void CvSelectionGroupAI::AI_init() { AI_reset(); //-------------------------------- // Init other game data }
void CvGameAI::AI_init() { AI_reset(); //-------------------------------- // Init other game data }
void CvCityAI::AI_init() { VALIDATE_OBJECT AI_reset(); }
// Public Functions... CvCityAI::CvCityAI() { OBJECT_ALLOCATED AI_reset(); }
void CvPlayerAI::AI_init() { AI_reset(); }
// Public Functions... CvPlayerAI::CvPlayerAI() { AI_reset(); }
CvSelectionGroupAI::CvSelectionGroupAI() { AI_reset(); }
CvGameAI::CvGameAI() { AI_reset(); }