Ejemplo n.º 1
0
int gpmat::setState( char *name, char *value )
{
	RenderState::StateBlock *state;

	if ( _material == NULL ) return -1;

	state = _material->getStateBlock();
	state->setState( name, value );

	return 0;
}
int lua_RenderStateStateBlock_setState(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 3:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA) &&
                (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
                (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
            {
                // Get parameter 1 off the stack.
                const char* param1 = ScriptUtil::getString(2, false);

                // Get parameter 2 off the stack.
                const char* param2 = ScriptUtil::getString(3, false);

                RenderState::StateBlock* instance = getInstance(state);
                instance->setState(param1, param2);
                
                return 0;
            }
            else
            {
                lua_pushstring(state, "lua_RenderStateStateBlock_setState - Failed to match the given parameters to a valid function signature.");
                lua_error(state);
            }
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 3).");
            lua_error(state);
            break;
        }
    }
    return 0;
}