);
	EL(renderquery);
	EL(required_texture);
	EL(conditional_define);
	AT(effect);
	AT(if);
	AT(define);
	AT(quality);
	AT(material);
	AT(name);
	AT(value);
	AT(type);
	AT(min);
	AT(max);
	AT(conf);
	#undef AT
	#undef EL

	CMaterial material;

	XMBElement root = xeroFile.GetRoot();

	CPreprocessorWrapper preprocessor;
	preprocessor.AddDefine("CFG_FORCE_ALPHATEST", g_Renderer.m_Options.m_ForceAlphaTest ? "1" : "0");

	CVector4D vec(qualityLevel,0,0,0);
	material.AddStaticUniform("qualityLevel", vec);

	XERO_ITER_EL(root, node)
	{
		int token = node.GetNodeName();
		XMBAttributeList attrs = node.GetAttributes();
		if (token == el_alternative)
		{
			CStr cond = attrs.GetNamedItem(at_if);
			if (cond.empty() || !preprocessor.TestConditional(cond))
			{
				cond = attrs.GetNamedItem(at_quality);
				if (cond.empty())
					continue;
				else
				{
					if (cond.ToFloat() <= qualityLevel)
						continue;
				}
			}

			material = LoadMaterial(VfsPath("art/materials") / attrs.GetNamedItem(at_material).FromUTF8());
			break;
		}
		else if (token == el_alpha_blending)
		{
			material.SetUsesAlphaBlending(true);
		}
		else if (token == el_shader)
		{
			material.SetShaderEffect(attrs.GetNamedItem(at_effect));
		}
		else if (token == el_define)
		{
			material.AddShaderDefine(CStrIntern(attrs.GetNamedItem(at_name)), CStrIntern(attrs.GetNamedItem(at_value)));
		}
		else if (token == el_conditional_define)
		{
			std::vector<float> args;

			CStr type = attrs.GetNamedItem(at_type).c_str();
			int typeID = -1;

			if (type == CStr("draw_range"))
			{
				typeID = DCOND_DISTANCE;

				float valmin = -1.0f;
				float valmax = -1.0f;

				CStr conf = attrs.GetNamedItem(at_conf);
				if (!conf.empty())
				{
					CFG_GET_VAL("materialmgr." + conf + ".min", valmin);
					CFG_GET_VAL("materialmgr." + conf + ".max", valmax);
				}
				else
				{
					CStr dmin = attrs.GetNamedItem(at_min);
					if (!dmin.empty())
						valmin = attrs.GetNamedItem(at_min).ToFloat();

					CStr dmax = attrs.GetNamedItem(at_max);
					if (!dmax.empty())
						valmax = attrs.GetNamedItem(at_max).ToFloat();
				}

				args.push_back(valmin);
				args.push_back(valmax);

				if (valmin >= 0.0f)
				{
					std::stringstream sstr;
					sstr << valmin;
					material.AddShaderDefine(CStrIntern(conf + "_MIN"), CStrIntern(sstr.str()));
				}

				if (valmax >= 0.0f)
				{
					std::stringstream sstr;
					sstr << valmax;
					material.AddShaderDefine(CStrIntern(conf + "_MAX"), CStrIntern(sstr.str()));
				}
			}

			material.AddConditionalDefine(attrs.GetNamedItem(at_name).c_str(),
						      attrs.GetNamedItem(at_value).c_str(),
						      typeID, args);
		}
		else if (token == el_uniform)
		{
			std::stringstream str(attrs.GetNamedItem(at_value));
			CVector4D vec;
			str >> vec.X >> vec.Y >> vec.Z >> vec.W;
			material.AddStaticUniform(attrs.GetNamedItem(at_name).c_str(), vec);
		}
Ejemplo n.º 14
0
CMaterial& CMaterialManager::LoadMaterial(const VfsPath& pathname)
{
	if(pathname.empty())
		return NullMaterial;

	std::map<VfsPath, CMaterial*>::iterator iter = m_Materials.find(pathname);
	if(iter != m_Materials.end())
	{
		if((*iter).second)
			return *(*iter).second;
	}

	CXeromyces xeroFile;
	if(xeroFile.Load(g_VFS, pathname) != PSRETURN_OK)
		return NullMaterial;

