Example #1
0
static void
SDLGL_BeginRendering(void *obj)
{
	AG_DriverSDLGL *sgl = obj;

#if defined(AG_THREADS) && defined(HAVE_GETTIMEOFDAY) && \
    defined(HAVE_CLOCK_GETTIME) && !defined(HAVE_CYGWIN)
	{
		extern AG_Cond agCondBeginRender;
		/* Suspend any AG_Delay()'ed threads. */
		AG_CondBroadcast(&agCondBeginRender);
	}
#endif

	glPushAttrib(GL_VIEWPORT_BIT|GL_TRANSFORM_BIT|GL_LIGHTING_BIT|
	             GL_ENABLE_BIT);
	
	if (AGDRIVER_SW(sgl)->flags & AG_DRIVER_SW_OVERLAY) {
		AG_GL_InitContext(
		    AG_RECT(0, 0, AGDRIVER_SW(sgl)->w, AGDRIVER_SW(sgl)->h));
	} else {
		glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
	}

	sgl->clipStates[0] = glIsEnabled(GL_CLIP_PLANE0);
	glEnable(GL_CLIP_PLANE0);
	sgl->clipStates[1] = glIsEnabled(GL_CLIP_PLANE1);
	glEnable(GL_CLIP_PLANE1);
	sgl->clipStates[2] = glIsEnabled(GL_CLIP_PLANE2);
	glEnable(GL_CLIP_PLANE2);
	sgl->clipStates[3] = glIsEnabled(GL_CLIP_PLANE3);
	glEnable(GL_CLIP_PLANE3);
}
Example #2
0
static void
SDLGL_BeginRendering(void *obj)
{
	AG_DriverSDLGL *sgl = obj;
	AG_GL_Context *gl = &sgl->gl;

	glPushAttrib(GL_VIEWPORT_BIT|GL_TRANSFORM_BIT|GL_LIGHTING_BIT|
	             GL_ENABLE_BIT);
	
	if (AGDRIVER_SW(sgl)->flags & AG_DRIVER_SW_OVERLAY) {
		AG_Driver *drv = obj;

		/* Reinitialize Agar's OpenGL context. */
		if (drv->gl != NULL) {
			AG_GL_DestroyContext(drv);
		}
		if (AG_GL_InitContext(drv, gl) == -1) {
			AG_FatalError(NULL);
		}
		AG_GL_SetViewport(gl,
		    AG_RECT(0, 0, AGDRIVER_SW(sgl)->w, AGDRIVER_SW(sgl)->h));
	} else {
		glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
	}

	gl->clipStates[0] = glIsEnabled(GL_CLIP_PLANE0); glEnable(GL_CLIP_PLANE0);
	gl->clipStates[1] = glIsEnabled(GL_CLIP_PLANE1); glEnable(GL_CLIP_PLANE1);
	gl->clipStates[2] = glIsEnabled(GL_CLIP_PLANE2); glEnable(GL_CLIP_PLANE2);
	gl->clipStates[3] = glIsEnabled(GL_CLIP_PLANE3); glEnable(GL_CLIP_PLANE3);
}
Example #3
0
static int
SDLGL_OpenVideoContext(void *obj, void *ctx, Uint flags)
{
	AG_DriverSDLGL *sgl = obj;
	AG_DriverSw *dsw = obj;
	AG_Driver *drv = obj;
	SDL_Surface *ctxSu = (SDL_Surface *)ctx;

	if (!(ctxSu->flags & SDL_OPENGL)) {
		AG_SetError("Given display surface is not SDL_OPENGL");
		return (-1);
	}

	/* Set the requested display options. */
	if (flags & AG_VIDEO_OVERLAY)
		dsw->flags |= AG_DRIVER_SW_OVERLAY;
	if (flags & AG_VIDEO_BGPOPUPMENU)
		dsw->flags |= AG_DRIVER_SW_BGPOPUP;

	/* Use the given display surface. */
	sgl->s = (SDL_Surface *)ctx;
	if ((drv->videoFmt = AG_SDL_GetPixelFormat(sgl->s)) == NULL) {
		goto fail;
	}
	dsw->w = sgl->s->w;
	dsw->h = sgl->s->h;
	dsw->depth = (Uint)drv->videoFmt->BitsPerPixel;

	Verbose(_("SDLGL: Using existing display (%ux%ux%d bpp)\n"),
	    dsw->w, dsw->h, (int)drv->videoFmt->BitsPerPixel);
	
	/* Initialize our OpenGL context and viewport. */
	if (AG_GL_InitContext(sgl, &sgl->gl) == -1) {
		goto fail;
	}
	AG_GL_SetViewport(&sgl->gl, AG_RECT(0, 0, dsw->w, dsw->h));

