YSSIZE_T YsShellExt_DuplicateUtil::AddConstEdge(YsShellExt::ConstEdgeHandle ceHd,YSBOOL derived)
{
	const YSSIZE_T newIdx=constEdgeArray.GetN();

	auto &last=constEdgeArray.New();
	last.srcCeHd=ceHd;

	YsArray <YsShellVertexHandle,4> vtHdArray;
	srcShl->GetConstEdge(vtHdArray,last.isLoop,ceHd);
	last.vertexArray.Set(vtHdArray.GetN(),NULL);
	for(YSSIZE_T vtIdx=0; vtIdx<vtHdArray.GetN(); ++vtIdx)
	{
		YsArray <YSSIZE_T> found;
		vtHdMap.FindMapping(found,*srcShl,vtHdArray[vtIdx]);
		if(0<found.GetN())
		{
			last.vertexArray[vtIdx]=found[0];
		}
		else
		{
			last.vertexArray[vtIdx]=AddVertex(vtHdArray[vtIdx],YSTRUE);
		}
	}

	last.attrib=srcShl->GetConstEdgeAttrib(ceHd);
	last.derived=derived;

	ceHdMap.AddMapping(*srcShl,ceHd,newIdx);

	return newIdx;
}
YSSIZE_T YsShellExt_DuplicateUtil::AddPolygon(YsShellPolygonHandle plHd,YSBOOL derived)
{
	const YSSIZE_T newIdx=polygonArray.GetN();

	auto &last=polygonArray.New();
	last.srcPlHd=plHd;

	YsArray <YsShellVertexHandle,4> plVtHd;
	srcShl->GetPolygon(plVtHd,plHd);
	last.vertexArray.Set(plVtHd.GetN(),NULL);
	for(YSSIZE_T vtIdx=0; vtIdx<plVtHd.GetN(); ++vtIdx)
	{
		YsArray <YSSIZE_T> found;
		vtHdMap.FindMapping(found,*srcShl,plVtHd[vtIdx]);
		if(0<found.GetN())
		{
			last.vertexArray[vtIdx]=found[0];
		}
		else
		{
			last.vertexArray[vtIdx]=AddVertex(plVtHd[vtIdx],YSTRUE);
		}
	}

	last.attrib=(*srcShl->GetPolygonAttrib(plHd));
	srcShl->GetColor(last.col,plHd);
	srcShl->GetNormal(last.nom,plHd);
	last.derived=derived;

	plHdMap.AddMapping(*srcShl,plHd,newIdx);

	return newIdx;
}
YSSIZE_T YsShellExt_DuplicateUtil::AddVolume(YsShellExt::VolumeHandle vlHd,YSBOOL derived)
{
	const YSSIZE_T newIdx=volumeArray.GetN();

	auto &last=volumeArray.New();
	last.srcVlHd=vlHd;

	YsArray <YsShellExt::FaceGroupHandle,4> fgHdArray;
	srcShl->GetVolume(fgHdArray,vlHd);
	last.faceGroupArray.Set(fgHdArray.GetN(),NULL);
	for(YSSIZE_T plIdx=0; plIdx<fgHdArray.GetN(); ++plIdx)
	{
		YsArray <YSSIZE_T> found;
		fgHdMap.FindMapping(found,*srcShl,fgHdArray[plIdx]);
		if(0<found.GetN())
		{
			last.faceGroupArray[plIdx]=found[0];
		}
		else
		{
			last.faceGroupArray[plIdx]=AddFaceGroup(fgHdArray[plIdx],YSTRUE);
		}
	}

	last.attrib=srcShl->GetVolumeAttrib(vlHd);
	last.derived=derived;

	vlHdMap.AddMapping(*srcShl,vlHd,newIdx);

	return newIdx;
}
YSRESULT YsShellExt_RoundUtil::SetUpRoundConstEdge(const YsShellExt &shl,YsShellExt::ConstEdgeHandle ceHd,const YsShellVertexStore *roundVtx)
{
	YsArray <YsShellVertexHandle> ceVtHd;
	YSBOOL isLoop;
	shl.GetConstEdge(ceVtHd,isLoop,ceHd);

	if(YSTRUE==isLoop && 3>ceVtHd.GetN())
	{
		return YSERR;
	}
	else if(YSTRUE!=isLoop && 2>ceVtHd.GetN())
	{
		return YSERR;
	}

	if(YSTRUE==isLoop)
	{
		ceVtHd.Append(ceVtHd[0]);
		ceVtHd.Append(ceVtHd[1]);
	}

	for(YSSIZE_T idx=1; idx<ceVtHd.GetN()-1; ++idx)
	{
		if(NULL==roundVtx || YSTRUE==roundVtx->IsIncluded(ceVtHd[idx]))
		{
			const YsShellVertexHandle toVtHd[2]={ceVtHd[idx-1],ceVtHd[idx+1]};
			AddRoundCorner((const YsShell &)shl,ceVtHd[idx],toVtHd);
		}
	}

	targetCeKeyArray.Append(shl.GetSearchKey(ceHd));

	return YSOK;
}
YSSIZE_T YsShellExt_DuplicateUtil::AddFaceGroup(YsShellExt::FaceGroupHandle fgHd,YSBOOL derived)
{
	const YSSIZE_T newIdx=faceGroupArray.GetN();

	auto &last=faceGroupArray.New();
	last.srcFgHd=fgHd;

	YsArray <YsShellPolygonHandle,4> plHdArray;
	srcShl->GetFaceGroup(plHdArray,fgHd);
	last.polygonArray.Set(plHdArray.GetN(),NULL);
	for(YSSIZE_T plIdx=0; plIdx<plHdArray.GetN(); ++plIdx)
	{
		YsArray <YSSIZE_T> found;
		plHdMap.FindMapping(found,*srcShl,plHdArray[plIdx]);
		if(0<found.GetN())
		{
			last.polygonArray[plIdx]=found[0];
		}
		else
		{
			last.polygonArray[plIdx]=AddPolygon(plHdArray[plIdx],YSTRUE);
		}
	}

	last.attrib=srcShl->GetFaceGroupAttrib(fgHd);
	last.derived=derived;

	fgHdMap.AddMapping(*srcShl,fgHd,newIdx);

	return newIdx;
}
YSRESULT YsShellExt_RoundUtil3d::CalculateRoundingAll(const YsShell &shl,const double radius)
{
	YsArray <unsigned int> vtKeyArray;
	YsArray <HalfRoundCorner *> cornerPtrArray;
	for(auto &corner : cornerArray)
	{
		vtKeyArray.Append(shl.GetSearchKey(corner.fromVtHd));
		cornerPtrArray.Append(&corner);
	}

