void CameraTrackSettingDialog::OnModifyManual(wxCommandEvent& event)
{
    if (mCameraTrack && mCameraAnimState)
    {
        int index = Ogre::StringConverter::parseUnsignedInt( mPointIndexTextCtrl->GetValue().c_str() ) - 1;

        if (index < mCameraTrack->getNumKeyFrames())
        {
            mCameraTrack->removeKeyFrame(index);

            float time = Ogre::StringConverter::parseReal( mTimeTextCtrl->GetValue().c_str() );

            if (time >=0.0f && time <= mCameraAnimState->getLength())
            {
                Ogre::TransformKeyFrame* keyFrame = mCameraTrack->createNodeKeyFrame(time); // startposition

                keyFrame->setTranslate( Ogre::StringConverter::parseVector3( mPositionTextCtrl->GetValue().c_str() ) );
                keyFrame->setRotation( Ogre::StringConverter::parseQuaternion( mOrientationTextCtrl->GetValue().c_str() ) );

                RefreshCodeText();
            }
            else
            {
                wxMessageBox(_("the time is wrong!"));
            }
        }
        else
        {
            wxMessageBox(_("the index is wrong!"));
        }
    }    
}
Ejemplo n.º 2
0
void OgreApplication::SetupAnimation(Ogre::String object_name){

	/* Retrieve scene manager and root scene node */
    Ogre::SceneManager* scene_manager = ogre_root_->getSceneManager("MySceneManager");
	Ogre::SceneNode* root_scene_node = scene_manager->getRootSceneNode();

	/* Set up animation */
	Ogre::Real duration = Ogre::Math::TWO_PI;
	Ogre::Real num_steps = 36;
	Ogre::Real step = duration/num_steps;
	Ogre::Animation* animation = scene_manager->createAnimation("Animation", duration);
	animation->setInterpolationMode(Ogre::Animation::IM_LINEAR);
	Ogre::Node *object_scene_node = root_scene_node->getChild(object_name);
	Ogre::NodeAnimationTrack* track = animation->createNodeTrack(0, object_scene_node);

	/* Set up frames for animation */
	Ogre::TransformKeyFrame* key;
	Ogre::Quaternion quat;
	for (int i = 0; i < num_steps; i++){
		Ogre::Real current = ((float) i) * step;
		key = track->createNodeKeyFrame(current);
		quat.FromAngleAxis(Ogre::Radian(-current), Ogre::Vector3(0, 1, 0));
		key->setRotation(quat);
		key->setScale(Ogre::Vector3(0.5, 0.5, 0.5));
	}

	/* Create animation state */
	animation_state_ = scene_manager->createAnimationState("Animation");
	animation_state_->setEnabled(true);
	animation_state_->setLoop(true);

	/* Turn on animating flag */
	animating_ = true;
}
Ejemplo n.º 3
0
void AssetLoader::createCamera(Ogre::SceneManager* sceneMgr, const aiScene* scene, Ogre::String camName)
{
	for (size_t n = 0; n < scene->mNumCameras; n++)
	{
		// カメラを作成
		Ogre::Camera* cam = sceneMgr->createCamera(scene->mCameras[n]->mName.data);
		std::cout << "Create Camra " << cam->getName() << " " << scene->mCameras[n]->mHorizontalFOV << std::endl;
		cam->setFOVy(Ogre::Radian(scene->mCameras[n]->mHorizontalFOV));
		
		// 視点アニメーション用ノード
		Ogre::SceneNode* camNode = sceneMgr->getRootSceneNode()->createChildSceneNode(cam->getName()+"CamNode");
		camNode->attachObject(cam);

		// アニメーションを走査
		for (size_t na = 0; na < scene->mNumAnimations; na++) {
			aiAnimation* aiani = scene->mAnimations[na];
			for (size_t nc = 0; nc < aiani->mNumChannels; nc++) {
				// カメラと同じ名前のチャネルを取得する
				if (Ogre::String(scene->mCameras[n]->mName.data) == cam->getName()) {
					
					//アニメーションを付けるトラックを作成しておく
					Ogre::Animation* ogani = sceneMgr->createAnimation(cam->getName()+"Animation", aiani->mDuration);
					std::cout << "Animation : " << ogani->getName() << std::endl; 
					Ogre::NodeAnimationTrack* track = ogani->createNodeTrack(0, camNode);
					ogani->setInterpolationMode(Ogre::Animation::IM_LINEAR);

