FMOD_RESULT F_CALLBACK programmerSoundCallback(FMOD_STUDIO_EVENT_CALLBACK_TYPE type, FMOD_STUDIO_EVENTINSTANCE* event, void *parameters)
{
    FMOD::Studio::EventInstance* eventInstance = (FMOD::Studio::EventInstance*)event;

    if (type == FMOD_STUDIO_EVENT_CALLBACK_CREATE_PROGRAMMER_SOUND)
    {
        FMOD_STUDIO_PROGRAMMER_SOUND_PROPERTIES* props = (FMOD_STUDIO_PROGRAMMER_SOUND_PROPERTIES*)parameters;
    
        // Get our context from the event instance user data
        ProgrammerSoundContext* context = NULL;
        CHECK_RESULT( eventInstance->getUserData((void**)&context) );

        // Create the sound
        FMOD::Sound* sound = NULL;
        CHECK_RESULT( context->system->createSound(context->soundName, FMOD_CREATECOMPRESSEDSAMPLE | FMOD_NONBLOCKING, NULL, &sound) );

        // Pass the sound to FMOD
        props->sound = (FMOD_SOUND*)sound;
    }
    else if (type == FMOD_STUDIO_EVENT_CALLBACK_DESTROY_PROGRAMMER_SOUND)
    {
        FMOD_STUDIO_PROGRAMMER_SOUND_PROPERTIES* props = (FMOD_STUDIO_PROGRAMMER_SOUND_PROPERTIES*)parameters;

        // Obtain the sound
        FMOD::Sound* sound = (FMOD::Sound*)props->sound;

        // Release the sound
        CHECK_RESULT( sound->release() );
    }

    return FMOD_OK;
}
Ejemplo n.º 2
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FMOD_RESULT F_CALLBACK UFMODAudioComponent_EventCallback(FMOD_STUDIO_EVENT_CALLBACK_TYPE type, FMOD_STUDIO_EVENTINSTANCE *event, void *parameters)
{
	UFMODAudioComponent* Component = nullptr;
	FMOD::Studio::EventInstance* Instance = (FMOD::Studio::EventInstance*)event;
	if (Instance->getUserData((void**)&Component) == FMOD_OK && Component != nullptr)
	{
		if (type == FMOD_STUDIO_EVENT_CALLBACK_TIMELINE_MARKER)
		{
			Component->EventCallbackAddMarker((FMOD_STUDIO_TIMELINE_MARKER_PROPERTIES*)parameters);
		}
		else if (type == FMOD_STUDIO_EVENT_CALLBACK_TIMELINE_BEAT)
		{
			Component->EventCallbackAddBeat((FMOD_STUDIO_TIMELINE_BEAT_PROPERTIES*)parameters);
		}
	}
	return FMOD_OK;
}