Ejemplo n.º 1
0
// TODO: On signal event: close active connections, save world (when implemented), etc.
void SignalHandler(int sig)
{
  switch(sig)
  {
    case SIGHUP:
      signal(sig, SIG_IGN);
      /* TODO: Rehash a config? hmmnn */
      std::cout << "SIGHUP caught, ignoring.." << std::endl;
      break;
#ifdef HAVE_BACKTRACE
    case SIGSEGV: // Justasic: You can stop SIGSEGV's but i HIGHLY recommend against it unless you have good reason to.
      HandleSegfault();
      break;
#endif
    case SIGINT:
    case SIGKILL:
    case SIGTERM:
      signal(sig, SIG_IGN);
      signal(SIGHUP, SIG_IGN);
      /* TODO: Put code here for a slow kill shutdown, for now we (should) kick all clients :) */
      std::cout << "Received SIGTERM, Exiting.." << std::endl;
      siggame->disconnectAllClients("Server Shutdown");
      exit(0); // For now, exit.
      break;
    default:
      static_cast<void>(0); // TODO: fix this to do something useful
  }
}
Ejemplo n.º 2
0
void HandleSegfault()
{
  // Justasic: We only use this statment if we have the capibility of outputting a backtrace >.<
  // Justasic: import some crap from another project i did this to.
  #ifdef HAVE_BACKTRACE
  void *array[10];
  char **strings;
  char tbuf[256];
  size_t size;
  time_t now = time(NULL);
  
  size = backtrace(array, 10);
  #ifdef HAVE_SYS_UTSNAME_H
  struct utsname uts;
  if(uname(&uts) < 0)
    std::cerr << "uname() error: " << strerror(errno) << std::endl;
  #endif
    
  strftime(tbuf, sizeof(tbuf), "[%b %d %H:%M:%S %Y]", localtime(&now));
  std::stringstream slog;
  slog << "====================== Segmentation Fault ======================" << std::endl;
  slog << "Please note that the Mineserver developers may ask you to re-run this under gdb!" << std::endl;
  slog << "Time of crash: " << tbuf << std::endl;
  slog << "Mineserver version: " << VERSION_COMPLETE << std::endl;
  #ifdef HAVE_SYS_UTSNAME_H
  slog << "System info: " << uts.sysname << " " << uts.nodename << " " <<  uts.release << " " << uts.machine << std::endl;
  slog << "System version: " << uts.version << std::endl;
  #endif
  slog << "C++ Version: " << __VERSION__ << std::endl;
  //slog << "Socket Buffer: " << LastBuf << std::endl;
  //slog << "Location: " << segv_location << std::endl;
  strings = backtrace_symbols(array, size);
  for(unsigned i=1; i < size; i++)
    slog << "BackTrace(" << (i - 1) << "): " << strings[i] << std::endl;
  free(strings);
  slog << "======================== END OF REPORT ==========================" << std::endl;
  std::cout << slog.str(); //Write to terminal.
  std::cout.flush(); //Clear output
  #endif // HAVE_BACKTRACE
  // Try and inform the clients of a server crash so we don't freeze/crash clients
  siggame->disconnectAllClients("Server Crash");
  exit(SIGSEGV); // Exit so we're not still running
}