Ejemplo n.º 1
0
//----------------------------------------------------------
void ofGLRenderer::draw(ofShortImage & image, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh){
	if(image.isUsingTexture()){
		ofTexture& tex = image.getTextureReference();
		if(tex.bAllocated()) {
			tex.drawSubsection(x,y,z,w,h,sx,sy,sw,sh);
		} else {
			ofLogWarning() << "ofGLRenderer::draw(): texture is not allocated";
		}
	}
}
Ejemplo n.º 2
0
//----------------------------------------------------------
void ofGLRenderer::draw(const ofShortImage & image, float x, float y, float z, float w, float h, float sx, float sy, float sw, float sh) const{
	if(image.isUsingTexture()){
		const ofTexture& tex = image.getTextureReference();
		if(tex.bAllocated()) {
			tex.bind();
			draw(tex.getMeshForSubsection(x,y,z,w,h,sx,sy,sw,sh),false,true,false);
			tex.unbind();
		} else {
			ofLogWarning("ofGLRenderer") << "draw(): texture is not allocated";
		}
	}
}