Ejemplo n.º 1
0
mitk::ContourModel::Pointer mitk::ContourUtils::BackProjectContourFrom2DSlice(const Geometry3D* sliceGeometry, ContourModel* contourIn2D, bool itkNotUsed( correctionForIpSegmentation ) )
{
  if ( !sliceGeometry || !contourIn2D ) return NULL;

  ContourModel::Pointer worldContour = ContourModel::New();
  worldContour->Initialize(*contourIn2D);

  int numberOfTimesteps = contourIn2D->GetTimeGeometry()->CountTimeSteps();

  for(int currentTimestep = 0; currentTimestep < numberOfTimesteps; currentTimestep++)
  {
  ContourModel::VertexIterator iter = contourIn2D->Begin(currentTimestep);
  ContourModel::VertexIterator end = contourIn2D->End(currentTimestep);

  while( iter != end)
  {
    Point3D currentPointIn2D = (*iter)->Coordinates;

    Point3D worldPointIn3D;
    worldPointIn3D.Fill(0.0);
    sliceGeometry->IndexToWorld( currentPointIn2D, worldPointIn3D );
    //MITK_INFO << "index " << currentPointIn2D << " world " << worldPointIn3D << std::endl;

    worldContour->AddVertex( worldPointIn3D, currentTimestep );
    iter++;
  }
  }

  return worldContour;
}
Ejemplo n.º 2
0
mitk::ContourModel::Pointer mitk::ContourUtils::ProjectContourTo2DSlice(Image* slice, ContourModel* contourIn3D, bool itkNotUsed( correctionForIpSegmentation ), bool constrainToInside)
{
  if ( !slice || !contourIn3D ) return NULL;

  ContourModel::Pointer projectedContour = ContourModel::New();
  projectedContour->Initialize(*contourIn3D);

  const Geometry3D* sliceGeometry = slice->GetGeometry();

  int numberOfTimesteps = contourIn3D->GetTimeGeometry()->CountTimeSteps();

  for(int currentTimestep = 0; currentTimestep < numberOfTimesteps; currentTimestep++)
  {
    ContourModel::VertexIterator iter = contourIn3D->Begin(currentTimestep);
    ContourModel::VertexIterator end = contourIn3D->End(currentTimestep);

    while( iter != end)
    {
      Point3D currentPointIn3D = (*iter)->Coordinates;

      Point3D projectedPointIn2D;
      projectedPointIn2D.Fill(0.0);
      sliceGeometry->WorldToIndex( currentPointIn3D, projectedPointIn2D );
      // MITK_INFO << "world point " << currentPointIn3D << " in index is " << projectedPointIn2D;

      if ( !sliceGeometry->IsIndexInside( projectedPointIn2D ) && constrainToInside )
      {
        MITK_INFO << "**" << currentPointIn3D << " is " << projectedPointIn2D << " --> correct it (TODO)" << std::endl;
      }

      projectedContour->AddVertex( projectedPointIn2D, currentTimestep );
      iter++;
    }
  }

  return projectedContour;
}
Ejemplo n.º 3
0
/**
Uses ipSegmentation algorithms to do the actual region growing. The result (binary image) is first smoothed by a 5x5 circle mask, then
its contour is extracted and converted to MITK coordinates.
*/
mitkIpPicDescriptor* mitk::RegionGrowingTool::PerformRegionGrowingAndUpdateContour(int timestep)
{
  // 1. m_OriginalPicSlice and m_SeedPointMemoryOffset are set to sensitive values, as well as m_LowerThreshold and m_UpperThreshold
  assert (m_OriginalPicSlice);
  if (m_OriginalPicSlice->n[0] != 256 || m_OriginalPicSlice->n[1] != 256) // ???
  assert( (m_SeedPointMemoryOffset < static_cast<int>( m_OriginalPicSlice->n[0] * m_OriginalPicSlice->n[1] )) && (m_SeedPointMemoryOffset >= 0) ); // inside the image

  // 2. ipSegmentation is used to perform region growing
  float ignored;
  int oneContourOffset( 0 );
  mitkIpPicDescriptor* regionGrowerResult = ipMITKSegmentationGrowRegion4N( m_OriginalPicSlice,
                                                                        m_SeedPointMemoryOffset,       // seed point
                                                                        true,              // grayvalue interval relative to seed point gray value?
                                                                        m_LowerThreshold,
                                                                        m_UpperThreshold,
                                                                        0,                  // continue until done (maxIterations == 0)
                                                                        NULL,               // allocate new memory (only this time, on mouse move we'll reuse the old buffer)
                                                                        oneContourOffset,   // a pixel that is near the resulting contour
                                                                        ignored             // ignored by us
                                                                      );

  if (!regionGrowerResult || oneContourOffset == -1)
  {
    ContourModel::Pointer dummyContour = ContourModel::New();
    dummyContour->Initialize();
    FeedbackContourTool::SetFeedbackContour( *dummyContour );

    if (regionGrowerResult) ipMITKSegmentationFree(regionGrowerResult);
    return NULL;
  }

