Ejemplo n.º 1
0
bool ThemeEngine::themeConfigUsable(const Common::FSNode &node, Common::String &themeName) {
	Common::File stream;
	bool foundHeader = false;

	if (node.getName().matchString("*.zip", true) && !node.isDirectory()) {
		Common::Archive *zipArchive = Common::makeZipArchive(node);
		if (zipArchive && zipArchive->hasFile("THEMERC")) {
			// Open THEMERC from the ZIP file.
			stream.open("THEMERC", *zipArchive);
		}
		// Delete the ZIP archive again. Note: This only works because
		// stream.open() only uses ZipArchive::createReadStreamForMember,
		// and that in turn happens to read all the data for a given
		// archive member into a memory block. So there will be no dangling
		// reference to zipArchive anywhere. This could change if we
		// ever modify ZipArchive::createReadStreamForMember.
		delete zipArchive;
	} else if (node.isDirectory()) {
		Common::FSNode headerfile = node.getChild("THEMERC");
		if (!headerfile.exists() || !headerfile.isReadable() || headerfile.isDirectory())
			return false;
		stream.open(headerfile);
	}

	if (stream.isOpen()) {
		Common::String stxHeader = stream.readLine();
		foundHeader = themeConfigParseHeader(stxHeader, themeName);
	}

	return foundHeader;
}
Ejemplo n.º 2
0
bool Ps2SaveFileManager::removeSavefile(const Common::String &filename) {
	Common::FSNode savePath(ConfMan.get("savepath")); // TODO: is this fast?
	Common::FSNode file;

	if (!savePath.exists() || !savePath.isDirectory())
		return false;

	if (_getDev(savePath) == MC_DEV) {
	// if (strncmp(savePath.getPath().c_str(), "mc0:", 4) == 0) {
		char path[32], temp[32];
		strcpy(temp, filename.c_str());

		// mcSplit(temp, game, ext);
		char *game = strdup(strtok(temp, "."));
		char *ext = strdup(strtok(NULL, "*"));
		sprintf(path, "mc0:ScummVM/%s", game); // per game path
		mcCheck(path);
		sprintf(path, "mc0:ScummVM/%s/%s.sav", game, ext);
		file = Common::FSNode(path);
		free(game);
		free(ext);
	} else {
		file = savePath.getChild(filename);
	}

	if (!file.exists() || file.isDirectory())
		return false;

	fio.remove(file.getPath().c_str());

	return true;
}
Ejemplo n.º 3
0
bool FilesPageHandler::listDirectory(Common::String path, Common::String &content, const Common::String &itemTemplate) {
	if (path == "" || path == "/") {
		if (ConfMan.hasKey("rootpath", "cloud"))
			addItem(content, itemTemplate, IT_DIRECTORY, "/root/", _("File system root"));
		addItem(content, itemTemplate, IT_DIRECTORY, "/saves/", _("Saved games"));
		return true;
	}

	if (HandlerUtils::hasForbiddenCombinations(path))
		return false;

	Common::String prefixToRemove = "", prefixToAdd = "";
	if (!transformPath(path, prefixToRemove, prefixToAdd))
		return false;

	Common::FSNode node = Common::FSNode(path);
	if (path == "/")
		node = node.getParent(); // absolute root

	if (!HandlerUtils::permittedPath(node.getPath()))
		return false;

	if (!node.isDirectory())
		return false;

	// list directory
	Common::FSList _nodeContent;
	if (!node.getChildren(_nodeContent, Common::FSNode::kListAll, false)) // do not show hidden files
		_nodeContent.clear();
	else
		Common::sort(_nodeContent.begin(), _nodeContent.end());

	// add parent directory link
	{
		Common::String filePath = path;
		if (filePath.hasPrefix(prefixToRemove))
			filePath.erase(0, prefixToRemove.size());
		if (filePath == "" || filePath == "/" || filePath == "\\")
			filePath = "/";
		else
			filePath = parentPath(prefixToAdd + filePath);
		addItem(content, itemTemplate, IT_PARENT_DIRECTORY, filePath, _("Parent directory"));
	}

	// fill the content
	for (Common::FSList::iterator i = _nodeContent.begin(); i != _nodeContent.end(); ++i) {
		Common::String name = i->getDisplayName();
		if (i->isDirectory())
			name += "/";

		Common::String filePath = i->getPath();
		if (filePath.hasPrefix(prefixToRemove))
			filePath.erase(0, prefixToRemove.size());
		filePath = prefixToAdd + filePath;

		addItem(content, itemTemplate, detectType(i->isDirectory(), name), filePath, name);
	}

	return true;
}
Ejemplo n.º 4
0
void DefaultSaveFileManager::checkPath(const Common::FSNode &dir) {
	clearError();
	if (!dir.exists()) {
		setError(Common::kPathDoesNotExist, "The savepath '"+dir.getPath()+"' does not exist");
	} else if (!dir.isDirectory()) {
		setError(Common::kPathNotDirectory, "The savepath '"+dir.getPath()+"' is not a directory");
	}
}
Ejemplo n.º 5
0
void ThemeEngine::listUsableThemes(const Common::FSNode &node, Common::List<ThemeDescriptor> &list, int depth) {
	if (!node.exists() || !node.isReadable() || !node.isDirectory())
		return;

