Ejemplo n.º 1
0
Imath::Box3f SkeletonPrimitive::bound() const
{
	Imath::Box3f bbox;
	for (unsigned int i=0; i<m_globalMatrices->readable().size(); i++)
	{
		bbox.extendBy( m_globalMatrices->readable()[i].translation() );
	}

	//std::cerr << bbox.min << ", " << bbox.max << std::endl;

	// add a little on for joint radius
	bbox.extendBy( bbox.max + Imath::V3f(1,1,1) );
	bbox.extendBy( bbox.min - Imath::V3f(1,1,1) );

	//std::cerr << bbox.min << ", " << bbox.max << std::endl;

	return bbox;
}
Ejemplo n.º 2
0
Imath::Box3f MotionPrimitive::bound() const
{
	Imath::Box3f result;
	for( SnapshotMap::const_iterator it=m_snapshots.begin(); it!=m_snapshots.end(); it++ )
	{
		result.extendBy( it->second->bound() );
	}
	return result;
}
Ejemplo n.º 3
0
Imath::Box3f SceneView::framingBound() const
{
	Imath::Box3f b = m_sceneGadget->selectionBound();
	if( !b.isEmpty() )
	{
		return b;
	}

	b = View3D::framingBound();
	if( m_grid->gadget()->getVisible() )
	{
		b.extendBy( m_grid->gadget()->bound() );
	}

	return b;
}