void xpcc::GraphicDisplay::drawVerticalLine(glcd::Point start, uint16_t length) { for (int_fast16_t i = start.getY(); i < static_cast<int16_t>(start.getY() + length); ++i) { (this->*draw)(start.getX(), i); } }
void xpcc::GraphicDisplay::drawImageRaw(glcd::Point upperLeft, uint16_t width, uint16_t height, xpcc::accessor::Flash<uint8_t> data) { uint16_t rows = (height + 7) / 8; for (uint16_t i = 0; i < width; i++) { for (uint16_t k = 0; k < rows; k++) { uint16_t byte = data[i + k * width]; uint16_t rowHeight = height - k * 8; if (rowHeight > 8) { rowHeight = 8; } for (uint16_t j = 0; j < rowHeight; j++) { if (byte & 0x01) { this->setPixel(upperLeft.getX() + i, upperLeft.getY() + k * 8 + j); } else { this->clearPixel(upperLeft.getX() + i, upperLeft.getY() + k * 8 + j); } byte >>= 1; } } } }
void xpcc::GraphicDisplay::drawVerticalLine(glcd::Point start, uint8_t length) { for (uint8_t i = start.getY(); i < start.getY() + length; ++i) { (this->*draw)(start.getX(), i); } }
void xpcc::GraphicDisplay::drawHorizontalLine(glcd::Point start, uint8_t length) { for (uint8_t i = start.getX(); i < start.getX() + length; ++i) { (this->*draw)(i, start.getY()); } }
void xpcc::GraphicDisplay::drawRectangle(glcd::Point upperLeft, uint16_t width, uint16_t height) { uint16_t x2 = upperLeft.getX() + width - 1; uint16_t y2 = upperLeft.getY() + height - 1; this->drawHorizontalLine(upperLeft, width); this->drawHorizontalLine(glcd::Point(upperLeft.getX(), y2), width); this->drawVerticalLine(upperLeft, height); this->drawVerticalLine(glcd::Point(x2, upperLeft.getY()), height); }
void xpcc::GraphicDisplay::drawCircle4(glcd::Point center, int16_t x, int16_t y) { const int16_t cx = center.getX(); const int16_t cy = center.getY(); (this->*draw)(cx + x, cy + y); (this->*draw)(cx - x, cy - y); if (x != 0) { (this->*draw)(cx - x, cy + y); } if (y != 0) { (this->*draw)(cx + x, cy - y); } }
void xpcc::GraphicDisplay::drawRoundedRectangle(glcd::Point upperLeft, uint16_t width, uint16_t height, uint16_t radius) { if (radius == 0) { this->drawRectangle(upperLeft, width, height); } const int16_t x = upperLeft.getX(); const int16_t y = upperLeft.getY(); int16_t x1 = 0; int16_t y1 = radius; int16_t f = 3 - 2 * radius; while (x1 <= y1) { (this->*draw)(x + radius - x1, y + radius - y1); (this->*draw)(x + radius - x1, y + height - radius + y1); (this->*draw)(x + radius - y1, y + radius - x1); (this->*draw)(x + radius - y1, y + height - radius + x1); (this->*draw)(x + width - radius + x1, y + radius - y1); (this->*draw)(x + width - radius + x1, y + height - radius + y1); (this->*draw)(x + width - radius + y1, y + radius - x1); (this->*draw)(x + width - radius + y1, y + height - radius + x1); if (f < 0) { f += (4 * x1 + 6); } else { f += (4 * (x1 - y1) + 10); y1--; } x1++; } this->drawHorizontalLine(glcd::Point(x + radius, y), width - (2 * radius)); this->drawHorizontalLine(glcd::Point(x + radius, y + height), width - (2 * radius)); this->drawVerticalLine(glcd::Point(x, y + radius), height - (2 * radius)); this->drawVerticalLine(glcd::Point(x + width, y + radius), height - (2 * radius)); }