Ejemplo n.º 1
0
void EditorNode::setTransform(Ogre::Matrix4 transform) {
	Ogre::Vector3 position, scale;
	Ogre::Quaternion orientation;
	transform.decomposition(position, scale, orientation);
	scene_node->setPosition(position);
	scene_node->setScale(scale);
	scene_node->setOrientation(orientation);
}
Ejemplo n.º 2
0
HavokNode::HavokNode(string name, hkGeometry *geometry, LibGens::Matrix4 transform, Ogre::SceneManager *scene_manager) {
	type = EDITOR_NODE_HAVOK;

	scene_node = scene_manager->getRootSceneNode()->createChildSceneNode();
	havok_name = name;

	buildHavokMesh(scene_node, havok_name, geometry, scene_manager, EDITOR_NODE_QUERY_HAVOK, GENERAL_MESH_GROUP);

	Ogre::Matrix4 matrix = Ogre::Matrix4(transform.m[0][0], transform.m[0][1], transform.m[0][2], transform.m[0][3],
		                                 transform.m[1][0], transform.m[1][1], transform.m[1][2], transform.m[1][3],
									     transform.m[2][0], transform.m[2][1], transform.m[2][2], transform.m[2][3],
										 transform.m[3][0], transform.m[3][1], transform.m[3][2], transform.m[3][3]);


	matrix.decomposition(position, scale, rotation);
	scene_node->setPosition(position);
	scene_node->setScale(scale);
	scene_node->setOrientation(rotation);

	scene_node->getUserObjectBindings().setUserAny(EDITOR_NODE_BINDING, Ogre::Any((EditorNode *)this));
		
	selected = false;
}