Example #1
0
  af_warper_compute( AF_Warper      warper,
                     AF_GlyphHints  hints,
                     AF_Dimension   dim,
                     FT_Fixed      *a_scale,
                     FT_Pos        *a_delta )
  {
    AF_AxisHints  axis;
    AF_Point      points;

    FT_Fixed      org_scale;
    FT_Pos        org_delta;

    FT_UInt       nn, num_points, num_segments;
    FT_Int        X1, X2;
    FT_Int        w;

    AF_WarpScore  base_distort;
    AF_Segment    segments;


    /* get original scaling transformation */
    if ( dim == AF_DIMENSION_VERT )
    {
      org_scale = hints->y_scale;
      org_delta = hints->y_delta;
    }
    else
    {
      org_scale = hints->x_scale;
      org_delta = hints->x_delta;
    }

    warper->best_scale   = org_scale;
    warper->best_delta   = org_delta;
    warper->best_score   = INT_MIN;
    warper->best_distort = 0;

    axis         = &hints->axis[dim];
    segments     = axis->segments;
    num_segments = axis->num_segments;
    points       = hints->points;
    num_points   = hints->num_points;

    *a_scale = org_scale;
    *a_delta = org_delta;

    /* get X1 and X2, minimum and maximum in original coordinates */
    if ( num_segments < 1 )
      return;

#if 1
    X1 = X2 = points[0].fx;
    for ( nn = 1; nn < num_points; nn++ )
    {
      FT_Int  X = points[nn].fx;


      if ( X < X1 )
        X1 = X;
      if ( X > X2 )
        X2 = X;
    }
#else
    X1 = X2 = segments[0].pos;
    for ( nn = 1; nn < num_segments; nn++ )
    {
      FT_Int  X = segments[nn].pos;


      if ( X < X1 )
        X1 = X;
      if ( X > X2 )
        X2 = X;
    }
#endif

    if ( X1 >= X2 )
      return;

    warper->x1 = FT_MulFix( X1, org_scale ) + org_delta;
    warper->x2 = FT_MulFix( X2, org_scale ) + org_delta;

    warper->t1 = AF_WARPER_FLOOR( warper->x1 );
    warper->t2 = AF_WARPER_CEIL( warper->x2 );

    /* examine a half pixel wide range around the maximum coordinates */
    warper->x1min = warper->x1 & ~31;
    warper->x1max = warper->x1min + 32;
    warper->x2min = warper->x2 & ~31;
    warper->x2max = warper->x2min + 32;

    if ( warper->x1max > warper->x2 )
      warper->x1max = warper->x2;

    if ( warper->x2min < warper->x1 )
      warper->x2min = warper->x1;

    warper->w0 = warper->x2 - warper->x1;

    if ( warper->w0 <= 64 )
    {
      warper->x1max = warper->x1;
      warper->x2min = warper->x2;
    }

    /* examine (at most) a pixel wide range around the natural width */
    warper->wmin = warper->x2min - warper->x1max;
    warper->wmax = warper->x2max - warper->x1min;

#if 1
    /* some heuristics to reduce the number of widths to be examined */
    {
      int  margin = 16;


      if ( warper->w0 <= 128 )
      {
         margin = 8;
         if ( warper->w0 <= 96 )
           margin = 4;
      }

      if ( warper->wmin < warper->w0 - margin )
        warper->wmin = warper->w0 - margin;

      if ( warper->wmax > warper->w0 + margin )
        warper->wmax = warper->w0 + margin;
    }

    if ( warper->wmin < warper->w0 * 3 / 4 )
      warper->wmin = warper->w0 * 3 / 4;

    if ( warper->wmax > warper->w0 * 5 / 4 )
      warper->wmax = warper->w0 * 5 / 4;
#else
    /* no scaling, just translation */
    warper->wmin = warper->wmax = warper->w0;
#endif

    for ( w = warper->wmin; w <= warper->wmax; w++ )
    {
      FT_Fixed  new_scale;
      FT_Pos    new_delta;
      FT_Pos    xx1, xx2;


      /* compute min and max positions for given width,       */
      /* assuring that they stay within the coordinate ranges */
      xx1 = warper->x1;
      xx2 = warper->x2;
      if ( w >= warper->w0 )
      {
        xx1 -= w - warper->w0;
        if ( xx1 < warper->x1min )
        {
          xx2 += warper->x1min - xx1;
          xx1  = warper->x1min;
        }
      }
      else
      {
        xx1 -= w - warper->w0;
        if ( xx1 > warper->x1max )
        {
          xx2 -= xx1 - warper->x1max;
          xx1  = warper->x1max;
        }
      }

      if ( xx1 < warper->x1 )
        base_distort = warper->x1 - xx1;
      else
        base_distort = xx1 - warper->x1;

      if ( xx2 < warper->x2 )
        base_distort += warper->x2 - xx2;
      else
        base_distort += xx2 - warper->x2;

      /* give base distortion a greater weight while scoring */
      base_distort *= 10;

      new_scale = org_scale + FT_DivFix( w - warper->w0, X2 - X1 );
      new_delta = xx1 - FT_MulFix( X1, new_scale );

      af_warper_compute_line_best( warper, new_scale, new_delta, xx1, xx2,
                                   base_distort,
                                   segments, num_segments );
    }