	#define EL(x) int el_##x = xeroFile.GetElementID(#x)
	#define AT(x) int at_##x = xeroFile.GetAttributeID(#x)
	EL(texture);
	EL(alpha);
	AT(usage);
	#undef AT
	#undef EL

	CMaterial *material = NULL;
	try
	{
		XMBElement root = xeroFile.GetRoot();
		XMBElementList childNodes = root.GetChildNodes();
		material = new CMaterial();

		for(int i = 0; i < childNodes.Count; i++)
		{
			XMBElement node = childNodes.Item(i);
			int token = node.GetNodeName();
			XMBAttributeList attrs = node.GetAttributes();
			CStr temp;
			if(token == el_texture)
			{
				CStr value(node.GetText());
				material->SetTexture(value);
			}
			else if(token == el_alpha)
			{
				temp = CStr(attrs.GetNamedItem(at_usage));

				// Determine whether the alpha is used for basic transparency or player color
				if (temp == "playercolor")
					material->SetUsePlayerColor(true);
				else if (temp == "objectcolor")
					material->SetUseTextureColor(true);
				else
					material->SetUsesAlpha(ParseUsage(temp));
			}
		}

		m_Materials[pathname] = material;
	}
	catch(...)
	{
		SAFE_DELETE(material);
		throw;
	}

	return *material;
}
Ejemplo n.º 15
0
Archivo: CGUI.cpp Proyecto: 2asoft/0ad
void CGUI::Xeromyces_ReadObject(XMBElement Element, CXeromyces* pFile, IGUIObject* pParent, std::vector<std::pair<CStr, CStr> >& NameSubst, boost::unordered_set<VfsPath>& Paths, u32 nesting_depth)
{
	ENSURE(pParent);

	XMBAttributeList attributes = Element.GetAttributes();

	CStr type(attributes.GetNamedItem(pFile->GetAttributeID("type")));
	if (type.empty())
		type = "empty";

	// Construct object from specified type
	//  henceforth, we need to do a rollback before aborting.
	//  i.e. releasing this object
	IGUIObject* object = ConstructObject(type);

	if (!object)
	{
		LOGERROR("GUI: Unrecognized object type \"%s\"", type.c_str());
		return;
	}

	// Cache some IDs for element attribute names, to avoid string comparisons
	#define ELMT(x) int elmt_##x = pFile->GetElementID(#x)
	#define ATTR(x) int attr_##x = pFile->GetAttributeID(#x)
	ELMT(object);
	ELMT(action);
	ELMT(repeat);
	ELMT(translatableAttribute);
	ELMT(translate);
	ELMT(attribute);
	ELMT(keep);
	ELMT(include);
	ATTR(style);
	ATTR(type);
	ATTR(name);
	ATTR(hotkey);
	ATTR(z);
	ATTR(on);
	ATTR(file);
	ATTR(directory);
	ATTR(id);
	ATTR(context);

	//
	//	Read Style and set defaults
	//
	//	If the setting "style" is set, try loading that setting.
	//
	//	Always load default (if it's available) first!
	//
	CStr argStyle(attributes.GetNamedItem(attr_style));

	if (m_Styles.count("default") == 1)
		object->LoadStyle(*this, "default");

	if (!argStyle.empty())
	{
		if (m_Styles.count(argStyle) == 0)
			LOGERROR("GUI: Trying to use style '%s' that doesn't exist.", argStyle.c_str());
		else
			object->LoadStyle(*this, argStyle);
	}

	bool NameSet = false;
	bool ManuallySetZ = false;

	CStrW inclusionPath;
	CStr hotkeyTag;

	for (XMBAttribute attr : attributes)
	{
		// If value is "null", then it is equivalent as never being entered
		if (CStr(attr.Value) == "null")
			continue;

		// Ignore "type" and "style", we've already checked it
		if (attr.Name == attr_type || attr.Name == attr_style)
			continue;

		if (attr.Name == attr_name)
		{
			CStr name(attr.Value);

			for (const std::pair<CStr, CStr>& sub : NameSubst)
				name.Replace(sub.first, sub.second);

			object->SetName(name);
			NameSet = true;
			continue;
		}

		if (attr.Name == attr_hotkey)
			hotkeyTag = attr.Value;

		if (attr.Name == attr_z)
			ManuallySetZ = true;

		if (object->SetSetting(pFile->GetAttributeString(attr.Name), attr.Value.FromUTF8(), true) != PSRETURN_OK)
			LOGERROR("GUI: (object: %s) Can't set \"%s\" to \"%s\"", object->GetPresentableName(), pFile->GetAttributeString(attr.Name), attr.Value);
	}