	YsQuickSort <unsigned int,HalfRoundCorner *> (vtKeyArray.GetN(),vtKeyArray,cornerPtrArray);

	YsArray <HalfRoundCorner *> cornerPerVertex;
	for(YSSIZE_T idx=0; idx<cornerPtrArray.GetN(); ++idx)
	{
		cornerPerVertex.Append(cornerPtrArray[idx]);
		if(cornerPtrArray.GetN()-1==idx || vtKeyArray[idx]!=vtKeyArray[idx+1])
		{
			if(YSOK!=CalculateRoundingPerVertex(shl,cornerPerVertex,radius))
			{
				return YSERR;
			}
			cornerPerVertex.CleanUp();
		}
	}

	return YSOK;
}
void YsShellExt_SweepInfo::MakeInfo(
    const YsShellExt &shl,
    YSSIZE_T nPl,const YsShellPolygonHandle plHdArray[],
    YSSIZE_T nCe,const YsShellExt::ConstEdgeHandle ceHdArray[])
{
	CleanUp();

	YsShellExt_BoundaryInfo::MakeInfo(*(const YsShell *)&shl,nPl,plHdArray);

	allSrcVtHd.SetShell((const YsShell &)shl);
	for(YSSIZE_T idx=0; idx<nPl; ++idx)
	{
		YsArray <YsShellVertexHandle,4> plVtHd;
		shl.GetPolygon(plVtHd,plHdArray[idx]);
		for(auto vtHd : plVtHd)
		{
			allSrcVtHd.AddVertex(vtHd);
		}
	}
	for(YSSIZE_T idx=0; idx<nCe; ++idx)
	{
		YsArray <YsShellVertexHandle,4> ceVtHd;
		YSBOOL isLoop;
		shl.GetConstEdge(ceVtHd,isLoop,ceHdArray[idx]);
		for(auto vtHd : ceVtHd)
		{
			allSrcVtHd.AddVertex(vtHd);
		}
	}

	for(YSSIZE_T ceIdx=0; ceIdx<nCe; ++ceIdx)
	{
		YSBOOL isLoop;
		YsArray <YsShellVertexHandle,16> ceVtHd;
		shl.GetConstEdge(ceVtHd,isLoop,ceHdArray[ceIdx]);

		if(2<=ceVtHd.GetN())
		{
			if(YSTRUE==isLoop)
			{
				YsShellVertexHandle first=ceVtHd[0];
				ceVtHd.Append(first);
			}

			for(int edIdx=0; edIdx<ceVtHd.GetN()-1; ++edIdx)
			{
				if(YSTRUE!=visited.IsIncluded(ceVtHd[edIdx],ceVtHd[edIdx+1]))
				{
					visited.AddEdge(ceVtHd[edIdx],ceVtHd[edIdx+1]);
					srcEdVtHd.Append(ceVtHd[edIdx]);
					srcEdVtHd.Append(ceVtHd[edIdx+1]);
				}
			}
		}
	}
}
Ejemplo n.º 8
0
/* static */ void PolyCreFileName::MakeDirectoryForFile(const wchar_t wfn[])
{
	YsWString ful(wfn),pth,fil;
	ful.SeparatePathFile(pth,fil);
	ful=pth;
	YsArray <YsWString> backTrack;
	for(;;)
	{
		if(ful.LastChar()=='\\' || ful.LastChar()=='/')
		{
			ful.BackSpace();
		}

		printf("%ls\n",ful.Txt());
		backTrack.Append(ful);

		YsWString pth,fil;
		ful.SeparatePathFile(pth,fil);

		if(0<pth.Strlen() && 0<fil.Strlen())
		{
			ful=pth;
		}
		else
		{
			break;
		}
	}

	for(YSSIZE_T idx=backTrack.GetN()-1; 0<=idx; --idx)
	{
		printf("MkDir %ls\n",backTrack[idx].Txt());
		YsFileIO::MkDir(backTrack[idx]);
	}
}
YSRESULT YsShell::LoadSrf(
    FILE *fp,YsArray <YsShellPolygonHandle> *noShadingPolygon,YsArray <YsShellVertexHandle> *roundVtx)
{
	if(NULL!=fp)
	{
		YsArray <YsString,16> args;

		if(noShadingPolygon!=NULL)
		{
			noShadingPolygon->Set(0,NULL);
		}
		if(roundVtx!=NULL)
		{
			roundVtx->Set(0,NULL);
		}
		if(BeginReadSrf()==YSOK)
		{
			YsString str;
			while(str.Fgets(fp)!=NULL)
			{
				if(ReadSrfOneLine(str,noShadingPolygon,roundVtx)!=YSOK)
				{
					str.Arguments <16> (args);
					if(args.GetN()>0)
					{
						YSBOOL srmExtension;
						srmExtension=YSFALSE;

						args[0].Capitalize();

						switch(args[0][0])
						{
						case 'G':  // GE, GL, GF
						case 'Z':  // ZE, ZF, ZNBE,ZNBF, ZT, ZA, ZZ, ZH, ZU
						case 'Y':  // YE, YF, YN, Y1
						case 'M':  // M
						case 'C':  // CV
						case 'X':  // X
						case 'L':  // LF, LE, LL
							srmExtension=YSTRUE;
							break;
						}

						if(srmExtension!=YSTRUE)
						{
							return YSERR;
						}
					}
				}
			}
			EndReadSrf();
			return YSOK;
		}
	}

	return YSERR;
}
/* virtual */ void FsLazyWindowApplication::GetOpenWindowOption(FsOpenWindowOption &opt) const
{
	opt.x0=96;
	opt.y0=0;
	opt.wid=1200;
	opt.hei=640;

	auto *cfg=PolyCreConfig::Create();
	auto *fileAndDirName=PolyCreFileName::Create();

	cfg->Load(fileAndDirName->GetOptionFileName());
	if(YSTRUE==cfg->saveWindowPositionAndSize)
	{
		auto wposFn=fileAndDirName->GetLastWindowPositionFileName();

		FILE *fp=YsFileIO::Fopen(wposFn,"r");
		if(NULL!=fp)
		{
			YsString str;
			while(NULL!=str.Fgets(fp))
			{
				YsArray <YsString> args;
				str.Arguments(args);
				if(0==strcmp(args[0],"POS") && 5<=args.GetN())
				{
					opt.x0=atoi(args[1]);
					opt.y0=atoi(args[2]);
					opt.wid=atoi(args[3]);
					opt.hei=atoi(args[4]);
					if(0>opt.x0)
					{
						opt.x0=0;
					}
					if(0>opt.y0)
					{
						opt.y0=0;
					}
					if(120>opt.wid)
					{
						opt.wid=120;
					}
					if(120>opt.hei)
					{
						opt.hei=120;
					}
				}
			}
			fclose(fp);
		}
	}