					// アニメーションチャネルからキーフレームアニメーションを取得
					aiNodeAnim* chan = aiani->mChannels[n];
					for (size_t np = 0; np < chan->mNumPositionKeys; np++) {						
						aiVectorKey* vk = &(chan->mPositionKeys[np]);
						Ogre::TransformKeyFrame* key = track->createNodeKeyFrame(vk->mTime);
						key->setTranslate(Ogre::Vector3(vk->mValue[0], vk->mValue[1], vk->mValue[2]));

						aiQuatKey* qk = &(chan->mRotationKeys[np]);
						key->setRotation(Ogre::Quaternion(qk->mValue.w, qk->mValue.x, qk->mValue.y, qk->mValue.z));
					}

					// 管理するアニメーションの名前を付けておく
					Ogre::AnimationState* aniState = sceneMgr->createAnimationState(ogani->getName());
					aniState->setEnabled(true);
					aniState->setLoop(true);
					aniState->setTimePosition(0.0);

					//ループを抜ける
					na = scene->mNumAnimations;
					break;
				}
			}
		}
	}
}
Ejemplo n.º 4
0
void MenuScene::createAnimation(void)
{

	Ogre::SceneNode *titleNode = static_cast<Ogre::SceneNode *>(mSceneMgr->getRootSceneNode()->getChild("boomb_title"));
	Ogre::Animation *anim = mSceneMgr->createAnimation("title_animation", 3);
	anim->setInterpolationMode(Ogre::Animation::IM_SPLINE);
	Ogre::NodeAnimationTrack *track = anim->createNodeTrack(0, titleNode);
	Ogre::TransformKeyFrame *key = track->createNodeKeyFrame(0);
	key->setTranslate(Ogre::Vector3(0,0,100));
	Ogre::Quaternion q1 = titleNode->getOrientation();
	Ogre::Quaternion q2(Ogre::Degree(45), Ogre::Vector3::UNIT_X);
	key->setRotation(q2);
	key = track->createNodeKeyFrame(1.5);
	key->setTranslate(Ogre::Vector3(0,0,120));
	key->setRotation(q2);
	key = track->createNodeKeyFrame(3);
	key->setTranslate(Ogre::Vector3(0,0,100));
	key->setRotation(q2);

	mTitleAnimState = mSceneMgr->createAnimationState("title_animation");
	mTitleAnimState->setEnabled(true);
	mTitleAnimState->setLoop(true);

	Ogre::SceneNode *backgroundNode = static_cast<Ogre::SceneNode *>(mSceneMgr->getRootSceneNode()->getChild("boomb_background"));
	anim = mSceneMgr->createAnimation("background_animation", 30);
	anim->setInterpolationMode(Ogre::Animation::IM_SPLINE);
	track = anim->createNodeTrack(0, backgroundNode);
	key = track->createNodeKeyFrame(0);
	key->setTranslate(Ogre::Vector3(20,0,20));
	key = track->createNodeKeyFrame(15);
	key->setTranslate(Ogre::Vector3(-20,0,-20));
	key = track->createNodeKeyFrame(30);
	key->setTranslate(Ogre::Vector3(20,0,20));
	mBackgroundAnimState = mSceneMgr->createAnimationState("background_animation");
	mBackgroundAnimState->setEnabled(true);
	mBackgroundAnimState->setLoop(true);
}
void CameraTrackSettingDialog::OnAddPoint(wxCommandEvent& event)
{
    const Ogre::Vector3& pos = mCamera->getPosition();
    const Ogre::Quaternion& ori = mCamera->getOrientation();

    float animLength = Ogre::StringConverter::parseReal( mAnimLengthTextCtrl->GetValue().c_str() );
    float pointTime = Ogre::StringConverter::parseReal( mPointTimeTextCtrl->GetValue().c_str() );

    if (animLength == 0.0f || pointTime > animLength)
    {
        wxMessageBox(_("the time is wrong"));

        return;
    }

    if (!mCameraNode)
    {
        mCameraNode = mSceneManipulator->getBaseSceneNode()->createChildSceneNode();
    }

    if (mTrackClear)
    {
        mCameraAnimation = mSceneManipulator->getSceneManager()->createAnimation("CameraTrack", animLength);
        // Spline it for nice curves
        mCameraAnimation->setInterpolationMode(Ogre::Animation::IM_SPLINE);
        // Create a track to animate the camera's node
        mCameraTrack = mCameraAnimation->createNodeTrack(0, mCameraNode);
        mCameraAnimState = mSceneManipulator->getSceneManager()->createAnimationState("CameraTrack");
        mTrackClear = false;
    }

