Example #1
0
/// Main function
int Master::Run()
{
    /// worldd PID file creation
    std::string pidfile = sConfig.GetStringDefault("PidFile", "");
    if (!pidfile.empty())
    {
        uint32 pid = CreatePIDFile(pidfile);
        if (!pid)
        {
            sLog.outError("Cannot create PID file %s.\n", pidfile.c_str());
            Log::WaitBeforeContinueIfNeed();
            return 1;
        }

        sLog.outString("Daemon PID: %u\n", pid);
    }

    ///- Start the databases
    if (!_StartDB())
    {
        Log::WaitBeforeContinueIfNeed();
        return 1;
    }

    ///- Initialize the World
    sWorld.SetInitialWorldSettings();

#ifndef WIN32
    detachDaemon();
#endif
    // server loaded successfully => enable async DB requests
    // this is done to forbid any async transactions during server startup!
    CharacterDatabase.AllowAsyncTransactions();
    WorldDatabase.AllowAsyncTransactions();
    LoginDatabase.AllowAsyncTransactions();

    ///- Catch termination signals
    _HookSignals();

    ///- Launch WorldRunnable thread
    ACE_Based::Thread world_thread(new WorldRunnable);
    world_thread.setPriority(ACE_Based::Highest);

    // set realmbuilds depend on worldserver expected builds, and set server online
    {
        std::string builds = AcceptableClientBuildsListStr();
        LoginDatabase.escape_string(builds);
        LoginDatabase.DirectPExecute("UPDATE realmlist SET realmflags = realmflags & ~(%u), population = 0, realmbuilds = '%s'  WHERE id = '%u'", REALM_FLAG_OFFLINE, builds.c_str(), realmID);
    }

    ACE_Based::Thread* cliThread = NULL;

#ifdef WIN32
    if (sConfig.GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/)
#else
    if (sConfig.GetBoolDefault("Console.Enable", true))
#endif
    {
        ///- Launch CliRunnable thread
        cliThread = new ACE_Based::Thread(new CliRunnable);
    }

    ACE_Based::Thread* rar_thread = NULL;
    if (sConfig.GetBoolDefault("Ra.Enable", false))
    {
        rar_thread = new ACE_Based::Thread(new RARunnable);
    }

    ///- Handle affinity for multiple processors and process priority on Windows
#ifdef WIN32
    {
        HANDLE hProcess = GetCurrentProcess();

        uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0);
        if (Aff > 0)
        {
            ULONG_PTR appAff;
            ULONG_PTR sysAff;

            if (GetProcessAffinityMask(hProcess, &appAff, &sysAff))
            {
                ULONG_PTR curAff = Aff & appAff;            // remove non accessible processors

                if (!curAff)
                {
                    sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for worldserver. Accessible processors bitmask (hex): %x", Aff, appAff);
                }
                else
                {
                    if (SetProcessAffinityMask(hProcess, curAff))
                        sLog.outString("Using processors (bitmask, hex): %x", curAff);
                    else
                        sLog.outError("Can't set used processors (hex): %x", curAff);
                }
            }
            sLog.outString();
        }

        bool Prio = sConfig.GetBoolDefault("ProcessPriority", false);

//        if(Prio && (m_ServiceStatus == -1)/* need set to default process priority class in service mode*/)
        if (Prio)
        {
            if (SetPriorityClass(hProcess, HIGH_PRIORITY_CLASS))
                sLog.outString("worldserver process priority class set to HIGH");
            else
                sLog.outError("Can't set worldserver process priority class.");
            sLog.outString();
        }
    }
#endif

    ///- Start soap serving thread
    ACE_Based::Thread* soap_thread = NULL;

    if (sConfig.GetBoolDefault("SOAP.Enabled", false))
    {
        BCsoapRunnable* runnable = new BCsoapRunnable();

        runnable->setListenArguments(sConfig.GetStringDefault("SOAP.IP", "127.0.0.1"), sConfig.GetIntDefault("SOAP.Port", 7878));
        soap_thread = new ACE_Based::Thread(runnable);
    }

    ///- Start up freeze catcher thread
    ACE_Based::Thread* freeze_thread = NULL;
    if (uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0))
    {
        FreezeDetectorRunnable* fdr = new FreezeDetectorRunnable();
        fdr->SetDelayTime(freeze_delay * 1000);
        freeze_thread = new ACE_Based::Thread(fdr);
        freeze_thread->setPriority(ACE_Based::Highest);
    }

    ///- Launch the world listener socket
    uint16 wsport = sWorld.getConfig(CONFIG_UINT32_PORT_WORLD);
    std::string bind_ip = sConfig.GetStringDefault("BindIP", "0.0.0.0");

    if (sWorldSocketMgr->StartNetwork(wsport, bind_ip) == -1)
    {
        sLog.outError("Failed to start network");
        Log::WaitBeforeContinueIfNeed();
        World::StopNow(ERROR_EXIT_CODE);
        // go down and shutdown the server
    }

    sWorldSocketMgr->Wait();

    ///- Stop freeze protection before shutdown tasks
    if (freeze_thread)
    {
        freeze_thread->destroy();
        delete freeze_thread;
    }

    ///- Stop soap thread
    if (soap_thread)
    {
        soap_thread->wait();
        soap_thread->destroy();
        delete soap_thread;
    }

    ///- Set server offline in realmlist
    LoginDatabase.DirectPExecute("UPDATE realmlist SET realmflags = realmflags | %u WHERE id = '%u'", REALM_FLAG_OFFLINE, realmID);

    ///- Remove signal handling before leaving
    _UnhookSignals();

    // when the main thread closes the singletons get unloaded
    // since worldrunnable uses them, it will crash if unloaded after master
    world_thread.wait();

    if (rar_thread)
    {
        rar_thread->wait();
        rar_thread->destroy();
        delete rar_thread;
    }

    ///- Clean account database before leaving
    clearOnlineAccounts();

    // send all still queued mass mails (before DB connections shutdown)
    sMassMailMgr.Update(true);

    ///- Wait for DB delay threads to end
    CharacterDatabase.HaltDelayThread();
    WorldDatabase.HaltDelayThread();
    LoginDatabase.HaltDelayThread();

    sLog.outString("Halting process...");

    if (cliThread)
    {
#ifdef WIN32

        // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
        //_exit(1);
        // send keyboard input to safely unblock the CLI thread
        INPUT_RECORD b[5];
        HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
        b[0].EventType = KEY_EVENT;
        b[0].Event.KeyEvent.bKeyDown = TRUE;
        b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[0].Event.KeyEvent.wRepeatCount = 1;

        b[1].EventType = KEY_EVENT;
        b[1].Event.KeyEvent.bKeyDown = FALSE;
        b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[1].Event.KeyEvent.wRepeatCount = 1;

        b[2].EventType = KEY_EVENT;
        b[2].Event.KeyEvent.bKeyDown = TRUE;
        b[2].Event.KeyEvent.dwControlKeyState = 0;
        b[2].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[2].Event.KeyEvent.wRepeatCount = 1;
        b[2].Event.KeyEvent.wVirtualScanCode = 0x1c;

        b[3].EventType = KEY_EVENT;
        b[3].Event.KeyEvent.bKeyDown = FALSE;
        b[3].Event.KeyEvent.dwControlKeyState = 0;
        b[3].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[3].Event.KeyEvent.wVirtualScanCode = 0x1c;
        b[3].Event.KeyEvent.wRepeatCount = 1;
        DWORD numb;
        BOOL ret = WriteConsoleInput(hStdIn, b, 4, &numb);

        cliThread->wait();

#else

        cliThread->destroy();

#endif

        delete cliThread;
    }

    ///- Exit the process with specified return value
    return World::GetExitCode();
}
Example #2
0
void LoadDBCStores(const std::string& dataPath)
{
    std::string dbcPath = dataPath+"dbc/";

    uint32 build = ReadDBCBuild(dbcPath);

    // Check the expected DBC version
    if (!IsAcceptableClientBuild(build))
    {
        if (build)
            sLog.outError("Found DBC files for build %u but mangosd expected DBC for one from builds: %s Please extract correct DBC files.", build, AcceptableClientBuildsListStr().c_str());
        else
            sLog.outError("Incorrect DataDir value in mangosd.conf or not found build info (outdated DBC files). Required one from builds: %s Please extract correct DBC files.",AcceptableClientBuildsListStr().c_str());
        Log::WaitBeforeContinueIfNeed();
        exit(1);
    }

    const uint32 DBCFilesCount = 97;

    BarGoLink bar(DBCFilesCount);

    StoreProblemList bad_dbc_files;

    LocalData availableDbcLocales(build);

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaStore,                dbcPath,"AreaTable.dbc");

    // must be after sAreaStore loading
    for (uint32 i = 0; i < sAreaStore.GetNumRows(); ++i)    // areaflag numbered from 0
    {
        if (AreaTableEntry const* area = sAreaStore.LookupEntry(i))
        {
            // fill AreaId->DBC records
            sAreaFlagByAreaID.insert(AreaFlagByAreaID::value_type(uint16(area->ID),area->exploreFlag));

