bool Foam::StandardWallInteraction<CloudType>::correct
(
    typename CloudType::parcelType& p,
    const polyPatch& pp,
    bool& keepParticle,
    const scalar trackFraction,
    const tetIndices& tetIs
)
{
    vector& U = p.U();

    bool& active = p.active();

    if (isA<wallPolyPatch>(pp))
    {
        switch (interactionType_)
        {
            case PatchInteractionModel<CloudType>::itEscape:
            {
                scalar dm = p.mass()*p.nParticle();

                keepParticle = false;
                active = false;
                U = vector::zero;
                nEscape_++;
                massEscape_ += dm;
                break;
            }
            case PatchInteractionModel<CloudType>::itStick:
            {
                keepParticle = true;
                active = false;
                U = vector::zero;
                nStick_++;
                break;
            }
            case PatchInteractionModel<CloudType>::itRebound:
            {
                keepParticle = true;
                active = true;

                vector nw;
                vector Up;

                this->owner().patchData(p, pp, trackFraction, tetIs, nw, Up);

                // Calculate motion relative to patch velocity
                U -= Up;

                scalar Un = U & nw;
                vector Ut = U - Un*nw;

                if (Un > 0)
                {
                    U -= (1.0 + e_)*Un*nw;
                }

                U -= mu_*Ut;

                // Return velocity to global space
                U += Up;

                break;
            }
            default:
            {
                FatalErrorIn
                (
                    "bool StandardWallInteraction<CloudType>::correct"
                    "("
                        "typename CloudType::parcelType&, "
                        "const polyPatch&, "
                        "bool& keepParticle, "
                        "const scalar, "
                        "const tetIndices&"
                    ") const"
                )   << "Unknown interaction type "
                    << this->interactionTypeToWord(interactionType_)
                    << "(" << interactionType_ << ")" << endl
                    << abort(FatalError);
            }
        }

        return true;
    }

    return false;
}
Ejemplo n.º 2
0
bool Foam::LocalInteraction<CloudType>::correct
(
    typename CloudType::parcelType& p,
    const polyPatch& pp,
    bool& keepParticle,
    const scalar trackFraction,
    const tetIndices& tetIs
)
{
    label patchI = patchData_.applyToPatch(pp.index());

    if (patchI >= 0)
    {
        vector& U = p.U();
        bool& active = p.active();

        typename PatchInteractionModel<CloudType>::interactionType it =
            this->wordToInteractionType
            (
                patchData_[patchI].interactionTypeName()
            );

        switch (it)
        {
            case PatchInteractionModel<CloudType>::itEscape:
            {
                scalar dm = p.mass()*p.nParticle();

                keepParticle = false;
                active = false;
                U = vector::zero;
                nEscape_[patchI]++;
                massEscape_[patchI] += dm;
                if (writeFields_)
                {
                    label pI = pp.index();
                    label fI = pp.whichFace(p.face());
                    massEscape().boundaryField()[pI][fI] += dm;
                }
                break;
            }
            case PatchInteractionModel<CloudType>::itStick:
            {
                scalar dm = p.mass()*p.nParticle();

                keepParticle = true;
                active = false;
                U = vector::zero;
                nStick_[patchI]++;
                massStick_[patchI] += dm;
                if (writeFields_)
                {
                    label pI = pp.index();
                    label fI = pp.whichFace(p.face());
                    massStick().boundaryField()[pI][fI] += dm;
                }
                break;
            }
            case PatchInteractionModel<CloudType>::itRebound:
            {
                keepParticle = true;
                active = true;

                vector nw;
                vector Up;

                this->owner().patchData(p, pp, trackFraction, tetIs, nw, Up);

                // Calculate motion relative to patch velocity
                U -= Up;

                scalar Un = U & nw;
                vector Ut = U - Un*nw;

                if (Un > 0)
                {
                    U -= (1.0 + patchData_[patchI].e())*Un*nw;
                }

                U -= patchData_[patchI].mu()*Ut;

                // Return velocity to global space
                U += Up;

                break;
            }
            default:
            {
                FatalErrorIn
                (
                    "bool LocalInteraction<CloudType>::correct"
                    "("
                        "typename CloudType::parcelType&, "
                        "const polyPatch&, "
                        "bool&, "
                        "const scalar, "
                        "const tetIndices&"
                    ") const"
                )   << "Unknown interaction type "
                    << patchData_[patchI].interactionTypeName()
                    << "(" << it << ") for patch "
                    << patchData_[patchI].patchName()
                    << ". Valid selections are:" << this->interactionTypeNames_
                    << endl << abort(FatalError);
            }
        }

        return true;
    }

    return false;
}