Example #1
0
void SceneScriptAR01::SceneFrameAdvanced(int frame) {
	if (frame == 16) {
		Ambient_Sounds_Play_Sound(kSfxCARDOWN3,  40,   0,   0, 99);
	}
	if (frame == 78 || frame == 199) {
		Ambient_Sounds_Play_Sound(kSfxSPINOPN4, 100, -50, -50, 99);
	}
	if (frame == 122 || frame == 242) {
		Ambient_Sounds_Play_Sound(kSfxSPINCLS1, 100, -50, -50, 99);
	}
	if (frame == 256) {
		Ambient_Sounds_Play_Sound(kSfxCARUP3,    40, -50,  80, 99);
	}
	if ((frame == 75
	  || frame == 196
	 )
	 && Game_Flag_Query(kFlagArrivedFromSpinner2)
	) {
		Actor_Face_Heading(kActorMcCoy, 545, false);
		Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeSpinnerGetOut);
		Game_Flag_Reset(kFlagArrivedFromSpinner2);
	} else if ( frame == 196
	        && !Game_Flag_Query(kFlagArrivedFromSpinner2
	)) {
		Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeSpinnerGetIn);
	}
}
Example #2
0
void SceneScriptNR04::sub_401DB0() {
	Dialogue_Menu_Clear_List();
	DM_Add_To_List(1530, 10, 5, 3);
	DM_Add_To_List(1540, 3, 5, 10);
	Dialogue_Menu_Appear(320, 240);
	int answer = Dialogue_Menu_Query_Input();
	Dialogue_Menu_Disappear();
	if (answer == 1530) {
		Loop_Actor_Walk_To_Actor(kActorEarlyQ, kActorMcCoy, 36, 0, false);
		Actor_Change_Animation_Mode(kActorMcCoy, 23);
		Actor_Change_Animation_Mode(kActorEarlyQ, 23);
		Delay(1500);
		Actor_Says(kActorEarlyQ, 300, 3);
		Actor_Change_Animation_Mode(kActorMcCoy, 0);
		Actor_Change_Animation_Mode(kActorEarlyQ, 0);
		Actor_Says(kActorEarlyQ, 310, 3);
		ADQ_Add(kActorMcCoy, 3450, 3);
		Actor_Set_Targetable(kActorEarlyQ, false);
		Actor_Set_Goal_Number(kActorEarlyQ, 217);
		Actor_Clue_Lose(kActorMcCoy, kClueEarlyQsClub);
		Scene_Exits_Enable();
	} else if (answer == 1540) {
		Actor_Says(kActorMcCoy, 8512, 15);
		Actor_Says(kActorEarlyQ, 320, 12);
		Actor_Says(kActorMcCoy, 3455, 13);
		Actor_Says(kActorEarlyQ, 330, 15);
		Actor_Says(kActorMcCoy, 3460, 12);
		Actor_Says(kActorEarlyQ, 340, 12);
		Actor_Says(kActorMcCoy, 3465, 12);
		Actor_Says(kActorEarlyQ, 350, 16);
		Actor_Set_Targetable(kActorEarlyQ, false);
		Actor_Set_Goal_Number(kActorEarlyQ, 217);
		Scene_Exits_Enable();
	}
}
Example #3
0
bool SceneScriptCT04::ClickedOn3DObject(const char *objectName, bool a2) {
	if (objectName) {
		if (!Game_Flag_Query(137) && !Game_Flag_Query(169) && !Actor_Query_Goal_Number(kActorTransient)) {
			Game_Flag_Set(137);
			Actor_Set_Goal_Number(kActorTransient, 2);
		}
		if (Game_Flag_Query(169) && !Game_Flag_Query(170) && !Game_Flag_Query(171) && !Game_Flag_Query(172) && Global_Variable_Query(1) == 1) {
			if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -147.41f, -621.3f, 724.57f, 0, 1, false, 0)) {
				Player_Loses_Control();
				Actor_Face_Heading(kActorMcCoy, 792, false);
				Actor_Put_In_Set(kActorTransient, 99);
				Actor_Set_At_XYZ(kActorTransient, 0, 0, 0, 0);
				Actor_Change_Animation_Mode(kActorMcCoy, 40);
				Actor_Voice_Over(320, kActorVoiceOver);
				Actor_Voice_Over(330, kActorVoiceOver);
				Actor_Voice_Over(340, kActorVoiceOver);
				Game_Flag_Set(170);
				Game_Flag_Set(173);
			}
			return false;
		}
		if (Game_Flag_Query(170)) {
			if (Game_Flag_Query(172)) {
				Actor_Voice_Over(270, kActorVoiceOver);
				Actor_Voice_Over(280, kActorVoiceOver);
			} else if (Game_Flag_Query(171)) {
				Actor_Voice_Over(250, kActorVoiceOver);
				Actor_Voice_Over(260, kActorVoiceOver);
			} else {
				Actor_Voice_Over(230, kActorVoiceOver);
				Actor_Voice_Over(240, kActorVoiceOver);
				Game_Flag_Reset(173);
			}
			return true;
		}
		if (Game_Flag_Query(174)) {
			if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 75, 0, 1, false)) {
				Actor_Face_Heading(kActorMcCoy, 707, false);
				Actor_Change_Animation_Mode(kActorMcCoy, 38);
				Ambient_Sounds_Play_Sound(553, 45, 30, 30, 0);
				Actor_Voice_Over(1810, kActorVoiceOver);
				Actor_Voice_Over(1820, kActorVoiceOver);
				return true;
			}
			return false;
		}
		if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 75, 0, 1, false)) {
			Actor_Face_Heading(kActorMcCoy, 707, false);
			Actor_Change_Animation_Mode(kActorMcCoy, 38);
			Actor_Clue_Acquire(kActorMcCoy, kClueLicensePlate, 1, -1);
			Item_Pickup_Spin_Effect(952, 392, 225);
			Game_Flag_Set(174);
			return true;
		}
	}
	return false;
}
Example #4
0
void SceneScriptDR04::SceneFrameAdvanced(int frame) {
	if (Game_Flag_Query(kFlagDR05ViewExplosion)) {
		Game_Flag_Reset(kFlagDR05ViewExplosion);
		Game_Flag_Reset(kFlagDR05BombWillExplode);
		Scene_Loop_Set_Default(kDR04LoopMainPostExplosion);
		Scene_Loop_Start_Special(kSceneLoopModeOnce, kDR04LoopDR04Explosion, true);
		Music_Stop(4);
		Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiPerished);
	} else {
		if (Game_Flag_Query(kFlagDR05BombWillExplode)) {
			Game_Flag_Reset(kFlagDR05BombWillExplode);
			Game_Flag_Set(kFlagDR05BombExploded);
			Scene_Loop_Set_Default(kDR04LoopMainPostExplosion);
			Scene_Loop_Start_Special(kSceneLoopModeOnce, kDR04LoopDR04Explosion, true);
			Item_Remove_From_World(kItemBomb);
		}

		switch (frame) {
		case 193:
			Sound_Play(301, 100, 0, 100, 50);
			Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiChooseFate);
			Player_Loses_Control();
			Actor_Force_Stop_Walking(kActorMcCoy);
			if (farEnoughFromExplosion()) {
				if (Player_Query_Combat_Mode()) {
					Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeCombatHit);
				} else {
					Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeHit);
				}
			} else {
				Sound_Play_Speech_Line(kActorMcCoy, 9905, 100, 0, 99);
				Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeDie);
				Actor_Retired_Here(kActorMcCoy, 6, 6, true, -1);
			}
			Player_Gains_Control();
			break;

		case 235:
			if (Actor_Query_Goal_Number(kActorMoraji) != kGoalMorajiJump
			 && Actor_Query_Goal_Number(kActorMoraji) != kGoalMorajiLayDown
			 && Actor_Query_Goal_Number(kActorMoraji) != kGoalMorajiPerished
			) {
				Actor_Set_Goal_Number(kActorOfficerGrayford, 101);
			}
			Scene_Exits_Enable();
			break;

		case 237:
			Overlay_Play("DR04OVER", 0, true, true, 0);
			break;
		}
	}
}
Example #5
0
void SceneScriptMA01::SceneFrameAdvanced(int frame) {
	if (frame == 15) {
		Ambient_Sounds_Play_Sound(kSfxROOFLIT1,  70, -100, 100,  0);
	}

	if (frame == 61
	 || frame == 183
	) {
		Ambient_Sounds_Play_Sound(kSfxSPINOPN4, 100,   40,   0, 99);
	}

