Ejemplo n.º 1
0
void ShaderEditor::SetAStyle(int style, Scintilla::ColourDesired fore, Scintilla::ColourDesired back, int size, const char *face)
{
  WndProc(SCI_STYLESETFORE, style, (sptr_t)fore.AsLong());
  WndProc(SCI_STYLESETBACK, style, (sptr_t)back.AsLong());
  if (size >= 1)
    WndProc(SCI_STYLESETSIZE, style, size);
  if (face) 
    WndProc(SCI_STYLESETFONT, style, reinterpret_cast<sptr_t>(face));
}
Ejemplo n.º 2
0
static void fillRectangle(Scintilla::PRectangle _rc, Scintilla::ColourDesired _color)
{
	const uint32_t abgr = (uint32_t)_color.AsLong();

	ImVec2 pos = ImGui::GetCursorScreenPos();

	ImDrawList* drawList = ImGui::GetWindowDrawList();
	drawList->AddDrawCmd();
	drawList->AddRectFilled(
		  ImVec2(_rc.left  + pos.x, _rc.top    + pos.y)
		, ImVec2(_rc.right + pos.x, _rc.bottom + pos.y)
		, abgr
		);
}