    {
      FT_Fixed  best_scale = warper->best_scale;
      FT_Pos    best_delta = warper->best_delta;
     

      hints->xmin_delta = FT_MulFix( X1, best_scale - org_scale )
                          + best_delta;
      hints->xmax_delta = FT_MulFix( X2, best_scale - org_scale )
                          + best_delta;

      *a_scale = best_scale;
      *a_delta = best_delta;
    }
  }
Example #2
0
  af_warper_compute( AF_Warper      warper,
                     AF_GlyphHints  hints,
                     AF_Dimension   dim,
                     FT_Fixed      *a_scale,
                     FT_Pos        *a_delta )
  {
    AF_AxisHints  axis;
    AF_Point      points;

    FT_Fixed      org_scale;
    FT_Pos        org_delta;

    FT_UInt       nn, num_points, num_segments;
    FT_Int        X1, X2;
    FT_Int        w;

    AF_WarpScore  base_distort;
    AF_Segment    segments;


    /* get original scaling transformation */
    if ( dim == AF_DIMENSION_VERT )
    {
      org_scale = hints->y_scale;
      org_delta = hints->y_delta;
    }
    else
    {
      org_scale = hints->x_scale;
      org_delta = hints->x_delta;
    }

    warper->best_scale   = org_scale;
    warper->best_delta   = org_delta;
    warper->best_score   = 0;
    warper->best_distort = 0;

    axis         = &hints->axis[dim];
    segments     = axis->segments;
    num_segments = axis->num_segments;
    points       = hints->points;
    num_points   = hints->num_points;

    *a_scale = org_scale;
    *a_delta = org_delta;

    /* get X1 and X2, minimum and maximum in original coordinates */
    if ( axis->num_segments < 1 )
      return;

#if 1
    X1 = X2 = points[0].fx;
    for ( nn = 1; nn < num_points; nn++ )
    {
      FT_Int  X = points[nn].fx;


      if ( X < X1 )
        X1 = X;
      if ( X > X2 )
        X2 = X;
    }
#else
    X1 = X2 = segments[0].pos;
    for ( nn = 1; nn < num_segments; nn++ )
    {
      FT_Int  X = segments[nn].pos;


      if ( X < X1 )
        X1 = X;
      if ( X > X2 )
        X2 = X;
    }
#endif

    if ( X1 >= X2 )
      return;

    warper->x1 = FT_MulFix( X1, org_scale ) + org_delta;
    warper->x2 = FT_MulFix( X2, org_scale ) + org_delta;

    warper->t1 = AF_WARPER_FLOOR( warper->x1 );
    warper->t2 = AF_WARPER_CEIL( warper->x2 );

    warper->x1min = warper->x1 & ~31;
    warper->x1max = warper->x1min + 32;
    warper->x2min = warper->x2 & ~31;
    warper->x2max = warper->x2min + 32;

    if ( warper->x1max > warper->x2 )
      warper->x1max = warper->x2;

    if ( warper->x2min < warper->x1 )
      warper->x2min = warper->x1;

    warper->w0 = warper->x2 - warper->x1;

    if ( warper->w0 <= 64 )
    {
      warper->x1max = warper->x1;
      warper->x2min = warper->x2;
    }

    warper->wmin = warper->x2min - warper->x1max;
    warper->wmax = warper->x2max - warper->x1min;

    if ( warper->wmin < warper->w0 - 32 )
      warper->wmin = warper->w0 - 32;

    if ( warper->wmax > warper->w0 + 32 )
      warper->wmax = warper->w0 + 32;

    if ( warper->wmin < warper->w0 * 3 / 4 )
      warper->wmin = warper->w0 * 3 / 4;

    if ( warper->wmax > warper->w0 * 5 / 4 )
      warper->wmax = warper->w0 * 5 / 4;

    /* warper->wmin = warper->wmax = warper->w0; */

    for ( w = warper->wmin; w <= warper->wmax; w++ )
    {
      FT_Fixed  new_scale;
      FT_Pos    new_delta;
      FT_Pos    xx1, xx2;


      xx1 = warper->x1;
      xx2 = warper->x2;
      if ( w >= warper->w0 )
      {
        xx1 -= w - warper->w0;
        if ( xx1 < warper->x1min )
        {
          xx2 += warper->x1min - xx1;
          xx1  = warper->x1min;
        }
      }
      else
      {
        xx1 -= w - warper->w0;
        if ( xx1 > warper->x1max )
        {
          xx2 -= xx1 - warper->x1max;
          xx1  = warper->x1max;
        }
      }

      if ( xx1 < warper->x1 )
        base_distort = warper->x1 - xx1;
      else
        base_distort = xx1 - warper->x1;

      if ( xx2 < warper->x2 )
        base_distort += warper->x2 - xx2;
      else
        base_distort += xx2 - warper->x2;

      base_distort *= 10;

      new_scale = org_scale + FT_DivFix( w - warper->w0, X2 - X1 );
      new_delta = xx1 - FT_MulFix( X1, new_scale );

      af_warper_compute_line_best( warper, new_scale, new_delta, xx1, xx2,
                                   base_distort,
                                   segments, num_segments );
    }

    *a_scale = warper->best_scale;
    *a_delta = warper->best_delta;
  }