	if (frame == 107
	 || frame == 227
	) {
		Ambient_Sounds_Play_Sound(kSfxSPINCLS1, 100,   40,   0, 99);
	}

	if (frame == 1) {
		Ambient_Sounds_Play_Sound(kSfxCARDOWN3,  40,  -60,  20, 99);
	}

	if (frame == 241) {
		Ambient_Sounds_Play_Sound(kSfxCARUP3,    40,    0,   0, 99);
	}

	if (frame == 58) {
		Sound_Play(kSfxMTLHIT1, 17, 20, 20, 50);
	}

	if ((frame == 75
	  || frame == 196
	 )
	 && Game_Flag_Query(kFlagArrivedFromSpinner2)
	) {
		Actor_Face_Heading(kActorMcCoy, 736, false);
		Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeSpinnerGetOut);
		Game_Flag_Reset(kFlagArrivedFromSpinner2);
	} else {
		if ( frame == 196
		 && !Game_Flag_Query(kFlagArrivedFromSpinner2)
		) {
			Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeSpinnerGetIn);
			//return true;
			return;
		}
		if (frame == 240) {
			Player_Gains_Control();
		}
	}
	//return true;
}
Example #6
0
void SceneScriptUG16::PlayerWalkedIn() {
	Game_Flag_Set(715);
	if (!Game_Flag_Query(595)) {
		Actor_Set_Goal_Number(kActorLuther, 403);
	}
	if (!Game_Flag_Query(556) && Actor_Query_Is_In_Current_Set(kActorLuther)) {
		Player_Loses_Control();
		Loop_Actor_Walk_To_XYZ(kActorMcCoy, 120.29f, -35.67f, 214.8f, 310, 0, false, 0);
		Actor_Face_Actor(kActorMcCoy, kActorLuther, true);
		Actor_Says(kActorLuther, 0, 6);
		Actor_Says(kActorLuther, 30, 13);
		Actor_Change_Animation_Mode(kActorLuther, 17);
		Actor_Says(kActorLance, 0, 17);
		Actor_Says(kActorMcCoy, 5710, 14);
		Actor_Says(kActorLuther, 40, 13);
		Actor_Says(kActorLuther, 50, 15);
		Actor_Says(kActorLance, 20, 12);
		Actor_Says(kActorLuther, 60, 23);
		Actor_Says(kActorMcCoy, 5715, 14);
		Actor_Says(kActorLance, 30, 16);
		Actor_Says(kActorLuther, 70, 6);
		Player_Gains_Control();
		Game_Flag_Set(556);
	}
}
Example #7
0
void SceneScriptCT12::SceneFrameAdvanced(int frame) {
	if (!((frame - 1) % 10)) {
		/*int v2 = Random_Query(0, 1);
		if (v2 <= 1)
		{
			if (v2)
			{
				v1 = 60;
			}
			else
			{
				v1 = 59;
			}
		}*/
		Sound_Play(/*v1*/Random_Query(59, 60), 10, -80, -80, 50);
	}
	if (frame == 160) {
		Actor_Change_Animation_Mode(kActorGaff, 41);
	}
	if (frame == 152) {
		Sound_Play(116, 100, 40, 0, 50);
	}
	if (frame == 203) {
		Sound_Play(119, 100, 40, 0, 50);
	}
	if (frame == 212) {
		Sound_Play(117, 40, 0, 0, 50);
	}
	if (frame == 269) {
		Player_Gains_Control();
		Player_Set_Combat_Mode(false);
		Actor_Set_Invisible(kActorGaff, false);
	}
}
Example #8
0
void ScriptNR08::SceneLoaded() {
	Obstacle_Object("BOX283", true);
	Unobstacle_Object("BOX283", true);
	if (Actor_Query_Goal_Number(3) == 210) {
		Actor_Change_Animation_Mode(3, 79);
	}
}
Example #9
0
bool SceneScriptCT10::ClickedOn3DObject(const char *objectName, bool a2) {
	if (Object_Query_Click("TUB", objectName)) {
		if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -41.0f, 0.0f, -106.0f, 0, 1, false, 0)) {
			Player_Loses_Control();
			Actor_Face_Heading(kActorMcCoy, 850, false);
			Actor_Change_Animation_Mode(kActorMcCoy, 38);
			Delay(1000);
			Sound_Play(338, 33, 0, 0, 50);
			Delay(3000);
			if (Actor_Clue_Query(kActorMcCoy, kClueStrangeScale1)) {
				Actor_Voice_Over(3700, kActorVoiceOver);
			} else {
				Actor_Clue_Acquire(kActorMcCoy, kClueStrangeScale1, 1, -1);
				Item_Pickup_Spin_Effect(969, 364, 214);
			}
			Delay(1000);
			Loop_Actor_Walk_To_XYZ(kActorMcCoy, -41.0f, 0.0f, -82.0f, 0, 0, false, 1);
			Player_Gains_Control();
		}
		return true;
	}
	if (Object_Query_Click("CABINETTOP", objectName) || Object_Query_Click("CABINETFRONT", objectName)) {
		sub_401844();
		return true;
	}
	return false;
}
Example #10
0
void ScriptNR07::sub_401C60() {
	Loop_Actor_Walk_To_XYZ(0, -109.0f, -73.0f, -89.0f, 0, 0, false, 0);
	Actor_Face_Object(0, "VASE", true);
	if (Actor_Query_Is_In_Current_Set(3)) {
		if (!Actor_Clue_Query(0, 97)) {
			Actor_Clue_Acquire(0, 97, 1, -1);
			int v0 = Actor_Query_Friendliness_To_Other(3, 0);
			if (v0 > 50) {
				Actor_Modify_Friendliness_To_Other(3, 0, 2);
			} else if (v0 <= 50) {
				Actor_Modify_Friendliness_To_Other(3, 0, -2);
			}
			Actor_Says(0, 3600, 19);
			Actor_Says(3, 550, 30);
			Actor_Says(0, 3605, 19);
			Actor_Says(3, 560, 31);
			Actor_Says(0, 3610, 19);
		}
	} else if (Actor_Clue_Query(0, 98)) {
		Actor_Says(0, 8585, 14);
	} else {
		Actor_Clue_Acquire(0, 98, 1, -1);
		Loop_Actor_Walk_To_Scene_Object(0, "VASE", 100, 1, false);
		Actor_Change_Animation_Mode(0, 23);
		Item_Pickup_Spin_Effect(935, 526, 268);
		Actor_Voice_Over(1690, 99);
		Actor_Voice_Over(1700, 99);
	}
}
Example #11
0
void ScriptNR07::sub_4018D4() {
	Actor_Set_Goal_Number(25, 201);
	Player_Loses_Control();
	Actor_Set_At_XYZ(3, -136.0f, -73.0f, -18.0f, 300);
	Actor_Change_Animation_Mode(3, 71);
	Actor_Change_Animation_Mode(0, 21);
	Loop_Actor_Walk_To_XYZ(3, -102.0f, -73.5f, -233.0f, 0, 0, true, 0);
	if (Game_Flag_Query(47)) {
		Actor_Set_Goal_Number(3, 245);
	} else {
		Actor_Set_Goal_Number(3, 295);
		Game_Flag_Set(591);
		Actor_Put_In_Set(3, 91);
		Actor_Set_At_Waypoint(3, 33, 0);
	}
	Player_Gains_Control();
}
Example #12
0
void ScriptKP07::DialogueQueueFlushed(int a1) {
	if (Actor_Query_Goal_Number(5) == 515) {
		Actor_Set_Targetable(5, false);
		Actor_Change_Animation_Mode(5, 21);
		Actor_Retired_Here(5, 12, 48, 1, -1);
		Actor_Set_Goal_Number(5, 599);
	}
}
Example #13
0
void SceneScriptCT08::PlayerWalkedIn() {
	if (Game_Flag_Query(kFlagMcCoyTiedDown)) {
		Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeTalk);
		Actor_Change_Animation_Mode(kActorMcCoy, kAnimationModeIdle);
		Actor_Set_At_XYZ(kActorMcCoy, -148.0f, 0.0f, 4.0f, 256);
		Player_Set_Combat_Mode_Access(false);
		Scene_Exits_Disable();
		Game_Flag_Reset(kFlagCT51toCT08);
		Game_Flag_Reset(kFlagCT06toCT08);
		Autosave_Game(1);
	} else if (Game_Flag_Query(kFlagCT51toCT08)) {
		Game_Flag_Reset(kFlagCT51toCT08);
	} else if (Game_Flag_Query(kFlagCT06toCT08)) {
		Game_Flag_Reset(kFlagCT06toCT08);
	} else {
		Loop_Actor_Walk_To_XYZ(kActorMcCoy, -156.0f, 0.0f, 128.0f, 0, false, false, 0);
		Game_Flag_Reset(kFlagCT09toCT08);
	}
}
Example #14
0
bool SceneScriptNR04::MouseClick(int x, int y) {
	if (Actor_Query_Animation_Mode(kActorMcCoy) == 85 || Actor_Query_Animation_Mode(kActorMcCoy) == 29) {
		return true;
	}
	if (Actor_Query_Animation_Mode(kActorMcCoy) == 53) {
		Actor_Change_Animation_Mode(kActorMcCoy, 29);
		return true;
	}
	return false;
}
Example #15
0
bool SceneScriptNR04::ClickedOn2DRegion(int region) {
	if ((region == 0 || region == 1 || region == 2) && Actor_Query_Which_Set_In(kActorEarlyQ) != 12 && Actor_Query_Animation_Mode(kActorMcCoy) != 53 && !Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 445, 0, 1, false)) {
		Actor_Face_Heading(kActorMcCoy, 49, false);
		Actor_Change_Animation_Mode(kActorMcCoy, 85);
		Delay(2500);
		if (Game_Flag_Query(606) == 1) {
			return true;
		}
		if (Game_Flag_Query(374)) {
			Player_Loses_Control();
			Actor_Voice_Over(4180, kActorVoiceOver);
			Actor_Change_Animation_Mode(kActorMcCoy, 48);
			Ambient_Sounds_Play_Sound(555, 90, 99, 0, 0);
			Delay(350);
			Actor_Set_At_XYZ(kActorMcCoy, 109.0f, 0.0f, 374.0f, 0);
			Actor_Retired_Here(kActorMcCoy, 12, 12, 1, -1);
		}
		return true;
	}
	return false;
}
Example #16
0
void SceneScriptCT04::SceneLoaded() {
	Obstacle_Object("DUMPSTER", true);
	Obstacle_Object("RIGHTWALL01", true);
	Obstacle_Object("BACK-BLDNG", true);
	Clickable_Object("DUMPSTER");
	Footstep_Sounds_Set(0, 1);
	if (Game_Flag_Query(72)) {
		Game_Flag_Reset(72);
	}
	if (!Actor_Query_Goal_Number(kActorTransient)) {
		Actor_Change_Animation_Mode(kActorTransient, 38);
	}
}
Example #17
0
bool AIScriptTyrellGuard::GoalChanged(int currentGoalNumber, int newGoalNumber) {
	switch (newGoalNumber) {
	case 300:
		if (currentGoalNumber != newGoalNumber) {
			Actor_Change_Animation_Mode(kActorTyrellGuard, 55);
			AI_Countdown_Timer_Start(kActorTyrellGuard, 0, 30);
		}
		return true;
	case 301:
		Actor_Change_Animation_Mode(kActorTyrellGuard, kAnimationModeIdle);
		Delay(1000);
		Actor_Says(kActorTyrellGuard, 320, 14);
		Actor_Change_Animation_Mode(kActorTyrellGuard, 50);
		Ambient_Sounds_Play_Sound(590, 100, 0, 0, 0);
		Delay(1000);
		Actor_Force_Stop_Walking(kActorMcCoy);
		Actor_Set_Goal_Number(kActorMcCoy, 500);
		return true;
	case 302:
		AI_Countdown_Timer_Reset(kActorTyrellGuard, 0);
		Actor_Says(kActorTyrellGuard, 310, 14);
		AI_Countdown_Timer_Start(kActorTyrellGuard, 1, 20);
		return true;
	case 303:
		Actor_Change_Animation_Mode(kActorTyrellGuard, 50);
		Ambient_Sounds_Play_Sound(590, 100, 0, 0, 0);
		Delay(1000);
		Actor_Force_Stop_Walking(kActorMcCoy);
		Actor_Set_Goal_Number(kActorMcCoy, 500);
		return true;
	case 304:
		AI_Countdown_Timer_Reset(kActorTyrellGuard, 1);
		return true;
	}
	return false;
}
Example #18
0
bool AIScriptRajif::GoalChanged(int currentGoalNumber, int newGoalNumber) {
	if (newGoalNumber == 300) {
		Actor_Put_In_Set(kActorRajif, kSetMA02_MA04);
		Actor_Set_At_XYZ(kActorRajif, -73.34f, -140.40f, 342.0f, 300);
		Actor_Change_Animation_Mode(kActorRajif, 0);
		return true;
	}

