Ejemplo n.º 1
0
bool game::grabbed_veh_move( const tripoint &dp )
{
    const optional_vpart_position grabbed_vehicle_vp = m.veh_at( u.pos() + u.grab_point );
    if( !grabbed_vehicle_vp ) {
        add_msg( m_info, _( "No vehicle at grabbed point." ) );
        u.grab( OBJECT_NONE );
        return false;
    }
    vehicle *grabbed_vehicle = &grabbed_vehicle_vp->vehicle();
    const int grabbed_part = grabbed_vehicle_vp->part_index();

    const vehicle *veh_under_player = veh_pointer_or_null( m.veh_at( u.pos() ) );
    if( grabbed_vehicle == veh_under_player ) {
        u.grab_point = -dp;
        return false;
    }

    tripoint dp_veh = -u.grab_point;
    const tripoint prev_grab = u.grab_point;
    tripoint next_grab = u.grab_point;

    bool zigzag = false;

    if( dp == prev_grab ) {
        // We are pushing in the direction of vehicle
        dp_veh = dp;
    } else if( abs( dp.x + dp_veh.x ) != 2 && abs( dp.y + dp_veh.y ) != 2 ) {
        // Not actually moving the vehicle, don't do the checks
        u.grab_point = -( dp + dp_veh );
        return false;
    } else if( ( dp.x == prev_grab.x || dp.y == prev_grab.y ) &&
               next_grab.x != 0 && next_grab.y != 0 ) {
        // Zig-zag (or semi-zig-zag) pull: player is diagonal to vehicle
        // and moves away from it, but not directly away
        dp_veh.x = ( dp.x == -dp_veh.x ) ? 0 : dp_veh.x;
        dp_veh.y = ( dp.y == -dp_veh.y ) ? 0 : dp_veh.y;

        next_grab = -dp_veh;
        zigzag = true;
    } else {
        // We are pulling the vehicle
        next_grab = -dp;
    }

    // Make sure the mass and pivot point are correct
    grabbed_vehicle->invalidate_mass();

    //vehicle movement: strength check
    int mc = 0;
    int str_req = ( grabbed_vehicle->total_mass() / 25_kilogram ); //strength required to move vehicle.

    //if vehicle is rollable we modify str_req based on a function of movecost per wheel.

    // Vehicle just too big to grab & move; 41-45 lets folks have a bit of a window
    // (Roughly 1.1K kg = danger zone; cube vans are about the max)
    if( str_req > 45 ) {
        add_msg( m_info, _( "The %s is too bulky for you to move by hand." ),
                 grabbed_vehicle->name );
        return true; // No shoving around an RV.
    }

    const auto &wheel_indices = grabbed_vehicle->wheelcache;
    if( grabbed_vehicle->valid_wheel_config() ) {
        //determine movecost for terrain touching wheels
        const tripoint vehpos = grabbed_vehicle->global_pos3();
        for( int p : wheel_indices ) {
            const tripoint wheel_pos = vehpos + grabbed_vehicle->parts[p].precalc[0];
            const int mapcost = m.move_cost( wheel_pos, grabbed_vehicle );
            mc += ( str_req / wheel_indices.size() ) * mapcost;
        }
        //set strength check threshold
        //if vehicle has many or only one wheel (shopping cart), it is as if it had four.
        if( wheel_indices.size() > 4 || wheel_indices.size() == 1 ) {
            str_req = mc / 4 + 1;
        } else {
            str_req = mc / wheel_indices.size() + 1;
        }
    } else {
        str_req++;
        //if vehicle has no wheels str_req make a noise.
        if( str_req <= u.get_str() ) {
            sounds::sound( grabbed_vehicle->global_pos3(), str_req * 2, sounds::sound_t::movement,
                           _( "a scraping noise." ), true, "misc", "scraping" );
        }
    }

