Ejemplo n.º 1
0
void LuaScriptExports::registerScripts( void )
{
	LuaPlus::LuaObject globals = LuaStateManager::instance()->getGlobalVars();

	// Init
	InternalLuaScriptExports::init();

	// Resource loading
	globals.RegisterDirect("loadAndExecuteScriptResource",InternalLuaScriptExports::loadAndExecutreScriptResource);	

	// Process manager
	globals.RegisterDirect("attachProcess",&InternalLuaScriptExports::attachScriptProcess);

	// Event system
	globals.RegisterDirect("registerEventListener", &InternalLuaScriptExports::registerEventListener);
	globals.RegisterDirect("removeEventListener", &InternalLuaScriptExports::removeEventListener);
	globals.RegisterDirect("queueEvent", &InternalLuaScriptExports::queueEvent);
	globals.RegisterDirect("triggerEvent", &InternalLuaScriptExports::triggerEvent);

	// Actors
	globals.RegisterDirect("createActor", &InternalLuaScriptExports::createActor);

	// Lua log
	globals.RegisterDirect("log",&InternalLuaScriptExports::lualog);
}
Ejemplo n.º 2
0
//---------------------------------------------------------------------------------------------------------------------
// This function registers all the ScriptExports functions with the scripting system.  It is called in 
// Application::Init().
//---------------------------------------------------------------------------------------------------------------------
void ScriptExports::Register(void)
{
	LuaPlus::LuaObject globals = LuaStateManager::Get()->GetGlobalVars();

	// init	
	InternalScriptExports::Init();

	// resource loading
	globals.RegisterDirect("LoadAndExecuteScriptResource", &InternalScriptExports::LoadAndExecuteScriptResource);

	// actors
	globals.RegisterDirect("CreateActor", &InternalScriptExports::CreateActor);

	// event system
	globals.RegisterDirect("RegisterEventListener", &InternalScriptExports::RegisterEventListener);
	globals.RegisterDirect("RemoveEventListener", &InternalScriptExports::RemoveEventListener);
	globals.RegisterDirect("QueueEvent", &InternalScriptExports::QueueEvent);
	globals.RegisterDirect("TriggerEvent", &InternalScriptExports::TriggerEvent);
	
	// process system
	globals.RegisterDirect("AttachProcess", &InternalScriptExports::AttachScriptProcess);

    // math
    LuaPlus::LuaObject mathTable = globals.GetByName("GccMath");
    GCC_ASSERT(mathTable.IsTable());
    mathTable.RegisterDirect("GetYRotationFromVector", &InternalScriptExports::GetYRotationFromVector);
    mathTable.RegisterDirect("WrapPi", &InternalScriptExports::WrapPi);
    mathTable.RegisterDirect("GetVectorFromRotation", &InternalScriptExports::GetVectorFromRotation);
	
	// misc
	globals.RegisterDirect("Log", &InternalScriptExports::LuaLog);
    globals.RegisterDirect("GetTickCount", &InternalScriptExports::GetTickCount);

	// Physics
	globals.RegisterDirect("ApplyForce", &InternalScriptExports::ApplyForce);
	globals.RegisterDirect("ApplyTorque", &InternalScriptExports::ApplyTorque);
}
//=============================================================
//	C Functions for registering C++ functions to Lua script
//=============================================================
void LuaScriptExports::Register()
{
	LuaPlus::LuaObject globals = LuaStateManager::Get()->GetGlobalVars();

	// init
	LuaInternalScriptExports::Init();

	// resource loading
	globals.RegisterDirect("LoadAndExecuteScriptResource", &LuaInternalScriptExports::LoadAndExecuteScriptResource);

	// gameobjects
	globals.RegisterDirect("CreateObject", &LuaInternalScriptExports::CreateGameObject);

	// events
	globals.RegisterDirect("RegisterEventListener", &LuaInternalScriptExports::RegisterEventListener);
	globals.RegisterDirect("RemoveEventListener", &LuaInternalScriptExports::RemoveEventListener);
	globals.RegisterDirect("QueueEvent", &LuaInternalScriptExports::QueueEvent);
	globals.RegisterDirect("TriggerEvent", &LuaInternalScriptExports::TriggerEvent);

	// processes
	globals.RegisterDirect("AttachProcess", &LuaInternalScriptExports::AttachScriptProcess);

	// math (these are registered to GccMath, not global
	LuaPlus::LuaObject mathTable = globals.GetByName("GccMath");
	CB_ASSERT(mathTable.IsTable());
	mathTable.RegisterDirect("GetYRotationFromVector", &LuaInternalScriptExports::GetYRotationFromVector);
	mathTable.RegisterDirect("WrapPi", &LuaInternalScriptExports::WrapPi);
	mathTable.RegisterDirect("GetVectorFromRotation", &LuaInternalScriptExports::GetVectorFromRotation);

	// misc
	globals.RegisterDirect("Log", &LuaInternalScriptExports::LuaLog);
	globals.RegisterDirect("GetTickCount", &LuaInternalScriptExports::GetTickCount);

	// physics
	globals.RegisterDirect("ApplyForce", &LuaInternalScriptExports::ApplyForce);
	globals.RegisterDirect("ApplyTorque", &LuaInternalScriptExports::ApplyTorque);
}