  // 3. We smooth the result a little to reduce contour complexity
  bool smoothResult( true ); // currently fixed, perhaps remove else block
  mitkIpPicDescriptor* smoothedRegionGrowerResult;
  if (smoothResult)
  {
    // Smooth the result (otherwise very detailed contour)
    smoothedRegionGrowerResult = SmoothIPPicBinaryImage( regionGrowerResult, oneContourOffset );

    ipMITKSegmentationFree( regionGrowerResult );
  }
  else
  {
    smoothedRegionGrowerResult = regionGrowerResult;
  }

  // 4. convert the result of region growing into a mitk::Contour
  // At this point oneContourOffset could be useless, if smoothing destroyed a thin bridge. In these
  // cases, we have two or more unconnected segmentation regions, and we don't know, which one is touched by oneContourOffset.
  // In the bad case, the contour is not the one around our seedpoint, so the result looks very strange to the user.
  // -> we remove the point where the contour started so far. Then we look from the bottom of the image for the first segmentation pixel
  //    and start another contour extraction from there. This is done, until the seedpoint is inside the contour
  int numberOfContourPoints( 0 );
  int newBufferSize( 0 );
  float* contourPoints = ipMITKSegmentationGetContour8N( smoothedRegionGrowerResult, oneContourOffset, numberOfContourPoints, newBufferSize ); // memory allocated with malloc
  if (contourPoints)
  {
    while ( !ipMITKSegmentationIsInsideContour( contourPoints,                                               // contour
                                                numberOfContourPoints,                                       // points in contour
                                                m_SeedPointMemoryOffset % smoothedRegionGrowerResult->n[0],  // test point x
                                                m_SeedPointMemoryOffset / smoothedRegionGrowerResult->n[0]   // test point y
                                              ) )
    {
      // we decide that this cannot be part of the segmentation because the seedpoint is not contained in the contour (fill the 4-neighborhood with 0)
      ipMITKSegmentationReplaceRegion4N( smoothedRegionGrowerResult, oneContourOffset, 0 );

      // move the contour offset to the last row (x position of the seed point)
      int rowLength = smoothedRegionGrowerResult->n[0]; // number of pixels in a row
      oneContourOffset =    m_SeedPointMemoryOffset % smoothedRegionGrowerResult->n[0]  // x of seed point
                          + rowLength*(smoothedRegionGrowerResult->n[1]-1);              // y of last row

      while (    oneContourOffset >=0
              && (*(static_cast<ipMITKSegmentationTYPE*>(smoothedRegionGrowerResult->data) + oneContourOffset) == 0) )
      {
        oneContourOffset -= rowLength; // if pixel at data+oneContourOffset is 0, then move up one row
      }

      if ( oneContourOffset < 0 )
      {
        break; // just use the last contour we found
      }

      free(contourPoints); // release contour memory
      contourPoints = ipMITKSegmentationGetContour8N( smoothedRegionGrowerResult, oneContourOffset, numberOfContourPoints, newBufferSize ); // memory allocated with malloc
    }

    // copy point from float* to mitk::Contour
    ContourModel::Pointer contourInImageIndexCoordinates = ContourModel::New();
    contourInImageIndexCoordinates->Expand(timestep + 1);
    contourInImageIndexCoordinates->SetClosed(true, timestep);
    Point3D newPoint;
    for (int index = 0; index < numberOfContourPoints; ++index)
    {
      newPoint[0] = contourPoints[ 2 * index + 0 ] - 0.5;//correction is needed because the output of the algorithm is center based
      newPoint[1] = contourPoints[ 2 * index + 1 ] - 0.5;//and we want our contour displayed corner based.
      newPoint[2] = 0;

      contourInImageIndexCoordinates->AddVertex( newPoint, timestep );
    }

    free(contourPoints);

    ContourModel::Pointer contourInWorldCoordinates = FeedbackContourTool::BackProjectContourFrom2DSlice( m_ReferenceSlice->GetGeometry(), contourInImageIndexCoordinates, true );   // true: sub 0.5 for ipSegmentation correctio

