Example #1
0
void MUSIC_Play(u16 music)
{
#if HAS_EXTENDED_AUDIO
    // Play audio for switch
    if ( music > MUSIC_TOTAL ) {
        if (AUDIO_VoiceAvailable())
            AUDIO_AddQueue(music);
        return;
    }
    playback_device = AUDDEV_UNDEF;
#endif
    vibrate = 1;	// Haptic sensor set to on as default

    /* NOTE: We need to do all this even if volume is zero, because
       the haptic sensor may be enabled */

    if (MUSIC_GetSound(music)) return;


#if HAS_EXTENDED_AUDIO
    if ( !(playback_device == AUDDEV_BUZZER) ) {
        if (  AUDIO_VoiceAvailable() && AUDIO_AddQueue(music) ) {
            if ((playback_device == AUDDEV_EXTAUDIO) || (playback_device == AUDDEV_UNDEF)) {
                Volume = 0;
                return;
            }
        }
    }
#endif

    if(! num_notes) return;
    SOUND_SetFrequency(note_map[Notes[0].note].note, Volume);
    SOUND_Start((u16)Notes[0].duration * 10, next_note_cb, vibrate);
}
Example #2
0
void EventLoop()
{
    CLOCK_ResetWatchdog();

#ifdef HEAP_DEBUG
    static int heap = 0;
    int h = _sbrk_r(NULL, 0);
    if(h > heap) {
        printf("heap: %x\n", h);
        heap = h;
    }
#endif
#ifdef TIMING_DEBUG
    debug_timing(0, 0);
#endif
    priority_ready &= ~(1 << MEDIUM_PRIORITY);
#if !HAS_HARD_POWER_OFF
    if(PWR_CheckPowerSwitch()) {
        if(! (BATTERY_Check() & BATTERY_CRITICAL)) {
            PAGE_Test();
            CONFIG_SaveModelIfNeeded();
            CONFIG_SaveTxIfNeeded();
        }
    	if(Transmitter.music_shutdown) {
#if HAS_EXTENDED_AUDIO
        if(AUDIO_VoiceAvailable()) {
            MUSIC_Play(MUSIC_SHUTDOWN);
            while (CLOCK_getms() < audio_queue_time) {
                // Wait for voice to finished
                CLOCK_ResetWatchdog();
            }
        } else {
#else
        {
            // We wait ~1sec for shutdown buzzer music finished
            unsigned int time;
            MUSIC_Play(MUSIC_SHUTDOWN);
            time = CLOCK_getms()+700;
            while (CLOCK_getms() < time) {
                CLOCK_ResetWatchdog();
            }
#endif
        }
	}

        PWR_Shutdown();
    }
#endif
    BUTTON_Handler();
    TOUCH_Handler();
    INPUT_CheckChanges();

    if (priority_ready & (1 << LOW_PRIORITY)) {
        priority_ready  &= ~(1 << LOW_PRIORITY);
        PAGE_Event();
        PROTOCOL_CheckDialogs();
        TIMER_Update();
        TELEMETRY_Alarm();
        BATTERY_Check();
        AUTODIMMER_Update();
#if HAS_DATALOG
        DATALOG_Update();
#endif
#if HAS_VIDEO
        VIDEO_Update();
#endif
#if HAS_EXTENDED_AUDIO
        AUDIO_CheckQueue();
#endif
        GUI_RefreshScreen();
#if HAS_HARD_POWER_OFF
        if (PAGE_ModelDoneEditing())
            CONFIG_SaveModelIfNeeded();
        CONFIG_SaveTxIfNeeded();
#endif
    }
#ifdef TIMING_DEBUG
    debug_timing(0, 1);
#endif
}

void TOUCH_Handler() {
    if(! HAS_TOUCH)
        return;
    u32 pen_down=0;

    static u32 pen_down_last=0;
    static u32 pen_down_long_at=0;

    struct touch t;

