void TrackSelectionDialog::accept() {
  if (save_on_close_) {
    SetLoading(tr("Saving tracks") + "...");

    // Save tags in the background
    QFuture<void> future =
        QtConcurrent::run(&TrackSelectionDialog::SaveData, data_);
    QFutureWatcher<void>* watcher = new QFutureWatcher<void>(this);
    watcher->setFuture(future);
    connect(watcher, SIGNAL(finished()), SLOT(AcceptFinished()));

    return;
  }

  QDialog::accept();

  for (const Data& data : data_) {
    if (data.pending_ || data.results_.isEmpty() || data.selected_result_ == -1)
      continue;

    const Song& new_metadata = data.results_[data.selected_result_];

    emit SongChosen(data.original_song_, new_metadata);
  }
}
Example #2
0
void EditTagDialog::accept() {
  // Show the loading indicator
  if (!SetLoading(tr("Saving tracks") + "...")) return;

  // Save tags in the background
  QFuture<void> future =
      QtConcurrent::run(this, &EditTagDialog::SaveData, data_);
  QFutureWatcher<void>* watcher = new QFutureWatcher<void>(this);
  watcher->setFuture(future);
  connect(watcher, SIGNAL(finished()), SLOT(AcceptFinished()));
}
Example #3
0
void EditTagDialog::accept() {
  // Show the loading indicator
  if (!SetLoading(tr("Saving tracks") + "...")) return;

  abortRequested_ = false;
  ui_->abortSaveButton->setEnabled(true);

  // Save tags in the background
  QFuture<void> future =
      QtConcurrent::run(this, &EditTagDialog::SaveData, data_);
  NewClosure(future, this, SLOT(AcceptFinished()));
}