    Ogre::TransformKeyFrame* key = mCameraTrack->createNodeKeyFrame(pointTime); // startposition
    key->setTranslate(pos);
    key->setRotation(ori);

    RefreshCodeText();
}
void CameraTrackSettingDialog::OnModifyPoint(wxCommandEvent& event)
{
    if (mCameraTrack)
    {
        int index = mModifySpinCtrl->GetValue() - 1;

        if (index < mCameraTrack->getNumKeyFrames())
        {
            Ogre::TransformKeyFrame* keyFrame = static_cast<Ogre::TransformKeyFrame*>( mCameraTrack->getKeyFrame(index) );

            const Ogre::Vector3& pos = mCamera->getPosition();
            const Ogre::Quaternion& ori = mCamera->getOrientation();

            keyFrame->setTranslate(pos);
            keyFrame->setRotation(ori);

            RefreshCodeText();
        }
        else
        {
            wxMessageBox(_("the index is wrong!"));
        }
    }    
}
void CameraTrackSettingDialog::OnLoadTrack(wxCommandEvent& event)
{
    wxFileDialog fileDialog(this,
        _("Load track file"),
        "",
        "",
        "Track files (*.track)|*.track",
        wxOPEN | wxFILE_MUST_EXIST);

    if (fileDialog.ShowModal() != wxID_OK)
        return;

    // 先清除当前的轨迹
    ClearTrack();

    std::ifstream stream;
    stream.open( fileDialog.GetPath().c_str() );

    if (stream)
    {
        Ogre::DataStreamPtr ifStream( new Ogre::FileStreamDataStream(&stream, false) );

        Ogre::String line;

        line = ifStream->getAsString();

        Ogre::StringVector paras = Ogre::StringUtil::split(line, ",");

        if (paras.size() >= 2)
        {
            float length = Ogre::StringConverter::parseReal(paras[0]);

            if (!mCameraNode)
            {
                mCameraNode = mSceneManipulator->getBaseSceneNode()->createChildSceneNode();
            }

            if (mTrackClear)
            {
                mCameraAnimation = mSceneManipulator->getSceneManager()->createAnimation("CameraTrack", length);
                // Spline it for nice curves
                mCameraAnimation->setInterpolationMode(Ogre::Animation::IM_SPLINE);
                // Create a track to animate the camera's node
                mCameraTrack = mCameraAnimation->createNodeTrack(0, mCameraNode);
                mCameraAnimState = mSceneManipulator->getSceneManager()->createAnimationState("CameraTrack");
                mTrackClear = false;
            }

            unsigned int keyCount = Ogre::StringConverter::parseUnsignedInt(paras[1]);

            for (unsigned int i=0; i<keyCount; ++i)
            {
                Ogre::Vector3 pos = Ogre::StringConverter::parseVector3(paras[2 + i*3]);
                Ogre::Quaternion ori = Ogre::StringConverter::parseQuaternion(paras[3 + i*3]);
                float time = Ogre::StringConverter::parseReal(paras[4 + i*3]);

                Ogre::TransformKeyFrame* key = mCameraTrack->createNodeKeyFrame(time); // startposition
                key->setTranslate(pos);
                key->setRotation(ori);
            }

            RefreshCodeText();
        }
    }
}
Ejemplo n.º 8
0
void MilkshapePlugin::doExportAnimations(msModel* pModel, Ogre::SkeletonPtr& ogreskel)
{

    Ogre::LogManager& logMgr = Ogre::LogManager::getSingleton();
    std::vector<SplitAnimationStruct> splitInfo;
    Ogre::String msg;

    int numFrames = msModel_GetTotalFrames(pModel);
	msg = "Number of frames: " + Ogre::StringConverter::toString(numFrames);
    logMgr.logMessage(msg);

    if (splitAnimations)
    {
        // Explain
        msg = "You have chosen to create multiple discrete animations by splitting up the frames in "
			"the animation sequence. In order to do this, you must supply a simple text file "
            "describing the separate animations, which has a single line per animation in the format: \n\n" 
            "startFrame,endFrame,animationName\n\nFor example: \n\n"
            "1,20,Walk\n21,35,Run\n36,40,Shoot\n\n" 
            "..creates 3 separate animations (the frame numbers are inclusive)."
			"You must browse to this file in the next dialog.";
        MessageBox(0,msg.c_str(), "Splitting Animations",MB_ICONINFORMATION | MB_OK);
        // Prompt for a file which contains animation splitting info
        OPENFILENAME ofn;
        memset (&ofn, 0, sizeof (OPENFILENAME));
        