	if (newGoalNumber == 599) {
		Actor_Put_In_Set(kActorRajif, kSetFreeSlotI);
		Actor_Set_At_Waypoint(kActorRajif, 41, 0);
		return true;
	}

	return false;
}
Example #19
0
bool AIScriptGenericWalkerA::GoalChanged(int currentGoalNumber, int newGoalNumber) {
	if (newGoalNumber == 0) {
		AI_Movement_Track_Flush(kActorGenwalkerA);
		Actor_Put_In_Set(kActorGenwalkerA, kSetFreeSlotH);
		Global_Variable_Set(kVariableGenericWalkerAModel, -1);
		return false;
	} else if (newGoalNumber == 1) {
		return true;
	} else if (newGoalNumber == 200) {
		Actor_Put_In_Set(kActorGenwalkerA, kSetRC04);
		Actor_Set_At_XYZ(kActorGenwalkerA, 0.0, 36.0, -172.0, 491);
		Actor_Change_Animation_Mode(kActorGenwalkerA, kAnimationModeCombatIdle);
		return true;
	}
	return false;
}
Example #20
0
bool AIScriptBulletBob::GoalChanged(int currentGoalNumber, int newGoalNumber) {
	if (newGoalNumber == kGoalBulletBobDefault
	 && Game_Flag_Query(kFlagRC04McCoyWarned)
	 && Player_Query_Current_Scene() == kSceneRC04
	) {
		Actor_Says(kActorBulletBob, 140, 16);
		return true;
	}

	if ( newGoalNumber == kGoalBulletBobWarningMcCoy
	 && !Game_Flag_Query(kFlagRC04McCoyWarned)
	 &&  Player_Query_Current_Scene() == kSceneRC04
	) {
		Actor_Says(kActorBulletBob, 120, 37);
		Actor_Says(kActorMcCoy, 4915, 13);
		return true;
	}

	if (newGoalNumber == kGoalBulletBobDead
	 && !Actor_Clue_Query(kActorMcCoy, kClueVKBobGorskyReplicant)
	) {
		Delay(2000);
		Actor_Voice_Over(2100, kActorVoiceOver);
		Actor_Voice_Over(2110, kActorVoiceOver);
		Actor_Voice_Over(2120, kActorVoiceOver);
		Actor_Voice_Over(2130, kActorVoiceOver);
		return true;
	}

	if (newGoalNumber == 6) {
		Scene_Exits_Disable();
		Actor_Force_Stop_Walking(kActorMcCoy);
		Ambient_Sounds_Play_Speech_Sound(kActorMcCoy, 9900, 100, 0, 0, 0);
		Actor_Change_Animation_Mode(kActorMcCoy, 48);
		Actor_Retired_Here(kActorMcCoy, 6, 6, 1, -1);
		Scene_Exits_Enable();
		return true;
	}