	PolyCreConfig::Delete(cfg);
	PolyCreFileName::Delete(fileAndDirName);
}
YsArray <const YsShellExt_RoundUtil3d::HalfRoundCorner *> YsShellExt_RoundUtil3d::MakeSortedHalfRoundCorner(const YsShell &shl) const
{
	YsArray <unsigned int> vtKeyArray;
	YsArray <const HalfRoundCorner *> cornerPtrArray;
	for(auto &corner : cornerArray)
	{
		vtKeyArray.Append(shl.GetSearchKey(corner.fromVtHd));
		cornerPtrArray.Append(&corner);
	}

	YsQuickSort <unsigned int,const HalfRoundCorner *> (vtKeyArray.GetN(),vtKeyArray,cornerPtrArray);

	return cornerPtrArray;
}
YsArray <YSSIZE_T> YsShellExt_RoundUtil3d::FindHalfRoundCornerFromPolygon(const YsShell &shl,YsShellPolygonHandle plHd) const
{
	YsArray <YsShellVertexHandle,4> plVtHd;
	shl.GetPolygon(plVtHd,plHd);

	YsArray <YSSIZE_T> idxArray;
	for(YSSIZE_T i=0; i<plVtHd.GetN(); ++i)
	{
		for(YSSIZE_T j=0; j<cornerArray.GetN(); ++j)
		{
			if(plVtHd[i]==cornerArray[j].fromVtHd && YSTRUE==plVtHd.IsIncluded(cornerArray[j].toVtHd))
			{
				idxArray.Append(j);
			}
		}
	}

	return idxArray;
}
YSRESULT YsShellExt_RoundUtil::SetUpRoundPolygon(const YsShell &shl,YsShellPolygonHandle plHd,const YsShellVertexStore *roundVtx)
{
	YsArray <YsShellVertexHandle> plVtHd;
	shl.GetPolygon(plVtHd,plHd);
	for(YSSIZE_T idx=0; idx<plVtHd.GetN(); ++idx)
	{
		const YsShellVertexHandle fromVtHd=plVtHd[idx];
		if(NULL==roundVtx || YSTRUE==roundVtx->IsIncluded(fromVtHd))
		{
			const YsShellVertexHandle toVtHd[2]=
			{
				plVtHd.GetCyclic(idx-1),
				plVtHd.GetCyclic(idx+1)
			};
			AddRoundCorner(shl,fromVtHd,toVtHd);
		}
	}
	targetPlKeyArray.Append(shl.GetSearchKey(plHd));

	return YSOK;
}
YSRESULT YsShellExt_RoundUtil3d::SetUpForAroundPolygonGroup(
    const YsShellExt &shl,
    YSSIZE_T nPl,const YsShellPolygonHandle plHdArray[])
{
	CleanUp();

	if(YSTRUE!=shl.IsSearchEnabled())
	{
		YsPrintf("%s\n",__FUNCTION__);
		YsPrintf("  This function requires a search table.\n");
		return YSERR;
	}

	YsShellExt_BoundaryInfo boundary;

	boundary.MakeInfo((const YsShell &)shl,nPl,plHdArray);
	if(YSOK!=boundary.CacheContour((const YsShell &)shl))
	{
		return YSERR;
	}

	YsShellPolygonStore sideAPolygon((const YsShell &)shl),sideBPolygon((const YsShell &)shl);
	sideAPolygon.AddPolygon(nPl,plHdArray);

	YsArray <YsShellPolygonHandle> sideAPolygonArray(nPl,plHdArray),sideBPolygonArray;

	YsShellEdgeStore boundaryEdge((const YsShell &)shl);
	for(YSSIZE_T contourIdx=0; contourIdx<boundary.GetNumContour(); ++contourIdx)
	{
		YsArray <YsShellVertexHandle> contourVtHd;
		boundary.GetContour(contourVtHd,contourIdx);

		if(3<=contourVtHd.GetN())
		{
			if(contourVtHd[0]!=contourVtHd.Last())
			{
				const YsShellVertexHandle vtHd0=contourVtHd[0];
				contourVtHd.Append(vtHd0);
			}

			for(YSSIZE_T vtIdx=0; vtIdx<contourVtHd.GetN()-1; ++vtIdx)
			{
				boundaryEdge.AddEdge(contourVtHd[vtIdx],contourVtHd[vtIdx+1]);

				YSSIZE_T nVtPl;
				const YsShellPolygonHandle *vtPlHd;
				shl.FindPolygonFromVertex(nVtPl,vtPlHd,contourVtHd[vtIdx]);

				for(YSSIZE_T plIdx=0; plIdx<nVtPl; ++plIdx)
				{
					if(YSTRUE!=sideAPolygon.IsIncluded(vtPlHd[plIdx]) &&
					   YSTRUE!=sideBPolygon.IsIncluded(vtPlHd[plIdx]))
					{
						sideBPolygon.AddPolygon(vtPlHd[plIdx]);
						sideBPolygonArray.Append(vtPlHd[plIdx]);
					}
				}
			}
		}
	}
	return SetUpForVertexSequenceAndPolygonArray(
	    shl,
	    boundary.GetContourAll(),
	    sideAPolygonArray,
	    sideBPolygonArray);
}
YsArray <YsShellExt_RoundUtil::VertexPositionPair> YsShellExt_RoundUtil::MakeRoundedVertexSequence(const YsShell &shl,YSSIZE_T nVt,const YsShellVertexHandle vtHdArrayIn[],YSBOOL isLoop) const
{
	YsArray <YsShellVertexHandle> orgVtHdArray(nVt,vtHdArrayIn);
	YsArray <VertexPositionPair> newVtHdArray;

	for(YSSIZE_T orgVtIdx=0; orgVtIdx<orgVtHdArray.GetN(); ++orgVtIdx)
	{
		YSBOOL rounded=YSFALSE;
		for(const auto &roundCorner : cornerArray)
		{
			if(roundCorner.fromVtHd==orgVtHdArray[orgVtIdx])
			{
				int forward=0,backward=1;

				if(roundCorner.toVtHd[0]==orgVtHdArray.GetCyclic(orgVtIdx-1))
				{
					forward=1;
					backward=0;
				}
				else if(roundCorner.toVtHd[1]==orgVtHdArray.GetCyclic(orgVtIdx-1))
				{
					forward=0;
					backward=1;
				}
				else
				{
					continue;
				}