            // fill MapId->DBC records ( skip sub zones and continents )
            if(area->zone==0 && area->mapid != 0 && area->mapid != 1 && area->mapid != 530 && area->mapid != 571 )
                sAreaFlagByMapID.insert(AreaFlagByMapID::value_type(area->mapid,area->exploreFlag));
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAchievementStore,         dbcPath,"Achievement.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAchievementCriteriaStore, dbcPath,"Achievement_Criteria.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaTriggerStore,         dbcPath,"AreaTrigger.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaGroupStore,           dbcPath,"AreaGroup.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAuctionHouseStore,        dbcPath,"AuctionHouse.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBankBagSlotPricesStore,   dbcPath,"BankBagSlotPrices.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBattlemasterListStore,    dbcPath,"BattlemasterList.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBarberShopStyleStore,     dbcPath,"BarberShopStyle.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharStartOutfitStore,     dbcPath,"CharStartOutfit.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharTitlesStore,          dbcPath,"CharTitles.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChatChannelsStore,        dbcPath,"ChatChannels.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrClassesStore,          dbcPath,"ChrClasses.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrRacesStore,            dbcPath,"ChrRaces.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCinematicSequencesStore,  dbcPath,"CinematicSequences.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureDisplayInfoStore, dbcPath,"CreatureDisplayInfo.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureDisplayInfoExtraStore,dbcPath,"CreatureDisplayInfoExtra.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureFamilyStore,      dbcPath,"CreatureFamily.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureModelDataStore,   dbcPath,"CreatureModelData.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureSpellDataStore,   dbcPath,"CreatureSpellData.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureTypeStore,        dbcPath,"CreatureType.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCurrencyTypesStore,       dbcPath,"CurrencyTypes.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDungeonEncounterStore,    dbcPath,"DungeonEncounter.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityCostsStore,     dbcPath,"DurabilityCosts.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityQualityStore,   dbcPath,"DurabilityQuality.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesStore,              dbcPath,"Emotes.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesTextStore,          dbcPath,"EmotesText.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionStore,             dbcPath,"Faction.dbc");
    for (uint32 i=0;i<sFactionStore.GetNumRows(); ++i)
    {
        FactionEntry const * faction = sFactionStore.LookupEntry(i);
        if (faction && faction->team)
        {
            SimpleFactionsList &flist = sFactionTeamMap[faction->team];
            flist.push_back(i);
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionTemplateStore,     dbcPath,"FactionTemplate.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGameObjectDisplayInfoStore,dbcPath,"GameObjectDisplayInfo.dbc");
    for (uint32 i = 0; i < sGameObjectDisplayInfoStore.GetNumRows(); ++i)
    {
        if (GameObjectDisplayInfoEntry *info = const_cast<GameObjectDisplayInfoEntry*>(sGameObjectDisplayInfoStore.LookupEntry(i)))
        {
            if (info->maxX < info->minX)
                std::swap(info->maxX, info->minX);
            if (info->maxY < info->minY)
                std::swap(info->maxY, info->minY);
            if (info->maxZ < info->minZ)
                std::swap(info->maxZ, info->minZ);
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGemPropertiesStore,       dbcPath,"GemProperties.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGlyphPropertiesStore,     dbcPath,"GlyphProperties.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGlyphSlotStore,           dbcPath,"GlyphSlot.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtBarberShopCostBaseStore,dbcPath,"gtBarberShopCostBase.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtCombatRatingsStore,     dbcPath,"gtCombatRatings.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToMeleeCritBaseStore, dbcPath,"gtChanceToMeleeCritBase.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToMeleeCritStore, dbcPath,"gtChanceToMeleeCrit.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToSpellCritBaseStore, dbcPath,"gtChanceToSpellCritBase.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToSpellCritStore, dbcPath,"gtChanceToSpellCrit.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTClassCombatRatingScalarStore,dbcPath,"gtOCTClassCombatRatingScalar.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTRegenHPStore,        dbcPath,"gtOCTRegenHP.dbc");
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTRegenMPStore,        dbcPath,"gtOCTRegenMP.dbc");       -- not used currently
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtRegenHPPerSptStore,     dbcPath,"gtRegenHPPerSpt.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtRegenMPPerSptStore,     dbcPath,"gtRegenMPPerSpt.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sHolidaysStore,            dbcPath,"Holidays.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemStore,                dbcPath,"Item.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemBagFamilyStore,       dbcPath,"ItemBagFamily.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sLFGDungeonStore,          dbcPath,"LFGDungeons.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sLFGDungeonExpansionStore, dbcPath,"LFGDungeonExpansion.dbc");
    // fill data
    for(uint32 i = 1; i < sLFGDungeonExpansionStore.GetNumRows(); ++i)
    {
        if(LFGDungeonExpansionEntry const* entry = sLFGDungeonExpansionStore.LookupEntry(i))
            sLFGDungeonExpansionMap[MAKE_PAIR32(entry->dungeonID,entry->expansion)] = entry;
    }
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemClassStore,           dbcPath,"ItemClass.dbc");
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemDisplayInfoStore,     dbcPath,"ItemDisplayInfo.dbc");     -- not used currently
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemCondExtCostsStore,    dbcPath,"ItemCondExtCosts.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemExtendedCostStore,    dbcPath,"ItemExtendedCost.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemLimitCategoryStore,   dbcPath,"ItemLimitCategory.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemRandomPropertiesStore,dbcPath,"ItemRandomProperties.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemRandomSuffixStore,    dbcPath,"ItemRandomSuffix.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemSetStore,             dbcPath,"ItemSet.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sLockStore,                dbcPath,"Lock.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMailTemplateStore,        dbcPath,"MailTemplate.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMapStore,                 dbcPath,"Map.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMapDifficultyStore,       dbcPath,"MapDifficulty.dbc");
    // fill data
    for(uint32 i = 1; i < sMapDifficultyStore.GetNumRows(); ++i)
    {
        if(MapDifficultyEntry const* entry = sMapDifficultyStore.LookupEntry(i))
        {
            sMapDifficultyMap[MAKE_PAIR32(entry->MapId,entry->Difficulty)] = entry;
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMovieStore,               dbcPath,"Movie.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sOverrideSpellDataStore,   dbcPath,"OverrideSpellData.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestFactionRewardStore,  dbcPath,"QuestFactionReward.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestSortStore,           dbcPath,"QuestSort.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestXPLevelStore,        dbcPath,"QuestXP.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sPvPDifficultyStore,       dbcPath,"PvpDifficulty.dbc");
    for(uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
        if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
            if (entry->bracketId > MAX_BATTLEGROUND_BRACKETS)
                MANGOS_ASSERT(false && "Need update MAX_BATTLEGROUND_BRACKETS by DBC data");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sRandomPropertiesPointsStore, dbcPath,"RandPropPoints.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sScalingStatDistributionStore, dbcPath,"ScalingStatDistribution.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sScalingStatValuesStore,   dbcPath,"ScalingStatValues.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineStore,           dbcPath,"SkillLine.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineAbilityStore,    dbcPath,"SkillLineAbility.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillRaceClassInfoStore,  dbcPath,"SkillRaceClassInfo.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSoundEntriesStore,        dbcPath,"SoundEntries.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellStore,               dbcPath,"Spell.dbc", &CustomSpellEntryfmt, &CustomSpellEntryIndex);
    for(uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
    {
        SpellEntry const * spell = sSpellStore.LookupEntry(i);
        if(spell && spell->Category)
            sSpellCategoryStore[spell->Category].insert(i);

        // DBC not support uint64 fields but SpellEntry have SpellFamilyFlags mapped at 2 uint32 fields
        // uint32 field already converted to bigendian if need, but must be swapped for correct uint64 bigendian view
        #if MANGOS_ENDIAN == MANGOS_BIGENDIAN
        std::swap(*((uint32*)(&spell->SpellFamilyFlags)),*(((uint32*)(&spell->SpellFamilyFlags))+1));
        #endif
    }

    for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
    {
        SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);

        if(!skillLine)
            continue;

        SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);

        if(spellInfo && (spellInfo->Attributes & 0x1D0) == 0x1D0)
        {
            for (unsigned int i = 1; i < sCreatureFamilyStore.GetNumRows(); ++i)
            {
                CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(i);
                if(!cFamily)
                    continue;

                if(skillLine->skillId != cFamily->skillLine[0] && skillLine->skillId != cFamily->skillLine[1])
                    continue;

                sPetFamilySpellsStore[i].insert(spellInfo->Id);
            }
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellCastTimesStore,      dbcPath,"SpellCastTimes.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellDurationStore,       dbcPath,"SpellDuration.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellDifficultyStore,     dbcPath,"SpellDifficulty.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellFocusObjectStore,    dbcPath,"SpellFocusObject.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellItemEnchantmentStore,dbcPath,"SpellItemEnchantment.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellItemEnchantmentConditionStore,dbcPath,"SpellItemEnchantmentCondition.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRadiusStore,         dbcPath,"SpellRadius.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRangeStore,          dbcPath,"SpellRange.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRuneCostStore,       dbcPath,"SpellRuneCost.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellShapeshiftFormStore, dbcPath,"SpellShapeshiftForm.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sStableSlotPricesStore,    dbcPath,"StableSlotPrices.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSummonPropertiesStore,    dbcPath,"SummonProperties.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTalentStore,              dbcPath,"Talent.dbc");

    // create talent spells set
    for (unsigned int i = 0; i < sTalentStore.GetNumRows(); ++i)
    {
        TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
        if (!talentInfo) continue;
        for (int j = 0; j < MAX_TALENT_RANK; j++)
            if(talentInfo->RankID[j])
                sTalentSpellPosMap[talentInfo->RankID[j]] = TalentSpellPos(i,j);
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTalentTabStore,           dbcPath,"TalentTab.dbc");

    // prepare fast data access to bit pos of talent ranks for use at inspecting
    {
        // now have all max ranks (and then bit amount used for store talent ranks in inspect)
        for(uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
        {
            TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentTabId );
            if(!talentTabInfo)
                continue;

            // prevent memory corruption; otherwise cls will become 12 below
            if ((talentTabInfo->ClassMask & CLASSMASK_ALL_PLAYABLE)==0)
                continue;

            // store class talent tab pages
            uint32 cls = 1;
            for(uint32 m=1;!(m & talentTabInfo->ClassMask) && cls < MAX_CLASSES;m <<=1, ++cls) {}

            sTalentTabPages[cls][talentTabInfo->tabpage]=talentTabId;
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiNodesStore,           dbcPath,"TaxiNodes.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathStore,            dbcPath,"TaxiPath.dbc");
    for(uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i)
        if(TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(i))
            sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID,entry->price);
    uint32 pathCount = sTaxiPathStore.GetNumRows();

    //## TaxiPathNode.dbc ## Loaded only for initialization different structures
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathNodeStore,        dbcPath,"TaxiPathNode.dbc");
    // Calculate path nodes count
    std::vector<uint32> pathLength;
    pathLength.resize(pathCount);                           // 0 and some other indexes not used
    for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
        {
            if (pathLength[entry->path] < entry->index + 1)
                pathLength[entry->path] = entry->index + 1;
        }
    // Set path length
    sTaxiPathNodesByPath.resize(pathCount);                 // 0 and some other indexes not used
    for(uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i)
        sTaxiPathNodesByPath[i].resize(pathLength[i]);
    // fill data (pointers to sTaxiPathNodeStore elements
    for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
            sTaxiPathNodesByPath[entry->path].set(entry->index, entry);

    // Initialize global taxinodes mask
    // include existing nodes that have at least single not spell base (scripted) path
    {
        std::set<uint32> spellPaths;
        for(uint32 i = 1; i < sSpellStore.GetNumRows (); ++i)
            if(SpellEntry const* sInfo = sSpellStore.LookupEntry (i))
                for(int j=0; j < MAX_EFFECT_INDEX; ++j)
                    if(sInfo->Effect[j]==123 /*SPELL_EFFECT_SEND_TAXI*/)
                        spellPaths.insert(sInfo->EffectMiscValue[j]);

        memset(sTaxiNodesMask,0,sizeof(sTaxiNodesMask));
        memset(sOldContinentsNodesMask,0,sizeof(sTaxiNodesMask));
        for(uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
        {
            TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
            if(!node)
                continue;