	/* Create the cursors. */
	if (AG_SDL_InitDefaultCursor(sgl) == -1 ||
	    AG_InitStockCursors(drv) == -1)
		goto fail;
	
	return (0);
fail:
	if (drv->videoFmt) {
		AG_PixelFormatFree(drv->videoFmt);
		drv->videoFmt = NULL;
	}
	return (-1);
}
Example #4
0
static int
SDLGL_OpenVideo(void *obj, Uint w, Uint h, int depth, Uint flags)
{
	char buf[16];
	AG_Driver *drv = obj;
	AG_DriverSw *dsw = obj;
	AG_DriverSDLGL *sgl = obj;
	Uint32 sFlags = SDL_OPENGL;
	int newDepth;

	/* Set the requested display options. */
	if (flags & AG_VIDEO_RESIZABLE) { sFlags |= SDL_RESIZABLE; }
	if (flags & AG_VIDEO_ANYFORMAT) { sFlags |= SDL_ANYFORMAT; }
	if (flags & AG_VIDEO_HWPALETTE) { sFlags |= SDL_HWPALETTE; }
	if (flags & AG_VIDEO_DOUBLEBUF) { sFlags |= SDL_DOUBLEBUF; }
	if (flags & AG_VIDEO_FULLSCREEN) { sFlags |= SDL_FULLSCREEN; }
	if (flags & AG_VIDEO_NOFRAME) { sFlags |= SDL_NOFRAME; }
	
	if (flags & AG_VIDEO_OVERLAY)
		dsw->flags |= AG_DRIVER_SW_OVERLAY;
	if (flags & AG_VIDEO_BGPOPUPMENU)
		dsw->flags |= AG_DRIVER_SW_BGPOPUP;

	/* Apply the output capture settings. */
	if (AG_Defined(drv, "out")) {
		char *ext;

		AG_GetString(drv, "out", buf, sizeof(buf));
		if ((ext = strrchr(buf, '.')) != NULL &&
		    ext[1] != '\0') {
			if (Strcasecmp(&ext[1], "jpeg") == 0 ||
			    Strcasecmp(&ext[1], "jpg") == 0) {
				sgl->outMode = AG_SDLGL_OUT_JPEG;
				if ((sgl->outPath = TryStrdup(buf)) == NULL)
					return (-1);
			} else if (Strcasecmp(&ext[1], "png") == 0) {
				sgl->outMode = AG_SDLGL_OUT_PNG;
				if ((sgl->outPath = TryStrdup(buf)) == NULL)
					return (-1);
			} else {
				AG_SetError("Invalid out= argument: `%s'", buf);
				return (-1);
			}
			if (AG_Defined(drv, "outFirst")) {
				AG_GetString(drv, "outFirst", buf, sizeof(buf));
				sgl->outFrame = atoi(buf);
			} else {
				sgl->outFrame = 0;
			}
			if (AG_Defined(drv, "outLast")) {
				AG_GetString(drv, "outLast", buf, sizeof(buf));
				sgl->outLast = atoi(buf);
			}
		}
	}
	
	/* Apply the default resolution settings. */
	if (w == 0 && AG_Defined(drv, "width")) {
		AG_GetString(drv, "width", buf, sizeof(buf));
		w = atoi(buf);
	}
	if (h == 0 && AG_Defined(drv, "height")) {
		AG_GetString(drv, "height", buf, sizeof(buf));
		h = atoi(buf);
	}
	if (depth == 0 && AG_Defined(drv, "depth")) {
		AG_GetString(drv, "depth", buf, sizeof(buf));
		depth = atoi(buf);
	}

	/* Set the video mode. Force hardware palette in 8bpp. */
	Verbose(_("SDLGL: Setting mode %dx%d (%d bpp)\n"), w, h, depth);
	newDepth = SDL_VideoModeOK(w, h, depth, sFlags);
	if (newDepth == 8) {
		Verbose(_("Enabling hardware palette"));
		sFlags |= SDL_HWPALETTE;
	}
	if ((sgl->s = SDL_SetVideoMode((int)w, (int)h, newDepth, sFlags))
	    == NULL) {
		AG_SetError("Setting %dx%dx%d mode: %s", w, h, newDepth,
		    SDL_GetError());
		return (-1);
	}
	SDL_EnableUNICODE(1);

	if ((drv->videoFmt = AG_SDL_GetPixelFormat(sgl->s)) == NULL) {
		goto fail;
	}
	dsw->w = sgl->s->w;
	dsw->h = sgl->s->h;
	dsw->depth = (Uint)drv->videoFmt->BitsPerPixel;

	Verbose(_("SDLGL: New display (%dbpp)\n"),
	     (int)drv->videoFmt->BitsPerPixel);
	
	/* Initialize clipping rectangles. */
	if (InitClipRects(sgl, dsw->w, dsw->h) == -1)
		goto fail;
	
	/* Create the cursors. */
	if (AG_SDL_InitDefaultCursor(sgl) == -1 ||
	    AG_InitStockCursors(drv) == -1)
		goto fail;

	/* Initialize the GL viewport. */
	AG_GL_InitContext(
	    AG_RECT(0, 0, AGDRIVER_SW(sgl)->w, AGDRIVER_SW(sgl)->h));

	if (!(dsw->flags & AG_DRIVER_SW_OVERLAY)) {
		ClearBackground();
	}

	/* Initialize the output capture buffer. */
	Free(sgl->outBuf);
	if ((sgl->outBuf = AG_TryMalloc(dsw->w*dsw->h*4)) == NULL) {
		AG_Verbose("Out of memory for buffer; disabling capture\n");
		sgl->outMode = AG_SDLGL_OUT_NONE;
	}

