Ejemplo n.º 1
0
void VPathRenderingData::RemoveLinkRoll(hkvMat3 const& mPrevRot, hkvMat3& mRot, bool& bDirection) const
{
  hkvMat3 mPrevRotInv(mPrevRot);
  VVERIFY(mPrevRotInv.invert() == HKV_SUCCESS);

  // Calculate the rotation of the current link in the space of the
  // previous link
  hkvMat3 mThisInPrev = mPrevRotInv.multiply(mRot);

  // Check whether we are changing direction (that is, we have a sharp angle 
  // between two links). In this case, we need to change how we adjust the roll.
  hkvVec3 v2(mThisInPrev * hkvVec3(1, 0, 0));
  bool bChangingDirection = bDirection ? v2[0] > 0 : v2[0] < 0;
  if (bChangingDirection)
    bDirection = !bDirection;

  // Adjust the roll component
  float rgfThisInPrev[3];
  mThisInPrev.getAsEulerAngles(rgfThisInPrev[2], rgfThisInPrev[1], rgfThisInPrev[0]);

  if (bDirection)
    rgfThisInPrev[2] = 180.f;
  else
    rgfThisInPrev[2] = 0.f;

  mRot.setFromEulerAngles(rgfThisInPrev[2], rgfThisInPrev[1], rgfThisInPrev[0]);

  // Transform back to global space
  mRot = mPrevRot.multiply(mRot);
}
  ///
  /// \brief
  ///   Converts a Havok Physics rotation matrix to a Vision rotation matrix.
  ///
  VHAVOK_IMPEXP static HK_FORCE_INLINE void HkRotationToVisMatrix(const hkRotation &hkRot, hkvMat3 &visRotMatrixOut)
  {
	  // Extract matrix columns from Havok, both col-major
	  float* visRot = (float*)visRotMatrixOut.getPointer();
	  hkRot.getColumn<0>().store<3,HK_IO_NATIVE_ALIGNED>(visRot  );
	  hkRot.getColumn<1>().store<3,HK_IO_NATIVE_ALIGNED>(visRot+3);
	  hkRot.getColumn<2>().store<3,HK_IO_NATIVE_ALIGNED>(visRot+6);
  }
Ejemplo n.º 3
0
inline void VGroupInstance::Read(IVFileInStream *pIn, AvailableFlags_e eFlags)
{
  if ((eFlags&INSTANCE_POSITION)>0) pIn->Read(&m_vPosition,sizeof(m_vPosition),"fff");
  if ((eFlags&INSTANCE_ROTATION)>0) pIn->Read(m_Rotation.getPointer(),sizeof(m_Rotation),"9f");
  if ((eFlags&INSTANCE_SCALE)>0) pIn->Read(&m_fScale,sizeof(m_fScale),"f");
  if ((eFlags&INSTANCE_COLOR)>0) {pIn->Read(&m_iColor.r,1);pIn->Read(&m_iColor.g,1);pIn->Read(&m_iColor.b,1);pIn->Read(&m_iColor.a,1);}
  if ((eFlags&INSTANCE_ANIMATION)>0) {pIn->Read(&m_iAnimationIndex,sizeof(m_iAnimationIndex),"s");pIn->Read(&m_fAnimationOffset,sizeof(m_fAnimationOffset),"f");}
  if ((eFlags&INSTANCE_FARCLIP)>0) pIn->Read(&m_fFarClip,sizeof(m_fFarClip),"f");
  if ((eFlags&INSTANCE_SEED)>0) pIn->Read(&m_fSeed,sizeof(m_fSeed),"f");
  if ((eFlags&INSTANCE_SPLITKEY)>0) pIn->Read(&m_iSplitKey,sizeof(m_iSplitKey),"i");
  if ((eFlags&INSTANCE_CONEANGLE)>0) {pIn->Read(&m_fConeAngleX,sizeof(m_fConeAngleX),"f");pIn->Read(&m_fConeAngleY,sizeof(m_fConeAngleY),"f");}
}
  ///
  /// \brief
  ///   Converts a Vision rotation matrix to a Havok Physics rotation matrix.
  ///
  VHAVOK_IMPEXP static HK_FORCE_INLINE void VisMatrixToHkRotation(const hkvMat3 &visRotMatrix, hkRotation &hkRotOut)
  {
	  // Extract matrix columns from Vision
	  const float* visRot = (const float*)visRotMatrix.getPointer();
	  hkRotOut.getColumn<0>().load<3,HK_IO_NATIVE_ALIGNED>(visRot  );
	  hkRotOut.getColumn<0>().zeroComponent<3>();
	  hkRotOut.getColumn<1>().load<3,HK_IO_NATIVE_ALIGNED>(visRot+3);
	  hkRotOut.getColumn<1>().zeroComponent<3>();
	  hkRotOut.getColumn<2>().load<3,HK_IO_NATIVE_ALIGNED>(visRot+6);
	  hkRotOut.getColumn<2>().zeroComponent<3>();
	  HK_ASSERT(0xdee887, hkRotOut.isOk() /*&& hkRotOut.isOrthonormal()*/);
  }
void VImageState::CreateTransformation(hkvMat3 &dest, const hkvVec2 &vOfs, float fRotation, float fScaling)
{
  dest.setIdentity();