            TaxiPathSetBySource::const_iterator src_i = sTaxiPathSetBySource.find(i);
            if(src_i!=sTaxiPathSetBySource.end() && !src_i->second.empty())
            {
                bool ok = false;
                for(TaxiPathSetForSource::const_iterator dest_i = src_i->second.begin();dest_i != src_i->second.end(); ++dest_i)
                {
                    // not spell path
                    if(spellPaths.find(dest_i->second.ID)==spellPaths.end())
                    {
                        ok = true;
                        break;
                    }
                }

                if(!ok)
                    continue;
            }

            // valid taxi network node
            uint8  field   = (uint8)((i - 1) / 32);
            uint32 submask = 1<<((i-1)%32);
            sTaxiNodesMask[field] |= submask;

            // old continent node (+ nodes virtually at old continents, check explicitly to avoid loading map files for zone info)
            if (node->map_id < 2 || i == 82 || i == 83 || i == 93 || i == 94)
                sOldContinentsNodesMask[field] |= submask;

            // fix DK node at Ebon Hold
            if (i == 315)
               ((TaxiNodesEntry*)node)->MountCreatureID[1] = 32981;
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTeamContributionPoints,   dbcPath,"TeamContributionPoints.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTotemCategoryStore,       dbcPath,"TotemCategory.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sVehicleStore,             dbcPath,"Vehicle.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sVehicleSeatStore,         dbcPath,"VehicleSeat.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldMapAreaStore,        dbcPath,"WorldMapArea.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWMOAreaTableStore,        dbcPath,"WMOAreaTable.dbc");
    for(uint32 i = 0; i < sWMOAreaTableStore.GetNumRows(); ++i)
    {
        if(WMOAreaTableEntry const* entry = sWMOAreaTableStore.LookupEntry(i))
        {
            sWMOAreaInfoByTripple.insert(WMOAreaInfoByTripple::value_type(WMOAreaTableTripple(entry->rootId, entry->adtId, entry->groupId), entry));
        }
    }
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldMapOverlayStore,     dbcPath,"WorldMapOverlay.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldSafeLocsStore,       dbcPath,"WorldSafeLocs.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldStateStore,          dbcPath,"WorldStateUI.dbc");

    // error checks
    if (bad_dbc_files.size() >= DBCFilesCount )
    {
        sLog.outError("\nIncorrect DataDir value in mangosd.conf or ALL required *.dbc files (%d) not found by path: %sdbc",DBCFilesCount,dataPath.c_str());
        Log::WaitBeforeContinueIfNeed();
        exit(1);
    }
    else if (!bad_dbc_files.empty() )
    {
        std::string str;
        for(std::list<std::string>::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i)
            str += *i + "\n";

        sLog.outError("\nSome required *.dbc files (%u from %d) not found or not compatible:\n%s",(uint32)bad_dbc_files.size(),DBCFilesCount,str.c_str());
        Log::WaitBeforeContinueIfNeed();
        exit(1);
    }

    // Check loaded DBC files proper version
    if (!sAreaStore.LookupEntry(3617)              ||       // last area (areaflag) added in 3.3.5a
        !sCharTitlesStore.LookupEntry(177)         ||       // last char title added in 3.3.5a
        !sGemPropertiesStore.LookupEntry(1629)     ||       // last gem property added in 3.3.5a
        !sItemStore.LookupEntry(56806)             ||       // last client known item added in 3.3.5a
        !sItemExtendedCostStore.LookupEntry(2997)  ||       // last item extended cost added in 3.3.5a
        !sMapStore.LookupEntry(724)                ||       // last map added in 3.3.5a
        !sSpellStore.LookupEntry(80864)            )        // last added spell in 3.3.5a
    {
        sLog.outError("\nYou have mixed version DBC files. Please re-extract DBC files for one from client build: %s",AcceptableClientBuildsListStr().c_str());
        Log::WaitBeforeContinueIfNeed();
        exit(1);
    }

    sLog.outString();
    sLog.outString( ">> Initialized %d data stores", DBCFilesCount );
}
Example #3
0
void LoadDBCStores(const std::string& dataPath)
{
    std::string dbcPath = dataPath+"dbc/";

    const uint32 DBCFilesCount = 46;

    barGoLink bar( (int)DBCFilesCount );

    StoreProblemList bad_dbc_files;

    // bitmask for index of fullLocaleNameList
    uint32 availableDbcLocales = 0xFFFFFFFF;

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaStore,                dbcPath,"AreaTable.dbc");

    // must be after sAreaStore loading
    for(uint32 i = 1; i <= sAreaStore.GetNumRows(); ++i)           // areaid numbered from 1
    {
        if(AreaTableEntry const* area = sAreaStore.LookupEntry(i))
        {
            // fill AreaId->DBC records
            sAreaIDByAreaFlag.insert(AreaIDByAreaFlag::value_type(uint16(area->exploreFlag),area->ID));

            // fill MapId->DBC records ( skip sub zones and continents )
            if(area->zone==0 && area->mapid != 0 && area->mapid != 1)
                sAreaFlagByMapID.insert(AreaFlagByMapID::value_type(area->mapid,area->exploreFlag));
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaTriggerStore,         dbcPath,"AreaTrigger.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAuctionHouseStore,        dbcPath,"AuctionHouse.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBankBagSlotPricesStore,   dbcPath,"BankBagSlotPrices.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharStartOutfitStore,     dbcPath,"CharStartOutfit.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChatChannelsStore,        dbcPath,"ChatChannels.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrClassesStore,          dbcPath,"ChrClasses.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrRacesStore,            dbcPath,"ChrRaces.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCinematicSequencesStore,  dbcPath,"CinematicSequences.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureDisplayInfoStore, dbcPath,"CreatureDisplayInfo.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureFamilyStore,      dbcPath,"CreatureFamily.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureSpellDataStore,   dbcPath,"CreatureSpellData.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityCostsStore,     dbcPath,"DurabilityCosts.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityQualityStore,   dbcPath,"DurabilityQuality.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesStore,              dbcPath,"Emotes.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesTextStore,          dbcPath,"EmotesText.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionStore,             dbcPath,"Faction.dbc");
    for (uint32 i=0;i<sFactionStore.GetNumRows(); ++i)
    {
        FactionEntry const * faction = sFactionStore.LookupEntry(i);
        if (faction && faction->team)
        {
            SimpleFactionsList &flist = sFactionTeamMap[faction->team];
            flist.push_back(i);
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionTemplateStore,     dbcPath,"FactionTemplate.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGameObjectDisplayInfoStore,dbcPath,"GameObjectDisplayInfo.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemBagFamilyStore,       dbcPath,"ItemBagFamily.dbc");
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemDisplayInfoStore,     dbcPath,"ItemDisplayInfo.dbc");     -- not used currently
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemCondExtCostsStore,    dbcPath,"ItemCondExtCosts.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemRandomPropertiesStore,dbcPath,"ItemRandomProperties.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemSetStore,             dbcPath,"ItemSet.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sLockStore,                dbcPath,"Lock.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMailTemplateStore,        dbcPath,"MailTemplate.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMapStore,                 dbcPath,"Map.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestSortStore,           dbcPath,"QuestSort.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineStore,           dbcPath,"SkillLine.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineAbilityStore,    dbcPath,"SkillLineAbility.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSoundEntriesStore,        dbcPath,"SoundEntries.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellStore,               dbcPath,"Spell.dbc");
    for(uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
    {
        SpellEntry const * spell = sSpellStore.LookupEntry(i);
        if(spell && spell->Category)
            sSpellCategoryStore[spell->Category].insert(i);

        // DBC not support uint64 fields but SpellEntry have SpellFamilyFlags mapped at 2 uint32 fields
        // uint32 field already converted to bigendian if need, but must be swapped for correct uint64 bigendian view
        #if MANGOS_ENDIAN == MANGOS_BIGENDIAN
        std::swap(*((uint32*)(&spell->SpellFamilyFlags)),*(((uint32*)(&spell->SpellFamilyFlags))+1));
        #endif
    }

    for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
    {
        SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);

        if(!skillLine)
            continue;

        SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);

        if(spellInfo && (spellInfo->Attributes & 0x1D0) == 0x1D0)
        {
            for (unsigned int i = 1; i < sCreatureFamilyStore.GetNumRows(); ++i)
            {
                CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(i);
                if(!cFamily)
                    continue;

                if(skillLine->skillId != cFamily->skillLine[0] && skillLine->skillId != cFamily->skillLine[1])
                    continue;

                sPetFamilySpellsStore[i].insert(spellInfo->Id);
            }
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellCastTimesStore,      dbcPath,"SpellCastTimes.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellDurationStore,       dbcPath,"SpellDuration.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellFocusObjectStore,    dbcPath,"SpellFocusObject.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellItemEnchantmentStore,dbcPath,"SpellItemEnchantment.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRadiusStore,         dbcPath,"SpellRadius.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRangeStore,          dbcPath,"SpellRange.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellShapeshiftStore,     dbcPath,"SpellShapeshiftForm.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sStableSlotPricesStore,    dbcPath,"StableSlotPrices.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTalentStore,              dbcPath,"Talent.dbc");

    // create talent spells set
    for (unsigned int i = 0; i < sTalentStore.GetNumRows(); ++i)
    {
        TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
        if (!talentInfo) continue;
        for (int j = 0; j < 5; j++)
            if(talentInfo->RankID[j])
                sTalentSpellPosMap[talentInfo->RankID[j]] = TalentSpellPos(i,j);
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTalentTabStore,           dbcPath,"TalentTab.dbc");

    // prepare fast data access to bit pos of talent ranks for use at inspecting
    {
        // fill table by amount of talent ranks and fill sTalentTabBitSizeInInspect
        // store in with (row,col,talent)->size key for correct sorting by (row,col)
        typedef std::map<uint32,uint32> TalentBitSize;
        TalentBitSize sTalentBitSize;
        for(uint32 i = 1; i < sTalentStore.GetNumRows(); ++i)
        {
            TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
            if (!talentInfo) continue;

            TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab );
            if(!talentTabInfo)
                continue;

            // find talent rank
            uint32 curtalent_maxrank = 0;
            for(uint32 k = 5; k > 0; --k)
            {
                if(talentInfo->RankID[k-1])
                {
                    curtalent_maxrank = k;
                    break;
                }
            }

            sTalentBitSize[(talentInfo->Row<<24) + (talentInfo->Col<<16)+talentInfo->TalentID] = curtalent_maxrank;
            sTalentTabSizeInInspect[talentInfo->TalentTab] += curtalent_maxrank;
        }

