void BKE_sound_init_main(struct Main *bmain) { #ifdef WITH_JACK AUD_setSynchronizerCallback(sound_sync_callback, bmain); #else (void)bmain; /* unused */ #endif }
void BKE_sound_init_main(Main *bmain) { # ifdef WITH_JACK if (sound_device) { AUD_setSynchronizerCallback(sound_sync_callback, bmain); } # else (void)bmain; /* unused */ # endif }