	return false;
}
Example #21
0
bool SceneScriptUG16::ClickedOn3DObject(const char *objectName, bool a2) {
	if (Object_Query_Click("QUADPATCH05", objectName) && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 194.0f, -35.0f, 160.8f, 0, 1, false, 0)) {
		Actor_Face_Heading(kActorMcCoy, 870, false);
		if (!Game_Flag_Query(597) && Game_Flag_Query(595)) {
			Game_Flag_Set(597);
			Delay(1000);
			Actor_Voice_Over(3480, kActorVoiceOver);
			Actor_Change_Animation_Mode(kActorMcCoy, 38);
			Sound_Play(339, 100, 0, 0, 50);
			Delay(1000);
			Item_Pickup_Spin_Effect(948, 460, 287);
			Actor_Voice_Over(2740, kActorVoiceOver);
			Actor_Voice_Over(2750, kActorVoiceOver);
			Actor_Voice_Over(2760, kActorVoiceOver);
			Actor_Voice_Over(2770, kActorVoiceOver);
			Actor_Clue_Acquire(kActorMcCoy, kClueFolder, 1, -1);
		} else {
			Actor_Says(kActorMcCoy, 8523, 12);
			Actor_Says(kActorMcCoy, 8635, 12);
		}
		return true;
	}
	if (Object_Query_Click("SCREEN 01", objectName) && !Loop_Actor_Walk_To_XYZ(kActorMcCoy, 194.0f, -35.0f, 160.8f, 0, 1, false, 0)) {
		Actor_Face_Heading(kActorMcCoy, 870, false);
		if ((!Game_Flag_Query(595) && Actor_Query_Is_In_Current_Set(kActorLuther)) || Actor_Clue_Query(kActorMcCoy, kClueDNALutherLance) || Game_Flag_Query(568)) {
			Actor_Says(kActorMcCoy, 8525, 12);
			Actor_Says(kActorMcCoy, 8526, 12);
			return false;
		}
		Delay(2000);
		Actor_Face_Heading(kActorMcCoy, 1016, false);
		Delay(2000);
		Actor_Says(kActorMcCoy, 5725, 14);
		Delay(1000);
		Item_Pickup_Spin_Effect(941, 418, 305);
		Actor_Clue_Acquire(kActorMcCoy, kClueDNALutherLance, 1, -1);
		return true;
	}
	return false;
}
Example #22
0
void ScriptDR05::PlayerWalkedIn() {
	if (!Game_Flag_Query(511) && !Game_Flag_Query(270) && Game_Flag_Query(272)) {
		Item_Remove_From_World(122);
	}
	if (Game_Flag_Query(272)) {
		Loop_Actor_Walk_To_XYZ(0, -10.0f, 0.3f, 133.0f, 0, 0, false, 0);
		if (!Game_Flag_Query(511)) {
			Game_Flag_Set(511);
			if (Game_Flag_Query(48)) {
				Actor_Voice_Over(730, 99);
				Actor_Voice_Over(740, 99);
				Actor_Voice_Over(750, 99);
				Actor_Voice_Over(760, 99);
				Actor_Clue_Acquire(0, 269, 1, -1);
			} else {
				Actor_Voice_Over(670, 99);
				Actor_Voice_Over(680, 99);
				Actor_Voice_Over(700, 99);
				Actor_Voice_Over(710, 99);
				Actor_Voice_Over(720, 99);
				Actor_Clue_Acquire(0, 270, 1, -1);
			}
		}
	} else {
		Loop_Actor_Walk_To_XYZ(0, -10.0f, 0.3f, 133.0f, 0, 0, true, 0);
	}
	if (!Game_Flag_Query(274) && !Actor_Query_Goal_Number(35)) {
		Actor_Face_Actor(0, 35, true);
		Actor_Says(0, 1010, 13);
		Actor_Face_Item(0, 78, true);
		Player_Set_Combat_Mode(true);
		Actor_Says(35, 60, 12);
		Actor_Change_Animation_Mode(0, 0);
		Game_Flag_Set(274);
		//return true;
	}
	//return false;
}
Example #23
0
void ScriptNR08::SceneFrameAdvanced(int frame) {
	if (!Music_Is_Playing()) {
		sub_4021B4();
	}
	Set_Fade_Color(0, 0, 0);
	if (frame >= 76 && frame < 91) {
		Set_Fade_Density((frame - 76) / 14.0f);
		Music_Stop(3);
		Ambient_Sounds_Play_Sound(566, 27, 0, 99, 0);
	} else if (frame >= 91 && frame < 120) {
		Actor_Set_Invisible(0, true);
		Set_Fade_Density(1.0f);
	} else if (frame >= 120 && frame < 135) {
		Set_Fade_Density((134 - frame) / 14.0f);
		Music_Play(7, 61, 0, 1, -1, 0, 0);
	} else {
		Actor_Set_Invisible(0, false);
		Set_Fade_Density(0.0f);
	}
	if (Game_Flag_Query(651) && !Game_Flag_Query(636)) {
		Game_Flag_Set(636);
		Scene_Exits_Disable();
		Scene_Loop_Set_Default(1);
		Scene_Loop_Start_Special(2, 3, 1);
	}
	if (frame == 95) {
		Actor_Put_In_Set(3, 91);
		Actor_Set_At_Waypoint(3, 33, 0);
		Actor_Change_Animation_Mode(3, 0);
		Actor_Set_Goal_Number(3, 200);
		Scene_Exit_Add_2D_Exit(1, 0, 309, 30, 398, 3);
		Scene_Exit_Add_2D_Exit(2, 520, 330, 556, 386, 0);
	}
	if (frame == 130) {
		Scene_Exits_Enable();
	}
	//return false;
}
Example #24
0
void ScriptNR07::sub_401A10() {
	Scene_Exits_Disable();
	Actor_Set_Goal_Number(25, 201);
	Actor_Says_With_Pause(3, 930, 1.0f, 30);
	Actor_Says_With_Pause(3, 910, 1.0f, 30);
	Actor_Face_Object(3, "VANITY", true);
	Actor_Says(3, 940, 31);
	Actor_Says(0, 3770, 19);
	Async_Actor_Walk_To_XYZ(0, -193.0f, -73.5f, -13.0f, 0, false);
	Actor_Says(3, 950, 31);
	Actor_Face_Actor(3, 0, true);
	Actor_Change_Animation_Mode(3, 4);
	Actor_Face_Actor(0, 3, true);
	Actor_Says(0, 3760, 19);
	Actor_Says(3, 960, 53);
	Actor_Says(3, 920, 53);
	Actor_Says(0, 3780, 0);
	Actor_Says(3, 970, 53);
	Actor_Voice_Over(1710, 99);
	Actor_Voice_Over(1720, 99);
	Actor_Voice_Over(1730, 99);
	Actor_Set_Goal_Number(33, 240);
}
Example #25
0
void AIScriptClovis::someAnim() {
	if (Game_Flag_Query(685)) {
		_animationState = 32;
		_animationFrame = 0;
		return;
	}

	switch (_animationState) {
	case 2:
		Actor_Change_Animation_Mode(kActorClovis, kAnimationModeSit);
		break;
	case 4:
		break;
	case 5:
	case 6:
	case 7:
	case 8:
	case 9:
	case 10:
	case 11:
		_flag = 1;
		break;
	case 12:
		_flag = 1;
		break;
	case 13:
		_animationState = 15;
		_animationFrame = 0;
		break;
	default:
		_animationState = 0;
		_animationFrame = 0;
		_var1 = 0;
		break;
	}
}
Example #26
0
void SceneScriptMA02::InitializeScene() {
	if (Game_Flag_Query(36)) {
		Setup_Scene_Information(-172.0f, -144.13f, 6.27f, 500);
	} else {
		Setup_Scene_Information(23.19f, -144.12f, 378.27f, 750);
		if (Global_Variable_Query(1) == 4) {
			Actor_Set_Goal_Number(kActorRajif, 300);
		}
		Game_Flag_Reset(711);
	}
	Scene_Exit_Add_2D_Exit(0, 538, 84, 639, 327, 1);
	Scene_Exit_Add_2D_Exit(1, 56, 98, 150, 260, 0);
	if (Global_Variable_Query(1) >= 4 && Global_Variable_Query(1) == 5 && Game_Flag_Query(653)) {
		Actor_Set_Goal_Number(kActorMaggie, 599);
		Actor_Change_Animation_Mode(kActorMaggie, 88);
		Actor_Put_In_Set(kActorMaggie, 10);
		Actor_Set_At_XYZ(kActorMaggie, -35.51f, -144.12f, 428.0f, 0);
		Actor_Retired_Here(kActorMaggie, 24, 24, 1, -1);
	}
	Ambient_Sounds_Add_Looping_Sound(104, 12, 0, 1);
	Ambient_Sounds_Add_Looping_Sound(71, 25, 0, 1);
	Ambient_Sounds_Add_Sound(72, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(73, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(74, 5, 30, 5, 5, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(375, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(376, 10, 60, 20, 20, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(87, 10, 60, 12, 12, -100, 100, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(68, 60, 180, 14, 14, 0, 0, -101, -101, 0, 0);
	Ambient_Sounds_Add_Sound(69, 60, 180, 14, 14, 0, 0, -101, -101, 0, 0);
	if (sub_401F7C()) {
		Ambient_Sounds_Add_Sound(403, 3, 3, 27, 27, -100, -100, -100, -100, 99, 0);
	}
	if (Global_Variable_Query(1) == 5 && Game_Flag_Query(653) && !Actor_Clue_Query(kActorMcCoy, kClueCrystalsCigarette)) {
		Overlay_Play("MA02OVER", 0, 1, 0, 0);
	}
}
Example #27
0
bool AIScriptClovis::UpdateAnimation(int *animation, int *frame) {
	bool flag;

