Ejemplo n.º 1
0
void NFCCreateRoleModule::SaveData(const NFGUID & self)
{
	NF_SHARE_PTR<NFIObject> xObject = m_pKernelModule->GetObject(self);
	if (xObject)
	{
		NF_SHARE_PTR<NFIPropertyManager> xPropManager = xObject->GetPropertyManager();
		NF_SHARE_PTR<NFIRecordManager> xRecordManager = xObject->GetRecordManager();
		NFMsg::RoleDataPack xDataPack;

		*xDataPack.mutable_id() = NFINetModule::NFToPB(self);

		*(xDataPack.mutable_property()->mutable_player_id()) = NFINetModule::NFToPB(self);
		*(xDataPack.mutable_record()->mutable_player_id()) = NFINetModule::NFToPB(self);

		if (xPropManager)
		{
			ConvertPropertyManagerToPB(xPropManager, xDataPack.mutable_property());
		}

		if (xRecordManager)
		{
			ConvertRecordManagerToPB(xRecordManager, xDataPack.mutable_record());
		}

		m_pNetClientModule->SendSuitByPB(NF_SERVER_TYPES::NF_ST_DB, self.GetData(), NFMsg::EGMI_REQ_SAVE_ROLE_DATA, xDataPack);
	}
}
Ejemplo n.º 2
0
void NFDBNet_ServerModule::OnLoadRoleDataProcess(const NFSOCK nSockIndex, const int nMsgID, const char * msg, const uint32_t nLen)
{
	NFGUID nClientID;
	NFMsg::ReqEnterGameServer xMsg;
	if (!m_pNetModule->ReceivePB(nMsgID, msg, nLen, xMsg, nClientID))
	{
		return;
	}

	NFGUID nRoleID = NFINetModule::PBToNF(xMsg.id());

	NFMsg::RoleDataPack xRoleDataxMsg;
	xRoleDataxMsg.mutable_id()->CopyFrom(xMsg.id());

	NFPlayerRedisModule* pPlayerRedisModule = (NFPlayerRedisModule*)m_pPlayerRedisModule;
	pPlayerRedisModule->LoadPlayerData(nRoleID, xRoleDataxMsg);
		
	m_pNetModule->SendMsgPB(NFMsg::EGMI_ACK_LOAD_ROLE_DATA, xRoleDataxMsg, nSockIndex);
}