        // now have all max ranks (and then bit amount used for store talent ranks in inspect)
        for(uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
        {
            TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentTabId );
            if(!talentTabInfo)
                continue;

            // prevent memory corruption; otherwise cls will become 12 below
            if ((talentTabInfo->ClassMask & CLASSMASK_ALL_PLAYABLE)==0)
                continue;

            // store class talent tab pages
            uint32 cls = 1;
            for(uint32 m=1;!(m & talentTabInfo->ClassMask) && cls < MAX_CLASSES;m <<=1, ++cls) {}

            sTalentTabPages[cls][talentTabInfo->tabpage]=talentTabId;

            // add total amount bits for first rank starting from talent tab first talent rank pos.
            uint32 pos = 0;
            for(TalentBitSize::iterator itr = sTalentBitSize.begin(); itr != sTalentBitSize.end(); ++itr)
            {
                uint32 talentId = itr->first & 0xFFFF;
                TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentId );
                if(!talentInfo)
                    continue;

                if(talentInfo->TalentTab != talentTabId)
                    continue;

                sTalentPosInInspect[talentId] = pos;
                pos+= itr->second;
            }
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiNodesStore,           dbcPath,"TaxiNodes.dbc");

    // Initialize global taxinodes mask
    memset(sTaxiNodesMask,0,sizeof(sTaxiNodesMask));
    for(uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
    {
        if(sTaxiNodesStore.LookupEntry(i))
        {
            uint8  field   = (uint8)((i - 1) / 32);
            uint32 submask = 1<<((i-1)%32);
            sTaxiNodesMask[field] |= submask;
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathStore,            dbcPath,"TaxiPath.dbc");
    for(uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i)
        if(TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(i))
            sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID,entry->price);
    uint32 pathCount = sTaxiPathStore.GetNumRows();

    //## TaxiPathNode.dbc ## Loaded only for initialization different structures
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathNodeStore,        dbcPath,"TaxiPathNode.dbc");
    // Calculate path nodes count
    std::vector<uint32> pathLength;
    pathLength.resize(pathCount);                           // 0 and some other indexes not used
    for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
            ++pathLength[entry->path];
    // Set path length
    sTaxiPathNodesByPath.resize(pathCount);                 // 0 and some other indexes not used
    for(uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i)
        sTaxiPathNodesByPath[i].resize(pathLength[i]);
    // fill data (pointers to sTaxiPathNodeStore elements
    for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
            sTaxiPathNodesByPath[entry->path].set(entry->index, entry);

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldMapAreaStore,        dbcPath,"WorldMapArea.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldMapOverlayStore,     dbcPath,"WorldMapOverlay.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldSafeLocsStore,       dbcPath,"WorldSafeLocs.dbc");

    // error checks
    if(bad_dbc_files.size() >= DBCFilesCount )
    {
        sLog.outError("\nIncorrect DataDir value in mangosd.conf or ALL required *.dbc files (%d) not found by path: %sdbc",DBCFilesCount,dataPath.c_str());
        exit(1);
    }
    else if(!bad_dbc_files.empty() )
    {
        std::string str;
        for(std::list<std::string>::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i)
            str += *i + "\n";

        sLog.outError("\nSome required *.dbc files (%u from %d) not found or not compatible:\n%s",(uint32)bad_dbc_files.size(),DBCFilesCount,str.c_str());
        exit(1);
    }

    // something wrong with map.dbc - loads only 1077 entries instead 1081
    // check at up-to-date DBC files (33392 is last added spell in 1.12.1)
    // check at up-to-date DBC files (15030 is last ID in SkillLineAbilities in 1.12.1)
    // check at up-to-date DBC files (533 is last map added in 1.12.1)
    // check at up-to-date DBC files (3486 is last area added in 1.12.1)
    if( !sSpellStore.LookupEntry(33392)            ||
        !sSkillLineAbilityStore.LookupEntry(15030) ||
        !sMapStore.LookupEntry(533)                ||
        !sAreaStore.LookupEntry(3486)              )
    {
        sLog.outError("\nYou have _outdated_ DBC files. Please re-extract DBC files for one from client build: %s",AcceptableClientBuildsListStr().c_str());
        exit(1);
    }

    sLog.outString();
    sLog.outString( ">> Initialized %d data stores", DBCFilesCount );
}
Example #4
0
void LoadDBCStores(const std::string& dataPath)
{
    std::string dbcPath = dataPath+"dbc/";

    const uint32 DBCFilesCount = 64;

    barGoLink bar( (int)DBCFilesCount );

    StoreProblemList bad_dbc_files;

    // bitmask for index of fullLocaleNameList
    uint32 availableDbcLocales = 0xFFFFFFFF;

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaStore,                dbcPath,"AreaTable.dbc");

    // must be after sAreaStore loading
    for(uint32 i = 0; i < sAreaStore.GetNumRows(); ++i)           // areaflag numbered from 0
    {
        if(AreaTableEntry const* area = sAreaStore.LookupEntry(i))
        {
            // fill AreaId->DBC records
            sAreaFlagByAreaID.insert(AreaFlagByAreaID::value_type(uint16(area->ID),area->exploreFlag));

            // fill MapId->DBC records ( skip sub zones and continents )
            if(area->zone==0 && area->mapid != 0 && area->mapid != 1 && area->mapid != 530 )
                sAreaFlagByMapID.insert(AreaFlagByMapID::value_type(area->mapid,area->exploreFlag));
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAreaTriggerStore,         dbcPath,"AreaTrigger.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sAuctionHouseStore,        dbcPath,"AuctionHouse.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBankBagSlotPricesStore,   dbcPath,"BankBagSlotPrices.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sBattlemasterListStore,    dbcPath,"BattlemasterList.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharStartOutfitStore,     dbcPath,"CharStartOutfit.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCharTitlesStore,          dbcPath,"CharTitles.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChatChannelsStore,        dbcPath,"ChatChannels.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrClassesStore,          dbcPath,"ChrClasses.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sChrRacesStore,            dbcPath,"ChrRaces.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCinematicSequencesStore,  dbcPath,"CinematicSequences.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureDisplayInfoStore, dbcPath,"CreatureDisplayInfo.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureDisplayInfoExtraStore,dbcPath,"CreatureDisplayInfoExtra.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureFamilyStore,      dbcPath,"CreatureFamily.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureSpellDataStore,   dbcPath,"CreatureSpellData.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sCreatureTypeStore,        dbcPath,"CreatureType.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityCostsStore,     dbcPath,"DurabilityCosts.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sDurabilityQualityStore,   dbcPath,"DurabilityQuality.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesStore,              dbcPath,"Emotes.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sEmotesTextStore,          dbcPath,"EmotesText.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionStore,             dbcPath,"Faction.dbc");
    for (uint32 i=0;i<sFactionStore.GetNumRows(); ++i)
    {
        FactionEntry const * faction = sFactionStore.LookupEntry(i);
        if (faction && faction->team)
        {
            SimpleFactionsList &flist = sFactionTeamMap[faction->team];
            flist.push_back(i);
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sFactionTemplateStore,     dbcPath,"FactionTemplate.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGameObjectDisplayInfoStore,dbcPath,"GameObjectDisplayInfo.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGemPropertiesStore,       dbcPath,"GemProperties.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtCombatRatingsStore,     dbcPath,"gtCombatRatings.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToMeleeCritBaseStore, dbcPath,"gtChanceToMeleeCritBase.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToMeleeCritStore, dbcPath,"gtChanceToMeleeCrit.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToSpellCritBaseStore, dbcPath,"gtChanceToSpellCritBase.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtChanceToSpellCritStore, dbcPath,"gtChanceToSpellCrit.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTRegenHPStore,        dbcPath,"gtOCTRegenHP.dbc");
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtOCTRegenMPStore,        dbcPath,"gtOCTRegenMP.dbc");       -- not used currently
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtRegenHPPerSptStore,     dbcPath,"gtRegenHPPerSpt.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sGtRegenMPPerSptStore,     dbcPath,"gtRegenMPPerSpt.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemStore,                dbcPath,"Item.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemBagFamilyStore,       dbcPath,"ItemBagFamily.dbc");
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemDisplayInfoStore,     dbcPath,"ItemDisplayInfo.dbc");     -- not used currently
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemCondExtCostsStore,    dbcPath,"ItemCondExtCosts.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemExtendedCostStore,    dbcPath,"ItemExtendedCost.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemRandomPropertiesStore,dbcPath,"ItemRandomProperties.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemRandomSuffixStore,    dbcPath,"ItemRandomSuffix.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sItemSetStore,             dbcPath,"ItemSet.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sLockStore,                dbcPath,"Lock.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMailTemplateStore,        dbcPath,"MailTemplate.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sMapStore,                 dbcPath,"Map.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sQuestSortStore,           dbcPath,"QuestSort.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sRandomPropertiesPointsStore, dbcPath,"RandPropPoints.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineStore,           dbcPath,"SkillLine.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSkillLineAbilityStore,    dbcPath,"SkillLineAbility.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSoundEntriesStore,        dbcPath,"SoundEntries.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellStore,               dbcPath,"Spell.dbc");
    for(uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
    {
        SpellEntry const * spell = sSpellStore.LookupEntry(i);
        if(spell && spell->Category)
            sSpellCategoryStore[spell->Category].insert(i);

        // DBC not support uint64 fields but SpellEntry have SpellFamilyFlags mapped at 2 uint32 fields
        // uint32 field already converted to bigendian if need, but must be swapped for correct uint64 bigendian view
        #if MANGOS_ENDIAN == MANGOS_BIGENDIAN
        std::swap(*((uint32*)(&spell->SpellFamilyFlags)),*(((uint32*)(&spell->SpellFamilyFlags))+1));
        #endif
    }

    for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
    {
        SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);

        if(!skillLine)
            continue;

        SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);

        if(spellInfo && (spellInfo->Attributes & 0x1D0) == 0x1D0)
        {
            for (unsigned int i = 1; i < sCreatureFamilyStore.GetNumRows(); ++i)
            {
                CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(i);
                if(!cFamily)
                    continue;

                if(skillLine->skillId != cFamily->skillLine[0] && skillLine->skillId != cFamily->skillLine[1])
                    continue;

                sPetFamilySpellsStore[i].insert(spellInfo->Id);
            }
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellCastTimesStore,      dbcPath,"SpellCastTimes.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellDurationStore,       dbcPath,"SpellDuration.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellFocusObjectStore,    dbcPath,"SpellFocusObject.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellItemEnchantmentStore,dbcPath,"SpellItemEnchantment.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellItemEnchantmentConditionStore,dbcPath,"SpellItemEnchantmentCondition.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRadiusStore,         dbcPath,"SpellRadius.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellRangeStore,          dbcPath,"SpellRange.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSpellShapeshiftFormStore, dbcPath,"SpellShapeshiftForm.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sStableSlotPricesStore,    dbcPath,"StableSlotPrices.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sSummonPropertiesStore,    dbcPath,"SummonProperties.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTalentStore,              dbcPath,"Talent.dbc");

    // create talent spells set
    for (unsigned int i = 0; i < sTalentStore.GetNumRows(); ++i)
    {
        TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
        if (!talentInfo) continue;
        for (int j = 0; j < 5; j++)
            if(talentInfo->RankID[j])
                sTalentSpellPosMap[talentInfo->RankID[j]] = TalentSpellPos(i,j);
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTalentTabStore,           dbcPath,"TalentTab.dbc");

    // prepare fast data access to bit pos of talent ranks for use at inspecting
    {
        // fill table by amount of talent ranks and fill sTalentTabBitSizeInInspect
        // store in with (row,col,talent)->size key for correct sorting by (row,col)
        typedef std::map<uint32,uint32> TalentBitSize;
        TalentBitSize sTalentBitSize;
        for(uint32 i = 1; i < sTalentStore.GetNumRows(); ++i)
        {
            TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
            if (!talentInfo) continue;

            TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab );
            if(!talentTabInfo)
                continue;

            // find talent rank
            uint32 curtalent_maxrank = 0;
            for(uint32 k = 5; k > 0; --k)
            {
                if(talentInfo->RankID[k-1])
                {
                    curtalent_maxrank = k;
                    break;
                }
            }

            sTalentBitSize[(talentInfo->Row<<24) + (talentInfo->Col<<16)+talentInfo->TalentID] = curtalent_maxrank;
            sTalentTabSizeInInspect[talentInfo->TalentTab] += curtalent_maxrank;
        }

        // now have all max ranks (and then bit amount used for store talent ranks in inspect)
        for(uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
        {
            TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentTabId );
            if(!talentTabInfo)
                continue;

            // prevent memory corruption; otherwise cls will become 12 below
            if ((talentTabInfo->ClassMask & CLASSMASK_ALL_PLAYABLE)==0)
                continue;

            // store class talent tab pages
            uint32 cls = 1;
            for(uint32 m=1;!(m & talentTabInfo->ClassMask) && cls < MAX_CLASSES;m <<=1, ++cls) {}

            sTalentTabPages[cls][talentTabInfo->tabpage]=talentTabId;

            // add total amount bits for first rank starting from talent tab first talent rank pos.
            uint32 pos = 0;
            for(TalentBitSize::iterator itr = sTalentBitSize.begin(); itr != sTalentBitSize.end(); ++itr)
            {
                uint32 talentId = itr->first & 0xFFFF;
                TalentEntry const *talentInfo = sTalentStore.LookupEntry( talentId );
                if(!talentInfo)
                    continue;

                if(talentInfo->TalentTab != talentTabId)
                    continue;

                sTalentPosInInspect[talentId] = pos;
                pos+= itr->second;
            }
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiNodesStore,           dbcPath,"TaxiNodes.dbc");

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathStore,            dbcPath,"TaxiPath.dbc");
    for(uint32 i = 1; i < sTaxiPathStore.GetNumRows(); ++i)
        if(TaxiPathEntry const* entry = sTaxiPathStore.LookupEntry(i))
            sTaxiPathSetBySource[entry->from][entry->to] = TaxiPathBySourceAndDestination(entry->ID,entry->price);
    uint32 pathCount = sTaxiPathStore.GetNumRows();

    //## TaxiPathNode.dbc ## Loaded only for initialization different structures
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTaxiPathNodeStore,        dbcPath,"TaxiPathNode.dbc");
    // Calculate path nodes count
    std::vector<uint32> pathLength;
    pathLength.resize(pathCount);                           // 0 and some other indexes not used
    for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
        {
            if (pathLength[entry->path] < entry->index + 1)
                pathLength[entry->path] = entry->index + 1;
        }
    // Set path length
    sTaxiPathNodesByPath.resize(pathCount);                 // 0 and some other indexes not used
    for(uint32 i = 1; i < sTaxiPathNodesByPath.size(); ++i)
        sTaxiPathNodesByPath[i].resize(pathLength[i]);
    // fill data (pointers to sTaxiPathNodeStore elements
    for(uint32 i = 1; i < sTaxiPathNodeStore.GetNumRows(); ++i)
        if(TaxiPathNodeEntry const* entry = sTaxiPathNodeStore.LookupEntry(i))
            sTaxiPathNodesByPath[entry->path].set(entry->index, entry);

    // Initialize global taxinodes mask
    // include existing nodes that have at least single not spell base (scripted) path
    {
        std::set<uint32> spellPaths;
        for(uint32 i = 1; i < sSpellStore.GetNumRows (); ++i)
            if(SpellEntry const* sInfo = sSpellStore.LookupEntry (i))
                for(int j=0; j < MAX_EFFECT_INDEX; ++j)
                    if(sInfo->Effect[j]==123 /*SPELL_EFFECT_SEND_TAXI*/)
                        spellPaths.insert(sInfo->EffectMiscValue[j]);

        memset(sTaxiNodesMask,0,sizeof(sTaxiNodesMask));
        for(uint32 i = 1; i < sTaxiNodesStore.GetNumRows(); ++i)
        {
            TaxiNodesEntry const* node = sTaxiNodesStore.LookupEntry(i);
            if(!node)
                continue;

            TaxiPathSetBySource::const_iterator src_i = sTaxiPathSetBySource.find(i);
            if(src_i!=sTaxiPathSetBySource.end() && !src_i->second.empty())
            {
                bool ok = false;
                for(TaxiPathSetForSource::const_iterator dest_i = src_i->second.begin();dest_i != src_i->second.end(); ++dest_i)
                {
                    // not spell path
                    if(spellPaths.find(dest_i->second.ID)==spellPaths.end())
                    {
                        ok = true;
                        break;
                    }
                }

                if(!ok)
                    continue;
            }

            // valid taxi network node
            uint8  field   = (uint8)((i - 1) / 32);
            uint32 submask = 1<<((i-1)%32);
            sTaxiNodesMask[field] |= submask;
        }
    }

    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sTotemCategoryStore,       dbcPath,"TotemCategory.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldMapAreaStore,        dbcPath,"WorldMapArea.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWMOAreaTableStore,        dbcPath,"WMOAreaTable.dbc");
    for(uint32 i = 0; i < sWMOAreaTableStore.GetNumRows(); ++i)
    {
        if(WMOAreaTableEntry const* entry = sWMOAreaTableStore.LookupEntry(i))
        {
            sWMOAreaInfoByTripple.insert(WMOAreaInfoByTripple::value_type(WMOAreaTableTripple(entry->rootId, entry->adtId, entry->groupId), entry));
        }
    }
    //LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldMapOverlayStore,     dbcPath,"WorldMapOverlay.dbc");
    LoadDBC(availableDbcLocales,bar,bad_dbc_files,sWorldSafeLocsStore,       dbcPath,"WorldSafeLocs.dbc");

    // error checks
    if (bad_dbc_files.size() >= DBCFilesCount )
    {
        sLog.outError("\nIncorrect DataDir value in mangosd.conf or ALL required *.dbc files (%d) not found by path: %sdbc",DBCFilesCount,dataPath.c_str());
        Log::WaitBeforeContinueIfNeed();
        exit(1);
    }
    else if (!bad_dbc_files.empty() )
    {
        std::string str;
        for(std::list<std::string>::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i)
            str += *i + "\n";

        sLog.outError("\nSome required *.dbc files (%u from %d) not found or not compatible:\n%s",(uint32)bad_dbc_files.size(),DBCFilesCount,str.c_str());
        Log::WaitBeforeContinueIfNeed();
        exit(1);
    }

    // Check loaded DBC files proper version
    if (!sSpellStore.LookupEntry(53085)            ||
        !sSkillLineAbilityStore.LookupEntry(17514) ||
        !sMapStore.LookupEntry(598)                ||
        !sGemPropertiesStore.LookupEntry(1127)     ||
        !sItemExtendedCostStore.LookupEntry(2425)  ||
        !sCharTitlesStore.LookupEntry(71)          ||
        !sAreaStore.LookupEntry(1768)              )
    {
        sLog.outError("\nYou have _outdated_ DBC files. Please re-extract DBC files for one from client build: %s",AcceptableClientBuildsListStr().c_str());
        Log::WaitBeforeContinueIfNeed();
        exit(1);
    }

    sLog.outString();
    sLog.outString( ">> Initialized %d data stores", DBCFilesCount );
}
Example #5
0
void LoadDBCStores(const std::string& dataPath)
{
    std::string dbcPath = dataPath + "/";

    uint32 build = ReadDBCBuild(dbcPath);

    // Check the expected DBC version
    if (!IsAcceptableClientBuild(build))
    {
        if (build)
            std::cerr << "Found DBC files for build " << build << " but expected DBC for one from builds: " << AcceptableClientBuildsListStr() << " Please extract correct DBC files.\n";
        else
            std::cerr << "Incorrect DBC directory or not found build info (outdated DBC files). Required one from builds: " << AcceptableClientBuildsListStr() << " Please extract correct DBC files.\n";
        exit(1);
    }

    const uint32 DBCFilesCount = 89;

    StoreProblemList bad_dbc_files;

    LocalData availableDbcLocales(build);

    LoadDBC(availableDbcLocales,bad_dbc_files,sAreaStore,                dbcPath,"AreaTable.dbc");

    // must be after sAreaStore loading
    for(uint32 i = 0; i < sAreaStore.GetNumRows(); ++i)           // areaflag numbered from 0
    {
        if(AreaTableEntry const* area = sAreaStore.LookupEntry(i))
        {
            // fill AreaId->DBC records
            sAreaFlagByAreaID.insert(AreaFlagByAreaID::value_type(uint16(area->ID),area->exploreFlag));

            // fill MapId->DBC records ( skip sub zones and continents )
            if(area->zone==0 && area->mapid != 0 && area->mapid != 1 && area->mapid != 530 && area->mapid != 571 )
                sAreaFlagByMapID.insert(AreaFlagByMapID::value_type(area->mapid,area->exploreFlag));
        }
    }

