Ejemplo n.º 1
0
void PoolMgr::ChangeDailyQuests()
{
    for (PoolGroupQuestMap::iterator itr = mPoolQuestGroups.begin(); itr != mPoolQuestGroups.end(); ++itr)
    {
        if (sObjectMgr.GetQuestTemplate(itr->GetFirstEqualChancedObjectId()))
        {
            UpdatePool<Quest>(itr->GetPoolId(), 1);    // anything non-zero means don't load from db
        }
    }

    SaveQuestsToDB();
}
Ejemplo n.º 2
0
void PoolMgr::ChangeWeeklyQuests() {
	for (PoolGroupQuestMap::iterator itr = mPoolQuestGroups.begin();
			itr != mPoolQuestGroups.end(); ++itr) {
		if (Quest const* pQuest = sObjectMgr->GetQuestTemplate(itr->GetFirstEqualChancedObjectId())) {
			if (pQuest->IsDaily())
				continue;

			UpdatePool<Quest>(itr->GetPoolId(), 1);
		}
	}

	SaveQuestsToDB();
}
Ejemplo n.º 3
0
void PoolMgr::ChangeDailyQuests()
{
    for (PoolGroupQuestMap::iterator itr = mPoolQuestGroups.begin(); itr != mPoolQuestGroups.end(); ++itr)
    {
        if (Quest const* quest = sObjectMgr->GetQuestTemplate(itr->GetFirstEqualChancedObjectId()))
        {
            if (quest->IsWeekly())
                continue;

            UpdatePool<Quest>(itr->GetPoolId(), 1);    // anything non-zero means don't load from db
        }
    }

    SaveQuestsToDB(true, false, false);
}
Ejemplo n.º 4
0
void PoolMgr::SaveQuestsToDB(bool daily, bool weekly, bool other)
{
    SQLTransaction trans = CharacterDatabase.BeginTransaction();

    // pussywizard: mysql thread races, change only what is meant to be changed
    std::set<uint32> deletedPools;
    for (PoolGroupQuestMap::iterator itr = mPoolQuestGroups.begin(); itr != mPoolQuestGroups.end(); ++itr)
    {
        if (itr->isEmpty())
            continue;
		if (Quest const* quest = sObjectMgr->GetQuestTemplate(itr->GetFirstEqualChancedObjectId()))
		{
			if (!daily && quest->IsDaily())
				continue;
			if (!weekly && quest->IsWeekly())
				continue;
			if (!other && !quest->IsDaily() && !quest->IsWeekly())
				continue;
		}
        PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_QUEST_POOL_SAVE);
        stmt->setUInt32(0, itr->GetPoolId());
        trans->Append(stmt);
        deletedPools.insert(itr->GetPoolId());
    }

	for (SearchMap::iterator itr = mQuestSearchMap.begin(); itr != mQuestSearchMap.end(); ++itr)
		if (deletedPools.find(itr->second) != deletedPools.end())
			if (IsSpawnedObject<Quest>(itr->first))
			{
				PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_QUEST_POOL_SAVE);
				stmt->setUInt32(0, itr->second);
				stmt->setUInt32(1, itr->first);
				trans->Append(stmt);
			}

    CharacterDatabase.CommitTransaction(trans);
}