        char szFile[MS_MAX_PATH];
        char szFileTitle[MS_MAX_PATH];
        char szDefExt[32] = "skeleton";
        char szFilter[128] = "All Files (*.*)\0*.*\0\0";
        szFile[0] = '\0';
        szFileTitle[0] = '\0';

        ofn.lStructSize = sizeof (OPENFILENAME);
        ofn.lpstrDefExt = szDefExt;
        ofn.lpstrFilter = szFilter;
        ofn.lpstrFile = szFile;
        ofn.nMaxFile = MS_MAX_PATH;
        ofn.lpstrFileTitle = szFileTitle;
        ofn.nMaxFileTitle = MS_MAX_PATH;
        ofn.Flags = OFN_HIDEREADONLY | OFN_PATHMUSTEXIST | OFN_FILEMUSTEXIST;
        ofn.lpstrTitle = "Open animation split configuration file";

        if (!::GetOpenFileName (&ofn))
        {
            msg = "Splitting aborted, generating a single animation called 'Default'";
            MessageBox(0, msg.c_str(), "Info", MB_OK | MB_ICONWARNING);
            SplitAnimationStruct split;
            split.start = 1;
            split.end = numFrames;
            split.name = "Default";
            splitInfo.push_back(split);
        }
        else
        {
            // Read file
            Ogre::String sline;
            char line[256];
            SplitAnimationStruct newSplit;

            std::ifstream istr;
            istr.open(szFile);

            while (!istr.eof())
            {
                istr.getline(line, 256);
                sline = line;

                // Ignore blanks & comments
                if (sline == "" || sline.substr(0,2) == "//")
                    continue;

                // Split on ','
				std::vector<Ogre::String> svec = Ogre::StringUtil::split(line, ",\n");

                // Basic validation on number of elements
                if (svec.size() != 3)
                {
                    MessageBox(0, "Warning: corrupt animation details in file. You should look into this. ",
                        "Corrupt animations file", MB_ICONWARNING | MB_OK);
                    continue;
                }
                // Remove any embedded spaces
				Ogre::StringUtil::trim(svec[0]);
                Ogre::StringUtil::trim(svec[1]);
                Ogre::StringUtil::trim(svec[2]);
                // Create split info
                newSplit.start = atoi(svec[0].c_str());
                newSplit.end = atoi(svec[1].c_str());
                newSplit.name = svec[2];
                splitInfo.push_back(newSplit);

            }


        }

    }
    else
    {
        // No splitting
        SplitAnimationStruct split;
        split.start = 1;
        split.end = numFrames;
        split.name = "Default";
        splitInfo.push_back(split);
    }

    // Get animation length
    // Map frames -> seconds, this can be changed in speed of animation anyway



    int numBones = msModel_GetBoneCount(pModel);
    unsigned int frameTime;
    float realTime;

    std::vector<SplitAnimationStruct>::iterator animsIt;
    for (animsIt = splitInfo.begin(); animsIt != splitInfo.end(); ++animsIt)
    {
        SplitAnimationStruct& currSplit = *animsIt;

        // Create animation
        frameTime = currSplit.end - currSplit.start;
        realTime = frameTime / fps;
		Ogre::LogManager::getSingleton().stream()
			<< "Trying to create Animation object for animation "
			<<  currSplit.name << " For Frames " << currSplit.start << " to "
            << currSplit.end << " inclusive. ";

		Ogre::LogManager::getSingleton().stream()
			<< "Frame time = "
			<< frameTime << ", Seconds = " << realTime;

        Ogre::Animation *ogreanim =
            ogreskel->createAnimation(currSplit.name, realTime);
        logMgr.logMessage("Animation object created.");

        int i;
        // Create all the animation tracks
        for (i = 0; i < numBones; ++i)
        {

            msBone* bone = msModel_GetBoneAt(pModel, i);
            Ogre::Bone* ogrebone = ogreskel->getBone(bone->szName);

            // Create animation tracks
			msg = "Creating AnimationTrack for bone " + Ogre::StringConverter::toString(i);
            logMgr.logMessage(msg);