    if(SPITouch_IRQ()) {
        pen_down=1;
        t=SPITouch_GetCoords();
        if (! pen_down_last)
            pen_down_long_at=CLOCK_getms()+500;
    } else {
        pen_down=0;
    }

    if(pen_down && (!pen_down_last)) {
        AUTODIMMER_Check();
        GUI_CheckTouch(&t, 0);
    }

    if(!pen_down && pen_down_last) {
        GUI_TouchRelease();
    }

    if(pen_down && pen_down_last) {
        if(CLOCK_getms()>pen_down_long_at) {
            GUI_CheckTouch(&t, 1);
            pen_down_long_at += 100;
        }
    }
    pen_down_last=pen_down;
}

#if HAS_VIDEO
void VIDEO_Update()
{
    static u8 video_enable = 0;
    static u32 check_standard_ms = 0;

    // Check if Video is turn on
    int enabled = MIXER_SourceAsBoolean(Model.videosrc);

    if (enabled != video_enable) {
        VIDEO_Enable(enabled);
        video_enable = enabled;
        if (enabled) {
            VIDEO_SetChannel(Model.videoch);
            VIDEO_Contrast(Model.video_contrast);
            VIDEO_Brightness(Model.video_brightness);
            check_standard_ms = CLOCK_getms() + 3000;
        }
        else
            check_standard_ms = 0;
    }

    if(video_enable &&
        check_standard_ms > 0
        && check_standard_ms < CLOCK_getms()) {
            u8 video_standard_current = VIDEO_GetStandard();
            if((video_standard_current > 0) &&
               (video_standard_current < 8)) {
                VIDEO_SetStandard(video_standard_current);
                check_standard_ms = 0;
            }
            else {
                check_standard_ms = CLOCK_getms() + 3000;
            }
        }

    if(video_enable)
        AUTODIMMER_Check();
}
#endif //HAS_VIDEO

#ifdef TIMING_DEBUG
void debug_timing(u32 type, int startend)
{
    static u32 last_time[2][100];
    static u32 loop_time[4][101];
    static u32 loop_pos[4] = {-1, -1, -1, -1};
    static u32 max_last[2];
    static u32 max_loop[4];
    static int save_priority;

    if (type == 0) {
        if (! startend)
            save_priority = priority_ready;
        if (save_priority & (1 << MEDIUM_PRIORITY))
            debug_timing(2, startend);
        if (save_priority & (1 << LOW_PRIORITY))
            debug_timing(1, startend);
        return;
    }
    type--;
    if (! startend) {
        u32 t = CLOCK_getms();
        loop_pos[type] = (loop_pos[type] + 1) % 100;
        if (type < 2) {
            last_time[type][loop_pos[type]] = t;
            if (t - last_time[type][(loop_pos[type] + 99) % 100] > max_last[type])
                max_last[type] = t - last_time[type][(loop_pos[type] + 99) % 100];
        }
        loop_time[type][100] = t;
    } else {
        loop_time[type][loop_pos[type]] = CLOCK_getms() - loop_time[type][100];
        if (loop_time[type][loop_pos[type]] > max_loop[type])
            max_loop[type] = loop_time[type][loop_pos[type]];
        if (type == 0 && loop_pos[0] == 99) {
            unsigned avg_loop[4] = {0, 0, 0, 0};
            unsigned avg_last[2] = {0, 0};
            for(int i = 0; i < 99; i++) {
                for(int t = 0; t < 2; t++) {
                    u32 delay = last_time[t][(i + loop_pos[t] + 2) % 100] - last_time[t][(i + loop_pos[t] + 1) % 100];
                    avg_last[t] += delay;
                }
                for(int t = 0; t < 4; t++)
                    avg_loop[t] += loop_time[t][i];
            }
            for(int t = 0; t < 4; t++)
                avg_loop[t] /= 99;
            avg_last[0] /= 99;
            avg_last[1] /= 99;
            printf("Avg: radio: %d mix: %d med: %d/%d low: %d/%d\n", avg_loop[3], avg_loop[2], avg_loop[1], avg_last[1], avg_loop[0], avg_last[0]);
            printf("Max: radio: %d mix: %d med: %d/%d low: %d/%d\n", max_loop[3], max_loop[2], max_loop[1], max_last[1], max_loop[0], max_last[0]);
            memset(max_loop, 0, sizeof(max_loop));
            max_last[0] = 0;
            max_last[1] = 0;
        }
    }
}
#endif