  float sw = fScaling * hkvMath::sinDeg (fRotation);
  float cw = fScaling * hkvMath::cosDeg (fRotation);
  // upper 2x2 rotation part
  dest.m_Column[0][0] = cw; dest.m_Column[1][0] = -sw;
  dest.m_Column[0][1] = sw; dest.m_Column[1][1] = cw;
  
  // translation column
  dest.m_Column[2][0] = vOfs.x;
  dest.m_Column[2][1] = vOfs.y;
}
Ejemplo n.º 6
0
BOOL VWallmarkManager::TryAlignWallmark(
    const hkvVec3& vCenter,
    const hkvVec3& vNormal,
    float fSize, float fRotation,
    hkvVec3& vNewCenter,
    hkvMat3 &alignment,
    float fEpsilon
    )
{
  VISION_PROFILE_FUNCTION(PROFILING_WALLMARK_CREATION);

  hkvVec3 vNewNormal(hkvNoInitialization);
  float fTraceRad = fSize;
  if (!IsTracePointOnPlane(vCenter,vNormal,fTraceRad,fEpsilon,vNewNormal))
    return false;

  hkvVec3 vRight(hkvNoInitialization),vUp(hkvNoInitialization),vRotRight(hkvNoInitialization),vRotUp(hkvNoInitialization), vDummy(hkvNoInitialization);
  if (hkvMath::Abs (vNewNormal.x)>0.5f)
    vRight.set(0.f,1.f,0.f);
  else
    vRight.set(1.f,0.f,0.f);
  vUp = vNewNormal.cross(vRight);
  vRight = vNewNormal.cross(vUp);

  float fSin = hkvMath::sinDeg (fRotation);
  float fCos = hkvMath::cosDeg (fRotation);

  vRotRight = vRight *  fCos + vUp * fSin;
  vRotUp    = vRight * -fSin + vUp * fCos;

  vRotRight.setLength(fSize*0.5f);
  vRotUp.setLength(fSize*0.5f);
  alignment.setAxisXYZ (vNewNormal,vRotRight,vRotUp);
  vNewCenter = vCenter + vNewNormal*fEpsilon;

  // check corners:
  if (!IsTracePointOnPlane(vCenter+vRotRight+vRotUp,vNewNormal,fTraceRad,fEpsilon,vDummy))
    return false;
  if (!IsTracePointOnPlane(vCenter+vRotRight-vRotUp,vNewNormal,fTraceRad,fEpsilon,vDummy))
    return false;
  if (!IsTracePointOnPlane(vCenter-vRotRight+vRotUp,vNewNormal,fTraceRad,fEpsilon,vDummy))
    return false;
  if (!IsTracePointOnPlane(vCenter-vRotRight-vRotUp,vNewNormal,fTraceRad,fEpsilon,vDummy))
    return false;

  return TRUE;
}