    //final strength check and outcomes
    ///\EFFECT_STR determines ability to drag vehicles
    if( str_req <= u.get_str() ) {
        //calculate exertion factor and movement penalty
        ///\EFFECT_STR increases speed of dragging vehicles
        u.moves -= 100 * str_req / std::max( 1, u.get_str() );
        const int ex = dice( 1, 3 ) - 1 + str_req;
        if( ex > u.get_str() ) {
            add_msg( m_bad, _( "You strain yourself to move the %s!" ), grabbed_vehicle->name );
            u.moves -= 200;
            u.mod_pain( 1 );
        } else if( ex == u.get_str() ) {
            u.moves -= 200;
            add_msg( _( "It takes some time to move the %s." ), grabbed_vehicle->name );
        }
    } else {
        u.moves -= 100;
        add_msg( m_bad, _( "You lack the strength to move the %s" ), grabbed_vehicle->name );
        return true;
    }

    std::string blocker_name = _( "errors in movement code" );
    const auto get_move_dir = [&]( const tripoint & dir, const tripoint & from ) {
        tileray mdir;

        mdir.init( dir.x, dir.y );
        grabbed_vehicle->turn( mdir.dir() - grabbed_vehicle->face.dir() );
        grabbed_vehicle->face = grabbed_vehicle->turn_dir;
        grabbed_vehicle->precalc_mounts( 1, mdir.dir(), grabbed_vehicle->pivot_point() );

        // Grabbed part has to stay at distance 1 to the player
        // and in roughly the same direction.
        const tripoint new_part_pos = grabbed_vehicle->global_pos3() +
                                      grabbed_vehicle->parts[ grabbed_part ].precalc[ 1 ];
        const tripoint expected_pos = u.pos() + dp + from;
        const tripoint actual_dir = expected_pos - new_part_pos;

        // Set player location to illegal value so it can't collide with vehicle.
        const tripoint player_prev = u.pos();
        u.setpos( tripoint_zero );
        std::vector<veh_collision> colls;
        const bool failed = grabbed_vehicle->collision( colls, actual_dir, true );
        u.setpos( player_prev );
        if( !colls.empty() ) {
            blocker_name = colls.front().target_name;
        }
        return failed ? tripoint_zero : actual_dir;
    };

    // First try the move as intended
    // But if that fails and the move is a zig-zag, try to recover:
    // Try to place the vehicle in the position player just left rather than "flattening" the zig-zag
    tripoint final_dp_veh = get_move_dir( dp_veh, next_grab );
    if( final_dp_veh == tripoint_zero && zigzag ) {
        final_dp_veh = get_move_dir( -prev_grab, -dp );
        next_grab = -dp;
    }

    if( final_dp_veh == tripoint_zero ) {
        add_msg( _( "The %s collides with %s." ), grabbed_vehicle->name, blocker_name );
        u.grab_point = prev_grab;
        return true;
    }

    u.grab_point = next_grab;

    tripoint gp = grabbed_vehicle->global_pos3();
    grabbed_vehicle = m.displace_vehicle( gp, final_dp_veh );

    if( grabbed_vehicle == nullptr ) {
        debugmsg( "Grabbed vehicle disappeared" );
        return false;
    }

    for( int p : wheel_indices ) {
        if( one_in( 2 ) ) {
            tripoint wheel_p = grabbed_vehicle->global_part_pos3( grabbed_part );
            grabbed_vehicle->handle_trap( wheel_p, p );
        }
    }

    return false;

}
Ejemplo n.º 2
0
// Pick up items at (pos).
void Pickup::pick_up( const tripoint &pos, int min )
{
    int cargo_part = -1;

    const optional_vpart_position vp = g->m.veh_at( pos );
    vehicle *const veh = veh_pointer_or_null( vp );
    bool from_vehicle = false;

    if( min != -1 ) {
        switch( interact_with_vehicle( veh, pos, vp ? vp->part_index() : -1 ) ) {
            case DONE:
                return;
            case ITEMS_FROM_CARGO: {
                const cata::optional<vpart_reference> carg = vp.part_with_feature( "CARGO", false );
                cargo_part = carg ? carg->part_index() : -1;
            }
            from_vehicle = cargo_part >= 0;
            break;
            case ITEMS_FROM_GROUND:
                // Nothing to change, default is to pick from ground anyway.
                if( g->m.has_flag( "SEALED", pos ) ) {
                    return;
                }

                break;
        }
    }

    if( !from_vehicle ) {
        bool isEmpty = ( g->m.i_at( pos ).empty() );