    LoadDBC(availableDbcLocales,bad_dbc_files,sAchievementStore,         dbcPath,"Achievement.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sAchievementCriteriaStore, dbcPath,"Achievement_Criteria.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sAreaTriggerStore,         dbcPath,"AreaTrigger.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sAreaGroupStore,           dbcPath,"AreaGroup.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sAuctionHouseStore,        dbcPath,"AuctionHouse.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sBankBagSlotPricesStore,   dbcPath,"BankBagSlotPrices.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sBattlemasterListStore,    dbcPath,"BattlemasterList.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sBarberShopStyleStore,     dbcPath,"BarberShopStyle.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sCharStartOutfitStore,     dbcPath,"CharStartOutfit.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sCharTitlesStore,          dbcPath,"CharTitles.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sChatChannelsStore,        dbcPath,"ChatChannels.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sChrClassesStore,          dbcPath,"ChrClasses.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sChrRacesStore,            dbcPath,"ChrRaces.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sCinematicSequencesStore,  dbcPath,"CinematicSequences.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sCreatureDisplayInfoStore, dbcPath,"CreatureDisplayInfo.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sCreatureFamilyStore,      dbcPath,"CreatureFamily.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sCreatureSpellDataStore,   dbcPath,"CreatureSpellData.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sCreatureTypeStore,        dbcPath,"CreatureType.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sCurrencyTypesStore,       dbcPath,"CurrencyTypes.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sDurabilityCostsStore,     dbcPath,"DurabilityCosts.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sDurabilityQualityStore,   dbcPath,"DurabilityQuality.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sEmotesStore,              dbcPath,"Emotes.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sEmotesTextStore,          dbcPath,"EmotesText.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sFactionStore,             dbcPath,"Faction.dbc");
    for (uint32 i=0;i<sFactionStore.GetNumRows(); ++i)
    {
        FactionEntry const * faction = sFactionStore.LookupEntry(i);
        if (faction && faction->team)
        {
            SimpleFactionsList &flist = sFactionTeamMap[faction->team];
            flist.push_back(i);
        }
    }

    LoadDBC(availableDbcLocales,bad_dbc_files,sFactionTemplateStore,     dbcPath,"FactionTemplate.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sGameObjectDisplayInfoStore,dbcPath,"GameObjectDisplayInfo.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sGemPropertiesStore,       dbcPath,"GemProperties.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sGlyphPropertiesStore,     dbcPath,"GlyphProperties.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sGlyphSlotStore,           dbcPath,"GlyphSlot.dbc");

    LoadDBC(availableDbcLocales,bad_dbc_files,sGtBarberShopCostBaseStore,dbcPath,"gtBarberShopCostBase.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sGtCombatRatingsStore,     dbcPath,"gtCombatRatings.dbc");

    LoadDBC(availableDbcLocales,bad_dbc_files,sGtChanceToMeleeCritBaseStore, dbcPath,"gtChanceToMeleeCritBase.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sGtChanceToMeleeCritStore, dbcPath,"gtChanceToMeleeCrit.dbc");

    LoadDBC(availableDbcLocales,bad_dbc_files,sGtChanceToSpellCritBaseStore, dbcPath,"gtChanceToSpellCritBase.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sGtChanceToSpellCritStore, dbcPath,"gtChanceToSpellCrit.dbc");

    LoadDBC(availableDbcLocales,bad_dbc_files,sGtOCTClassCombatRatingScalarStore,dbcPath,"gtOCTClassCombatRatingScalar.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sGtOCTRegenHPStore,        dbcPath,"gtOCTRegenHP.dbc");
    //LoadDBC(availableDbcLocales,bad_dbc_files,sGtOCTRegenMPStore,        dbcPath,"gtOCTRegenMP.dbc");       -- not used currently
    LoadDBC(availableDbcLocales,bad_dbc_files,sGtRegenHPPerSptStore,     dbcPath,"gtRegenHPPerSpt.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sGtRegenMPPerSptStore,     dbcPath,"gtRegenMPPerSpt.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sHolidaysStore,            dbcPath,"Holidays.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sItemStore,                dbcPath,"Item.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sItemBagFamilyStore,       dbcPath,"ItemBagFamily.dbc");
    //LoadDBC(availableDbcLocales,bad_dbc_files,sItemDisplayInfoStore,     dbcPath,"ItemDisplayInfo.dbc");     -- not used currently
    //LoadDBC(availableDbcLocales,bad_dbc_files,sItemCondExtCostsStore,    dbcPath,"ItemCondExtCosts.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sItemExtendedCostStore,    dbcPath,"ItemExtendedCost.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sItemLimitCategoryStore,   dbcPath,"ItemLimitCategory.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sItemRandomPropertiesStore,dbcPath,"ItemRandomProperties.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sItemRandomSuffixStore,    dbcPath,"ItemRandomSuffix.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sItemSetStore,             dbcPath,"ItemSet.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sLockStore,                dbcPath,"Lock.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sMailTemplateStore,        dbcPath,"MailTemplate.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sMapStore,                 dbcPath,"Map.dbc");

    LoadDBC(availableDbcLocales,bad_dbc_files,sMapDifficultyStore,       dbcPath,"MapDifficulty.dbc");
    // fill data
    for(uint32 i = 1; i < sMapDifficultyStore.GetNumRows(); ++i)
        if(MapDifficultyEntry const* entry = sMapDifficultyStore.LookupEntry(i))
            sMapDifficultyMap[MAKE_PAIR32(entry->MapId,entry->Difficulty)] = MapDifficulty(entry->resetTime,entry->maxPlayers);
    sMapDifficultyStore.Clear();

    LoadDBC(availableDbcLocales,bad_dbc_files,sMovieStore,               dbcPath,"Movie.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sQuestFactionRewardStore,  dbcPath,"QuestFactionReward.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sQuestSortStore,           dbcPath,"QuestSort.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sQuestXPLevelStore,        dbcPath,"QuestXP.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sPvPDifficultyStore,       dbcPath,"PvpDifficulty.dbc");
    for(uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
        if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
            if (entry->bracketId > MAX_BATTLEGROUND_BRACKETS)
                ASSERT(false && "Need update MAX_BATTLEGROUND_BRACKETS by DBC data");

    LoadDBC(availableDbcLocales,bad_dbc_files,sRandomPropertiesPointsStore, dbcPath,"RandPropPoints.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sScalingStatDistributionStore, dbcPath,"ScalingStatDistribution.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sScalingStatValuesStore,   dbcPath,"ScalingStatValues.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSkillLineStore,           dbcPath,"SkillLine.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSkillLineAbilityStore,    dbcPath,"SkillLineAbility.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSoundEntriesStore,        dbcPath,"SoundEntries.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSpellStore,               dbcPath,"Spell.dbc");
    for(uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
    {
        SpellEntry const * spell = sSpellStore.LookupEntry(i);
        if(spell && spell->Category)
            sSpellCategoryStore[spell->Category].insert(i);

        // DBC not support uint64 fields but SpellEntry have SpellFamilyFlags mapped at 2 uint32 fields
        // uint32 field already converted to bigendian if need, but must be swapped for correct uint64 bigendian view
        #if MANGOS_ENDIAN == MANGOS_BIGENDIAN
        std::swap(*((uint32*)(&spell->SpellFamilyFlags)),*(((uint32*)(&spell->SpellFamilyFlags))+1));
        #endif
    }

    for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
    {
        SkillLineAbilityEntry const *skillLine = sSkillLineAbilityStore.LookupEntry(j);

        if(!skillLine)
            continue;

        SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);

        if(spellInfo && (spellInfo->Attributes & 0x1D0) == 0x1D0)
        {
            for (unsigned int i = 1; i < sCreatureFamilyStore.GetNumRows(); ++i)
            {
                CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(i);
                if(!cFamily)
                    continue;

                if(skillLine->skillId != cFamily->skillLine[0] && skillLine->skillId != cFamily->skillLine[1])
                    continue;

                sPetFamilySpellsStore[i].insert(spellInfo->Id);
            }
        }
    }

    LoadDBC(availableDbcLocales,bad_dbc_files,sSpellCastTimesStore,      dbcPath,"SpellCastTimes.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSpellDurationStore,       dbcPath,"SpellDuration.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSpellDifficultyStore,     dbcPath,"SpellDifficulty.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSpellFocusObjectStore,    dbcPath,"SpellFocusObject.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSpellItemEnchantmentStore,dbcPath,"SpellItemEnchantment.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSpellItemEnchantmentConditionStore,dbcPath,"SpellItemEnchantmentCondition.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSpellRadiusStore,         dbcPath,"SpellRadius.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSpellRangeStore,          dbcPath,"SpellRange.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSpellRuneCostStore,       dbcPath,"SpellRuneCost.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSpellShapeshiftStore,     dbcPath,"SpellShapeshiftForm.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sStableSlotPricesStore,    dbcPath,"StableSlotPrices.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sSummonPropertiesStore,    dbcPath,"SummonProperties.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sTalentStore,              dbcPath,"Talent.dbc");

    // create talent spells set
    for (unsigned int i = 0; i < sTalentStore.GetNumRows(); ++i)
    {
        TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
        if (!talentInfo) continue;
        for (int j = 0; j < MAX_TALENT_RANK; j++)
            if(talentInfo->RankID[j])
                sTalentSpellPosMap[talentInfo->RankID[j]] = TalentSpellPos(i,j);
    }

    LoadDBC(availableDbcLocales,bad_dbc_files,sTalentTabStore,           dbcPath,"TalentTab.dbc");

    // prepare fast data access to bit pos of talent ranks for use at inspecting
    {
        // now have all max ranks (and then bit amount used for store talent ranks in inspect)
        for(uint32 talentTabId = 1; talentTabId < sTalentTabStore.GetNumRows(); ++talentTabId)
        {
            TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentTabId );
            if(!talentTabInfo)
                continue;

            // prevent memory corruption; otherwise cls will become 12 below
            if ((talentTabInfo->ClassMask & CLASSMASK_ALL_PLAYABLE)==0)
                continue;

            // store class talent tab pages
            uint32 cls = 1;
            for(uint32 m=1;!(m & talentTabInfo->ClassMask) && cls < MAX_CLASSES;m <<=1, ++cls) {}

            sTalentTabPages[cls][talentTabInfo->tabpage]=talentTabId;
        }
    } 

    LoadDBC(availableDbcLocales,bad_dbc_files,sTotemCategoryStore,       dbcPath,"TotemCategory.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sVehicleStore,             dbcPath,"Vehicle.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sVehicleSeatStore,         dbcPath,"VehicleSeat.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sWorldMapAreaStore,        dbcPath,"WorldMapArea.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sWorldMapOverlayStore,     dbcPath,"WorldMapOverlay.dbc");
    LoadDBC(availableDbcLocales,bad_dbc_files,sWorldSafeLocsStore,       dbcPath,"WorldSafeLocs.dbc");

