YSRESULT YsShellExt_RoundUtil3d::CalculateRoundingAll(const YsShell &shl,const double radius)
{
	YsArray <unsigned int> vtKeyArray;
	YsArray <HalfRoundCorner *> cornerPtrArray;
	for(auto &corner : cornerArray)
	{
		vtKeyArray.Append(shl.GetSearchKey(corner.fromVtHd));
		cornerPtrArray.Append(&corner);
	}

	YsQuickSort <unsigned int,HalfRoundCorner *> (vtKeyArray.GetN(),vtKeyArray,cornerPtrArray);

	YsArray <HalfRoundCorner *> cornerPerVertex;
	for(YSSIZE_T idx=0; idx<cornerPtrArray.GetN(); ++idx)
	{
		cornerPerVertex.Append(cornerPtrArray[idx]);
		if(cornerPtrArray.GetN()-1==idx || vtKeyArray[idx]!=vtKeyArray[idx+1])
		{
			if(YSOK!=CalculateRoundingPerVertex(shl,cornerPerVertex,radius))
			{
				return YSERR;
			}
			cornerPerVertex.CleanUp();
		}
	}

	return YSOK;
}
YsArray <const YsShellExt_RoundUtil3d::HalfRoundCorner *> YsShellExt_RoundUtil3d::MakeSortedHalfRoundCorner(const YsShell &shl) const
{
	YsArray <unsigned int> vtKeyArray;
	YsArray <const HalfRoundCorner *> cornerPtrArray;
	for(auto &corner : cornerArray)
	{
		vtKeyArray.Append(shl.GetSearchKey(corner.fromVtHd));
		cornerPtrArray.Append(&corner);
	}

	YsQuickSort <unsigned int,const HalfRoundCorner *> (vtKeyArray.GetN(),vtKeyArray,cornerPtrArray);

	return cornerPtrArray;
}
YSRESULT YsShellExt_RoundUtil::SetUpRoundPolygon(const YsShell &shl,YsShellPolygonHandle plHd,const YsShellVertexStore *roundVtx)
{
	YsArray <YsShellVertexHandle> plVtHd;
	shl.GetPolygon(plVtHd,plHd);
	for(YSSIZE_T idx=0; idx<plVtHd.GetN(); ++idx)
	{
		const YsShellVertexHandle fromVtHd=plVtHd[idx];
		if(NULL==roundVtx || YSTRUE==roundVtx->IsIncluded(fromVtHd))
		{
			const YsShellVertexHandle toVtHd[2]=
			{
				plVtHd.GetCyclic(idx-1),
				plVtHd.GetCyclic(idx+1)
			};
			AddRoundCorner(shl,fromVtHd,toVtHd);
		}
	}
	targetPlKeyArray.Append(shl.GetSearchKey(plHd));

	return YSOK;
}