				YSBOOL skipFirst=YSFALSE;

				if(0<newVtHdArray.GetN() && newVtHdArray.Last().pos==roundCorner.subDiv[backward].Last().pos)
				{
					skipFirst=YSTRUE;
				}

				newVtHdArray.Append(roundCorner.subDiv[backward]);

				newVtHdArray.Increment();
				newVtHdArray.Last().vtHd=orgVtHdArray[orgVtIdx];
				newVtHdArray.Last().pos=roundCorner.roundedCornerPos;

				for(YSSIZE_T i=roundCorner.subDiv[forward].GetN()-1; 0<=i; --i)
				{
					if(YSTRUE==skipFirst)
					{
						skipFirst=YSFALSE;
						continue;
					}
					newVtHdArray.Append(roundCorner.subDiv[forward][i]);
				}

				rounded=YSTRUE;
			}
		}
		if(YSTRUE!=rounded)
		{
			newVtHdArray.Increment();
			newVtHdArray.Last().vtHd=orgVtHdArray[orgVtIdx];
			newVtHdArray.Last().pos=shl.GetVertexPosition(newVtHdArray.Last().vtHd);
		}
	}

	if(2<=newVtHdArray.GetN() && YSTRUE==isLoop && newVtHdArray[0].pos==newVtHdArray.Last().pos)
	{
		newVtHdArray.DeleteLast();
	}

	return newVtHdArray;
}
void GeblGuiEditorBase::Draw(void)
{
	if(YSTRUE!=drawingMasterSwitch)
	{
		DrawGuiOnly();
		return;
	}

	// Do this at the beginning of Draw funtion.  This will allow one of the elements set SetNeedRedraw(YSTRUE) 
	// within drawing function so that Draw function will be called again in the next iteragion. >>
	SetNeedRedraw(YSFALSE);
	drawEnv.SetNeedRedraw(YSFALSE);
	threeDInterface.SetNeedRedraw(YSFALSE);
	// <<


	glEnable(GL_POLYGON_OFFSET_FILL);
	glPolygonOffset(1,1);


	if(NULL==slHd)
	{
		if(NULL!=GetTopStatusBar())
		{
			GetTopStatusBar()->ClearStringAll();
		}
		if(NULL!=GetBottomStatusBar())
		{
			GetBottomStatusBar()->ClearStringAll();
		}
	}

	if(NULL!=slHd && NULL!=GetTopStatusBar())
	{
		YsWString ful,pth,fil;
		slHd->GetFileName(ful);
		ful.SeparatePathFile(pth,fil);
		if(YSTRUE==slHd->IsModified())
		{
			fil.Append(L"(*)");
		}

		YsWString curMsg;
		if(0!=YsWString::Strcmp(fil,GetTopStatusBar()->GetString(curMsg,0)))
		{
			GetTopStatusBar()->SetString(0,fil);
		}
	}

	if(NULL!=slHd && NULL!=GetBottomStatusBar())
	{
		YsString str("Selection");
		YsString append;

		{
			YsArray <YsShellVertexHandle> selVtHd;
			slHd->GetSelectedVertex(selVtHd);
			if(0<selVtHd.GetN())
			{
				append.Printf("  Vertex:%d",(int)selVtHd.GetN());
				str.Append(append);
			}
		}
		{
			YsArray <YsShellPolygonHandle> selPlHd;
			slHd->GetSelectedPolygon(selPlHd);
			if(0<selPlHd.GetN())
			{
				append.Printf("  Polygon:%d",(int)selPlHd.GetN());
				str.Append(append);
			}
		}
		{
			YsArray <YsShellExt::ConstEdgeHandle> selCeHd;
			slHd->GetSelectedConstEdge(selCeHd);
			if(0<selCeHd.GetN())
			{
				append.Printf("  ConstEdge:%d",(int)selCeHd.GetN());
				str.Append(append);
			}
		}
		{
			YsArray <YsShellExt::FaceGroupHandle> selFgHd;
			slHd->GetSelectedFaceGroup(selFgHd);
			if(0<selFgHd.GetN())
			{
				append.Printf("  FaceGroup:%d",(int)selFgHd.GetN());
				str.Append(append);
			}
		}
		GetBottomStatusBar()->SetString(0,str);
	}


	int viewport[4];
	drawEnv.GetOpenGlCompatibleViewport(viewport);
	drawEnv.SetVerticalOrientation(YSTRUE);
	drawEnv.UpdateNearFar();


	glEnable(GL_BLEND);
	glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
	glEnable(GL_DEPTH_TEST);
	glDepthFunc(GL_LEQUAL);


	if(YsCoordSysModel==YSOPENGL)
	{
		glFrontFace(GL_CCW);
	}
	else
	{
		glFrontFace(GL_CW);
	}


	const YsMatrix4x4 &projMat=drawEnv.GetProjectionMatrix();
	const YsMatrix4x4 &viewMat=drawEnv.GetViewMatrix();
	const YsMatrix4x4 projViewMat=(projMat*viewMat);

	threeDInterface.SetViewport(viewport);
	threeDInterface.SetProjViewModelMatrix(projViewMat);


	glViewport(viewport[0],viewport[1],viewport[2],viewport[3]);

	GLfloat glProjMat[16];
	projMat.GetOpenGlCompatibleMatrix(glProjMat);

	GLfloat glModelviewMat[16];
	viewMat.GetOpenGlCompatibleMatrix(glModelviewMat);


	// glMatrixMode(GL_PROJECTION);
	// glLoadIdentity();
	// glMultMatrixf(glProjMat);
	// glMatrixMode(GL_MODELVIEW);
	// glLoadIdentity();
	// glMultMatrixf(glModelviewMat);


	YsGLSLSetShared3DRendererProjection(glProjMat);
	YsGLSLSetShared3DRendererModelView(glModelviewMat);


