int NFCWorldNet_ServerModule::OnGameServerRegisteredProcess(const NFIPacket& msg)
{
    NFIDENTID nPlayerID;
    NFMsg::ServerInfoReportList xMsg;
    if (!RecivePB(msg, xMsg, nPlayerID))
    {
        return 0;
    }

    for (int i = 0; i < xMsg.server_list_size(); ++i)
    {
        NFMsg::ServerInfoReport* pData = xMsg.mutable_server_list(i);
        NF_SHARE_PTR<ServerData> pServerData =  mGameMap.GetElement(pData->server_id());
        if (!pServerData.get())
        {
            pServerData = NF_SHARE_PTR<ServerData>(NF_NEW ServerData());
            mGameMap.AddElement(pData->server_id(), pServerData);
        }

        pServerData->nFD = msg.GetFd();
        *(pServerData->pData) = *pData;

         m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, NFIDENTID(0, pData->server_id()), pData->server_name(), "GameServerRegistered");
    }

    SynGameToProxy();

    return 0;
}
int NFCMasterNet_ServerModule::OnRefreshWorldInfoProcess(const int nSockIndex, const int nMsgID, const char* msg, const uint32_t nLen)
{
	NFGUID nPlayerID;
    NFMsg::ServerInfoReportList xMsg;
    if (!RecivePB(nSockIndex, nMsgID, msg, nLen, xMsg, nPlayerID))
    {
        return 0;
    }

    for (int i = 0; i < xMsg.server_list_size(); ++i)
    {
        NFMsg::ServerInfoReport* pData = xMsg.mutable_server_list(i);
        NF_SHARE_PTR<ServerData> pServerData =  mWorldMap.GetElement(pData->server_id());
        if (!pServerData.get())
        {
            pServerData = NF_SHARE_PTR<ServerData>(NF_NEW ServerData());
            mWorldMap.AddElement(pData->server_id(), pServerData);
        }

        pServerData->nFD = nSockIndex;
        *(pServerData->pData) = *pData;

        m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, NFGUID(0, pData->server_id()), pData->server_name(), "RefreshWorldInfo");

    }

	SynWorldToLogin();

	return 0;
}
void NFCGameServerToWorldModule::UnRegister()
{
	NF_SHARE_PTR<NFILogicClass> xLogicClass = m_pLogicClassModule->GetElement("GameServer");
	if (xLogicClass.get())
	{
		NFList<std::string>& xNameList = xLogicClass->GetConfigNameList();
		std::string strConfigName; 
		if (xNameList.Get(0, strConfigName))
		{
			const int nServerID = m_pElementInfoModule->GetPropertyInt(strConfigName, "ServerID");
			const int nPort = m_pElementInfoModule->GetPropertyInt(strConfigName, "Port");
			const int nMaxConnect = m_pElementInfoModule->GetPropertyInt(strConfigName, "MaxOnline");
			const int nCpus = m_pElementInfoModule->GetPropertyInt(strConfigName, "CpuCount");
			const std::string& strName = m_pElementInfoModule->GetPropertyString(strConfigName, "Name");
			const std::string& strIP = m_pElementInfoModule->GetPropertyString(strConfigName, "IP");

			NFMsg::ServerInfoReportList xMsg;
			NFMsg::ServerInfoReport* pData = xMsg.add_server_list();

			pData->set_server_id(nServerID);
			pData->set_server_name(strName);
			pData->set_server_cur_count(0);
			pData->set_server_ip(strIP);
			pData->set_server_port(nPort);
			pData->set_server_max_online(nMaxConnect);
			pData->set_server_state(NFMsg::EST_MAINTEN);

			SendMsgPB(NFMsg::EGameMsgID::EGMI_GTW_GAME_UNREGISTERED, xMsg, GetNet()->FD());

			m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, NFIDENTID(0, pData->server_id()), pData->server_name(), "UnRegister");
		}
	}
}
bool NFCLoginNet_HttpServerModule::OnWorldView(const NFHttpRequest & req)
{
	std::string strResponse;
	NFResponseWorldList xResponsetWorldList;