    FeedbackContourTool::SetFeedbackContour( *contourInWorldCoordinates );
  }

  // 5. Result HAS TO BE freed by caller, contains the binary region growing result
  return smoothedRegionGrowerResult;
}
Ejemplo n.º 4
0
/**
  Insert the point to the feedback contour,finish to build the contour and at the same time the painting function
  */
bool mitk::PaintbrushTool::MouseMoved(mitk::InteractionEvent* interactionEvent, bool leftMouseButtonPressed)
{
  if ( SegTool2D::CanHandleEvent(interactionEvent) < 1.0 )
      return false;

  mitk::InteractionPositionEvent* positionEvent = dynamic_cast<mitk::InteractionPositionEvent*>( interactionEvent );
  //const PositionEvent* positionEvent = dynamic_cast<const PositionEvent*>(stateEvent->GetEvent());

  CheckIfCurrentSliceHasChanged( positionEvent );

  if ( m_LastContourSize != m_Size )
  {
    UpdateContour( positionEvent );
    m_LastContourSize = m_Size;
  }

//     stateEvent->GetId() == 530
//     || stateEvent->GetId() == 534
//     || stateEvent->GetId() == 1
//     || stateEvent->GetId() == 5
//     );

  Point3D worldCoordinates = positionEvent->GetPositionInWorld();
  Point3D indexCoordinates;

  m_WorkingSlice->GetGeometry()->WorldToIndex( worldCoordinates, indexCoordinates );

  MITK_DEBUG << "Mouse at W " << worldCoordinates << std::endl;
  MITK_DEBUG << "Mouse at I " << indexCoordinates << std::endl;

  // round to nearest voxel center (abort if this hasn't changed)
  if ( m_Size % 2 == 0 ) // even
  {
    indexCoordinates[0] = ROUND( indexCoordinates[0]);// /*+ 0.5*/) + 0.5;
    indexCoordinates[1] = ROUND( indexCoordinates[1]);// /*+ 0.5*/ ) + 0.5;
  }
  else // odd
  {
    indexCoordinates[0] = ROUND( indexCoordinates[0]  ) ;
    indexCoordinates[1] = ROUND( indexCoordinates[1] ) ;
  }

  static Point3D lastPos; // uninitialized: if somebody finds out how this can be initialized in a one-liner, tell me
  if ( fabs(indexCoordinates[0] - lastPos[0]) > mitk::eps ||
       fabs(indexCoordinates[1] - lastPos[1]) > mitk::eps ||
       fabs(indexCoordinates[2] - lastPos[2]) > mitk::eps ||
       leftMouseButtonPressed
     )
  {
    lastPos = indexCoordinates;
  }
  else
  {
    MITK_DEBUG << "." << std::flush;
    return false;
  }

  MITK_DEBUG << "Mouse at C " << indexCoordinates;

  int timestep = positionEvent->GetSender()->GetTimeStep();

  ContourModel::Pointer contour = ContourModel::New();
  contour->Expand(timestep + 1);
  contour->SetClosed(true, timestep);

  ContourModel::VertexIterator it = m_MasterContour->Begin();
  ContourModel::VertexIterator end = m_MasterContour->End();

  while(it != end)
  {
    Point3D point = (*it)->Coordinates;
    point[0] += indexCoordinates[ 0 ];
    point[1] += indexCoordinates[ 1 ];

    contour->AddVertex( point, timestep );
    it++;
  }


  if (leftMouseButtonPressed)
  {
    FeedbackContourTool::FillContourInSlice( contour, timestep, m_WorkingSlice, m_PaintingPixelValue );
    m_WorkingNode->SetData(m_WorkingSlice);
    m_WorkingNode->Modified();
  }

  // visualize contour
  ContourModel::Pointer displayContour = ContourModel::New();
  displayContour->Initialize();

  //for (unsigned int index = 0; index < contour->GetNumberOfPoints(); ++index)
  //{
  //  Point3D point = contour->GetPoints()->ElementAt(index);
  //  if ( m_Size % 2 == 0 ) // even
  //  {
  //    point[0] += 0.5;
  //    point[1] += 0.5;
  //  }
  //  displayContour->AddVertex( point );
  //}

  displayContour = FeedbackContourTool::BackProjectContourFrom2DSlice( m_WorkingSlice->GetGeometry(), /*displayContour*/contour );
  SetFeedbackContour( *displayContour );

  assert( positionEvent->GetSender()->GetRenderWindow() );

  RenderingManager::GetInstance()->RequestUpdate( positionEvent->GetSender()->GetRenderWindow() );

  return true;
}