	YsVec3 lightDir=YsUnitVector(YsVec3(0.1,1.0,3.0));
	const GLfloat lightDirf[]={lightDir.xf(),lightDir.yf(),lightDir.zf()};
	YsGLSLSetShared3DRendererDirectionalLightInCameraCoordinatefv(0,lightDirf);
	YsGLSLSetShared3DRendererSpecularColor(config->GetSpecularColor());
	YsGLSLSetShared3DRendererAmbientColor(config->GetAmbientColor());
	YsGLSLSetShared3DRendererLightColor(0,config->GetLightColor());



	actuallyDrawVertex=drawVertex;
	actuallyDrawConstEdge=drawConstEdge;
	actuallyDrawPolygonEdge=drawPolygonEdge;
	actuallyDrawPolygon=drawPolygon;
	actuallyDrawShrunkPolygon=drawShrunkPolygon;
	actuallyDrawNonManifoldEdge=drawNonManifoldEdge;

	if(NULL!=UIBeforeDrawCallBack)
	{
		(*UIBeforeDrawCallBack)(*this);
	}

	glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);


	if(YSTRUE==viewDrawBackgroundGradation->GetCheck() && (NULL==guiExtension || YSTRUE!=guiExtension->DrawBackground()))
	{
// Linear interpolation looks to be too fast.  Probably need three colors.
		YsGLSLUsePlain2DRenderer(YsGLSLSharedPlain2DRenderer());
		YsGLSLUseWindowCoordinateInPlain2DDrawing(YsGLSLSharedPlain2DRenderer(),YSTRUE);

		glDepthMask(0);

		const GLfloat rect[12]=
		{
			0                   ,0,
			(GLfloat)viewport[2],0,
			0                   ,(GLfloat)viewport[3]/2.0f,
			(GLfloat)viewport[2],(GLfloat)viewport[3]/2.0f,
			0                   ,(GLfloat)viewport[3],
			(GLfloat)viewport[2],(GLfloat)viewport[3]
		};
		const GLfloat color[24]=
		{
			config->bgColor[0].Rf(),config->bgColor[0].Gf(),config->bgColor[0].Bf(),1,
			config->bgColor[0].Rf(),config->bgColor[0].Gf(),config->bgColor[0].Bf(),1,
			config->bgColor[1].Rf(),config->bgColor[1].Gf(),config->bgColor[1].Bf(),1,
			config->bgColor[1].Rf(),config->bgColor[1].Gf(),config->bgColor[1].Bf(),1,
			config->bgColor[2].Rf(),config->bgColor[2].Gf(),config->bgColor[2].Bf(),1,
			config->bgColor[2].Rf(),config->bgColor[2].Gf(),config->bgColor[2].Bf(),1
		};
		YsGLSLDrawPlain2DPrimitivefv(YsGLSLSharedPlain2DRenderer(),GL_TRIANGLE_STRIP,6,rect,color);

		glDepthMask(1);

		YsGLSLEndUsePlain2DRenderer(YsGLSLSharedPlain2DRenderer());
	}



	threeDInterface.Draw();


	if(NULL!=slHd && YSTRUE==slHd->NeedRemakeHighlightVertexBuffer())
	{
		slHd->GetHighlight().RemakeVertexBuffer(*slHd);
		slHd->SetNeedRemakeHighlightVertexBuffer(YSFALSE);
	}

	if(NEED_REMAKE_DRAWING_NONE!=needRemakeDrawingBuffer || (nullptr!=slHd && YSTRUE==slHd->GetTemporaryModification().Changed()))
	{
		RemakeDrawingBuffer(slHd,needRemakeDrawingBuffer);
		needRemakeDrawingBuffer=NEED_REMAKE_DRAWING_NONE;
		slHd->GetTemporaryModification().ClearChangeFlag();
	}
	if(NEED_REMAKE_DRAWING_NONE!=needRemakeDrawingBuffer_for_OtherShell && YSTRUE==actuallyDrawOtherShell)
	{
		YsArray <YsShellDnmContainer <YsShellExtEditGui>::Node *> allNode;
		shlGrp.GetNodePointerAll(allNode);
		for(YSSIZE_T nodeIdx=0; nodeIdx<allNode.GetN(); ++nodeIdx)
		{
			if(slHd!=allNode[nodeIdx])
			{
				RemakeDrawingBuffer(allNode[nodeIdx],needRemakeDrawingBuffer_for_OtherShell);
			}
		}
		needRemakeDrawingBuffer_for_OtherShell=NEED_REMAKE_DRAWING_NONE;
	}


	{
		GLfloat prevTfm[16];
		GLfloat curNodeTfm[16];
		if(YSTRUE==dnmEditMode)
		{
			YsMatrix4x4 curMat;
			{
				YsGLSLShaded3DRenderer renderer;
				renderer.GetModelView(prevTfm);
				curMat.CreateFromOpenGlCompatibleMatrix(prevTfm);
			}
			YsMatrix4x4 tfm=curMat*dnmState.GetNodeToRootTransformation(slHd);
			tfm.GetOpenGlCompatibleMatrix(curNodeTfm);
			YsGLSLSetShared3DRendererModelView(curNodeTfm);
		}


		YsShellExtDrawingBuffer &drawBuf=slHd->GetDrawingBuffer();
		if(YSTRUE==actuallyDrawVertex && NULL!=slHd)
		{
			GeblGuiFoundation::DrawVertex(*slHd,viewport);
		}
		if(0<drawBuf.selectedVertexPosBuffer.GetNumVertex() && NULL!=slHd)
		{
			GeblGuiFoundation::DrawSelectedVertex(*slHd,viewport);
		}
		if(0<drawBuf.selectedVertexLineBuffer.GetNumVertex() && NULL!=slHd)
		{
			GeblGuiFoundation::DrawSelectedVertexLine(*slHd);
		}
		if(YSTRUE==actuallyDrawPolygonEdge && NULL!=slHd)
		{
			GeblGuiFoundation::DrawPolygonEdge(*slHd);
		}
		if(YSTRUE==actuallyDrawShrunkPolygon && NULL!=slHd)
		{
			GeblGuiFoundation::DrawShrunkPolygon(*slHd);