        // Hide the pickup window if this is a toilet and there's nothing here
        // but water.
        if( ( !isEmpty ) && g->m.furn( pos ) == f_toilet ) {
            isEmpty = true;
            for( auto maybe_water : g->m.i_at( pos ) ) {
                if( maybe_water.typeId() != "water" ) {
                    isEmpty = false;
                    break;
                }
            }
        }

        if( isEmpty && ( min != -1 || !get_option<bool>( "AUTO_PICKUP_ADJACENT" ) ) ) {
            return;
        }
    }

    // which items are we grabbing?
    std::vector<item> here;
    if( from_vehicle ) {
        auto vehitems = veh->get_items( cargo_part );
        here.resize( vehitems.size() );
        std::copy( vehitems.begin(), vehitems.end(), here.begin() );
    } else {
        auto mapitems = g->m.i_at( pos );
        here.resize( mapitems.size() );
        std::copy( mapitems.begin(), mapitems.end(), here.begin() );
    }

    if( min == -1 ) {
        // Recursively pick up adjacent items if that option is on.
        if( get_option<bool>( "AUTO_PICKUP_ADJACENT" ) && g->u.pos() == pos ) {
            //Autopickup adjacent
            direction adjacentDir[8] = {NORTH, NORTHEAST, EAST, SOUTHEAST, SOUTH, SOUTHWEST, WEST, NORTHWEST};
            for( auto &elem : adjacentDir ) {

                tripoint apos = tripoint( direction_XY( elem ), 0 );
                apos += pos;

                pick_up( apos, min );
            }
        }

        // Bail out if this square cannot be auto-picked-up
        if( g->check_zone( zone_type_id( "NO_AUTO_PICKUP" ), pos ) ) {
            return;
        } else if( g->m.has_flag( "SEALED", pos ) ) {
            return;
        }
    }

    // Not many items, just grab them
    if( ( int )here.size() <= min && min != -1 ) {
        g->u.assign_activity( activity_id( "ACT_PICKUP" ) );
        g->u.activity.placement = pos - g->u.pos();
        g->u.activity.values.push_back( from_vehicle );
        // Only one item means index is 0.
        g->u.activity.values.push_back( 0 );
        // auto-pickup means pick up all.
        g->u.activity.values.push_back( 0 );
        return;
    }

    std::vector<std::list<item_idx>> stacked_here;
    for( size_t i = 0; i < here.size(); i++ ) {
        item &it = here[i];
        bool found_stack = false;
        for( auto &stack : stacked_here ) {
            if( stack.begin()->_item.stacks_with( it ) ) {
                item_idx el = { it, i };
                stack.push_back( el );
                found_stack = true;
                break;
            }
        }
        if( !found_stack ) {
            std::list<item_idx> newstack;
            newstack.push_back( { it, i } );
            stacked_here.push_back( newstack );
        }
    }
    std::reverse( stacked_here.begin(), stacked_here.end() );

    if( min != -1 ) { // don't bother if we're just autopickuping
        g->temp_exit_fullscreen();
    }
    bool sideStyle = use_narrow_sidebar();

    // Otherwise, we have Autopickup, 2 or more items and should list them, etc.
    int maxmaxitems = sideStyle ? TERMY : getmaxy( g->w_messages ) - 3;

    int itemsH = std::min( 25, TERMY / 2 );
    int pickupBorderRows = 3;

    // The pickup list may consume the entire terminal, minus space needed for its
    // header/footer and the item info window.
    int minleftover = itemsH + pickupBorderRows;
    if( maxmaxitems > TERMY - minleftover ) {
        maxmaxitems = TERMY - minleftover;
    }

    const int minmaxitems = sideStyle ? 6 : 9;

    std::vector<pickup_count> getitem( stacked_here.size() );

    int maxitems = stacked_here.size();
    maxitems = ( maxitems < minmaxitems ? minmaxitems : ( maxitems > maxmaxitems ? maxmaxitems :
                 maxitems ) );

    int itemcount = 0;

    if( min == -1 ) { //Auto Pickup, select matching items
        if( !select_autopickup_items( stacked_here, getitem ) ) {
            // If we didn't find anything, bail out now.
            return;
        }
    } else {
        int pickupH = maxitems + pickupBorderRows;
        int pickupW = getmaxx( g->w_messages );
        int pickupY = VIEW_OFFSET_Y;
        int pickupX = getbegx( g->w_messages );

