//-----------------------------------------------------------------------------
// Purpose: stops progress bar, displays error if necessary
//-----------------------------------------------------------------------------
void CGameUI::StopProgressBar(bool bError, const char *failureReason, const char *extendedReason)
{
	if (!g_hLoadingDialog.Get() && bError)
	{
		g_hLoadingDialog = new CLoadingDialog(staticPanel);
	}

	if (!g_hLoadingDialog.Get())
		return;

	if (bError)
	{
		// turn the dialog to error display mode
		g_hLoadingDialog->DisplayError(failureReason,extendedReason);
	}
	else
	{
		// close loading dialog
		g_hLoadingDialog->Close();
		g_hLoadingDialog = NULL;
	}

	// stop drawing loading screen
	staticPanel->SetBackgroundRenderState(CBasePanel::BACKGROUND_DESKTOPIMAGE);
}
Ejemplo n.º 2
0
void BriefingImagePanel::CloseBriefingFrame()
{
	if (g_hBriefingFrame.Get())
	{
		if (GetClientModeASW())
			GetClientModeASW()->StopBriefingMusic();
		g_hBriefingFrame->SetDeleteSelfOnClose(true);
		g_hBriefingFrame->Close();

		FadeInPanel *pFadeIn = dynamic_cast<FadeInPanel*>(GetClientMode()->GetViewport()->FindChildByName("FadeIn", true));
		if (pFadeIn)
		{
			pFadeIn->AllowFastRemove();
		}

		// clear the currently visible part of the chat
		CHudChat *pChat = GET_HUDELEMENT( CHudChat );
		if (pChat && pChat->GetChatHistory())
			pChat->GetChatHistory()->ResetAllFades( false, false, 0 );
// 		if (m_pChatEcho)
// 		{
// 			m_pChatEcho->SetVisible(false);
// 		}
	}

	g_hBriefingFrame = NULL;
}
Ejemplo n.º 3
0
//-----------------------------------------------------------------------------
// Purpose: stops progress bar, displays error if necessary
//-----------------------------------------------------------------------------
void CGameUI::StopProgressBar(bool bError, const char *failureReason, const char *extendedReason)
{
	if (!g_hLoadingDialog.Get())
		return;

	if ( !IsX360() && bError )
	{
		// turn the dialog to error display mode
		g_hLoadingDialog->DisplayGenericError(failureReason, extendedReason);
	}
	else
	{
		// close loading dialog
		g_hLoadingDialog->Close();
		g_hLoadingDialog = NULL;
	}
	// should update the background to be in a transition here
}