		}
		if(0<drawBuf.selectedPolygonPosBuffer.GetNumVertex() && NULL!=slHd)
		{
			GeblGuiFoundation::DrawSelectedPolygon(*slHd);
		}
		if(YSTRUE==actuallyDrawConstEdge && 0<drawBuf.constEdgeVtxBuffer.GetNumVertex() && NULL!=slHd)
		{
			GeblGuiFoundation::DrawConstEdge(*slHd);
		}
		if(0<drawBuf.selectedConstEdgeVtxBuffer.GetNumVertex() && NULL!=slHd)
		{
			GeblGuiFoundation::DrawSelectedConstEdge(*slHd);
		}
		if(YSTRUE==dnmEditMode)
		{
			YsGLSLSetShared3DRendererModelView(prevTfm);
		}


		if(YSTRUE!=dnmEditMode)
		{
			DrawInGeometryEditMode();
		}
		else
		{
			DrawInDnmEditMode();
		}


		if(YSTRUE==dnmEditMode)
		{
			YsGLSLSetShared3DRendererModelView(curNodeTfm);
		}
		if(0<=drawBuf.selectedFaceGroupVtxBuffer.GetNumVertex() && NULL!=slHd)
		{
			GeblGuiFoundation::DrawSelectedFaceGroup(*slHd);
		}
		if(YSTRUE==dnmEditMode)
		{
			YsGLSLSetShared3DRendererModelView(prevTfm);
		}
	}




	if(NULL!=slHd && YSTRUE==actuallyDrawNonManifoldEdge)
	{
		if(YSTRUE==nonManifoldEdgeCache.IsModified(slHd))
		{
			nonManifoldEdgeCache.CacheNonManifoldEdge(slHd);
		}
		struct YsGLSL3DRenderer *renderer=YsGLSLSharedVariColor3DRenderer();
		YsGLSLUse3DRenderer(renderer);

		glLineWidth(3);
		YsGLSLDrawPrimitiveVtxColfv(renderer,GL_LINES,nonManifoldEdgeCache.lineVtxBuf.GetNi(),nonManifoldEdgeCache.lineVtxBuf,nonManifoldEdgeCache.lineColBuf);
		glLineWidth(1);

		YsGLSLEndUse3DRenderer(renderer);

		// The following could have easily be done by glPointSize.  However, stupid OpenGL ES 2.0 got rid of glPointSize.
		// OpenGL ES should be gone.  The hardware on the tablets and smart phones are good enough to support full-blown
		// OpenGL.  OpenGL ES will be remembered as a dark history of OpenGL.  That is bad.  Not as bad as Direct 3D though.
		renderer=YsGLSLSharedVariColorMarkerByPointSprite3DRenderer();
		YsGLSLUse3DRenderer(renderer);

#ifdef GL_PROGRAM_POINT_SIZE
		glEnable(GL_POINT_SPRITE);
		glEnable(GL_PROGRAM_POINT_SIZE);
#endif
		YsGLSLSet3DRendererUniformMarkerType(renderer,YSGLSL_MARKER_TYPE_RECT);
		YsGLSLSet3DRendererUniformMarkerDimension(renderer,3.0f);
		YsGLSLDrawPrimitiveVtxColfv(
		    renderer,GL_POINTS,
		    nonManifoldEdgeCache.pointVtxBuf.GetNi(),
		    nonManifoldEdgeCache.pointVtxBuf,
		    nonManifoldEdgeCache.pointColBuf);
#ifdef GL_PROGRAM_POINT_SIZE
		glDisable(GL_POINT_SPRITE);
		glDisable(GL_PROGRAM_POINT_SIZE);
#endif
		YsGLSLEndUse3DRenderer(renderer);
	}

	if(YSTRUE==drawHighlight)
	{
		auto &bufManager=YsGLBufferManager::GetSharedBufferManager();
		auto &highlight=slHd->GetHighlight();

		YsGLSLRenderer renderer(YsGLSLSharedFlat3DRenderer());

		const GLfloat blue[]={0.0f,0.0f,1.0f,1.0f};
		YsGLSLSet3DRendererUniformColorfv(renderer,blue);

		{
			auto unitPtr=bufManager.GetBufferUnit(highlight.highlightedEdgeVboHandle);
			if(nullptr!=unitPtr && YsGLBufferManager::Unit::EMPTY!=unitPtr->GetState())
			{
				unitPtr->GetActualBuffer()->DrawPrimitiveVtx(renderer,GL_LINES);
			}
		}

		glLineWidth(2);
		{
			auto unitPtr=bufManager.GetBufferUnit(highlight.highlightedThickEdgeVboHandle);
			if(nullptr!=unitPtr && YsGLBufferManager::Unit::EMPTY!=unitPtr->GetState())
			{
				unitPtr->GetActualBuffer()->DrawPrimitiveVtx(renderer,GL_LINES);
			}
		}
		glLineWidth(1);

		const GLfloat darkBlue[]={0.0f,0.0f,0.7f,1.0f};
		YsGLSLSet3DRendererUniformColorfv(renderer,darkBlue);
		{
			auto unitPtr=bufManager.GetBufferUnit(highlight.highlightedPolygonVboHandle);
			if(nullptr!=unitPtr && YsGLBufferManager::Unit::EMPTY!=unitPtr->GetState())
			{
				unitPtr->GetActualBuffer()->DrawPrimitiveVtx(renderer,GL_TRIANGLES);
			}
		}
	}

	if(NULL!=UIDrawCallBack3D)
	{
		UIDrawCallBack3D(*this);
	}
	if(draw3dCallBack)
	{
		draw3dCallBack();
	}


	refBmpStore->Draw();


	if(YSTRUE==drawAxis)
	{
		const GLfloat axisLength=5.0;
		GeblGuiFoundation::DrawAxis(axisLength,viewport,projMat,viewMat);
	}



	// 2D Drawing
	// glMatrixMode(GL_PROJECTION);
	// glLoadIdentity();
	// glOrtho(0.0,(double)viewport[2],(double)viewport[3],0.0,-1.0,1.0);
	// glMatrixMode(GL_MODELVIEW);
	// glLoadIdentity();

	YsGLSLUsePlain2DRenderer(YsGLSLSharedPlain2DRenderer());
	YsGLSLUseWindowCoordinateInPlain2DDrawing(YsGLSLSharedPlain2DRenderer(),YSTRUE);
	{
		if(YSTRUE==lBtnDown)
		{
			const GLfloat rect[8]=
			{
				(GLfloat)lBtnDownMx,(GLfloat)lBtnDownMy,
				(GLfloat)moveMx,    (GLfloat)lBtnDownMy,
				(GLfloat)moveMx,    (GLfloat)moveMy,
				(GLfloat)lBtnDownMx,(GLfloat)moveMy
			};
			const GLfloat color[16]=
			{
				0,0,0,0.8f,
				0,0,0,0.8f,
				0,0,0,0.8f,
				0,0,0,0.8f
			};
			YsGLSLDrawPlain2DPrimitivefv(YsGLSLSharedPlain2DRenderer(),GL_LINE_LOOP,4,rect,color);
		}
	}
	YsGLSLEndUsePlain2DRenderer(YsGLSLSharedPlain2DRenderer());

	glDisable(GL_DEPTH_TEST);