        int itemsW = pickupW;
        int itemsY = sideStyle ? pickupY + pickupH : TERMY - itemsH;
        int itemsX = pickupX;

        catacurses::window w_pickup = catacurses::newwin( pickupH, pickupW, pickupY, pickupX );
        catacurses::window w_item_info = catacurses::newwin( itemsH,  itemsW,  itemsY,  itemsX );

        std::string action;
        long raw_input_char = ' ';
        input_context ctxt( "PICKUP" );
        ctxt.register_action( "UP" );
        ctxt.register_action( "DOWN" );
        ctxt.register_action( "RIGHT" );
        ctxt.register_action( "LEFT" );
        ctxt.register_action( "NEXT_TAB", _( "Next page" ) );
        ctxt.register_action( "PREV_TAB", _( "Previous page" ) );
        ctxt.register_action( "SCROLL_UP" );
        ctxt.register_action( "SCROLL_DOWN" );
        ctxt.register_action( "CONFIRM" );
        ctxt.register_action( "SELECT_ALL" );
        ctxt.register_action( "QUIT", _( "Cancel" ) );
        ctxt.register_action( "ANY_INPUT" );
        ctxt.register_action( "HELP_KEYBINDINGS" );
        ctxt.register_action( "FILTER" );

        int start = 0;
        int cur_it = 0;
        bool update = true;
        mvwprintw( w_pickup, 0, 0, _( "PICK UP" ) );
        int selected = 0;
        int iScrollPos = 0;

        std::string filter;
        std::string new_filter;
        std::vector<int> matches;//Indexes of items that match the filter
        bool filter_changed = true;
        if( g->was_fullscreen ) {
            g->draw_ter();
        }
        // Now print the two lists; those on the ground and about to be added to inv
        // Continue until we hit return or space
        do {
            const std::string pickup_chars =
                ctxt.get_available_single_char_hotkeys( "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ:;" );
            int idx = -1;
            for( int i = 1; i < pickupH; i++ ) {
                mvwprintw( w_pickup, i, 0,
                           "                                                " );
            }
            if( action == "ANY_INPUT" &&
                raw_input_char >= '0' && raw_input_char <= '9' ) {
                int raw_input_char_value = ( char )raw_input_char - '0';
                itemcount *= 10;
                itemcount += raw_input_char_value;
                if( itemcount < 0 ) {
                    itemcount = 0;
                }
            } else if( action == "SCROLL_UP" ) {
                iScrollPos--;
            } else if( action == "SCROLL_DOWN" ) {
                iScrollPos++;
            } else if( action == "PREV_TAB" ) {
                if( start > 0 ) {
                    start -= maxitems;
                } else {
                    start = ( int )( ( matches.size() - 1 ) / maxitems ) * maxitems;
                }
                selected = start;
                mvwprintw( w_pickup, maxitems + 2, 0, "         " );
            } else if( action == "NEXT_TAB" ) {
                if( start + maxitems < ( int )matches.size() ) {
                    start += maxitems;
                } else {
                    start = 0;
                }
                iScrollPos = 0;
                selected = start;
                mvwprintw( w_pickup, maxitems + 2, pickupH, "            " );
            } else if( action == "UP" ) {
                selected--;
                iScrollPos = 0;
                if( selected < 0 ) {
                    selected = matches.size() - 1;
                    start = ( int )( matches.size() / maxitems ) * maxitems;
                    if( start >= ( int )matches.size() ) {
                        start -= maxitems;
                    }
                } else if( selected < start ) {
                    start -= maxitems;
                }
            } else if( action == "DOWN" ) {
                selected++;
                iScrollPos = 0;
                if( selected >= ( int )matches.size() ) {
                    selected = 0;
                    start = 0;
                } else if( selected >= start + maxitems ) {
                    start += maxitems;
                }
            } else if( selected >= 0 && selected < int( matches.size() ) &&
                       ( ( action == "RIGHT" && !getitem[matches[selected]].pick ) ||
                         ( action == "LEFT" && getitem[matches[selected]].pick ) ) ) {
                idx = selected;
            } else if( action == "FILTER" ) {
                new_filter = filter;
                string_input_popup popup;
                popup
                .title( _( "Set filter" ) )
                .width( 30 )
                .edit( new_filter );
                if( !popup.canceled() ) {
                    filter_changed = true;
                } else {
                    wrefresh( g->w_terrain );
                }
            } else if( action == "ANY_INPUT" && raw_input_char == '`' ) {
                std::string ext = string_input_popup()
                                  .title( _( "Enter 2 letters (case sensitive):" ) )
                                  .width( 3 )
                                  .max_length( 2 )
                                  .query_string();
                if( ext.size() == 2 ) {
                    int p1 = pickup_chars.find( ext.at( 0 ) );
                    int p2 = pickup_chars.find( ext.at( 1 ) );
                    if( p1 != -1 && p2 != -1 ) {
                        idx = pickup_chars.size() + ( p1 * pickup_chars.size() ) + p2;
                    }
                }
            } else if( action == "ANY_INPUT" ) {
                idx = ( raw_input_char <= 127 ) ? pickup_chars.find( raw_input_char ) : -1;
                iScrollPos = 0;
            }