	/* Toggle fullscreen if requested. */
	if (AG_CfgBool("view.full-screen")) {
		if (!SDL_WM_ToggleFullScreen(sgl->s))
			AG_SetCfgBool("view.full-screen", 0);
	}
	return (0);
fail:
	if (drv->videoFmt) {
		AG_PixelFormatFree(drv->videoFmt);
		drv->videoFmt = NULL;
	}
	return (-1);
}
Example #5
0
File: sdl.c Project: adsr/agar
int
main(int argc, char *argv[])
{
#ifdef HAVE_SDL
	AG_Window *win;
	SDL_Surface *screen, *bmp, *tex1, *tex2, *avatar;
	AG_Surface *agbmp, *agavatar;
	int c, useGL = 0;
	Uint32 sdlFlags = 0;
	char *optArg;
	Uint32 rmask, gmask, bmask, amask;

	if (AG_InitCore("agar-sdl-demo", 0) == -1) {
		fprintf(stderr, "AG_InitCore: %s\n", AG_GetError());
		goto fail;
	}
	while ((c = AG_Getopt(argc, argv, "?g", &optArg, NULL)) != -1) {
		switch (c) {
		case 'g':
			useGL = 1;
			break;
		default:
			printf("Usage: %s [-g]\n", agProgName);
			break;
		}
	}

	/* Set up SDL */
	if (SDL_Init(SDL_INIT_VIDEO) == -1) {
		fprintf(stderr, "SDL_Init: %s\n", SDL_GetError());
		return (1);
	}
	if (useGL) {
		sdlFlags = SDL_RESIZABLE|SDL_OPENGL;
	} else {
		sdlFlags = SDL_RESIZABLE|SDL_SWSURFACE;
	}
	if ((screen = SDL_SetVideoMode(320, 240, 32, sdlFlags)) == NULL) {
		fprintf(stderr, "SDL_SetVideoMode: %s\n", SDL_GetError());
		goto fail;
	}

	if (useGL) {
		/* Set up OpenGL viewport and projection. */
		AG_GL_InitContext(AG_RECT(0,0,320,240));
	}

	/* Initialize Agar-GUI to reuse display */
	if (AG_InitVideoSDL(screen, 0) == -1) {
		fprintf(stderr, "%s\n", AG_GetError());
		AG_Destroy();
		goto fail;
	}
	AG_BindGlobalKey(AG_KEY_ESCAPE, AG_KEYMOD_ANY, AG_QuitGUI);

	/* Display some test widgets. */
	win = AG_WindowNew(AG_WINDOW_PLAIN);
	AG_LabelNew(win, 0, "Attached to existing %s display",
	    useGL ? "SDL/OpenGL" : "SDL");

	/* Test conversion from SDL_Surface to AG_Surface. */
	if ((bmp = SDL_LoadBMP("agar.bmp")) != NULL) {
		if ((agbmp = AG_SurfaceFromSDL(bmp)) != NULL) {
			AG_PixmapFromSurface(win, 0, agbmp);
		} else {
			AG_LabelNewS(win, 0, AG_GetError());
		}
	}
#ifdef HAVE_SDL_IMAGE
	if ((tex1 = IMG_Load("test1.png")) == NULL ||
	    (tex2 = IMG_Load("test2.png")) == NULL) {
		fprintf(stderr, "IMG_Load() failed\n");
		goto fail;
	}
# if SDL_BYTEORDER == SDL_BIG_ENDIAN
        rmask = 0xff000000;
        gmask = 0x00ff0000;
        bmask = 0x0000ff00;
        amask = 0x000000ff;
# else
        rmask = 0x000000ff;
        gmask = 0x0000ff00;
        bmask = 0x00ff0000;
        amask = 0xff000000;
# endif
	avatar = SDL_CreateRGBSurface(SDL_SWSURFACE|SDL_SRCALPHA, 64, 128,
                tex1->format->BitsPerPixel, rmask, gmask, bmask, amask);
	SDL_SetAlpha(tex1, 0, 0);
        SDL_BlitSurface(tex1, NULL, avatar, NULL);
	SDL_SetAlpha(tex2, SDL_SRCALPHA, 0);
        SDL_BlitSurface(tex2, NULL, avatar, NULL);
	if ((agavatar = AG_SurfaceFromSDL(avatar)) != NULL) {
		AG_PixmapFromSurface(win, 0, agavatar);
	} else {
		AG_LabelNewS(win, 0, AG_GetError());
	}
#endif /* HAVE_SDL_IMAGE */

	AG_WindowShow(win);

	AG_EventLoop();
	AG_Destroy();

	SDL_Quit();
	return (0);
fail:
	SDL_Quit();
	return (1);
#else
	fprintf(stderr, "Agar was compiled without SDL support\n");
	return (1);
#endif /* HAVE_SDL */
}