	switch (_animationState) {
	case 0:
		if (_var1 == 1) {
			*animation = 227;
			if (_var2) {
				_var2--;
			} else if (++_animationFrame == 7) {
				_var2 = Random_Query(5, 15);
			} else {
				if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(227)) {
					_animationFrame = 0;
					_var1 = 0;
				}
			}
		} else if (_var1 == 0) {
			*animation = 228;
			if (_var2) {
				_animationFrame += _var3;
				if (_animationFrame > _var5) {
					_animationFrame = _var5;
					_var3 = -1;
				} else {
					if (_animationFrame < _var4) {
						_animationFrame = _var4;
						_var3 = 1;
					}
				}
				_var2--;
			} else {
				_animationFrame += _var3;
				if (_animationFrame == 13 && Random_Query(0, 1)) {
					_var3 = -1;
					_var4 = 9;
					_var5 = 13;
					_var2 = Random_Query(4, 15);
				} else {
					if (_animationFrame == 6) {
						if (Random_Query(0, 1)) {
							_var3 = -1;
							_var4 = 3;
							_var5 = 6;
							_var2 = Random_Query(4, 15);
						}
					}
				}
				if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(228)) {
					_animationFrame = 0;
				} else {
					if (_animationFrame < 0) {
						_animationFrame = Slice_Animation_Query_Number_Of_Frames(228) - 1;
					}
				}
				if (!_animationFrame) {
					if (Random_Query(0, 1) > 0) {
						_var1 = 1;
					} else {
						if (Random_Query(0, 2) > 0) {
							_var3 = 1;
							_var4 = 0;
							_var5 = 0;
							_var2 = Random_Query(5, 15);
						}
					}
				}
			}
		}
		break;

	case 1:
		if (_var1 == 0) {
			*animation = 228;
		}
		if (_var1 == 1) {
			*animation = 227;
		}
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
			_animationFrame += 3;
			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
				_animationFrame = 0;
				*animation = _animationNext;
				_animationState = _animationStateNext;
			}
		} else {
			_animationFrame -= 3;
			if (_animationFrame <= 0) {
				_animationFrame = 0;
				*animation = _animationNext;
				_animationState = _animationStateNext;
			}
		}
		break;

	case 2:
		*animation = 238;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(238)) {
			_animationFrame = 0;
		} else {
			if (_animationFrame < 0) {
				_animationFrame = Slice_Animation_Query_Number_Of_Frames(238) - 1;
			}
		}
		break;

	case 3:
		*animation = 239;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(239)) {
			flag = true;
			_animationFrame = 0;
		} else {
			if (_animationFrame < 0) {
				_animationFrame = Slice_Animation_Query_Number_Of_Frames(239) - 1;
				flag = true;
			} else {
				flag = false;
			}
		}
		if (flag) {
			_animationState = 2;
			_animationFrame = 0;
			*animation = 238;
			if (Actor_Query_Goal_Number(kActorClovis) == kGoalClovisBB11TalkWithSadik) {
				Actor_Set_Goal_Number(kActorClovis, kGoalClovisBB11PrepareToTalkToMcCoy);
			}
		}
		break;

	case 4:
		*animation = 240;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(240)) {
			flag = true;
			_animationFrame = 0;
		} else {
			if (_animationFrame < 0) {
				_animationFrame = Slice_Animation_Query_Number_Of_Frames(240) - 1;
				flag = true;
			} else {
				flag = false;
			}
		}
		if (flag) {
			*animation = 227;
			_animationState = 0;
			Actor_Change_Animation_Mode(kActorClovis, 0);
		}
		break;

	case 5:
		*animation = 230;
		if (!_animationFrame && _flag) {
			_animationState = 0;
		} else {
			_animationFrame++;
			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(230)) {
				_animationFrame = 0;
			}
		}
		break;

	case 6:
		*animation = 231;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(231)) {
			_animationFrame = 0;
			_animationState = 5;
			*animation = 230;
		}
		break;

	case 7:
		*animation = 232;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(232)) {
			_animationFrame = 0;
			_animationState = 5;
			*animation = 230;
		}
		break;

	case 8:
		*animation = 233;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(233)) {
			_animationFrame = 0;
			_animationState = 5;
			*animation = 230;
		}
		break;

	case 9:
		*animation = 234;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(234)) {
			_animationFrame = 0;
			_animationState = 5;
			*animation = 230;
		}
		break;

	case 10:
		*animation = 235;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(235)) {
			_animationFrame = 0;
			_animationState = 5;
			*animation = 230;
		}
		break;

	case 11:
		*animation = 236;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(236)) {
			_animationFrame = 0;
			_animationState = 5;
			*animation = 230;
		}
		break;

	case 12:
		*animation = 241;
		if (!_animationFrame && _flag) {
			_animationState = 2;
			_animationFrame = 0;
			Actor_Change_Animation_Mode(kActorClovis, kAnimationModeSit);
		} else {
			_animationFrame++;
			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(241)) {
				_animationFrame = 0;
			}
		}
		break;

	case 13:
		*animation = 208;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(208)) {
			_animationFrame = 0;
		} else {
			if (_animationFrame < 0) {
				_animationFrame = Slice_Animation_Query_Number_Of_Frames(208) - 1;
			}
		}
		break;

	case 14:
		*animation = 217;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(217)) {
			flag = true;
			_animationFrame = 0;
		} else {
			if (_animationFrame < 0) {
				_animationFrame = Slice_Animation_Query_Number_Of_Frames(217) - 1;
				flag = true;
			} else {
				flag = false;
			}
		}
		if (flag) {
			*animation = 208;
			_animationState = 13;
		}
		break;

	case 15:
		*animation = 218;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(218)) {
			flag = true;
			_animationFrame = 0;
		} else {
			if (_animationFrame < 0) {
				_animationFrame = Slice_Animation_Query_Number_Of_Frames(218) - 1;
				flag = true;
			} else {
				flag = false;
			}
		}
		if (flag) {
			*animation = 227;
			_animationState = 0;
		}
		break;

	case 16:
		*animation = 219;
		_animationFrame++;
		if (_animationFrame == 2) {
			int snd;

			if (Random_Query(1, 2) == 1) {
				snd = 9010;
			} else {
				snd = 9015;
			}
			Sound_Play_Speech_Line(5, snd, 75, 0, 99);
		}
		if (_animationFrame == 4) {
			Actor_Combat_AI_Hit_Attempt(5);
		}
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
			flag = true;
			_animationFrame = 0;
		} else {
			if (_animationFrame < 0) {
				_animationFrame = Slice_Animation_Query_Number_Of_Frames(*animation) - 1;
				flag = true;
			} else {
				flag = false;
			}
		}
		if (flag) {
			_animationState = 13;
			*animation = 208;
			Actor_Change_Animation_Mode(kActorClovis, 4);
		}
		break;

	case 17:
		*animation = 211;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(211)) {
			flag = true;
			_animationFrame = 0;
		} else {
			if (_animationFrame < 0) {
				_animationFrame = Slice_Animation_Query_Number_Of_Frames(211) - 1;
				flag = true;
			} else {
				flag = false;
			}
		}
		if (flag) {
			_animationState = 13;
			*animation = 208;
			Actor_Change_Animation_Mode(kActorClovis, 4);
		}
		break;

	case 18:
		*animation = 212;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(212)) {
			flag = true;
			_animationFrame = 0;
		} else {
			if (_animationFrame < 0) {
				_animationFrame = Slice_Animation_Query_Number_Of_Frames(212) - 1;
				flag = true;
			} else {
				flag = false;
			}
		}
		if (flag) {
			_animationState = 13;
			*animation = 208;
			Actor_Change_Animation_Mode(kActorClovis, 4);
		}
		break;

	case 19:
		*animation = 224;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(224)) {
			flag = true;
			_animationFrame = 0;
		} else {
			if (_animationFrame < 0) {
				_animationFrame = Slice_Animation_Query_Number_Of_Frames(224) - 1;
				flag = true;
			} else {
				flag = false;
			}
		}
		if (flag) {
			*animation = 227;
			_animationState = 0;
			Actor_Change_Animation_Mode(kActorClovis, 0);
		}
		break;

