Ejemplo n.º 1
0
//-------------------------------------------------------------------
void OpenSimContext::recreateSystemAfterSystemExists( )
{
  SimTK::Vector y1 = _configState->getY();
  SimTK::State* newState = &_model->initSystem();
  newState->updY() = y1;
  this->setState( newState );
}
Ejemplo n.º 2
0
void compareSimulations(SimTK::MultibodySystem &system, SimTK::State &state, Model *osimModel, SimTK::State &osim_state, string errorMessagePrefix = "")
{
    using namespace SimTK;

    // Set the initial states for both Simbody system and OpenSim model
    Vector& qi = state.updQ();
    Vector& ui = state.updU();
    int nq_sb = initTestStates(qi, ui);
    int nq = osim_state.getNQ();

    // Push down to OpenSim "state"
        if(nq == 2*nq_sb){ //more coordinates because OpenSim model is constrained
            osim_state.updY()[0] = state.getY()[0];
            osim_state.updY()[1] = state.getY()[1];
            osim_state.updY()[nq] = state.getY()[nq_sb];
            osim_state.updY()[nq+1] = state.getY()[nq_sb+1];
        }
        else    
            osim_state.updY() = state.getY();
    

    //==========================================================================================================
    // Integrate Simbody system
    integrateSimbodySystem(system, state);

    // Simbody model final states
    qi = state.updQ();
    ui = state.updU();

    qi.dump("\nSimbody Final q's:");
    ui.dump("\nSimbody Final u's:");

    //==========================================================================================================
    // Integrate OpenSim model
    integrateOpenSimModel(osimModel, osim_state);

    // Get the state at the end of the integration from OpenSim.
    Vector& qf = osim_state.updQ();
    Vector& uf = osim_state.updU();
    cout<<"\nOpenSim Final q's:\n "<<qf<<endl;
    cout<<"\nOpenSim Final u's:\n "<<uf<<endl;

    //==========================================================================================================
    // Compare Simulation Results
    compareSimulationStates(qi, ui, qf, uf, errorMessagePrefix);
}