	// Check if name isn't set, generate an internal name in that case.
	if (!NameSet)
	{
		object->SetName("__internal(" + CStr::FromInt(m_InternalNameNumber) + ")");
		++m_InternalNameNumber;
	}

	if (!hotkeyTag.empty())
		m_HotkeyObjects[hotkeyTag].push_back(object);

	CStrW caption(Element.GetText().FromUTF8());
	if (!caption.empty())
		object->SetSetting("caption", caption, true);

	for (XMBElement child : Element.GetChildNodes())
	{
		// Check what name the elements got
		int element_name = child.GetNodeName();

		if (element_name == elmt_object)
		{
			// Call this function on the child
			Xeromyces_ReadObject(child, pFile, object, NameSubst, Paths, nesting_depth);
		}
		else if (element_name == elmt_action)
		{
			// Scripted <action> element

			// Check for a 'file' parameter
			CStrW filename(child.GetAttributes().GetNamedItem(attr_file).FromUTF8());

			CStr code;

			// If there is a file, open it and use it as the code
			if (!filename.empty())
			{
				Paths.insert(filename);
				CVFSFile scriptfile;
				if (scriptfile.Load(g_VFS, filename) != PSRETURN_OK)
				{
					LOGERROR("Error opening GUI script action file '%s'", utf8_from_wstring(filename));
					throw PSERROR_GUI_JSOpenFailed();
				}

				code = scriptfile.DecodeUTF8(); // assume it's UTF-8
			}

			XMBElementList grandchildren = child.GetChildNodes();
			if (!grandchildren.empty()) // The <action> element contains <keep> and <translate> tags.
				for (XMBElement grandchild : grandchildren)
				{
					if (grandchild.GetNodeName() == elmt_translate)
						code += g_L10n.Translate(grandchild.GetText());
					else if (grandchild.GetNodeName() == elmt_keep)
						code += grandchild.GetText();
				}
			else // It’s pure JavaScript code.
				// Read the inline code (concatenating to the file code, if both are specified)
				code += CStr(child.GetText());

			CStr action = CStr(child.GetAttributes().GetNamedItem(attr_on));

			// We need to set the GUI this object belongs to because RegisterScriptHandler requires an associated GUI.
			object->SetGUI(this);
			object->RegisterScriptHandler(action.LowerCase(), code, this);
		}
		else if (element_name == elmt_repeat)
		{
			Xeromyces_ReadRepeat(child, pFile, object, NameSubst, Paths, nesting_depth);
		}
		else if (element_name == elmt_translatableAttribute)
		{
			// This is an element in the form “<translatableAttribute id="attributeName">attributeValue</translatableAttribute>”.
			CStr attributeName(child.GetAttributes().GetNamedItem(attr_id)); // Read the attribute name.
			if (attributeName.empty())
			{
				LOGERROR("GUI: ‘translatableAttribute’ XML element with empty ‘id’ XML attribute found. (object: %s)", object->GetPresentableName().c_str());
				continue;
			}

			CStr value(child.GetText());
			if (value.empty())
				continue;

			CStr context(child.GetAttributes().GetNamedItem(attr_context)); // Read the context if any.
			if (!context.empty())
			{
				CStr translatedValue(g_L10n.TranslateWithContext(context, value));
				object->SetSetting(attributeName, translatedValue.FromUTF8(), true);
			}
			else
			{
				CStr translatedValue(g_L10n.Translate(value));
				object->SetSetting(attributeName, translatedValue.FromUTF8(), true);
			}
		}
		else if (element_name == elmt_attribute)
		{
			// This is an element in the form “<attribute id="attributeName"><keep>Don’t translate this part
			// </keep><translate>but translate this one.</translate></attribute>”.
			CStr attributeName(child.GetAttributes().GetNamedItem(attr_id)); // Read the attribute name.
			if (attributeName.empty())
			{
				LOGERROR("GUI: ‘attribute’ XML element with empty ‘id’ XML attribute found. (object: %s)", object->GetPresentableName().c_str());
				continue;
			}

