Ejemplo n.º 1
0
	void kore_program_linkwithstructures2(BKore_Program* p, BKore_Shader* vs, BKore_Shader* fs, BKore_VertexStructure* s0, BKore_VertexStructure* s1, BKore_VertexStructure* s2, BKore_VertexStructure* s3, int size)
	{
		Kore::Program* program = reinterpret_cast<Kore::Program*>(p);
		Kore::Shader* vertexShader = reinterpret_cast<Kore::Shader*>(vs);
		Kore::Shader* fragmentShader = reinterpret_cast<Kore::Shader*>(fs);
		program->setVertexShader(vertexShader);
		program->setFragmentShader(fragmentShader);
		Kore::VertexStructure* structures2[4] = { reinterpret_cast<Kore::VertexStructure*>(s0), reinterpret_cast<Kore::VertexStructure*>(s1), reinterpret_cast<Kore::VertexStructure*>(s2), reinterpret_cast<Kore::VertexStructure*>(s3) };
		program->link(structures2, size);
	}
Ejemplo n.º 2
0
extern "C" void hl_kore_program_set_vertex_shader(vbyte *program, vbyte *shader) {
	Kore::Program* prog = (Kore::Program*)program;
	Kore::Shader* sh = (Kore::Shader*)shader;
	prog->setVertexShader(sh);
}