	case 20:
		*animation = 225;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(225)) {
			flag = true;
			_animationFrame = 0;
		} else {
			if (_animationFrame < 0) {
				_animationFrame = Slice_Animation_Query_Number_Of_Frames(225) - 1;
				flag = true;
			} else {
				flag = false;
			}
		}
		if (flag) {
			*animation = 227;
			_animationState = 0;
			Actor_Change_Animation_Mode(kActorClovis, 0);
		}
		break;

	case 21:
		*animation = 220;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(220)) {
			_animationFrame = 0;
		} else {
			if (_animationFrame < 0) {
				_animationFrame = Slice_Animation_Query_Number_Of_Frames(220) - 1;
			}
		}
		break;

	case 22:
		*animation = 221;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(221)) {
			_animationFrame = 0;
		} else {
			if (_animationFrame < 0) {
				_animationFrame = Slice_Animation_Query_Number_Of_Frames(221) - 1;
			}
		}
		break;

	case 23:
		*animation = 213;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(213)) {
			_animationFrame = 0;
		} else {
			if (_animationFrame < 0) {
				_animationFrame = Slice_Animation_Query_Number_Of_Frames(213) - 1;
			}
		}
		break;

	case 24:
		*animation = 217;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(217)) {
			_animationFrame = 0;
		} else {
			if (_animationFrame < 0) {
				_animationFrame = Slice_Animation_Query_Number_Of_Frames(217) - 1;
			}
		}
		break;

	case 25:
		*animation = 222;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(222)) {
			_animationFrame = 0;
		} else {
			if (_animationFrame < 0) {
				_animationFrame = Slice_Animation_Query_Number_Of_Frames(222) - 1;
			}
		}
		break;

	case 26:
		*animation = 223;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(223)) {
			_animationFrame = 0;
		} else {
			if (_animationFrame < 0) {
				_animationFrame = Slice_Animation_Query_Number_Of_Frames(223) - 1;
			}
		}
		break;

	case 27:
		*animation = 215;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(215)) {
			_animationFrame = 0;
		} else {
			if (_animationFrame < 0) {
				_animationFrame = Slice_Animation_Query_Number_Of_Frames(215) - 1;
			}
		}
		break;

	case 28:
		*animation = 216;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(216)) {
			_animationFrame = 0;
		} else {
			if (_animationFrame < 0) {
				_animationFrame = Slice_Animation_Query_Number_Of_Frames(216) - 1;
			}
		}
		break;

	case 29:
		*animation = 209;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(209)) {
			flag = true;
			_animationFrame = 0;
		} else {
			if (_animationFrame < 0) {
				_animationFrame = Slice_Animation_Query_Number_Of_Frames(209) - 1;
				flag = true;
			} else {
				flag = false;
			}
		}
		if (flag) {
			_animationState = 13;
			*animation = 208;
			Actor_Change_Animation_Mode(kActorClovis, 4);
		}
		break;

	case 30:
		*animation = 210;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(210)) {
			flag = 1;
			_animationFrame = 0;
		} else {
			if (_animationFrame < 0) {
				_animationFrame = Slice_Animation_Query_Number_Of_Frames(210) - 1;
				flag = 1;
			} else {
				flag = 0;
			}
		}
		if (flag) {
			_animationState = 13;
			*animation = 208;
			Actor_Change_Animation_Mode(kActorClovis, 4);
		}
		break;

	case 31:
		*animation = 242;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(242)) {
			flag = 1;
			_animationFrame = 0;
		} else {
			if (_animationFrame < 0) {
				_animationFrame = Slice_Animation_Query_Number_Of_Frames(242) - 1;
				flag = 1;
			} else {
				flag = 0;
			}
		}
		if (flag) {
			*animation = 227;
			_animationState = 0;
			Actor_Change_Animation_Mode(kActorClovis, 0);
		}
		break;

	case 32:
		*animation = 243;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(243)) {
			_animationFrame = 0;
		} else {
			if (_animationFrame < 0) {
				_animationFrame = Slice_Animation_Query_Number_Of_Frames(243) - 1;
			}
		}
		break;

	case 33:
		*animation = 244;
		if (!_animationFrame && _flag) {
			_animationState = 32;
			_animationFrame = 0;
			Actor_Change_Animation_Mode(kActorClovis, 54);
		} else {
			_animationFrame++;
			if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(244)) {
				_animationFrame = 0;
			} else {
				if (_animationFrame < 0) {
					_animationFrame = Slice_Animation_Query_Number_Of_Frames(244) - 1;
				}
			}
		}
		break;

	case 34:
		*animation = 245;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(245)) {
			_animationState = 33;
			_animationFrame = 0;
			*animation = 244;
			Actor_Change_Animation_Mode(kActorClovis, 54);
		}
		break;

	case 35:
		_animationFrame++;
		*animation = 247;
		Actor_Change_Animation_Mode(kActorClovis, 54);
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(247)) {
			_animationFrame = 0;
			_animationState = 33;
			*animation = 244;
		}
		break;

	case 36:
		*animation = 248;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(248)) {
			_animationFrame = 0;
			_animationState = 37;
			*animation = 249;
		}
		break;

	case 37:
		*animation = 249;
		if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(249) - 1) {
			_animationFrame++;
		}
		break;

	case 38:
		*animation = 250;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(250)) {
			_animationFrame = 0;
			_animationState = 39;
			*animation = 251;
		}
		break;

	case 39:
		*animation = 251;
		_animationFrame++;
		if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(251)) {
			_animationFrame = 0;
		} else {
			if (_animationFrame < 0) {
				_animationFrame = Slice_Animation_Query_Number_Of_Frames(251) - 1;
			}
		}
		break;

	case 40:
		*animation = 252;
		if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(252) - 1) {
			_animationFrame++;
		}
		break;

	case 41:
		*animation = 226;
		_animationFrame++;
		if (_animationFrame == Slice_Animation_Query_Number_Of_Frames(226) - 1) {
			Actor_Change_Animation_Mode(kActorClovis, 88);
			_animationState = 42;
			_animationFrame = Slice_Animation_Query_Number_Of_Frames(226) - 1;
		}
		break;

	case 42:
		*animation = 226;
		_animationFrame = Slice_Animation_Query_Number_Of_Frames(226) - 1;
		break;

	default:
		break;
	}
	*frame = _animationFrame;

	return true;
}
Example #28
0
bool AIScriptClovis::GoalChanged(int currentGoalNumber, int newGoalNumber) {
	switch (newGoalNumber) {
	case kGoalClovisDefault:
		AI_Movement_Track_Flush(kActorClovis);
		AI_Movement_Track_Append(kActorClovis, 33, 0);
		AI_Movement_Track_Repeat(kActorClovis);
		return true;

	case kGoalClovisBB11WalkToMcCoy:
		AI_Movement_Track_Flush(kActorClovis);
		AI_Movement_Track_Append(kActorClovis, 319, 0);
		AI_Movement_Track_Append(kActorClovis, 320, 0);
		AI_Movement_Track_Repeat(kActorClovis);
		return true;

	case kGoalClovisBB11StopSadik:
		Actor_Start_Speech_Sample(kActorClovis, 0);
		AI_Movement_Track_Flush(kActorClovis);
		AI_Movement_Track_Append(kActorClovis, 321, 0);
		AI_Movement_Track_Repeat(kActorClovis);
		return true;

	case kGoalClovisBB11TalkWithSadik:
		Actor_Set_Goal_Number(kActorSadik, kGoalSadikBB11TalkWithClovis);
		Actor_Says(kActorClovis, 10, 15);
		Actor_Says(kActorSadik, 0, kAnimationModeTalk);
		Actor_Face_Actor(kActorClovis, kActorSadik, true);
		Actor_Says(kActorClovis, 20, 13);
		Actor_Says(kActorClovis, 30, 12);
		Actor_Face_Actor(kActorSadik, kActorClovis, true);
		Actor_Says(kActorSadik, 10, kAnimationModeTalk);
		Actor_Says(kActorClovis, 40, 17);
		Actor_Says(kActorSadik, 20, kAnimationModeTalk);
		Actor_Face_Actor(kActorClovis, kActorMcCoy, true);
		Actor_Face_Actor(kActorSadik, kActorMcCoy, true);
		Actor_Says(kActorClovis, 50, 14);
		Actor_Change_Animation_Mode(kActorClovis, kAnimationModeSit);
		return true;