    // error checks
    if (bad_dbc_files.size() >= DBCFilesCount )
    {
        std::cerr << "\nIncorrect DBC directory or ALL required *.dbc files (" << DBCFilesCount << ") not found by path: " << dataPath << std::endl;
        exit(1);
    }
    else if (!bad_dbc_files.empty() )
    {
        std::string str;
        for(std::list<std::string>::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i)
            str += *i + "\n";

        std::cerr << "\nSome required *.dbc files (" << bad_dbc_files.size() << " from " << DBCFilesCount << ") not found or not compatible:\n" << str << std::endl;
        exit(1);
    }

    // Check loaded DBC files proper version
    if (!sAreaStore.LookupEntry(3617)              ||       // last area (areaflag) added in 3.3.5a
        !sCharTitlesStore.LookupEntry(177)         ||       // last char title added in 3.3.5a
        !sGemPropertiesStore.LookupEntry(1629)     ||       // last gem property added in 3.3.5a
        !sItemStore.LookupEntry(56806)             ||       // last client known item added in 3.3.5a
        !sItemExtendedCostStore.LookupEntry(2997)  ||       // last item extended cost added in 3.3.5a
        !sMapStore.LookupEntry(724)                ||       // last map added in 3.3.5a
        !sSpellStore.LookupEntry(80864)            )        // last added spell in 3.3.5a
    {
        std::cerr << "\nYou have mixed version DBC files. Please re-extract DBC files for one from client build: " << AcceptableClientBuildsListStr() << std::endl;
        exit(1);
    }

    std::cerr << "\n>> Initialized " << DBCFilesCount << " data stores\n";
}
Example #6
0
// Main function
int Master::Run()
{
    sLog.outString( "%s (core-daemon)", _FULLVERSION );
    sLog.outString( "<Ctrl-C> to stop.\n" );

	sLog.outString( " SSSSSSSS   HHH   HHH     AA      DDDDDDDDD OOOOOOOO WW         WW        WW ");
	sLog.outString( " SSS        HHH   HHH   AA  AA    DDD     D OO    OO  WW       WW WW     WW ");
	sLog.outString( " SSSSSSSS   HHHHHHHHH  AAAAAAAA   DDD     D OO    OO    WW    WW   WW   WW ");
	sLog.outString( "      SSS   HHH   HHH AA      AA  DDD     D OO    OO      WW WW     WW WW ");
	sLog.outString( " SSSSSSSS   HHH   HHHAA        AA DDDDDDDDD OOOOOOOO        W         W ");
    sLog.outString( " http://shadowcore.gamerzdimension.com                   \n " );

    // worldd PID file creation
    std::string pidfile = sConfig.GetStringDefault("PidFile", "");
    if (!pidfile.empty())
    {
        uint32 pid = CreatePIDFile(pidfile);
        if (!pid)
        {
            sLog.outError( "Cannot create PID file %s.\n", pidfile.c_str() );
            return 1;
        }

        sLog.outString( "Daemon PID: %u\n", pid );
    }

    // Start the databases
    if (!_StartDB())
        return 1;

    // Initialize the World
    sWorld.SetInitialWorldSettings();

    // Catch termination signals
    _HookSignals();

    // Launch WorldRunnable thread
    ACE_Based::Thread world_thread(new WorldRunnable);
    world_thread.setPriority(ACE_Based::Highest);

    // set realmbuilds depend on ShadowCore expected builds, and set server online
    std::string builds = AcceptableClientBuildsListStr();
    LoginDatabase.escape_string(builds);
    LoginDatabase.PExecute("UPDATE realmlist SET realmflags = realmflags & ~(%u), population = 0, realmbuilds = '%s'  WHERE id = '%d'", REALM_FLAG_OFFLINE, builds.c_str(), realmID);

    ACE_Based::Thread* cliThread = NULL;

#ifdef _WIN32
    if (sConfig.GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/)
#else
    if (sConfig.GetBoolDefault("Console.Enable", true))
#endif
    {
        // Launch CliRunnable thread
        cliThread = new ACE_Based::Thread(new CliRunnable);
    }

    ACE_Based::Thread rar_thread(new RARunnable);

    // Handle affinity for multiple processors and process priority on Windows
    #ifdef _WIN32
    {
        HANDLE hProcess = GetCurrentProcess();

        uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0);
        if (Aff > 0)
        {
            ULONG_PTR appAff;
            ULONG_PTR sysAff;

            if (GetProcessAffinityMask(hProcess,&appAff,&sysAff))
            {
                ULONG_PTR curAff = Aff & appAff;            // remove non accessible processors

                if (!curAff )
                {
                    sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for OregonCore. Accessible processors bitmask (hex): %x",Aff,appAff);
                }
                else
                {
                    if (SetProcessAffinityMask(hProcess,curAff))
                        sLog.outString("Using processors (bitmask, hex): %x", curAff);
                    else
                        sLog.outError("Can't set used processors (hex): %x",curAff);
                }
            }
            sLog.outString();
        }

        bool Prio = sConfig.GetBoolDefault("ProcessPriority", false);

        if (Prio)
        {
            if (SetPriorityClass(hProcess,HIGH_PRIORITY_CLASS))
                sLog.outString("ShadowCore process priority class set to HIGH");
            else
                sLog.outError("ERROR: Can't set ShadowCore process priority class.");
            sLog.outString();
        }
    }
    #endif

    // Start soap serving thread
    ACE_Based::Thread* soap_thread = NULL;

    if (sConfig.GetBoolDefault("SOAP.Enabled", false))
    {
        OCSoapRunnable *runnable = new OCSoapRunnable();

        runnable->setListenArguments(sConfig.GetStringDefault("SOAP.IP", "127.0.0.1"), sConfig.GetIntDefault("SOAP.Port", 7878));
        soap_thread = new ACE_Based::Thread(runnable);
    }

    uint32 realCurrTime, realPrevTime;
    realCurrTime = realPrevTime = getMSTime();

    uint32 socketSelecttime = sWorld.getConfig(CONFIG_SOCKET_SELECTTIME);

    // Start up freeze catcher thread
    ACE_Based::Thread* freeze_thread = NULL;
    if (uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0))
    {
        FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable();
        fdr->SetDelayTime(freeze_delay*1000);
        freeze_thread = new ACE_Based::Thread(fdr);
        freeze_thread->setPriority(ACE_Based::Highest);
    }

    // Launch the world listener socket
    port_t wsport = sWorld.getConfig (CONFIG_PORT_WORLD);
    std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0");

    if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1)
    {
        sLog.outError ("Failed to start network");
        World::StopNow(ERROR_EXIT_CODE);
        // go down and shutdown the server
    }

    sWorldSocketMgr->Wait();

    // Stop freeze protection before shutdown tasks
    if (freeze_thread)
    {
        freeze_thread->destroy();
        delete freeze_thread;
    }

    // Stop soap thread
    if (soap_thread)
    {
        soap_thread->wait();
        soap_thread->destroy();
        delete soap_thread;
    }

    // Set server offline in realmlist
    LoginDatabase.PExecute("UPDATE realmlist SET realmflags = realmflags | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);

    // Remove signal handling before leaving
    _UnhookSignals();

    // when the main thread closes the singletons get unloaded
    // since worldrunnable uses them, it will crash if unloaded after master
    world_thread.wait();
    rar_thread.wait ();

    // Clean account database before leaving
    clearOnlineAccounts();

    // Wait for delay threads to end
    CharacterDatabase.HaltDelayThread();
    WorldDatabase.HaltDelayThread();
    LoginDatabase.HaltDelayThread();

    sLog.outString( "Halting process..." );

    if (cliThread)
    {
        #ifdef _WIN32

        // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
        //_exit(1);
        // send keyboard input to safely unblock the CLI thread
        INPUT_RECORD b[5];
        HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
        b[0].EventType = KEY_EVENT;
        b[0].Event.KeyEvent.bKeyDown = TRUE;
        b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[0].Event.KeyEvent.wRepeatCount = 1;

        b[1].EventType = KEY_EVENT;
        b[1].Event.KeyEvent.bKeyDown = FALSE;
        b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[1].Event.KeyEvent.wRepeatCount = 1;

        b[2].EventType = KEY_EVENT;
        b[2].Event.KeyEvent.bKeyDown = TRUE;
        b[2].Event.KeyEvent.dwControlKeyState = 0;
        b[2].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[2].Event.KeyEvent.wRepeatCount = 1;
        b[2].Event.KeyEvent.wVirtualScanCode = 0x1c;

        b[3].EventType = KEY_EVENT;
        b[3].Event.KeyEvent.bKeyDown = FALSE;
        b[3].Event.KeyEvent.dwControlKeyState = 0;
        b[3].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[3].Event.KeyEvent.wVirtualScanCode = 0x1c;
        b[3].Event.KeyEvent.wRepeatCount = 1;
        DWORD numb;
        WriteConsoleInput(hStdIn, b, 4, &numb);

        cliThread->wait();

        #else

        cliThread->destroy();

        #endif

        delete cliThread;
    }

    // for some unknown reason, unloading scripts here and not in worldrunnable
    // fixes a memory leak related to detaching threads from the module
    //UnloadScriptingModule();

    // Exit the process with specified return value
    return World::GetExitCode();
}
Example #7
0
int Master::Run()
{
	sLog.outString("   ___     _                   _         ___                   ");
    sLog.outString("  / _ \\   | |_   ___   _ __   (_)  __   / __|  ___   _ _   ___ ");
    sLog.outString(" / /_\\ \\  |  _| / _ \\ | '  \\  | | / _| | (__  / _ \\ | '_| / -_)");
    sLog.outString("/_/   \\_\\  \\__| \\___/ |_|_|_| |_| \\__|  \\___| \\___/ |_|   \\___|");
    sLog.outString("");

    std::string pidfile = sConfig.GetStringDefault("PidFile", "");
    if (!pidfile.empty())
    {
        uint32 pid = CreatePIDFile(pidfile);
        if (!pid)
        {
            sLog.outError("Cannot create PID file %s.\n", pidfile.c_str());
            return 1;
        }

        sLog.outString("Daemon PID: %u\n", pid);
    }

    if (!_StartDB())
        return 1;

    sWorld.SetInitialWorldSettings();
    _HookSignals();
    ACE_Based::Thread world_thread(new WorldRunnable);
    world_thread.setPriority(ACE_Based::Highest);
    std::string builds = AcceptableClientBuildsListStr();
    LoginDatabase.escape_string(builds);
    LoginDatabase.PExecute("UPDATE realmlist SET flag = flag & ~(%u), population = 0, gamebuild = '%s'  WHERE id = '%d'", REALM_FLAG_OFFLINE, builds.c_str(), realmID);