            if( idx >= 0 && idx < ( int )matches.size() ) {
                size_t true_idx = matches[idx];
                if( itemcount != 0 || getitem[true_idx].count == 0 ) {
                    item &temp = stacked_here[true_idx].begin()->_item;
                    int amount_available = temp.count_by_charges() ? temp.charges : stacked_here[true_idx].size();
                    if( itemcount >= amount_available ) {
                        itemcount = 0;
                    }
                    getitem[true_idx].count = itemcount;
                    itemcount = 0;
                }

                // Note: this might not change the value of getitem[idx] at all!
                getitem[true_idx].pick = ( action == "RIGHT" ? true :
                                           ( action == "LEFT" ? false :
                                             !getitem[true_idx].pick ) );
                if( action != "RIGHT" && action != "LEFT" ) {
                    selected = idx;
                    start = ( int )( idx / maxitems ) * maxitems;
                }

                if( !getitem[true_idx].pick ) {
                    getitem[true_idx].count = 0;
                }
                update = true;
            }
            if( filter_changed ) {
                matches.clear();
                while( matches.empty() ) {
                    auto filter_func = item_filter_from_string( new_filter );
                    for( size_t index = 0; index < stacked_here.size(); index++ ) {
                        if( filter_func( stacked_here[index].begin()->_item ) ) {
                            matches.push_back( index );
                        }
                    }
                    if( matches.empty() ) {
                        popup( _( "Your filter returned no results" ) );
                        wrefresh( g->w_terrain );
                        // The filter must have results, or simply be emptied or canceled,
                        // as this screen can't be reached without there being
                        // items available
                        string_input_popup popup;
                        popup
                        .title( _( "Set filter" ) )
                        .width( 30 )
                        .edit( new_filter );
                        if( popup.canceled() ) {
                            new_filter = filter;
                            filter_changed = false;
                        }
                    }
                }
                if( filter_changed ) {
                    filter = new_filter;
                    filter_changed = false;
                    selected = 0;
                    start = 0;
                    iScrollPos = 0;
                }
                wrefresh( g->w_terrain );
            }
            item &selected_item = stacked_here[matches[selected]].begin()->_item;

            werase( w_item_info );
            if( selected >= 0 && selected <= ( int )stacked_here.size() - 1 ) {
                std::vector<iteminfo> vThisItem;
                std::vector<iteminfo> vDummy;
                selected_item.info( true, vThisItem );

                draw_item_info( w_item_info, "", "", vThisItem, vDummy, iScrollPos, true, true );
            }
            draw_custom_border( w_item_info, false );
            mvwprintw( w_item_info, 0, 2, "< " );
            trim_and_print( w_item_info, 0, 4, itemsW - 8, c_white, "%s >",
                            selected_item.display_name().c_str() );
            wrefresh( w_item_info );

            if( action == "SELECT_ALL" ) {
                int count = 0;
                for( auto i : matches ) {
                    if( getitem[i].pick ) {
                        count++;
                    }
                    getitem[i].pick = true;
                }
                if( count == ( int )stacked_here.size() ) {
                    for( size_t i = 0; i < stacked_here.size(); i++ ) {
                        getitem[i].pick = false;
                    }
                }
                update = true;
            }
            for( cur_it = start; cur_it < start + maxitems; cur_it++ ) {
                mvwprintw( w_pickup, 1 + ( cur_it % maxitems ), 0,
                           "                                        " );
                if( cur_it < ( int )matches.size() ) {
                    int true_it = matches[cur_it];
                    item &this_item = stacked_here[ true_it ].begin()->_item;
                    nc_color icolor = this_item.color_in_inventory();
                    if( cur_it == selected ) {
                        icolor = hilite( icolor );
                    }