	case kGoalClovisBB11TalkToMcCoy:
		Actor_Says(kActorClovis, 60, 30);
		Actor_Says(kActorSadik, 30, kAnimationModeTalk);
		Actor_Says(kActorClovis, 70, 30);
		Actor_Says(kActorClovis, 80, 30);
		Actor_Change_Animation_Mode(kActorClovis, 29);
		Actor_Says(kActorSadik, 40, kAnimationModeTalk);
		Actor_Says(kActorSadik, 50, kAnimationModeTalk);
		Actor_Says(kActorClovis, 90, 13);
		Actor_Face_Current_Camera(5, true);
		Actor_Says(kActorClovis, 100, 17);
		Delay(1000);
		if (!Game_Flag_Query(kFlagSadikIsReplicant)) {
			Actor_Clue_Acquire(kActorMcCoy, kClueStaggeredbyPunches, true, kActorSadik);
		}
		Game_Flag_Set(kFlagNotUsed383);
		Game_Flag_Reset(kFlagBB11SadikFight);
		Global_Variable_Set(kVariableChapter, 3);
		Actor_Set_Goal_Number(kActorClovis, 200);
		Actor_Set_Goal_Number(kActorSadik, 200);
		Actor_Clue_Acquire(kActorMcCoy, kClueAct2Ended, true, -1);
		Player_Gains_Control();
		Chapter_Enter(3, kSetCT08_CT51_UG12, kSceneCT08);
		Game_Flag_Set(kFlagMcCoyTiedDown);
		Game_Flag_Set(kFlagChapter3Intro);
		return true;

	case 300:
		Actor_Put_In_Set(kActorClovis, kSetUG18);
		Actor_Set_At_XYZ(kActorClovis, -52.26f, 0.0f, 611.02f, 900);
		Actor_Change_Animation_Mode(kActorClovis, kAnimationModeIdle);
		return true;

	case 301:
	case 302:
	case 303:
	case 310:
		return true;

	case 350:
		Actor_Put_In_Set(kActorClovis, kSetFreeSlotA);
		Actor_Set_At_Waypoint(kActorClovis, 33, 0);
		return true;

	case 400:
		AI_Movement_Track_Flush(kActorClovis);
		Actor_Put_In_Set(kActorClovis, kSetFreeSlotA);
		Actor_Set_At_Waypoint(kActorClovis, 33, 0);
		return true;

	case 401:
		AI_Movement_Track_Flush(kActorClovis);
		AI_Movement_Track_Append(kActorClovis, 341, 0);
		AI_Movement_Track_Append(kActorClovis, 342, 0);
		AI_Movement_Track_Repeat(kActorClovis);
		return true;

	case 402:
		Player_Loses_Control();
		Actor_Force_Stop_Walking(kActorMcCoy);
		Actor_Face_Actor(kActorMcCoy, kActorClovis, 1);
		Loop_Actor_Walk_To_Actor(kActorClovis, kActorMcCoy, 48, 0, 1);
		Actor_Face_Actor(kActorClovis, kActorMcCoy, 1);
		Actor_Change_Animation_Mode(kActorClovis, 6);
		if (Player_Query_Combat_Mode()) {
			Actor_Change_Animation_Mode(kActorMcCoy, 49);
		} else {
			Actor_Change_Animation_Mode(kActorMcCoy, 48);
		}
		Delay(3000);
		Actor_Retired_Here(kActorMcCoy, 12, 48, 1, kActorClovis);
		return true;

	case 500:
		Actor_Set_Goal_Number(kActorClovis, 510);
		return true;

	case 510:
		if (Game_Flag_Query(653)) {
			Actor_Set_Goal_Number(kActorClovis, 513);
		} else {
			Actor_Set_Goal_Number(kActorClovis, 511);
			Game_Flag_Set(685);
		}
		return true;

	case 511:
		Actor_Put_In_Set(kActorClovis, kSetKP05_KP06);
		Actor_Set_At_XYZ(kActorClovis, -1072.0f, 8.26f, -708.0f, 530);
		return true;

	case 512:
		Actor_Says(kActorClovis, 110, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2255, kAnimationModeTalk);
		Actor_Says(kActorClovis, 120, kAnimationModeTalk);
		Actor_Says(kActorClovis, 130, kAnimationModeTalk);
		Actor_Says(kActorClovis, 140, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2260, kAnimationModeTalk);
		Actor_Says(kActorClovis, 150, kAnimationModeTalk);
		Actor_Set_Goal_Number(kActorClovis, 513);
		return true;

	case 513:
		Actor_Put_In_Set(kActorClovis, kSetKP07);
		Actor_Set_Targetable(kActorClovis, true);
		if (Game_Flag_Query(653)) {
			Global_Variable_Set(kVariableReplicants, 0);
			Global_Variable_Increment(kVariableReplicants, 1);
			Actor_Set_At_XYZ(kActorClovis, 45.0f, -41.52f, -85.0f, 750);
		} else {
			Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 800);
			Actor_Face_Heading(kActorClovis, 1022, false);
		}
		someAnim();
		return true;

	case 514:
		Actor_Says(kActorMcCoy, 2345, 16);
		Actor_Says(kActorClovis, 170, -1);
		Actor_Says(kActorClovis, 180, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2350, 17);
		if (!Game_Flag_Query(714)) {
			Actor_Says(kActorMcCoy, 2355, 11);
		}
		Actor_Says(kActorClovis, 190, -1);
		Actor_Says(kActorClovis, 200, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 2360, 18);
		Actor_Says(kActorClovis, 210, kAnimationModeTalk);
		Actor_Says(kActorClovis, 220, -1);
		Actor_Set_Goal_Number(kActorClovis, 515);
		return true;

	case 515:
		ADQ_Add(kActorClovis, 240, -1);
		ADQ_Add(kActorClovis, 250, -1);
		ADQ_Add(kActorClovis, 260, -1);
		ADQ_Add(kActorClovis, 270, -1);
		ADQ_Add_Pause(1000);
		ADQ_Add(kActorClovis, 280, -1);
		ADQ_Add(kActorClovis, 290, -1);
		ADQ_Add(kActorClovis, 300, -1);
		return true;

	case 516:
		Actor_Says(kActorMcCoy, 8501, kAnimationModeTalk);
		Actor_Says(kActorClovis, 1260, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 8502, kAnimationModeTalk);
		Actor_Says(kActorClovis, 1270, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 8504, kAnimationModeTalk);
		Actor_Says(kActorClovis, 1290, kAnimationModeTalk);
		Actor_Says(kActorMcCoy, 8505, kAnimationModeTalk);
		Actor_Says(kActorClovis, 1300, kAnimationModeTalk);
		Actor_Says(kActorClovis, 1310, kAnimationModeTalk);
		Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
		Ambient_Sounds_Remove_All_Looping_Sounds(1);
		Outtake_Play(kOuttakeEnd4A, 0, -1);
		if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsLucy
		 && Game_Flag_Query(kFlagLucyIsReplicant)
		) {
			Outtake_Play(kOuttakeEnd4B, 0, -1);
		} else if (Global_Variable_Query(kVariableAffectionTowards) == kAffectionTowardsDektora
		       && Game_Flag_Query(kFlagDektoraIsReplicant)
		) {
			Outtake_Play(kOuttakeEnd4C, 0, -1);
		}
		Outtake_Play(kOuttakeEnd4D, 0, -1);
		Game_Over();
		return true;

	case 517:
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorLucy, kSetKP07)) {
			Actor_Set_Goal_Number(kActorLucy, 599);
			Global_Variable_Decrement(kVariableReplicants, 1);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorLuther, kSetKP07)) {
			Actor_Set_Goal_Number(kActorLuther, 599);
			Global_Variable_Decrement(kVariableReplicants, 1);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorDektora, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorDektora, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorZuben, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorZuben, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorSadik, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorSadik, kActorCombatStateIdle, true, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorIzo, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorIzo, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorGordo, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorGordo, kActorCombatStateIdle, true, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		if (Global_Variable_Query(kVariableChapter) == 5 && Actor_Query_In_Set(kActorClovis, kSetKP07)) {
			Non_Player_Actor_Combat_Mode_On(kActorClovis, kActorCombatStateIdle, false, kActorMcCoy, 19, kAnimationModeCombatIdle, kAnimationModeCombatWalk, kAnimationModeCombatRun, 0, 0, 100, 10, 300, false);
		}
		return true;

	case 518:
		Actor_Set_At_XYZ(kActorClovis, 84.85f, -50.56f, -68.87f, 800);
		Actor_Face_Heading(kActorClovis, 1022, false);
		Actor_Set_Targetable(kActorClovis, true);
		Game_Flag_Set(685);
		someAnim();
		return true;