	NFMapEx<int, NFMsg::ServerInfoReport>& xWorldMap = m_pLoginToMasterModule->GetWorldMap();
	NFMsg::ServerInfoReport* pWorldData = xWorldMap.FirstNude();
	while (pWorldData)
	{
		NFResponseWorldList::NFWorld xWorld;

		xWorld.id = pWorldData->server_id();
		xWorld.name = pWorldData->server_name();
		xWorld.state = pWorldData->server_state();
		xWorld.count = pWorldData->server_cur_count();

		xResponsetWorldList.world.push_back(xWorld);

		pWorldData = xWorldMap.NextNude();
	}

	ajson::string_stream ss;
	ajson::save_to(ss, xResponsetWorldList);
	strResponse = ss.str();

	return m_pHttpNetModule->ResponseMsg(req, strResponse, NFWebStatus::WEB_OK);
}
int NFCWorldNet_ServerModule::OnGameServerUnRegisteredProcess(const NFIPacket& msg)
{
    NFIDENTID nPlayerID;
    NFMsg::ServerInfoReportList xMsg;
    if (!RecivePB(msg, xMsg, nPlayerID))
    {
        return 0;
    }

    for (int i = 0; i < xMsg.server_list_size(); ++i)
    {
        NFMsg::ServerInfoReport* pData = xMsg.mutable_server_list(i);
        mGameMap.RemoveElement(pData->server_id());

        m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, NFIDENTID(0, pData->server_id()), pData->server_name(), "GameServerRegistered");
    }
    return 0;
}
int NFCMasterNet_ServerModule::OnLoginUnRegisteredProcess(const int nSockIndex, const int nMsgID, const char* msg, const uint32_t nLen)
{
	NFGUID nPlayerID;
    NFMsg::ServerInfoReportList xMsg;
    if (!RecivePB(nSockIndex, nMsgID, msg, nLen, xMsg, nPlayerID))
    {
        return 0;
    }

    for (int i = 0; i < xMsg.server_list_size(); ++i)
    {
        NFMsg::ServerInfoReport* pData = xMsg.mutable_server_list(i);
        mLoginMap.RemoveElement(pData->server_id());

        m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, NFGUID(0, pData->server_id()), pData->server_name(), "LoginUnRegistered");

    }


	return 0;
}
Ejemplo n.º 7
0
void NFCWorldToMasterModule::Register(NFINet* pNet)
{
	NF_SHARE_PTR<NFIClass> xLogicClass = m_pClassModule->GetElement(NFrame::Server::ThisName());
	if (xLogicClass)
	{
		NFList<std::string>& strIdList = xLogicClass->GetIdList();
		std::string strId;
		for (bool bRet = strIdList.First(strId); bRet; bRet = strIdList.Next(strId))
		{
			const int nServerType = m_pElementModule->GetPropertyInt(strId, NFrame::Server::Type());
			const int nServerID = m_pElementModule->GetPropertyInt(strId, NFrame::Server::ServerID());
			if (nServerType == NF_SERVER_TYPES::NF_ST_WORLD && pPluginManager->GetAppID() == nServerID)
			{
				const int nPort = m_pElementModule->GetPropertyInt(strId, NFrame::Server::Port());
				const int nMaxConnect = m_pElementModule->GetPropertyInt(strId, NFrame::Server::MaxOnline());
				const int nCpus = m_pElementModule->GetPropertyInt(strId, NFrame::Server::CpuCount());
				const std::string& strName = m_pElementModule->GetPropertyString(strId, NFrame::Server::Name());
				const std::string& strIP = m_pElementModule->GetPropertyString(strId, NFrame::Server::IP());

				NFMsg::ServerInfoReportList xMsg;
				NFMsg::ServerInfoReport* pData = xMsg.add_server_list();

				pData->set_server_id(nServerID);
				pData->set_server_name(strName);
				pData->set_server_cur_count(0);
				pData->set_server_ip(strIP);
				pData->set_server_port(nPort);
				pData->set_server_max_online(nMaxConnect);
				pData->set_server_state(NFMsg::EST_NARMAL);
				pData->set_server_type(nServerType);

				NFMsg::ServerInfoExt pb_ServerInfoExt;
				pData->mutable_server_info_list_ext()->CopyFrom(pb_ServerInfoExt);

