int NFCNPCRefreshModule::OnObjectHPEvent( const NFGUID& self, const std::string& strPropertyName, const NFIDataList::TData& oldVar, const NFIDataList::TData& newVar)
{
    if ( newVar.GetInt() <= 0 )
    {
        NFGUID identAttacker = m_pKernelModule->GetPropertyObject( self, NFrame::NPC::LastAttacker());
        if (!identAttacker.IsNull())
        {
            m_pEventProcessModule->DoEvent( self, NFED_ON_OBJECT_BE_KILLED, NFCDataList() << identAttacker );

            m_pKernelModule->AddHeartBeat( self, "OnDeadDestroyHeart", this, &NFCNPCRefreshModule::OnDeadDestroyHeart, 5.0f, 1 );
        }
    }

    return 0;
}
Ejemplo n.º 2
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int HelloWorld2::OnPropertyCallBackEvent( const NFGUID& self, const std::string& strProperty, const NFIDataList::TData& oldVar, const NFIDataList::TData& newVar )
{
    //属性回调事件,只要属性值内容有变化,就会被回调
    std::cout << "OnPropertyCallBackEvent Property: " << strProperty << " OldValue: " << oldVar.GetInt() << " NewValue: " << newVar.GetInt() << std::endl;

    return 0;
}