	default:
		break;
	}
	return false;
}
Example #29
0
bool AIScriptClovis::ChangeAnimationMode(int mode) {
	switch (mode) {
	case kAnimationModeIdle:
		if (!Game_Flag_Query(685)) {
			switch (_animationState) {
			case 2:
				Actor_Change_Animation_Mode(kActorClovis, kAnimationModeSit);
				break;
			case 4:
				break;
			case 5:
			case 6:
			case 7:
			case 8:
			case 9:
			case 10:
			case 11:
				_flag = 1;
				break;
			case 12:
				_flag = 1;
				break;
			case 13:
				_animationState = 15;
				_animationFrame = 0;
				break;
			default:
				_animationState = 0;
				_animationFrame = 0;
				_var1 = 0;
				break;
			}
			break;
		}
		_animationState = 32;
		_animationFrame = 0;
		break;

	case kAnimationModeWalk:
		_animationState = 21;
		_animationFrame = 0;
		break;

	case kAnimationModeRun:
		_animationState = 22;
		_animationFrame = 0;
		break;

	case kAnimationModeTalk:
	case 9:
		if (Game_Flag_Query(685)) {
			_animationFrame = 0;
			_animationState = 34;
		} else {
			if (_animationState < 5 || _animationState > 11) {
				_animationState = 1;
				_animationStateNext = 5;
				_animationNext = 230;
				_flag = 0;
			}
		}
		break;

	case kAnimationModeCombatIdle:
		switch (_animationState) {
		case 13:
		case 14:
			break;
		case 23:
		case 24:
		case 27:
		case 28:
			_animationState = 13;
			_animationFrame = 0;
			break;
		default:
			_animationState = 1;
			_animationStateNext = 14;
			_animationNext = 217;
			break;
		}
		break;

	case kAnimationModeCombatAttack:
		_animationState = 16;
		_animationFrame = 0;
		break;

	case kAnimationModeCombatWalk:
		_animationState = 21;
		_animationFrame = 0;
		break;

	case kAnimationModeCombatRun:
		_animationState = 22;
		_animationFrame = 0;
		break;

	case 10:
	case 12:
		if (_animationState < 5 || _animationState > 11) {
			_animationState = 1;
			_animationStateNext = 6;
			_animationNext = 231;
			_flag = 0;
		}
		break;

	case 11:
	case 14:
		if (_animationState < 5 || _animationState > 11) {
			_animationState = 1;
			_animationStateNext = 8;
			_animationNext = 233;
			_flag = 0;
		}
		break;

	case 13:
		if (_animationState < 5 || _animationState > 11) {
			_animationState = 1;
			_animationStateNext = 7;
			_animationNext = 232;
			_flag = 0;
		}
		break;

	case 15:
		if (_animationState < 5 || _animationState > 11) {
			_animationState = 1;
			_animationStateNext = 9;
			_animationNext = 234;
			_flag = 0;
		}
		break;

	case 16:
		if (_animationState < 5 || _animationState > 11) {
			_animationState = 1;
			_animationStateNext = 10;
			_animationNext = 235;
			_flag = 0;
		}
		break;

	case 17:
		if (_animationState < 5 || _animationState > 11) {
			_animationState = 1;
			_animationStateNext = 11;
			_animationNext = 236;
			_flag = 0;
		}
		break;

	case 20:
		_animationState = 31;
		_animationFrame = 0;
		break;

	case kAnimationModeHit:
		if ((unsigned int)(_animationState - 13) > 3) {
			if ((unsigned int)(_animationState - 32) > 8) {
				if (Random_Query(0, 1)) {
					_animationState = 20;
				} else {
					_animationState = 19;
				}
				_animationFrame = 0;
			} else {
				_animationState = 40;
				_animationFrame = 0;
			}
		} else {
			if (Random_Query(0, 1)) {
				_animationState = 18;
			} else {
				_animationState = 17;
			}
			_animationFrame = 0;
		}
		break;

	case kAnimationModeCombatHit:
		if (Random_Query(0, 1)) {
			_animationState = 17;
		} else {
			_animationState = 18;
		}
		_animationFrame = 0;
		break;

	case 29:
		_animationState = 4;
		_animationFrame = 0;
		break;

	case 30:
		_animationState = 12;
		_animationFrame = 0;
		_flag = 0;
		break;

	case 88:
		_animationState = 42;
		_animationFrame = Slice_Animation_Query_Number_Of_Frames(226) - 1;
		break;

	case kAnimationModeDie:
		_animationState = 41;
		_animationFrame = 0;
		break;

	case kAnimationModeSit:
		switch (_animationState) {
		case 4:
		case 5:
		case 6:
		case 7:
		case 8:
		case 9:
		case 10:
		case 11:
			_animationState = 3;
			_animationFrame = 0;
			break;
		default:
			break;
		}
		break;

	case 54:
		_animationFrame = 0;
		_animationState = 32;
		break;
	}

	return true;
}
Example #30
0
void SceneScriptNR04::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
	if (actorId == 18) {
		switch (newGoal) {
		case 214:
			Actor_Change_Animation_Mode(kActorEarlyQ, 29);
			Delay(2500);
			Actor_Says(kActorEarlyQ, 290, 3);
			sub_401DB0();
			//return true;
			break;
		case 213:
			Actor_Clue_Acquire(kActorMcCoy, kClueDektorasDressingRoom, 0, kActorEarlyQ);
			Item_Pickup_Spin_Effect(984, 200, 160);
			Actor_Says(kActorEarlyQ, 200, 30);
			Actor_Says(kActorEarlyQ, 210, 30);
			Actor_Says(kActorEarlyQ, 220, 30);
			Actor_Says_With_Pause(kActorMcCoy, 3425, 1.5f, 23);
			Actor_Says(kActorMcCoy, 3430, 3);
			Actor_Says(kActorEarlyQ, 240, 30);
			Actor_Says(kActorMcCoy, 3435, 3);
			Actor_Says(kActorEarlyQ, 250, 30);
			Actor_Says(kActorMcCoy, 3440, 3);
			Actor_Says(kActorEarlyQ, 280, 30);
			Actor_Says(kActorMcCoy, 3445, 3);
			Actor_Set_Goal_Number(kActorEarlyQ, 214);
			//return true;
			break;
		case 209:
			Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, true);
			Delay(3000);
			Actor_Says(kActorEarlyQ, 170, 30);
			Actor_Says(kActorMcCoy, 3415, 3);
			Actor_Says(kActorEarlyQ, 180, 30);
			Actor_Says_With_Pause(kActorMcCoy, 3420, 1.5f, 3);
			Actor_Says(kActorEarlyQ, 190, 30);
			Actor_Set_Goal_Number(kActorEarlyQ, 211);
			//return true;
			break;
		case 207:
			Loop_Actor_Walk_To_Waypoint(kActorEarlyQ, 445, 0, 1, false);
			Actor_Face_Heading(kActorEarlyQ, 49, false);
			Actor_Change_Animation_Mode(kActorEarlyQ, 85);
			Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, true);
			Actor_Set_Goal_Number(kActorEarlyQ, 208);
			Actor_Clue_Acquire(kActorMcCoy, kClueEarlyQInterview, 0, kActorEarlyQ);
			//return true;
			break;
		case 204:
			Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, true);
			Actor_Says(kActorEarlyQ, 90, 73);
			Actor_Says(kActorMcCoy, 3390, 3);
			Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, true);
			Actor_Says(kActorEarlyQ, 110, 74);
			Actor_Says(kActorMcCoy, 3385, 3);
			Actor_Says(kActorEarlyQ, 120, 74);
			Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, true);
			Actor_Set_Goal_Number(kActorEarlyQ, 205);
			//return true;
			break;
		case 202:
			Actor_Face_Actor(kActorEarlyQ, kActorMcCoy, true);
			Actor_Face_Actor(kActorMcCoy, kActorEarlyQ, true);
			Actor_Says(kActorEarlyQ, 30, 3);
			Actor_Says(kActorMcCoy, 3375, 3);
			Actor_Says_With_Pause(kActorEarlyQ, 50, 1.5f, 3);
			Actor_Says(kActorEarlyQ, 60, 3);
			Actor_Says_With_Pause(kActorMcCoy, 3380, 1.0f, 3);
			Actor_Says(kActorEarlyQ, 70, 3);
			Actor_Says(kActorMcCoy, 3415, 3);
			Actor_Says(kActorEarlyQ, 80, 3);
			Player_Gains_Control();
			Actor_Set_Goal_Number(kActorEarlyQ, 203);
			//return true;
			break;
		}
	}
	//return false;
}