	ThemeDescriptor td;

	// Check whether we point to a valid theme directory.
	if (themeConfigUsable(node, td.name)) {
		td.filename = node.getPath();
		td.id = node.getName();

		list.push_back(td);

		// A theme directory should never contain any other themes
		// thus we just return to the caller here.
		return;
	}

	Common::FSList fileList;
	// Check all files. We need this to find all themes inside ZIP archives.
	if (!node.getChildren(fileList, Common::FSNode::kListFilesOnly))
		return;

	for (Common::FSList::iterator i = fileList.begin(); i != fileList.end(); ++i) {
		// We will only process zip files for now
		if (!i->getPath().matchString("*.zip", true))
			continue;

		td.name.clear();
		if (themeConfigUsable(*i, td.name)) {
			td.filename = i->getPath();
			td.id = i->getName();

			// If the name of the node object also contains
			// the ".zip" suffix, we will strip it.
			if (td.id.matchString("*.zip", true)) {
				for (int j = 0; j < 4; ++j)
					td.id.deleteLastChar();
			}

			list.push_back(td);
		}
	}

	fileList.clear();

	// Check if we exceeded the given recursion depth
	if (depth - 1 == -1)
		return;

	// As next step we will search all subdirectories
	if (!node.getChildren(fileList, Common::FSNode::kListDirectoriesOnly))
		return;

	for (Common::FSList::iterator i = fileList.begin(); i != fileList.end(); ++i)
		listUsableThemes(*i, list, depth == -1 ? - 1 : depth - 1);
}
Ejemplo n.º 6
0
bool diskFileExists(const Common::String &filename) {
	// Try directly from SearchMan first
	Common::ArchiveMemberList files;
	SearchMan.listMatchingMembers(files, filename);

	for (Common::ArchiveMemberList::iterator it = files.begin(); it != files.end(); ++it) {
		if ((*it)->getName() == filename) {
			return true;
		}
	}
	// File wasn't found in SearchMan, try to parse the path as a relative path.
	Common::FSNode searchNode = getNodeForRelativePath(filename);
	if (searchNode.exists() && !searchNode.isDirectory() && searchNode.isReadable()) {
		return true;
	}
	return false;
}
Ejemplo n.º 7
0
// Parse a relative path in the game-folder, and if it exists, return a FSNode to it.
static Common::FSNode getNodeForRelativePath(const Common::String &filename) {
	// The filename can be an explicit path, thus we need to chop it up, expecting the path the game
	// specifies to follow the Windows-convention of folder\subfolder\file (absolute paths should not happen)

	// Absolute path: These should have been handled in openDiskFile.
	if (filename.contains(':')) {
		// So just return an invalid node.
		return Common::FSNode();
	}

	// Relative path:
	if (filename.contains('\\')) {
		Common::StringTokenizer path(filename, "\\");

		// Start traversing relative to the game-data-dir
		const Common::FSNode gameDataDir(ConfMan.get("path"));
		Common::FSNode curNode = gameDataDir;

		// Parse all path-elements
		while (!path.empty()) {
			// Get the next path-component by slicing on '\\'
			Common::String pathPart = path.nextToken();
			// Get the next FSNode in the chain, if it exists as a child from the previous.
			curNode = curNode.getChild(pathPart);
			if (!curNode.isReadable()) {
				// Return an invalid FSNode.
				return Common::FSNode();
			}
			// Following the comments in common/fs.h, anything not a directory is a file.
			if (!curNode.isDirectory()) {
				if (!path.empty()) {
					error("Relative path %s reached a file before the end of the path", filename.c_str());
				}
				return curNode;
			}
		}
	}
	// Return an invalid FSNode to mark that we didn't find the requested file.
	return Common::FSNode();
}
Ejemplo n.º 8
0
Common::SeekableReadStream *openDiskFile(const Common::String &filename) {
	uint32 prefixSize = 0;
	Common::SeekableReadStream *file = NULL;
	Common::String fixedFilename = filename;

	// Absolute path: TODO: Add specific fallbacks here.
	if (filename.contains(':')) {
		if (filename.hasPrefix("c:\\windows\\fonts\\")) { // East Side Story refers to "c:\windows\fonts\framd.ttf"
			fixedFilename = filename.c_str() + 17;
		} else {
			error("openDiskFile::Absolute path or invalid filename used in %s", filename.c_str());
		}
	}
	// Try directly from SearchMan first
	Common::ArchiveMemberList files;
	SearchMan.listMatchingMembers(files, fixedFilename);

	for (Common::ArchiveMemberList::iterator it = files.begin(); it != files.end(); ++it) {
		if ((*it)->getName() == filename) {
			file = (*it)->createReadStream();
			break;
		}
	}
	// File wasn't found in SearchMan, try to parse the path as a relative path.
	if (!file) {
		Common::FSNode searchNode = getNodeForRelativePath(filename);
		if (searchNode.exists() && !searchNode.isDirectory() && searchNode.isReadable()) {
			file = searchNode.createReadStream();
		}
	}
	if (file) {
		uint32 magic1, magic2;
		magic1 = file->readUint32LE();
		magic2 = file->readUint32LE();

