//----------------------------------------------------------------// static void _cleanup () { // TODO: // don't call this on windows; atexit conflict with untz // possible to fix? //AKUClearMemPool (); #if MOAI_WITH_BOX2D AKUFinalizeBox2D (); #endif #if MOAI_WITH_CHIPMUNK AKUFinalizeChipmunk (); #endif #if MOAI_WITH_HTTP_CLIENT AKUFinalizeHttpClient (); #endif AKUFinalizeUtil (); AKUFinalizeSim (); AKUFinalize (); // if ( sDynamicallyReevaluateLuaFiles ) { // #ifdef _WIN32 // winhostext_CleanUp (); // #elif __APPLE__ // FWStopAll (); // #endif // } }
//----------------------------------------------------------------// static void _cleanup () { // TODO: // don't call this on windows; atexit conflict with untz // possible to fix? //AKUClearMemPool (); AKUFinalize (); }
//----------------------------------------------------------------// static void _cleanup () { // TODO: // don't call this on windows; atexit conflict with untz // possible to fix? //AKUClearMemPool (); AKUFinalize (); if ( sDynamicallyReevaluatsLuaFiles ) { #ifdef _WIN32 winhostext_CleanUp (); #elif __APPLE__ FWStopAll (); #endif } }
//----------------------------------------------------------------// int main ( int argc, char *argv []) { AKUCreateContext (); AKUInitializeUtil (); AKUInitializeHttpServer (); // Setup signal handler: quit on Ctrl-C signal ( SIGTERM, signal_handler ); signal ( SIGINT, signal_handler ); AKUSetArgv ( argv ); for ( int i = 1; i < argc; ++i ) { char* arg = argv [ i ]; if ( strcmp( arg, "-s" ) == 0 && ++i < argc ) { AKURunString ( argv [ i ]); } else { AKURunScript ( arg ); } } while ( sExitFlag == 0 ) { sleep ( 1 ); } printf ( "Exiting on signal %d, waiting for all threads to finish...", sExitFlag ); fflush ( stdout ); AKUFinalizeUtil (); AKUFinalizeHttpServer (); AKUFinalize (); printf ( "%s", " done.\n" ); return EXIT_SUCCESS; }
MoaiWidget::~MoaiWidget() { AKUFinalize(); }
void MoaiWidget::closeWindow(){ AKUFinalize(); }
//----------------------------------------------------------------// extern "C" void Java_com_ziplinegames_moai_Moai_AKUFinalize ( JNIEnv* env, jclass obj ) { AKUFinalize (); }
//----------------------------------------------------------------// static void _cleanup () { AKUFinalize (); }