            Ogre::NodeAnimationTrack *ogretrack = ogreanim->createNodeTrack(i, ogrebone);
            logMgr.logMessage("Animation track created.");

            // OGRE uses keyframes which are both position and rotation
            // Milkshape separates them, but never seems to use the ability to
            // have a different # of pos & rot keys

            int numKeys = msBone_GetRotationKeyCount(bone);

            msg = "Number of keyframes: " + Ogre::StringConverter::toString(numKeys);
            logMgr.logMessage(msg);

            int currKeyIdx;
            msPositionKey* currPosKey;
            msRotationKey* currRotKey;
            for (currKeyIdx = 0; currKeyIdx < numKeys; ++currKeyIdx )
            {
                currPosKey = msBone_GetPositionKeyAt(bone, currKeyIdx);
                currRotKey = msBone_GetRotationKeyAt(bone, currKeyIdx);

                // Make sure keyframe is in current time frame (for splitting)
                if (currRotKey->fTime >= currSplit.start && currRotKey->fTime <= currSplit.end)
                {

                    msg = "Creating KeyFrame #" + Ogre::StringConverter::toString(currKeyIdx)
                        + " for bone #" + Ogre::StringConverter::toString(i);
                    logMgr.logMessage(msg);
                    // Create keyframe
                    // Adjust for start time, and for the fact that frames are numbered from 1
                    frameTime = currRotKey->fTime - currSplit.start;
                    realTime = frameTime / fps;
                    Ogre::TransformKeyFrame *ogrekey = ogretrack->createNodeKeyFrame(realTime);
                    logMgr.logMessage("KeyFrame created");

					Ogre::Vector3 kfPos;
					// Imported milkshape animations may not have positions 
					// for all rotation keys
					if ( currKeyIdx < bone->nNumPositionKeys ) {
						kfPos.x = currPosKey->Position[0];
						kfPos.y = currPosKey->Position[1];
						kfPos.z = currPosKey->Position[2];
					}
					else {
						kfPos.x = bone->Position[0];
						kfPos.y = bone->Position[1];
						kfPos.z = bone->Position[2];
					}
                    Ogre::Quaternion qx, qy, qz, kfQ;

					// Milkshape translations are local to own orientation, not parent
					kfPos = ogrebone->getOrientation() * kfPos;

                    ogrekey->setTranslate(kfPos);
                    qx.FromAngleAxis(Ogre::Radian(currRotKey->Rotation[0]), Ogre::Vector3::UNIT_X);
                    qy.FromAngleAxis(Ogre::Radian(currRotKey->Rotation[1]), Ogre::Vector3::UNIT_Y);
                    qz.FromAngleAxis(Ogre::Radian(currRotKey->Rotation[2]), Ogre::Vector3::UNIT_Z);
                    kfQ = qz * qy * qx;
                    ogrekey->setRotation(kfQ);

					Ogre::LogManager::getSingleton().stream()
						<< "KeyFrame details: Adjusted Frame Time=" << frameTime
						<< " Seconds: " << realTime << " Position=" << kfPos << " " 
						<< "Ms3d Rotation= {" << currRotKey->Rotation[0] << ", " 
						<< currRotKey->Rotation[1] << ", " << currRotKey->Rotation[2] 
						<< "} " << "Orientation=" << kfQ;
                } // keyframe creation

            } // keys
        } //Bones
    } // Animations




}
Ejemplo n.º 9
0
void SkeletonSerializerEx::readAnimationTrack(
	Ogre::DataStreamPtr& stream, Ogre::Animation* anim, Ogre::Skeleton* pSkel)
{
	// unsigned short boneIndex     : Index of bone to apply to
	unsigned short boneHandle;
	readShorts(stream, &boneHandle, 1);

	// Find bone
	Ogre::Bone *targetBone = pSkel->getBone(boneHandle);

	// Create track
	Ogre::NodeAnimationTrack* pTrack = anim->createNodeTrack(boneHandle, targetBone);

	// Keep looking for nested keyframes
	if (!stream->eof())
	{
		unsigned short streamID = readChunk(stream);
		while((streamID == Ogre::SKELETON_ANIMATION_TRACK_KEYFRAME || streamID == 0x4120 )
				&& !stream->eof())
		{
			if (streamID == 0x4120)
			{			
				unsigned short len;
				unsigned short flags;
				readShorts(stream, &len, 1);
				readShorts(stream, &flags, 1);

				float time;
				for (int i = 0; i < len; i += 1)
				{
					readFloats(stream, &time, 1);
					Ogre::TransformKeyFrame *kf = pTrack->createNodeKeyFrame(time);

