void AL_Update(void) { int i; channel_t *ch; vec_t orientation[6]; if (!s_active) { return; } paintedtime = cl.time; // set listener parameters qalListener3f(AL_POSITION, AL_UnpackVector(listener_origin)); AL_CopyVector(listener_forward, orientation); AL_CopyVector(listener_up, orientation + 3); qalListenerfv(AL_ORIENTATION, orientation); qalListenerf(AL_GAIN, s_volume->value); qalDistanceModel(AL_LINEAR_DISTANCE_CLAMPED); // update spatialization for dynamic sounds ch = channels; for (i = 0; i < s_numchannels; i++, ch++) { if (!ch->sfx) continue; if (ch->autosound) { // autosounds are regenerated fresh each frame if (ch->autoframe != s_framecount) { AL_StopChannel(ch); continue; } } else { ALenum state; qalGetError(); qalGetSourcei(ch->srcnum, AL_SOURCE_STATE, &state); if (qalGetError() != AL_NO_ERROR || state == AL_STOPPED) { AL_StopChannel(ch); continue; } } #ifdef _DEBUG if (s_show->integer) { Com_Printf("%.1f %s\n", ch->master_vol, ch->sfx->name); // total++; } #endif AL_Spatialize(ch); // respatialize channel } s_framecount++; // add loopsounds AL_AddLoopSounds(); AL_IssuePlaysounds(); }
/* * Main update function. Called every frame, * performes all necessary calculations. */ void AL_Update ( void ) { q_int32_t i; channel_t *ch; vec_t orientation[6]; paintedtime = cl.time; /* set listener (player) parameters */ AL_CopyVector ( listener_forward, orientation ); AL_CopyVector ( listener_up, orientation + 3 ); qalListenerf ( AL_GAIN, s_volume->value ); qalListenerf ( AL_MAX_GAIN, s_openal_maxgain->value ); qalDistanceModel ( AL_LINEAR_DISTANCE_CLAMPED ); qalListener3f ( AL_POSITION, AL_UnpackVector ( listener_origin ) ); qalListenerfv ( AL_ORIENTATION, orientation ); /* update spatialization for dynamic sounds */ ch = channels; for ( i = 0; i < s_numchannels; i++, ch++ ) { if ( !ch->sfx ) { continue; } if ( ch->autosound ) { /* autosounds are regenerated fresh each frame */ if ( ch->autoframe != s_framecount ) { AL_StopChannel ( ch ); continue; } } else { ALenum state; qalGetError(); qalGetSourcei ( ch->srcnum, AL_SOURCE_STATE, &state ); if ( ( qalGetError() != AL_NO_ERROR ) || ( state == AL_STOPPED ) ) { AL_StopChannel ( ch ); continue; } } if ( s_show->value ) { Com_Printf ( "%3i %s\n", ch->master_vol, ch->sfx->name ); } /* respatialize channel */ AL_Spatialize ( ch ); } s_framecount++; /* add loopsounds */ AL_AddLoopSounds(); /* add music */ #ifdef HT_WITH_OGG OGG_Stream(); #endif AL_StreamUpdate(); AL_IssuePlaysounds(); }
/* * Stops playback of all channels. */ void AL_StopAllChannels(void) { int i; channel_t *ch; ch = channels; /* It doesn't matter if a channel is active or not. */ for (i = 0; i < s_numchannels; i++, ch++) { if (!ch->sfx) { continue; } AL_StopChannel(ch); } s_rawend = 0; /* Remove all pending samples */ AL_StreamDie(); }