    ACE_Based::Thread* cliThread = NULL;

#ifdef _WIN32
    if (sConfig.GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1))
#else
    if (sConfig.GetBoolDefault("Console.Enable", true))
#endif
    {
        cliThread = new ACE_Based::Thread(new CliRunnable);
    }

    ACE_Based::Thread rar_thread(new RARunnable);

    #ifdef _WIN32
    {
        HANDLE hProcess = GetCurrentProcess();

        uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0);
        if (Aff > 0)
        {
            ULONG_PTR appAff;
            ULONG_PTR sysAff;

            if (GetProcessAffinityMask(hProcess,&appAff,&sysAff))
            {
                ULONG_PTR curAff = Aff & appAff;

                if (!curAff)
                {
                    sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for OregonCore. Accessible processors bitmask (hex): %x",Aff,appAff);
                }
                else
                {
                    if (SetProcessAffinityMask(hProcess,curAff))
                        sLog.outString("Using processors (bitmask, hex): %x", curAff);
                    else
                        sLog.outError("Can't set used processors (hex): %x",curAff);
                }
            }
            sLog.outString();
        }

        bool Prio = sConfig.GetBoolDefault("ProcessPriority", false);

        if (Prio)
        {
            if (SetPriorityClass(hProcess,HIGH_PRIORITY_CLASS))
                sLog.outString("OregonCore process priority class set to HIGH");
            else
                sLog.outError("ERROR: Can't set OregonCore process priority class.");
            sLog.outString();
        }
    }
    #endif

    ACE_Based::Thread* soap_thread = NULL;

    if (sConfig.GetBoolDefault("SOAP.Enabled", false))
    {
        OCSoapRunnable* soapconnectector = new OCSoapRunnable();
        soapconnectector->setListenArguments(sConfig.GetStringDefault("SOAP.IP", "127.0.0.1"), uint16(sConfig.GetIntDefault("SOAP.Port", 7878)));
        soap_thread = new ACE_Based::Thread(soapconnectector);
    }
    ACE_Based::Thread* freeze_thread = NULL;
    if (uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0))
    {
        FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable();
        fdr->SetDelayTime(freeze_delay*1000);
        freeze_thread = new ACE_Based::Thread(fdr);
        freeze_thread->setPriority(ACE_Based::Highest);
    }
	
    uint16 wsport = sWorld.getConfig(CONFIG_PORT_WORLD);
    std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0");

    if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1)
    {
        sLog.outError("Failed to start network");
        World::StopNow(ERROR_EXIT_CODE);
    }

    sWorldSocketMgr->Wait();

    if (freeze_thread)
    {
        freeze_thread->destroy();
        delete freeze_thread;
    }

    if (soap_thread)
    {
        soap_thread->wait();
        soap_thread->destroy();
        delete soap_thread;
    }
    LoginDatabase.PExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);
    _UnhookSignals();
    world_thread.wait();
    rar_thread.wait ();
    clearOnlineAccounts();
    CharacterDatabase.HaltDelayThread();
    WorldDatabase.HaltDelayThread();
    LoginDatabase.HaltDelayThread();

    sLog.outString("Halting process...");

    if (cliThread)
    {
        #ifdef _WIN32

        INPUT_RECORD b[5];
        HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
        b[0].EventType = KEY_EVENT;
        b[0].Event.KeyEvent.bKeyDown = TRUE;
        b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[0].Event.KeyEvent.wRepeatCount = 1;

        b[1].EventType = KEY_EVENT;
        b[1].Event.KeyEvent.bKeyDown = FALSE;
        b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[1].Event.KeyEvent.wRepeatCount = 1;

        b[2].EventType = KEY_EVENT;
        b[2].Event.KeyEvent.bKeyDown = TRUE;
        b[2].Event.KeyEvent.dwControlKeyState = 0;
        b[2].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[2].Event.KeyEvent.wRepeatCount = 1;
        b[2].Event.KeyEvent.wVirtualScanCode = 0x1c;

        b[3].EventType = KEY_EVENT;
        b[3].Event.KeyEvent.bKeyDown = FALSE;
        b[3].Event.KeyEvent.dwControlKeyState = 0;
        b[3].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[3].Event.KeyEvent.wVirtualScanCode = 0x1c;
        b[3].Event.KeyEvent.wRepeatCount = 1;
        DWORD numb;
        WriteConsoleInput(hStdIn, b, 4, &numb);

        cliThread->wait();

        #else

        cliThread->destroy();

        #endif

        delete cliThread;
    }
    return World::GetExitCode();
}
Example #8
0
// Main function
int Master::Run()
{
    int defaultStderr = dup(2);

    if (sConfig.GetBoolDefault("Console.Enable", true))
        sConsole.Initialize();
    sConsole.SetLoading(true);
    sConsole.DrawLogo();

    // worldd PID file creation
    std::string pidfile = sConfig.GetStringDefault("PidFile", "");
    if (!pidfile.empty())
    {
        uint32 pid = CreatePIDFile(pidfile);
        if (!pid)
        {
            sLog.outError("Cannot create PID file %s.\n", pidfile.c_str());
            return 1;
        }

        sLog.outString("Daemon PID: %u\n", pid);
    }

    // Start the databases
    _StartDB();

    // Initialize the World
    sWorld.SetInitialWorldSettings();

    // set realmbuilds depend on OregonCore expected builds, and set server online
    std::string builds = AcceptableClientBuildsListStr();
    LoginDatabase.escape_string(builds);
    LoginDatabase.PExecute("UPDATE realmlist SET realmflags = realmflags & ~(%u), population = 0, realmbuilds = '%s'  WHERE id = '%d'", REALM_FLAG_OFFLINE, builds.c_str(), realmID);

    sConsole.SetLoading(false);

    // Catch termination signals
    _HookSignals();

    ACE_Based::Thread* cliThread = NULL;

    #ifdef _WIN32
    if (sConfig.GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/)
    #else
    if (sConfig.GetBoolDefault("Console.Enable", true))
    #endif
    {
        // Launch CliRunnable thread
        cliThread = new ACE_Based::Thread(new Console::CliRunnable);
    }

    ACE_Based::Thread rar_thread(new RARunnable);

    // Handle affinity for multiple processors and process priority on Windows
    #ifdef _WIN32
    {
        HANDLE hProcess = GetCurrentProcess();

        uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0);
        if (Aff > 0)
        {
            ULONG_PTR appAff;
            ULONG_PTR sysAff;

            if (GetProcessAffinityMask(hProcess, &appAff, &sysAff))
            {
                ULONG_PTR curAff = Aff & appAff;            // remove non accessible processors

                if (!curAff)
                    sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for OregonCore. Accessible processors bitmask (hex): %x", Aff, appAff);
                else
                {
                    if (SetProcessAffinityMask(hProcess, curAff))
                        sLog.outString("Using processors (bitmask, hex): %x", curAff);
                    else
                        sLog.outError("Can't set used processors (hex): %x", curAff);
                }
            }
            sLog.outString();
        }

        bool Prio = sConfig.GetBoolDefault("ProcessPriority", false);

        if (Prio)
        {
            if (SetPriorityClass(hProcess, HIGH_PRIORITY_CLASS))
                sLog.outString("OregonCore process priority class set to HIGH");
            else
                sLog.outError("ERROR: Can't set OregonCore process priority class.");
            sLog.outString();
        }
    }
    #endif

    // Start soap serving thread
    ACE_Based::Thread* soap_thread = NULL;

    if (sConfig.GetBoolDefault("SOAP.Enabled", false))
    {
        OCSoapRunnable* runnable = new OCSoapRunnable();

        runnable->setListenArguments(sConfig.GetStringDefault("SOAP.IP", "127.0.0.1"), sConfig.GetIntDefault("SOAP.Port", 7878));
        soap_thread = new ACE_Based::Thread(runnable);
    }

    //uint32 socketSelecttime = sWorld.getConfig(CONFIG_SOCKET_SELECTTIME);

    // Start up freeze catcher thread
    ACE_Based::Thread* freeze_thread = NULL;
    if (uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0))
    {
        FreezeDetectorRunnable* fdr = new FreezeDetectorRunnable();
        fdr->SetDelayTime(freeze_delay * 1000);
        freeze_thread = new ACE_Based::Thread(fdr);
        freeze_thread->setPriority(ACE_Based::Highest);
    }

    // Launch the world listener socket
    uint16 wsport = sWorld.getConfig(CONFIG_PORT_WORLD);
    std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0");

    if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1)
    {
        sLog.outError("Failed to start network");
        World::StopNow(ERROR_EXIT_CODE);
        // go down and shutdown the server
        // give other threads a chance to start-up so we can shutdown them safely
        ACE_Based::Thread::Sleep(1500);
    }

    /* Run our World, we use main thread for this,
       because it we need the highest priority possible */
    WorldRunnable().run();

    // Stop freeze protection before shutdown tasks
    if (freeze_thread)
    {
        freeze_thread->kill(-1); // destroy
        freeze_thread->wait();
        delete freeze_thread;
    }
    
    sWorldSocketMgr->Wait();

    // Stop soap thread
    if (soap_thread)
    {
        soap_thread->wait();
        delete soap_thread;
    }

    // Set server offline in realmlist
    LoginDatabase.PExecute("UPDATE realmlist SET realmflags = realmflags | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);

    // when the main thread closes the singletons get unloaded
    // since worldrunnable uses them, it will crash if unloaded after master
    rar_thread.wait ();

    // Clean account database before leaving
    clearOnlineAccounts();

    // Wait for delay threads to end
    CharacterDatabase.HaltDelayThread();
    WorldDatabase.HaltDelayThread();
    LoginDatabase.HaltDelayThread();

    sLog.outString("Halting process...");

    if (cliThread)
    {
        cliThread->kill(SIGINT);
        cliThread->wait();
        delete cliThread;
    }

    // we've been messing up with stderr (if Console.Enable was set),
    // so we need to restore it back, to prevent SIGPIPEs after restart
    dup2(defaultStderr, 2);
    close(defaultStderr);

    // Remove signal handling before leaving
    _UnhookSignals();

    // for some unknown reason, unloading scripts here and not in worldrunnable
    // fixes a memory leak related to detaching threads from the module
    //UnloadScriptingModule();

    // Exit the process with specified return value
    return World::GetExitCode();
}