				NF_SHARE_PTR<ConnectData> pServerData = m_pNetClientModule->GetServerNetInfo(pNet);
				if (pServerData)
				{
					int nTargetID = pServerData->nGameID;
					m_pNetClientModule->SendToServerByPB(nTargetID, NFMsg::EGameMsgID::EGMI_MTL_WORLD_REGISTERED, xMsg);

					m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, NFGUID(0, pData->server_id()), pData->server_name(), "Register");
				}
			}
		}
	}
}
void NFCGameServerToWorldModule::Register(NFINet* pNet)
{
    //成功就注册
	NF_SHARE_PTR<NFILogicClass> xLogicClass = m_pLogicClassModule->GetElement("Server");
	if (xLogicClass.get())
	{
		NFList<std::string>& xNameList = xLogicClass->GetConfigNameList();
		std::string strConfigName; 
		for (bool bRet = xNameList.First(strConfigName); bRet; bRet = xNameList.Next(strConfigName))
		{
			const int nServerType = m_pElementInfoModule->GetPropertyInt(strConfigName, "Type");
            const int nServerID = m_pElementInfoModule->GetPropertyInt(strConfigName, "ServerID");
			if (nServerType == NF_SERVER_TYPES::NF_ST_GAME && pPluginManager->AppID() == nServerID)
			{
				const int nPort = m_pElementInfoModule->GetPropertyInt(strConfigName, "Port");
				const int nMaxConnect = m_pElementInfoModule->GetPropertyInt(strConfigName, "MaxOnline");
				const int nCpus = m_pElementInfoModule->GetPropertyInt(strConfigName, "CpuCount");
				const std::string& strName = m_pElementInfoModule->GetPropertyString(strConfigName, "Name");
				const std::string& strIP = m_pElementInfoModule->GetPropertyString(strConfigName, "IP");

				NFMsg::ServerInfoReportList xMsg;
				NFMsg::ServerInfoReport* pData = xMsg.add_server_list();

				pData->set_server_id(nServerID);
				pData->set_server_name(strName);
				pData->set_server_cur_count(0);
				pData->set_server_ip(strIP);
				pData->set_server_port(nPort);
				pData->set_server_max_online(nMaxConnect);
				pData->set_server_state(NFMsg::EST_NARMAL);
				pData->set_server_type(nServerType);

				NF_SHARE_PTR<ServerData> pServerData = GetServerNetInfo(pNet);
				if (pServerData)
				{
					int nTargetID = pServerData->nGameID;
					SendToServerByPB(nTargetID, NFMsg::EGameMsgID::EGMI_GTW_GAME_REGISTERED, xMsg);

					m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, NFIDENTID(0, pData->server_id()), pData->server_name(), "Register");
				}
			}
		}
	}
}
void NFCProxyServerToWorldModule::Register(NFINet* pNet)
{
    NF_SHARE_PTR<NFIClass> xLogicClass = m_pClassModule->GetElement(NFrame::Server::ThisName());
    if (xLogicClass)
    {
		const std::vector<std::string>& strIdList = xLogicClass->GetIDList();
		for (int i = 0; i < strIdList.size(); ++i)
		{
			const std::string& strId = strIdList[i];

            const int nServerType = m_pElementModule->GetPropertyInt32(strId, NFrame::Server::Type());
            const int nServerID = m_pElementModule->GetPropertyInt32(strId, NFrame::Server::ServerID());
            if (nServerType == NF_SERVER_TYPES::NF_ST_PROXY && pPluginManager->GetAppID() == nServerID)
            {
                const int nPort = m_pElementModule->GetPropertyInt32(strId, NFrame::Server::Port());
                const int nMaxConnect = m_pElementModule->GetPropertyInt32(strId, NFrame::Server::MaxOnline());
                const int nCpus = m_pElementModule->GetPropertyInt32(strId, NFrame::Server::CpuCount());
                const std::string& strName = m_pElementModule->GetPropertyString(strId, NFrame::Server::Name());
                const std::string& strIP = m_pElementModule->GetPropertyString(strId, NFrame::Server::IP());