		bool compressed = false;
		if (magic1 == DCGF_MAGIC && magic2 == COMPRESSED_FILE_MAGIC) {
			compressed = true;
		}

		if (compressed) {
			uint32 dataOffset, compSize, uncompSize;
			dataOffset = file->readUint32LE();
			compSize = file->readUint32LE();
			uncompSize = file->readUint32LE();

			byte *compBuffer = new byte[compSize];
			if (!compBuffer) {
				error("Error allocating memory for compressed file '%s'", filename.c_str());
				delete file;
				return NULL;
			}

			byte *data = new byte[uncompSize];
			if (!data) {
				error("Error allocating buffer for file '%s'", filename.c_str());
				delete[] compBuffer;
				delete file;
				return NULL;
			}
			file->seek(dataOffset + prefixSize, SEEK_SET);
			file->read(compBuffer, compSize);

			if (Common::uncompress(data, (unsigned long *)&uncompSize, compBuffer, compSize) != true) {
				error("Error uncompressing file '%s'", filename.c_str());
				delete[] compBuffer;
				delete file;
				return NULL;
			}

			delete[] compBuffer;
			delete file;
			return new Common::MemoryReadStream(data, uncompSize, DisposeAfterUse::YES);
		} else {
			file->seek(0, SEEK_SET);
			return file;
		}

		return file;

	}
	return NULL;
}
Ejemplo n.º 9
0
// The following function tries to detect the language for COMI and DIG
static Common::Language detectLanguage(const Common::FSList &fslist, byte id) {
	// First try to detect Chinese translation
	Common::FSNode fontFile;

	if (searchFSNode(fslist, "chinese_gb16x12.fnt", fontFile)) {
		debug(0, "Chinese detected");
		return Common::ZH_CNA;
	}

	// Now try to detect COMI and Dig by language files
	if (id != GID_CMI && id != GID_DIG)
		return Common::UNK_LANG;

	// Check for LANGUAGE.BND (Dig) resp. LANGUAGE.TAB (CMI).
	// These are usually inside the "RESOURCE" subdirectory.
	// If found, we match based on the file size (should we
	// ever determine that this is insufficient, we can still
	// switch to MD5 based detection).
	const char *filename = (id == GID_CMI) ? "LANGUAGE.TAB" : "LANGUAGE.BND";
	Common::File tmp;
	Common::FSNode langFile;
	if (searchFSNode(fslist, filename, langFile))
		tmp.open(langFile);
	if (!tmp.isOpen()) {
		// try loading in RESOURCE sub dir...
		Common::FSNode resDir;
		Common::FSList tmpList;
		if (searchFSNode(fslist, "RESOURCE", resDir)
			&& resDir.isDirectory()
			&& resDir.getChildren(tmpList, Common::FSNode::kListFilesOnly)
			&& searchFSNode(tmpList, filename, langFile)) {
			tmp.open(langFile);
		}
	}
	if (tmp.isOpen()) {
		uint size = tmp.size();
		if (id == GID_CMI) {
			switch (size) {
			case 439080:	// 2daf3db71d23d99d19fc9a544fcf6431
				return Common::EN_ANY;
			case 322602:	// caba99f4f5a0b69963e5a4d69e6f90af
				return Common::ZH_TWN;
			case 493252:	// 5d59594b24f3f1332e7d7e17455ed533
				return Common::DE_DEU;
			case 461746:	// 35bbe0e4d573b318b7b2092c331fd1fa
				return Common::FR_FRA;
			case 443439:	// 4689d013f67aabd7c35f4fd7c4b4ad69
				return Common::IT_ITA;
			case 398613:	// d1f5750d142d34c4c8f1f330a1278709
				return Common::KO_KOR;
			case 440586:	// 5a1d0f4fa00917bdbfe035a72a6bba9d
				return Common::PT_BRA;
			case 454457:	// 0e5f450ec474a30254c0e36291fb4ebd
			case 394083:	// ad684ca14c2b4bf4c21a81c1dbed49bc
				return Common::RU_RUS;
			case 449787:	// 64f3fe479d45b52902cf88145c41d172
				return Common::ES_ESP;
			}
		} else { // The DIG
			switch (size) {
			case 248627:	// 1fd585ac849d57305878c77b2f6c74ff
				return Common::DE_DEU;
			case 257460:	// 04cf6a6ba6f57e517bc40eb81862cfb0
				return Common::FR_FRA;
			case 231402:	// 93d13fcede954c78e65435592182a4db
				return Common::IT_ITA;
			case 228772:	// 5d9ad90d3a88ea012d25d61791895ebe
				return Common::PT_BRA;
			case 229884:	// d890074bc15c6135868403e73c5f4f36
				return Common::ES_ESP;
			case 223107:	// 64f3fe479d45b52902cf88145c41d172
				return Common::JA_JPN;
			case 180730:	// 424fdd60822722cdc75356d921dad9bf
				return Common::ZH_TWN;
			}
		}
	}

	return Common::UNK_LANG;
}