			CStr translatedValue;

			for (XMBElement grandchild : child.GetChildNodes())
			{
				if (grandchild.GetNodeName() == elmt_translate)
					translatedValue += g_L10n.Translate(grandchild.GetText());
				else if (grandchild.GetNodeName() == elmt_keep)
					translatedValue += grandchild.GetText();
			}
			object->SetSetting(attributeName, translatedValue.FromUTF8(), true);
		}
		else if (element_name == elmt_include)
		{
			CStrW filename(child.GetAttributes().GetNamedItem(attr_file).FromUTF8());
			CStrW directory(child.GetAttributes().GetNamedItem(attr_directory).FromUTF8());
			if (!filename.empty())
			{
				if (!directory.empty())
					LOGWARNING("GUI: Include element found with file name (%s) and directory name (%s). Only the file will be processed.", utf8_from_wstring(filename), utf8_from_wstring(directory));

				Paths.insert(filename);

				CXeromyces XeroIncluded;
				if (XeroIncluded.Load(g_VFS, filename, "gui") != PSRETURN_OK)
				{
					LOGERROR("GUI: Error reading included XML: '%s'", utf8_from_wstring(filename));
					continue;
				}

				XMBElement node = XeroIncluded.GetRoot();
				if (node.GetNodeName() != XeroIncluded.GetElementID("object"))
				{
					LOGERROR("GUI: Error reading included XML: '%s', root element must have be of type 'object'.", utf8_from_wstring(filename));
					continue;
				}

				if (nesting_depth+1 >= MAX_OBJECT_DEPTH)
				{
					LOGERROR("GUI: Too many nested GUI includes. Probably caused by a recursive include attribute. Abort rendering '%s'.", utf8_from_wstring(filename));
					continue;
				}

				Xeromyces_ReadObject(node, &XeroIncluded, object, NameSubst, Paths, nesting_depth+1);
			}
			else if (!directory.empty())
			{
				if (nesting_depth+1 >= MAX_OBJECT_DEPTH)
				{
					LOGERROR("GUI: Too many nested GUI includes. Probably caused by a recursive include attribute. Abort rendering '%s'.", utf8_from_wstring(directory));
					continue;
				}

				VfsPaths pathnames;
				vfs::GetPathnames(g_VFS, directory, L"*.xml", pathnames);
				for (const VfsPath& path : pathnames)
				{
					// as opposed to loading scripts, don't care if it's loaded before
					// one might use the same parts of the GUI in different situations
					Paths.insert(path);
					CXeromyces XeroIncluded;
					if (XeroIncluded.Load(g_VFS, path, "gui") != PSRETURN_OK)
					{
						LOGERROR("GUI: Error reading included XML: '%s'", path.string8());
						continue;
					}

					XMBElement node = XeroIncluded.GetRoot();
					if (node.GetNodeName() != XeroIncluded.GetElementID("object"))
					{
						LOGERROR("GUI: Error reading included XML: '%s', root element must have be of type 'object'.", path.string8());
						continue;
					}
					Xeromyces_ReadObject(node, &XeroIncluded, object, NameSubst, Paths, nesting_depth+1);
				}

			}
			else
				LOGERROR("GUI: 'include' XML element must have valid 'file' or 'directory' attribute found. (object %s)", object->GetPresentableName().c_str());
		}
		else
		{
			// Try making the object read the tag.
			if (!object->HandleAdditionalChildren(child, pFile))
				LOGERROR("GUI: (object: %s) Reading unknown children for its type", object->GetPresentableName().c_str());
		}
	}

	if (!ManuallySetZ)
	{
		// Set it automatically to 10 plus its parents
		bool absolute;
		GUI<bool>::GetSetting(object, "absolute", absolute);

		if (absolute)
			// If the object is absolute, we'll have to get the parent's Z buffered,
			// and add to that!
			GUI<float>::SetSetting(object, "z", pParent->GetBufferedZ() + 10.f, true);
		else
			// If the object is relative, then we'll just store Z as "10"
			GUI<float>::SetSetting(object, "z", 10.f, true);
	}

	try
	{
		if (pParent == m_BaseObject)
			AddObject(object);
		else
			pParent->AddChild(object);
	}
	catch (PSERROR_GUI& e)
	{
		LOGERROR("GUI error: %s", e.what());
	}
}