                    if( cur_it < ( int )pickup_chars.size() ) {
                        mvwputch( w_pickup, 1 + ( cur_it % maxitems ), 0, icolor,
                                  char( pickup_chars[cur_it] ) );
                    } else if( cur_it < ( int )pickup_chars.size() + ( int )pickup_chars.size() *
                               ( int )pickup_chars.size() ) {
                        int p = cur_it - pickup_chars.size();
                        int p1 = p / pickup_chars.size();
                        int p2 = p % pickup_chars.size();
                        mvwprintz( w_pickup, 1 + ( cur_it % maxitems ), 0, icolor, "`%c%c",
                                   char( pickup_chars[p1] ), char( pickup_chars[p2] ) );
                    } else {
                        mvwputch( w_pickup, 1 + ( cur_it % maxitems ), 0, icolor, ' ' );
                    }
                    if( getitem[true_it].pick ) {
                        if( getitem[true_it].count == 0 ) {
                            wprintz( w_pickup, c_light_blue, " + " );
                        } else {
                            wprintz( w_pickup, c_light_blue, " # " );
                        }
                    } else {
                        wprintw( w_pickup, " - " );
                    }
                    std::string item_name;
                    if( stacked_here[true_it].begin()->_item.ammo_type() == "money" ) {
                        //Count charges
                        //TODO: transition to the item_location system used for the inventory
                        unsigned long charges_total = 0;
                        for( const auto item : stacked_here[true_it] ) {
                            charges_total += item._item.charges;
                        }
                        //Picking up none or all the cards in a stack
                        if( !getitem[true_it].pick || getitem[true_it].count == 0 ) {
                            item_name = stacked_here[true_it].begin()->_item.display_money( stacked_here[true_it].size(),
                                        charges_total );
                        } else {
                            unsigned long charges = 0;
                            int c = getitem[true_it].count;
                            for( auto it = stacked_here[true_it].begin(); it != stacked_here[true_it].end() &&
                                 c > 0; ++it, --c ) {
                                charges += it->_item.charges;
                            }
                            item_name = string_format( _( "%s of %s" ),
                                                       stacked_here[true_it].begin()->_item.display_money( getitem[true_it].count, charges ),
                                                       format_money( charges_total ) );
                        }
                    } else {
                        item_name = this_item.display_name( stacked_here[true_it].size() );
                    }
                    if( stacked_here[true_it].size() > 1 ) {
                        item_name = string_format( "%d %s", stacked_here[true_it].size(), item_name.c_str() );
                    }
                    if( get_option<bool>( "ITEM_SYMBOLS" ) ) {
                        item_name = string_format( "%s %s", this_item.symbol().c_str(),
                                                   item_name.c_str() );
                    }
                    trim_and_print( w_pickup, 1 + ( cur_it % maxitems ), 6, pickupW - 4, icolor,
                                    item_name );
                }
            }

            mvwprintw( w_pickup, maxitems + 1, 0, _( "[%s] Unmark" ),
                       ctxt.get_desc( "LEFT", 1 ).c_str() );

            center_print( w_pickup, maxitems + 1, c_light_gray, string_format( _( "[%s] Help" ),
                          ctxt.get_desc( "HELP_KEYBINDINGS", 1 ).c_str() ) );

            right_print( w_pickup, maxitems + 1, 0, c_light_gray, string_format( _( "[%s] Mark" ),
                         ctxt.get_desc( "RIGHT", 1 ).c_str() ) );

            mvwprintw( w_pickup, maxitems + 2, 0, _( "[%s] Prev" ),
                       ctxt.get_desc( "PREV_TAB", 1 ).c_str() );

            center_print( w_pickup, maxitems + 2, c_light_gray, string_format( _( "[%s] All" ),
                          ctxt.get_desc( "SELECT_ALL", 1 ).c_str() ) );

