Ejemplo n.º 1
0
//--------------------------------------------
void WPN_AltFiringFrc( const char **holdBuf )
{
	const char	*tokenStr;
	int		len;

	if ( COM_ParseString( holdBuf,&tokenStr )) 
	{
		return;
	}

	len = strlen( tokenStr );
	len++;

	if (len > 64)
	{
		len = 64;
		gi.Printf(S_COLOR_YELLOW"WARNING: altFiringFrc too long in external WEAPONS.DAT '%s'\n", tokenStr);
	}

#ifdef _IMMERSION
	Q_strncpyz( weaponData[wpnParms.weaponNum].altFiringFrc,tokenStr,len);
#endif
}
Ejemplo n.º 2
0
void WPN_WeaponType( const char **holdBuf)
{
	int weaponNum;
	const char	*tokenStr;

	if (COM_ParseString(holdBuf,&tokenStr)) 
	{
		return;
	}

	// FIXME : put this in an array (maybe a weaponDataInternal array???)
	if (!Q_stricmp(tokenStr,"WP_NONE"))	
		weaponNum = WP_NONE;
	else if (!Q_stricmp(tokenStr,"WP_SABER"))	
		weaponNum = WP_SABER;
	else if (!Q_stricmp(tokenStr,"WP_BLASTER_PISTOL"))	
		weaponNum = WP_BLASTER_PISTOL;
	else if (!Q_stricmp(tokenStr,"WP_BRYAR_PISTOL"))	
		weaponNum = WP_BRYAR_PISTOL;
	else if (!Q_stricmp(tokenStr,"WP_BLASTER"))	
		weaponNum = WP_BLASTER;
	else if (!Q_stricmp(tokenStr,"WP_DISRUPTOR"))	
		weaponNum = WP_DISRUPTOR;
	else if (!Q_stricmp(tokenStr,"WP_BOWCASTER"))	
		weaponNum = WP_BOWCASTER;
	else if (!Q_stricmp(tokenStr,"WP_REPEATER"))	
		weaponNum = WP_REPEATER;
	else if (!Q_stricmp(tokenStr,"WP_DEMP2"))	
		weaponNum = WP_DEMP2;
	else if (!Q_stricmp(tokenStr,"WP_FLECHETTE"))	
		weaponNum = WP_FLECHETTE;
	else if (!Q_stricmp(tokenStr,"WP_ROCKET_LAUNCHER"))	
		weaponNum = WP_ROCKET_LAUNCHER;
	else if (!Q_stricmp(tokenStr,"WP_CONCUSSION"))	
		weaponNum = WP_CONCUSSION;
	else if (!Q_stricmp(tokenStr,"WP_THERMAL"))	
		weaponNum = WP_THERMAL;
	else if (!Q_stricmp(tokenStr,"WP_TRIP_MINE"))	
		weaponNum = WP_TRIP_MINE;
	else if (!Q_stricmp(tokenStr,"WP_DET_PACK"))	
		weaponNum = WP_DET_PACK;
	else if (!Q_stricmp(tokenStr,"WP_STUN_BATON"))	
		weaponNum = WP_STUN_BATON;
	else if (!Q_stricmp(tokenStr,"WP_BOT_LASER"))	
		weaponNum = WP_BOT_LASER;
	else if (!Q_stricmp(tokenStr,"WP_EMPLACED_GUN"))	
		weaponNum = WP_EMPLACED_GUN;
	else if (!Q_stricmp(tokenStr,"WP_MELEE"))	
		weaponNum = WP_MELEE;
	else if (!Q_stricmp(tokenStr,"WP_TURRET"))
		weaponNum = WP_TURRET;
	else if (!Q_stricmp(tokenStr,"WP_ATST_MAIN"))
		weaponNum = WP_ATST_MAIN;
	else if (!Q_stricmp(tokenStr,"WP_ATST_SIDE"))
		weaponNum = WP_ATST_SIDE;
	else if (!Q_stricmp(tokenStr,"WP_TIE_FIGHTER"))
		weaponNum = WP_TIE_FIGHTER;
	else if (!Q_stricmp(tokenStr,"WP_RAPID_FIRE_CONC"))
		weaponNum = WP_RAPID_FIRE_CONC;
	else if (!Q_stricmp(tokenStr,"WP_JAWA"))
		weaponNum = WP_JAWA;
	else if (!Q_stricmp(tokenStr,"WP_TUSKEN_RIFLE"))
		weaponNum = WP_TUSKEN_RIFLE;
	else if (!Q_stricmp(tokenStr,"WP_TUSKEN_STAFF"))
		weaponNum = WP_TUSKEN_STAFF;
	else if (!Q_stricmp(tokenStr,"WP_SCEPTER"))
		weaponNum = WP_SCEPTER;
	else if (!Q_stricmp(tokenStr,"WP_NOGHRI_STICK"))
		weaponNum = WP_NOGHRI_STICK;
	else
	{
		weaponNum = 0;
		gi.Printf(S_COLOR_YELLOW"WARNING: bad weapontype in external weapon data '%s'\n", tokenStr);
	}

	wpnParms.weaponNum = weaponNum;
}