Ejemplo n.º 1
0
/** Inserts the unit pointed to by @a p into the unit_map.

It needs to succeed on the insertion to the umap and to the lmap
otherwise all operations are reverted.
1. Construct a unit_pod
2. Try insertion into the umap
3. Try insertion in the lmap and remove the umap entry on failure

The one oddity is that to facilitate non-invalidating iterators the list
sometimes has NULL pointers which should be used when they correspond
to uids previously used.
 */
std::pair<unit_map::unit_iterator, bool> unit_map::insert(unit_ptr p) {
	self_check();
	assert(p);

	size_t unit_id = p->underlying_id();
	const map_location &loc = p->get_location();

	if (!loc.valid()) {
		ERR_NG << "Trying to add " << p->name()
			<< " - " << p->id() << " at an invalid location; Discarding.\n";
		return std::make_pair(make_unit_iterator(umap_.end()), false);
	}

	unit_pod upod;
	upod.unit = p ;

	DBG_NG << "Adding unit " << p->underlying_id() << " - " << p->id()
		<< " to location: (" << loc << ")\n";

	std::pair<t_umap::iterator, bool> uinsert = umap_.insert(std::make_pair(unit_id, upod ));

	if (! uinsert.second) {
		//If the pod is empty reinsert the unit in the same list element
		if (!uinsert.first->second.unit) {
			unit_pod &opod = uinsert.first->second;
			opod.unit = p ;
			assert(opod.ref_count != 0);
		} else {
			unit_ptr q = uinsert.first->second.unit;
			ERR_NG << "Trying to add " << p->name()
				   << " - " << p->id() << " - " << p->underlying_id()
				   << " ("  << loc << ") over " << q->name()
				   << " - " << q->id() << " - " << q->underlying_id()
				   << " ("  << q->get_location()
				   << ").";

			p->clone(false);
			ERR_NG << "The new unit was assigned underlying_id="
				   << p->underlying_id()
				   << " to prevent duplicate id conflicts.\n";

			uinsert = umap_.insert(std::make_pair(p->underlying_id(), upod ));
			int guard(0);
			while (!uinsert.second && (++guard < 1e6) ) {
				if(guard % 10 == 9){
					ERR_NG << "\n\nPlease Report this error to https://gna.org/bugs/index.php?18591 "
						"\nIn addition to the standard details of operating system and wesnoth version "
						"and how it happened, please answer the following questions "
						"\n 1. Were you playing multi-player?"
						"\n 2. Did you start/restart/reload the game/scenario?"
						"\nThank you for your help in fixing this bug.\n";
				}
				p->clone(false);
				uinsert = umap_.insert(std::make_pair(p->underlying_id(), upod )); }
			if (!uinsert.second) {
				throw game::error("One million collisions in unit_map"); }
		}
	}

	std::pair<t_lmap::iterator,bool> linsert = lmap_.insert(std::make_pair(loc, uinsert.first ));

	//Fail if the location is occupied
	if(! linsert.second) {
		if(upod.ref_count == 0) {
			//Undo a virgin insertion
			umap_.erase(uinsert.first);
		} else {
			//undo a reinsertion
			uinsert.first->second.unit.reset();
		}
		DBG_NG << "Trying to add " << p->name()
			   << " - " << p->id() << " at location ("<<loc <<"); Occupied  by "
			   <<(linsert.first->second->second).unit->name()<< " - " << linsert.first->second->second.unit->id() <<"\n";

		return std::make_pair(make_unit_iterator(umap_.end()), false);
	}

	self_check();
	return std::make_pair( make_unit_iterator( uinsert.first ), true);
}
Ejemplo n.º 2
0
static bool find_if_matches_uid_helper(const unit_ptr & ptr, size_t uid)
{
	return ptr->underlying_id() == uid;
}