void AL_PlayChannel(channel_t *ch) { sfxcache_t *sc = ch->sfx->cache; #ifdef _DEBUG if (s_show->integer > 1) Com_Printf("%s: %s\n", __func__, ch->sfx->name); #endif ch->srcnum = s_srcnums[ch - channels]; qalGetError(); qalSourcei(ch->srcnum, AL_BUFFER, sc->bufnum); //qalSourcei(ch->srcnum, AL_LOOPING, sc->loopstart == -1 ? AL_FALSE : AL_TRUE); qalSourcei(ch->srcnum, AL_LOOPING, ch->autosound ? AL_TRUE : AL_FALSE); qalSourcef(ch->srcnum, AL_GAIN, ch->master_vol); qalSourcef(ch->srcnum, AL_REFERENCE_DISTANCE, SOUND_FULLVOLUME); qalSourcef(ch->srcnum, AL_MAX_DISTANCE, 8192); qalSourcef(ch->srcnum, AL_ROLLOFF_FACTOR, ch->dist_mult * (8192 - SOUND_FULLVOLUME)); AL_Spatialize(ch); // play it qalSourcePlay(ch->srcnum); if (qalGetError() != AL_NO_ERROR) { AL_StopChannel(ch); } }
/* * Plays a channel (in the frontends * sense) with OpenAL. */ void AL_PlayChannel(channel_t *ch) { sfxcache_t *sc; float vol; /* Debug */ if (s_show->value > 1) { Com_Printf("%s: %s\n", __func__, ch->sfx->name); } /* Clamp volume */ vol = ch->oal_vol; if (vol > 1.0f) { vol = 1.0f; } sc = ch->sfx->cache; ch->srcnum = s_srcnums[ch - channels]; qalGetError(); qalSourcef(ch->srcnum, AL_REFERENCE_DISTANCE, SOUND_FULLVOLUME); qalSourcef(ch->srcnum, AL_MAX_DISTANCE, 8192); qalSourcef(ch->srcnum, AL_ROLLOFF_FACTOR, ch->dist_mult * (8192 - SOUND_FULLVOLUME)); qalSourcef(ch->srcnum, AL_GAIN, vol); qalSourcei(ch->srcnum, AL_BUFFER, sc->bufnum); qalSourcei(ch->srcnum, AL_LOOPING, ch->autosound ? AL_TRUE : AL_FALSE); if ((ch->entnum == -1) || (ch->entnum == cl.playernum + 1) || !ch->dist_mult) { /* anything coming from the view entity will always * be full volume and at the listeners position */ qalSource3f(ch->srcnum, AL_POSITION, 0.0f, 0.0f, 0.0f); qalSourcei(ch->srcnum, AL_SOURCE_RELATIVE, AL_TRUE); } else { /* all other sources are *not* relative */ qalSourcei(ch->srcnum, AL_SOURCE_RELATIVE, AL_FALSE); } /* Spatialize it */ AL_Spatialize(ch); /* Play it */ qalSourcePlay(ch->srcnum); /* Do not play broken channels */ if (qalGetError() != AL_NO_ERROR) { AL_StopChannel(ch); } }
void AL_StopAllChannels( void ) { int i; channel_t *ch; ch = channels; for( i = 0; i < s_numchannels; i++, ch++ ) { if (!ch->sfx) continue; AL_StopChannel( ch ); } }
/* * Plays a channel (in the frontends * sense) with OpenAL. */ void AL_PlayChannel(channel_t *ch) { sfxcache_t *sc; float vol; /* Debug */ if (s_show->value > 1) { Com_Printf("%s: %s\n", __func__, ch->sfx->name); } /* Clamp volume */ vol = ch->oal_vol + s_volume->value; if (vol > 1.0f) { vol = 1.0f; } sc = ch->sfx->cache; ch->srcnum = s_srcnums[ch - channels]; qalGetError(); qalSourcef(ch->srcnum, AL_REFERENCE_DISTANCE, SOUND_FULLVOLUME); qalSourcef(ch->srcnum, AL_MAX_DISTANCE, 8192); qalSourcef(ch->srcnum, AL_ROLLOFF_FACTOR, ch->dist_mult * (8192 - SOUND_FULLVOLUME)); qalSourcef(ch->srcnum, AL_GAIN, vol); qalSourcei(ch->srcnum, AL_BUFFER, sc->bufnum); qalSourcei(ch->srcnum, AL_LOOPING, ch->autosound ? AL_TRUE : AL_FALSE); /* Spatialize it */ AL_Spatialize(ch); /* Play it */ qalSourcePlay(ch->srcnum); /* Do not play broken channels */ if (qalGetError() != AL_NO_ERROR) { AL_StopChannel(ch); } }
void AL_StopAllChannels(void) { int i; channel_t *ch; ch = channels; for (i = 0; i < s_numchannels; i++, ch++) { if (!ch->sfx) { continue; } AL_StopChannel(ch); } s_rawend = 0; S_AL_StreamDie(); }