Xli::Texture* uLoadXliTexture(const Xli::String& filename, Xli::Stream* stream) { Xli::String fnUpper = filename.ToUpper(); Xli::Managed<Xli::ImageReader> ir; if (fnUpper.EndsWith(".PNG")) ir = Xli::Png::CreateReader(stream); else if (fnUpper.EndsWith(".JPG") || fnUpper.EndsWith(".JPEG")) ir = Xli::Jpeg::CreateReader(stream); else XLI_THROW("Unsupported texture extension '" + Xli::Path::GetExtension(filename) + "'"); Xli::Managed<Xli::Bitmap> bmp = ir->ReadBitmap(); return Xli::Texture::Create(bmp); }
void GL__ShaderSource(::uStatic* __this, ::uUInt shader_, ::uString* source_) { Xli::String source = uStringToXliString(source_); const char* code[] = { #ifdef XLI_GL_DESKTOP "#version 120\n", #else "", #endif source.Ptr(), }; GLint len[] = { (GLint)strlen(code[0]), source.Length(), }; glShaderSource(shader_, 2, code, len); }
void AApplication::cppJavaThrowError (Xli::String message) { XLI_THROW(message.Ptr()); }