//******************************************************************************************** // int moveMoon() // This method is used to run a counter that makes the moon orbit earth every couple of turns. // //******************************************************************************************** void moveMoon(planet &m) { static int moonCounter; // counter to move the moon; moonCounter++; switch (moonCounter) { case 5: // move moon right (1) space m.setX(m.getX()+1); break; case 10: // move moon right (1) space m.setX(m.getX()+1); break; case 15: // move moon up (1) space m.setY(m.getY()-1); break; case 20: // move moon up (1) space m.setY(m.getY()-1); break; case 25: // move moon up (1) space m.setY(m.getY()-1); break; case 30: // move moon up (1) space m.setY(m.getY()-1); break; case 35: // move moon left (-1) space m.setX(m.getX()-1); break; case 40: // move moon left (-1) space m.setX(m.getX()-1); break; case 45: // move moon left (-1) space m.setX(m.getX()-1); break; case 50: // move moon left (-1) space m.setX(m.getX()-1); break; case 55: // move moon up (1) space m.setY(m.getY()+1); break; case 60: // move moon up (1) space m.setY(m.getY()+1); break; case 65: // move moon up (1) space m.setY(m.getY()+1); break; case 70: // move moon up (1) space m.setY(m.getY()+1); break; case 75: // move moon right (1) space m.setX(m.getX()+1); break; case 80: // move moon right (1) space m.setX(m.getX()+1); moonCounter=0; break; default: ; } }
//*********************************************************************************** // void checkIfAtPlanet() // This fucntion checks to see if you have arrived at a planet, then it'd put you // in the store. // //********************************************************************************** void checkIfAtPlanet(ship &s,planet &jupiter,planet &earth,planet &mars,planet &ganymede,planet &moon,planet &saturn,planet &neptune,planet &pluto,planet &ceres) { short input = 0; //********************************************************************************** // 1. Jupiter //********************************************************************************** if (s.getX()==jupiter.getX() && s.getY()==jupiter.getY()) { jupiter.Shop(s); } // end of jupiter if //********************************************************************************** // 2. Earth //********************************************************************************** if (s.getX()==earth.getX() && s.getY()==earth.getY()) { earth.Shop(s); } // end of earth if //********************************************************************************** // 3. Mars //********************************************************************************** if (s.getX()==mars.getX() && s.getY()==mars.getY()) { mars.Shop(s); } // end of mars if //********************************************************************************** // 4. Ganymede //********************************************************************************** if (s.getX()==ganymede.getX() && s.getY()==ganymede.getY()) { ganymede.Shop(s); } //********************************************************************************** // 5. Saturn //********************************************************************************** if (s.getX()==saturn.getX() && s.getY()==saturn.getY()) { saturn.Shop(s); } //********************************************************************************** // 6. Pluto //********************************************************************************** if (s.getX()==pluto.getX() && s.getY()==pluto.getY()) { pluto.Shop(s); } //********************************************************************************** // 7. Ceres //********************************************************************************** if (s.getX()==ceres.getX() && s.getY()==ceres.getY()) { ceres.Shop(s); } //********************************************************************************** // 8. Neptune //********************************************************************************** if (s.getX()==neptune.getX() && s.getY()==neptune.getY()) { neptune.Shop(s); } //********************************************************************************** // 9. Moon -- different from planet //********************************************************************************** if (s.getX()==moon.getX() && s.getY()==moon.getY()) { do { // begin do loop input = checkIfAtMoonMenu(s,jupiter,earth,mars,ganymede,moon,saturn,neptune,pluto,ceres); cout << "1. Check Mail Box: -- Not Functional... " << endl; cout << "2. Repair Ship: -- Not Functional... " << endl; cout << "3. Upgrade Ship: -- Not Functional... " << endl; cout << "4. Pick Up Passengers: -- Not Functional... " << endl; cout << "5. Talk to people listen to space news... -- not functional... " << endl; switch(input) { case 1: system("cls"); //checkMailBox(); cout << "N/A" << endl; break; case 2: system("cls"); //repairShip(); cout << "N/A" << endl; break; case 3: system("cls"); //upgradeShip(); cout << "N/A" << endl; break; case 4: system("cls"); //pickUpPassengers(); cout << "N/A" << endl; break; case 5: system("cls"); //talkToPeople(); cout << "N/A" << endl; break; case 6: system("cls"); cout << "Take Care out there in space..." << endl; break; default: cout << "You can only choose option 1-5 are not programmed, nothing else is programmed... " << endl; break; }// end of switch } // end of do while (input == 1 || input == 2 || input == 3 || input == 4 || input == 5); s.setX(s.getX()+1); s.setY(s.getY()+1); } s.setX(s.getX()+1); } // end of method