Example #1
0
void* ArenaGrow(ArenaPool *pool, void *p, unsigned int size, unsigned int incr)
{
    void *newp;
 
    ARENA_ALLOCATE(newp, pool, size + incr);
    if (newp)
        memcpy(newp, p, size);
    return newp;
}
Example #2
0
void* RenderArena::allocate(size_t size)
{
    m_totalSize += size;

#ifdef ADDRESS_SANITIZER
    return ::malloc(size);
#elif !defined(NDEBUG)
    // Use standard malloc so that memory debugging tools work.
    ASSERT(this);
    void* block = ::malloc(debugHeaderSize + size);
    RenderArenaDebugHeader* header = static_cast<RenderArenaDebugHeader*>(block);
    header->arena = this;
    header->size = size;
    header->signature = signature;
    return static_cast<char*>(block) + debugHeaderSize;
#else
    void* result = 0;

    // Ensure we have correct alignment for pointers.  Important for Tru64
    size = ROUNDUP(size, sizeof(void*));

    // Check recyclers first
    if (size < gMaxRecycledSize) {
        const int index = size >> 2;

        result = m_recyclers[index];
        if (result) {
            // Need to move to the next object
            void* next = *((void**)result);
            m_recyclers[index] = next;
        }
    }

    if (!result) {
        // Allocate a new chunk from the arena
        unsigned bytesAllocated = 0;
        ARENA_ALLOCATE(result, &m_pool, size, &bytesAllocated);
        m_totalAllocated += bytesAllocated;
    }

    return result;
#endif
}
Example #3
0
void* RenderArena::allocate(size_t size)
{
#ifndef NDEBUG
    // Use standard malloc so that memory debugging tools work.
    assert(this);
    void* block = ::malloc(sizeof(RenderArenaDebugHeader) + size);
    RenderArenaDebugHeader* header = (RenderArenaDebugHeader*)block;
    header->arena = this;
    header->size = size;
    header->signature = signature;
    return header + 1;
#else
    void* result = 0;

    // Ensure we have correct alignment for pointers.  Important for Tru64
    size = ROUNDUP(size, sizeof(void*));

    // Check recyclers first
    if (size < gMaxRecycledSize) {
        const int index = size >> 2;

        result = m_recyclers[index];
        if (result) {
            // Need to move to the next object
            void* next = *((void**)result);
            m_recyclers[index] = next;
        }
    }

    if (!result) {
        // Allocate a new chunk from the arena
        ARENA_ALLOCATE(result, &m_pool, size);
    }

    return result;
#endif
}