            right_print( w_pickup, maxitems + 2, 0, c_light_gray, string_format( _( "[%s] Next" ),
                         ctxt.get_desc( "NEXT_TAB", 1 ).c_str() ) );

            if( update ) { // Update weight & volume information
                update = false;
                for( int i = 9; i < pickupW; ++i ) {
                    mvwaddch( w_pickup, 0, i, ' ' );
                }
                units::mass weight_picked_up = 0;
                units::volume volume_picked_up = 0;
                for( size_t i = 0; i < getitem.size(); i++ ) {
                    if( getitem[i].pick ) {
                        item temp = stacked_here[i].begin()->_item;
                        if( temp.count_by_charges() && getitem[i].count < temp.charges && getitem[i].count != 0 ) {
                            temp.charges = getitem[i].count;
                        }
                        int num_picked = std::min( stacked_here[i].size(),
                                                   getitem[i].count == 0 ? stacked_here[i].size() : getitem[i].count );
                        weight_picked_up += temp.weight() * num_picked;
                        volume_picked_up += temp.volume() * num_picked;
                    }
                }

                auto weight_predict = g->u.weight_carried() + weight_picked_up;
                auto volume_predict = g->u.volume_carried() + volume_picked_up;

                mvwprintz( w_pickup, 0, 9, weight_predict > g->u.weight_capacity() ? c_red : c_white,
                           _( "Wgt %.1f" ), round_up( convert_weight( weight_predict ), 1 ) );

                wprintz( w_pickup, c_white, "/%.1f", round_up( convert_weight( g->u.weight_capacity() ), 1 ) );

                std::string fmted_volume_predict = format_volume( volume_predict );
                mvwprintz( w_pickup, 0, 24, volume_predict > g->u.volume_capacity() ? c_red : c_white,
                           _( "Vol %s" ), fmted_volume_predict.c_str() );

                std::string fmted_volume_capacity = format_volume( g->u.volume_capacity() );
                wprintz( w_pickup, c_white, "/%s", fmted_volume_capacity.c_str() );
            };

            wrefresh( w_pickup );

            action = ctxt.handle_input();
            raw_input_char = ctxt.get_raw_input().get_first_input();

        } while( action != "QUIT" && action != "CONFIRM" );

        bool item_selected = false;
        // Check if we have selected an item.
        for( auto selection : getitem ) {
            if( selection.pick ) {
                item_selected = true;
            }
        }
        if( action != "CONFIRM" || !item_selected ) {
            w_pickup = catacurses::window();
            w_item_info = catacurses::window();
            add_msg( _( "Never mind." ) );
            g->reenter_fullscreen();
            g->refresh_all();
            return;
        }
    }

    // At this point we've selected our items, register an activity to pick them up.
    g->u.assign_activity( activity_id( "ACT_PICKUP" ) );
    g->u.activity.placement = pos - g->u.pos();
    g->u.activity.values.push_back( from_vehicle );
    if( min == -1 ) {
        // Auto pickup will need to auto resume since there can be several of them on the stack.
        g->u.activity.auto_resume = true;
    }
    std::vector<std::pair<int, int>> pick_values;
    for( size_t i = 0; i < stacked_here.size(); i++ ) {
        const auto &selection = getitem[i];
        if( !selection.pick ) {
            continue;
        }

        const auto &stack = stacked_here[i];
        // Note: items can be both charged and stacked
        // For robustness, let's assume they can be both in the same stack
        bool pick_all = selection.count == 0;
        size_t count = selection.count;
        for( const item_idx &it : stack ) {
            if( !pick_all && count == 0 ) {
                break;
            }

            if( it._item.count_by_charges() ) {
                size_t num_picked = std::min( ( size_t )it._item.charges, count );
                pick_values.push_back( { static_cast<int>( it.idx ), static_cast<int>( num_picked ) } );
                count -= num_picked;
            } else {
                size_t num_picked = 1;
                pick_values.push_back( { static_cast<int>( it.idx ), 0 } );
                count -= num_picked;
            }
        }
    }
    // The pickup activity picks up items last-to-first from its values list, so make sure the
    // higher indices are at the end.
    std::sort( pick_values.begin(), pick_values.end() );
    for( auto &it : pick_values ) {
        g->u.activity.values.push_back( it.first );
        g->u.activity.values.push_back( it.second );
    }

    g->reenter_fullscreen();
}