	FsGuiCanvas::Show();

	if(NULL!=UIDrawCallBack2D)
	{
		(*UIDrawCallBack2D)(*this);
	}

	FsSwapBuffers();
}
/*static*/ YsArray <double> YsShellExt_SweepInfoMultiStep::CalculateScalingForParallelSweepWithPathAndGuideLine(
    const YsVec3 &sweepDir,const YsArray <YsVec3> &pathArray,const YsArray <YsVec3> &guideArray)
{
	if(1>=pathArray.GetN() || 1>=guideArray.GetN())
	{
		YsArray <double> empty;
		return empty;
	}

	YsArray <double> scaling(pathArray.GetN(),NULL);
	for(auto &s : scaling)
	{
		s=1.0;
	}

	for(auto pathIndex : pathArray.AllIndex())
	{
		auto &s=scaling[pathIndex];
		auto &pathPnt=pathArray[pathIndex];

		const YsPlane cutPln(pathPnt,sweepDir);
		YSBOOL done=YSFALSE;
		for(auto &guidePos : guideArray)
		{
			if(YSTRUE==cutPln.CheckOnPlane(guidePos))
			{
				s=(guidePos-pathPnt).GetLength();
				done=YSTRUE;
				break;
			}
		}

		if(YSTRUE!=done)
		{
			for(auto guideIndex : guideArray.AllIndex())
			{
				if(guideIndex<guideArray.GetN()-1)
				{
					auto &pos0=guideArray[guideIndex];
					auto &pos1=guideArray[guideIndex+1];

					YsVec3 itsc;
					if(YSOK==cutPln.GetPenetrationHighPrecision(itsc,pos0,pos1))
					{
						s=(itsc-pathPnt).GetLength();
						done=YSTRUE;
						break;
					}
					else if(0==guideIndex)
					{
						if(YSOK==cutPln.GetIntersection(itsc,pos0,pos1-pos0) &&
						   (0.0<(itsc-pos0)*(pos0-pos1) || 2==guideArray.GetN()))  // If guideArray consists of only two points, which side of line doesn't matter.
						{
							s=(itsc-pathPnt).GetLength();
							done=YSTRUE;
							break;
						}
					}
					else if(guideArray.GetN()-2==guideIndex)
					{
						if(YSOK==cutPln.GetIntersection(itsc,pos0,pos1-pos0) &&
						   0.0<(itsc-pos1)*(pos1-pos0))
						{
							s=(itsc-pathPnt).GetLength();
							done=YSTRUE;
							break;
						}
					}
				}
			}
		}
	}

	const double ref=scaling[0];
	for(auto &s : scaling)
	{
		s/=ref;
	}
	scaling[0]=1.0;

	return scaling;
}
Ejemplo n.º 18
0
void YsArguments2(YsArray <YsString,16> &args,const char vv[],YSSIZE_T l,const char *blank,const char *comma)
{
	YsString empty;
	args.Set(0,NULL);

	YSSIZE_T i=0;
	while(YSTRUE==CharIsOneOf(vv[i],blank))
	{
		i++;
	}

	YSSIZE_T head=i;
	while(i<l)
	{
		if(vv[head]=='\"')
		{
			head++;
			i++;
			while(i<l && vv[i]!='\"')
			{
				if(vv[i]&0x80)  // 1st letter of Kanji character?
				{
					i++;
				}
				else if(isprint(vv[i])==0)
				{
					break;
				}
				i++;
			}

			args.Append(empty);
			args[args.GetN()-1].Set(i-head,vv+head);

			if(vv[i]=='\"')
			{
				i++;
			}
		}
		else
		{
			while(i<l && (CharIsOneOf(vv[i],blank)!=YSTRUE && CharIsOneOf(vv[i],comma)!=YSTRUE))
			{
				if(vv[i]&0x80)  // 1st letter of Kanji character?
				{
					i++;
				}
				else if(isprint(vv[i])==0)
				{
					break;
				}
				i++;
			}

			if(head<i)  // <- This condition is added on 2005/03/03
			{
				args.Append(empty);
				args[args.GetN()-1].Set(i-head,vv+head);
			}
			else if(head==i && YSTRUE==CharIsOneOf(vv[i],comma)) // < This condition is added (I thought there was, did I accidentally delet?) on 2012/01/26
			{
				args.Increment();
				args.GetEnd().Set("");
			}
		}

		while(i<l && isprint(vv[i])==0)
		{
			i++;
		}
		while(i<l && CharIsOneOf(vv[i],blank)==YSTRUE)  // Skip blank separator
		{
			i++;
		}
		if(CharIsOneOf(vv[i],comma)==YSTRUE) // Skip one comma separator
		{
			i++;

			while(i<l && CharIsOneOf(vv[i],blank)==YSTRUE)  // Skip blank separator after a comma separator
			{
				i++;
			}

			if(i==l)
			{
				args.Append(empty);
			}
		}
		head=i;
	}
}
void YsShellExt_SewingInfo::MakePolygonSplitInfo(const YsShellExt &shl)
{
	// A concave polygon may be cut twice by one crawling.
	YsShellPolygonAttribTable <YsArray <YsArray <YsShellVertexHandle,2> > > plHdToDivider(shl.Conv());

	for(auto &v : vtxSequence)
	{
		if(NULL==v.vtHd)
		{
			if(0<=v.vtxOnEdgeIdx)
			{
				v.vtHd=vtxOnEdge[v.vtxOnEdgeIdx].createdVtHd;
			}
			else if(0<=v.vtxOnPlgIdx)
			{
				v.vtHd=vtxOnPlg[v.vtxOnPlgIdx].vtHd;
			}
		}
	}

	{
		YsShellPolygonHandle currentPlHd=NULL;
		YsArray <YsShellVertexHandle,2> currentDivider;
		for(YSSIZE_T idx=0; idx<vtxSequence.GetN(); ++idx)
		{
			if(0==currentDivider.GetN())
			{
				currentPlHd=vtxSequence[idx].plHd;
				currentDivider.Append(vtxSequence[idx].vtHd);
			}
			else
			{
				currentDivider.Append(vtxSequence[idx].vtHd);

				if(idx==vtxSequence.GetN()-1 || vtxSequence[idx].plHd!=currentPlHd)
				{
					if(2<=currentDivider.GetN())
					{
						YsArray <YsArray <YsShellVertexHandle,2> > *pldv=plHdToDivider[currentPlHd];
						if(NULL==pldv)
						{
							YsArray <YsArray <YsShellVertexHandle,2> > newDividerArray(1,NULL);
							newDividerArray[0].MoveFrom(currentDivider);
							plHdToDivider.SetAttrib(currentPlHd,newDividerArray);
						}
						else
						{
							pldv->Append(currentDivider);
						}
					}

					currentDivider.CleanUp();
					currentDivider.Append(vtxSequence[idx].vtHd);
				}

				currentPlHd=vtxSequence[idx].plHd;
			}
		}
	}

	for(auto hashHd : plHdToDivider.AllHandle())
	{
		auto plKey=plHdToDivider.GetKey(hashHd);
		auto plHd=shl.FindPolygon(plKey);
		auto &divider=*plHdToDivider[plHd];