					Ogre::Quaternion rot = Ogre::Quaternion::IDENTITY;
					if (flags & 1)
					{
						readObject(stream, rot);
					}
					kf->setRotation(rot);

					Ogre::Vector3 trans = Ogre::Vector3::ZERO;
					if (flags & 2)
					{
						readObject(stream, trans);
					}
					kf->setTranslate(trans);

					// 为正确解析天龙八部模型的骨骼动画              
					Ogre::Vector3 scale = Ogre::Vector3::UNIT_SCALE;
					if (flags & 4)
					{
						readObject(stream, scale);
					}
					kf->setScale(scale);
				}
			}
			else
				readKeyFrame(stream, pTrack, pSkel);

			if (!stream->eof())
			{
				// Get next stream
				streamID = readChunk(stream);
			}
		}
		if (!stream->eof())
		{
			// Backpedal back to start of this stream if we've found a non-keyframe
			stream->skip(-STREAM_OVERHEAD_SIZE);
		}
	}
}
Ejemplo n.º 10
0
/* Function used to load an AnimationState to a sceneNode.
 * Params:
 * 	@scnManager		the SceneManager
 * 	@node			The SceneNode to load the AnimationStates
 * 	@elem			The TiXmlElement where is the animation
 * Returns:
 * 	anim			On success
 * 	0				On error
 */
bool Util::getAnimation(Ogre::SceneManager *scnManager,
		Ogre::SceneNode *node,
		TiXmlElement *elem,
		std::list<Ogre::AnimationState *> &animList)
{
	ASSERT(scnManager);
	ASSERT(node);
	ASSERT(elem);

	if(Ogre::String(elem->Value()) != "animations") {
		debug("Invalid animation xml: %s \n", elem->Value());
		return false;
	}
	animList.clear();

	TiXmlElement *pElement = elem->FirstChildElement("animation");
	if(!pElement){
		debug("No animations found\n");
		return false;
	}
	while(pElement){
		TiXmlElement *actualElement = pElement;
		Ogre::String nombreanimacion = actualElement->Attribute("name");
		Ogre::String activada = actualElement->Attribute("enable");
		Ogre::String loop = actualElement->Attribute("loop");
		Ogre::String modointerpolacion = actualElement->Attribute("interpolationMode");
		Ogre::String modointerpolacionrotacion = actualElement->Attribute("rotationInterpolationMode");
		Ogre::Real longitud= Ogre::StringConverter::parseReal(actualElement->Attribute("length"));

		Ogre::SceneManager *sceneMgr = scnManager;
		Ogre::Animation *animrueda = sceneMgr->createAnimation(nombreanimacion,longitud);

		if (modointerpolacion == "spline") {
			animrueda->setInterpolationMode(Ogre::Animation::IM_SPLINE);
		} else //linear
		{
			animrueda->setInterpolationMode(Ogre::Animation::IM_LINEAR);
		}

		if (modointerpolacionrotacion == "spherical") {
			animrueda->setRotationInterpolationMode(Ogre::Animation::RIM_SPHERICAL);
		} else //linear
		{
			animrueda->setRotationInterpolationMode(Ogre::Animation::RIM_LINEAR);
		}

		Ogre::NodeAnimationTrack *track = animrueda->createNodeTrack(
				animrueda->getNumNodeTracks() + 1, node);

		actualElement = actualElement->FirstChildElement();
		do {
			Ogre::Real tiempo = Ogre::StringConverter::parseReal(
					actualElement->Attribute("time"));
			Ogre::TransformKeyFrame *kf = track->createNodeKeyFrame(tiempo);

			kf->setTranslate(
					parseVector3(actualElement->FirstChildElement("translation")));
			kf->setRotation(
					parseQuaternion(
							actualElement->FirstChildElement("rotation")));
			kf->setScale(
					parseVector3(
							actualElement->FirstChildElement("scale")));

		} while (actualElement = actualElement->NextSiblingElement());

		// Create the animation and put it in the list
		Ogre::AnimationState *as = scnManager->createAnimationState(nombreanimacion);
		as->setEnabled(false);
		as->setLoop(false);
		ASSERT(as);
		animList.push_back(as);
		pElement = pElement->NextSiblingElement("animation");
	}


	return true;
}