void debug_switches()
{
    s32 data[INP_LAST];
    for(int i = INP_HAS_CALIBRATION+1; i < INP_LAST; i++) {
        data[i] = CHAN_ReadRawInput(i);
    }
    while(1) {
        u32 changed = 0;
        for(int i = INP_HAS_CALIBRATION+1; i < INP_LAST; i++) {
            s32 val = CHAN_ReadRawInput(i);
            if (val != data[i]) {
                printf("%s=%d  ", INPUT_SourceName(tempstring, i), val);
                data[i] = val;
                changed = 1;
            }
        }
        if (changed) { printf("\n"); }
        if(PWR_CheckPowerSwitch()) PWR_Shutdown();
    }
}
Example #3
0
void MUSIC_PlayValue(u16 music, s32 value, u8 unit, u8 prec)
{
    u32 i;
    char digits[6]; // Do we need more?
    char thousands = 0;
    u8 digit_count = 0;

    if ( !AUDIO_VoiceAvailable() || !AUDIO_AddQueue(music)) {
        if (music < MUSIC_TOTAL)
            MUSIC_Play(music);
        return;
    }

    // Play minutes/hours/seconds for timers
    if (unit == VOICE_UNIT_TIME) {
        if (value >= 3600) {
            i = value / 3600;
            AUDIO_AddQueue(i + MUSIC_TOTAL);
            AUDIO_AddQueue(VOICE_UNIT_HOURS + VOICE_UNIT_OFFSET);
            value %= 3600;
        }
        if (value >= 60) {
            i = value / 60;
            AUDIO_AddQueue(i + MUSIC_TOTAL);
            AUDIO_AddQueue(VOICE_UNIT_MINUTES + VOICE_UNIT_OFFSET);
            value %= 60;
        }
        if (value > 0) {
            AUDIO_AddQueue(value + MUSIC_TOTAL);
            AUDIO_AddQueue(VOICE_UNIT_SECONDS + VOICE_UNIT_OFFSET);
        }
        return;
    }

    // Add minus sign for negative number
    if (value < 0) {
        AUDIO_AddQueue(VOICE_UNIT_MINUS + VOICE_UNIT_OFFSET);
        value *= -1;
    }

    //Add precision digits
    for (i=0; i < prec; i++) {
        digits[digit_count++] = value % 10;
        value /=10;
    }
    //Add decimal seperator
    if (prec > 0) {
        digits[digit_count++] = VOICE_DEC_SEP;
    }

    // Special case value == 0 and not playing TIME
    if (value == 0 && unit != VOICE_UNIT_TIME)
        digits[digit_count++] = 0;
    // Get single digits from remaining value
    while (value > 0) {
        if(value > 999) {
            thousands = value / 1000;
            value %= 1000;
        }
        if(value > 100) {
            digits[digit_count++] = value % 100;
            value /= 100;
            digits[digit_count++] = value + 99;
            if (thousands){
              digits[digit_count++] = 109; // MP3 for "thousands"
              digits[digit_count++] = thousands;
            }
            break;
        }
        if(value < 101 && value > 0) {
            digits[digit_count++] = value;
            break;
        }
        else {
            if (thousands){
                digits[digit_count++] = 109; // MP3 for "thousands"
                digits[digit_count++] = thousands;
            }
        }
    }

    // Fill music queue with digits
    for (i = digit_count; i > 0; i--) {
        AUDIO_AddQueue(digits[i-1] + MUSIC_TOTAL);
    }
    // Add unit for value if specified
    if (unit > VOICE_UNIT_NONE)
        AUDIO_AddQueue(unit + VOICE_UNIT_OFFSET);
}