		YsSegmentedArray <YsArray <YsShellVertexHandle,4>,4> plVtHd(1,NULL);
		plVtHd[0]=shl.GetPolygonVertex(plHd);

		for(auto d : divider)
		{
			YsArray <YsShellVertexHandle,4> fragment;
			for(auto &pl : plVtHd)
			{
				if(YSOK==YsShellExt_SplitLoopByHandleAndMidNode(pl,fragment,d))
				{
					plVtHd.Append(fragment);
					break;
				}
			}
		}

		plgSplit.Increment();
		plgSplit.Last().plHd=plHd;
		plgSplit.Last().plVtHdArray=plVtHd;
	}
}
void GeblGuiEditorBase::DrawInGeometryEditMode(void)
{
	if(YSTRUE==actuallyDrawPolygon && NULL!=slHd)
	{
		// auto &buf=slHd->GetDrawingBuffer();
		auto &vboSet=slHd->GetVboSet();
		auto &bufManager=YsGLBufferManager::GetSharedBufferManager();

		glEnable(GL_CULL_FACE);

		if(NULL!=YsGLSLSharedVariColorShaded3DRenderer())
		{
			auto unitPtr=bufManager.GetBufferUnit(vboSet.solidShadedPosNomColHd);
			if(nullptr!=unitPtr && YsGLBufferManager::Unit::EMPTY!=unitPtr->GetState())
			{
				YsGLSLRenderer renderer(YsGLSLSharedVariColorShaded3DRenderer());
				unitPtr->GetActualBuffer()->DrawPrimitiveVtxNomCol(renderer,GL_TRIANGLES);
			}
		}
		if(NULL!=YsGLSLSharedVariColor3DRenderer())
		{
			YsGLSLRenderer renderer(YsGLSLSharedVariColor3DRenderer());

			{
				auto unitPtr=bufManager.GetBufferUnit(vboSet.solidUnshadedPosColHd);
				if(nullptr!=unitPtr && YsGLBufferManager::Unit::EMPTY!=unitPtr->GetState())
				{
					unitPtr->GetActualBuffer()->DrawPrimitiveVtxCol(renderer,GL_TRIANGLES);
				}
			}
			{
				auto unitPtr=bufManager.GetBufferUnit(vboSet.backFacePosColHd);
				if(nullptr!=unitPtr && YsGLBufferManager::Unit::EMPTY!=unitPtr->GetState())
				{
					unitPtr->GetActualBuffer()->DrawPrimitiveVtxCol(renderer,GL_TRIANGLES);
				}
			}
		}
		if(NULL!=YsGLSLSharedVariColorShaded3DRenderer())
		{
			auto unitPtr=bufManager.GetBufferUnit(vboSet.trspShadedPosNomColHd);
			if(nullptr!=unitPtr && YsGLBufferManager::Unit::EMPTY!=unitPtr->GetState())
			{
				YsGLSLRenderer renderer(YsGLSLSharedVariColorShaded3DRenderer());
				unitPtr->GetActualBuffer()->DrawPrimitiveVtxNomCol(renderer,GL_TRIANGLES);
			}
		}
		if(NULL!=YsGLSLSharedVariColor3DRenderer())
		{
			auto unitPtr=bufManager.GetBufferUnit(vboSet.trspUnshadedPosColHd);
			if(nullptr!=unitPtr && YsGLBufferManager::Unit::EMPTY!=unitPtr->GetState())
			{
				YsGLSLRenderer renderer(YsGLSLSharedVariColor3DRenderer());
				unitPtr->GetActualBuffer()->DrawPrimitiveVtxNomCol(renderer,GL_TRIANGLES);
			}
		}
		if(NULL!=YsGLSLSharedFlashByPointSprite3DRenderer())
		{
			auto unitPtr=bufManager.GetBufferUnit(vboSet.lightPosColPointSizeHd);
			if(nullptr!=unitPtr && YsGLBufferManager::Unit::EMPTY!=unitPtr->GetState())
			{
				int viewport[4];
				glGetIntegerv(GL_VIEWPORT,viewport);

#ifdef GL_PROGRAM_POINT_SIZE
				glEnable(GL_PROGRAM_POINT_SIZE);  // Needed for enabling gl_PointSize in the vertex shader.
				glEnable(GL_POINT_SPRITE);        // Needed for enabling gl_PointCoord in the fragment shader.
#endif
				YsGLSLRenderer renderer(YsGLSLSharedFlashByPointSprite3DRenderer());
				YsGLSLSet3DRendererViewportDimensionf(renderer,(float)viewport[2],(float)viewport[3]);
				YsGLSLSet3DRendererPointSizeMode(renderer,YSGLSL_POINTSPRITE_SIZE_IN_3DSPACE);

				unitPtr->GetActualBuffer()->DrawPrimitiveVtxColPointSize(renderer,GL_POINTS);

#ifdef GL_PROGRAM_POINT_SIZE
				glDisable(GL_PROGRAM_POINT_SIZE);
				glDisable(GL_POINT_SPRITE);
#endif
			}
		}
		glDisable(GL_CULL_FACE);
	}

	if(YSTRUE==actuallyDrawOtherShell)
	{
		YsArray <const YsShellDnmContainer <YsShellExtEditGui>::Node *,16> allNode;
		shlGrp.GetNodePointerAll(allNode);
		for(YSSIZE_T nodeIdx=0; nodeIdx<allNode.GetN(); ++nodeIdx)
		{
			if(slHd!=allNode[nodeIdx])
			{
				YsShellExtDrawingBuffer &buf=allNode[nodeIdx]->GetDrawingBuffer();

				YsGLSLRenderer renderer(YsGLSLSharedFlat3DRenderer());

				const GLfloat edgeCol[4]={0,0,0,0.2f};
				YsGLSLSet3DRendererUniformColorfv(renderer,edgeCol);
				YsGLSLDrawPrimitiveVtxfv(renderer,GL_LINES,buf.normalEdgePosBuffer.GetNi(),buf.normalEdgePosBuffer);
			}
		}
	}
}