                NFMsg::ServerInfoReportList xMsg;
                NFMsg::ServerInfoReport* pData = xMsg.add_server_list();

                pData->set_server_id(nServerID);
                pData->set_server_name(strName);
                pData->set_server_cur_count(0);
                pData->set_server_ip(strIP);
                pData->set_server_port(nPort);
                pData->set_server_max_online(nMaxConnect);
                pData->set_server_state(NFMsg::EST_NARMAL);
                pData->set_server_type(nServerType);

                NF_SHARE_PTR<ConnectData> pServerData = GetClusterModule()->GetServerNetInfo(pNet);
                if (pServerData)
                {
                    int nTargetID = pServerData->nGameID;
					GetClusterModule()->SendToServerByPB(nTargetID, NFMsg::EGameMsgID::EGMI_PTWG_PROXY_REGISTERED, xMsg);

                    m_pLogModule->LogNormal(NFILogModule::NLL_INFO_NORMAL, NFGUID(0, pData->server_id()), pData->server_name(), "Register");
                }
            }
        }
    }
}
void NFCLoginNet_ServerModule::SynWorldToClient( const int nFD )
{
    NFMsg::AckServerList xData;
    xData.set_type(NFMsg::RSLT_WORLD_SERVER);

    NFMapEx<int, NFMsg::ServerInfoReport>& xWorldMap = m_pLoginToMasterModule->GetWorldMap();
	NFMsg::ServerInfoReport* pWorldData =  xWorldMap.FirstNude();
	while (pWorldData)
	{
		NFMsg::ServerInfo* pServerInfo = xData.add_info();

		pServerInfo->set_name(pWorldData->server_name());
		pServerInfo->set_status(pWorldData->server_state());
		pServerInfo->set_server_id(pWorldData->server_id());
		pServerInfo->set_wait_count(0);

		pWorldData = xWorldMap.NextNude();
	}
    

    SendMsgPB(NFMsg::EGameMsgID::EGMI_ACK_WORLD_LIST, xData, nFD);
}
void NFCMasterNet_ServerModule::OnServerReport(const NFSOCK nFd, const int msgId, const char* buffer, const uint32_t nLen)
{
	NFGUID xGUID;
	NFMsg::ServerInfoReport msg;
	if (!m_pNetModule->ReceivePB(msgId, buffer, nLen, msg, xGUID))
	{
		return;
	}

	std::shared_ptr<ServerData> pServerData;
	if (msg.server_type() == NF_SERVER_TYPES::NF_ST_LOGIN)
	{
		pServerData = mLoginMap.GetElement(msg.server_id());
		if (!pServerData)
		{
			pServerData = std::shared_ptr<ServerData>(new ServerData());
			mLoginMap.AddElement(msg.server_id(), pServerData);
		}
	}
	else if (msg.server_type() == NF_SERVER_TYPES::NF_ST_WORLD)
	{
		pServerData = mWorldMap.GetElement(msg.server_id());
		if (!pServerData)
		{
			pServerData = std::shared_ptr<ServerData>(new ServerData());
			mWorldMap.AddElement(msg.server_id(), pServerData);
		}
	}
	else if (msg.server_type() == NF_SERVER_TYPES::NF_ST_PROXY)
	{
		pServerData = mProxyMap.GetElement(msg.server_id());
		if (!pServerData)
		{
			pServerData = std::shared_ptr<ServerData>(new ServerData());
			mProxyMap.AddElement(msg.server_id(), pServerData);
		}
	}
	else if (msg.server_type() == NF_SERVER_TYPES::NF_ST_GAME)
	{
		pServerData = mGameMap.GetElement(msg.server_id());
		if (!pServerData)
		{
			pServerData = std::shared_ptr<ServerData>(new ServerData());
			mGameMap.AddElement(msg.server_id(), pServerData);
		}
	}
	else if (msg.server_type() == NF_SERVER_TYPES::NF_ST_AI)
	{
		pServerData = mGameMap.GetElement(msg.server_id());
		if (!pServerData)
		{
			pServerData = std::shared_ptr<ServerData>(new ServerData());
			mGameMap.AddElement(msg.server_id(), pServerData);
		}
	}

	//udate status
	pServerData->nFD = nFd;
	*(pServerData->pData) = msg;

	//std::cout << "ServerReport:"<<msg.server_name() << std::endl;

}