Example #1
0
void AuctionHouseMgr::LoadAuctionItems()
{
    // data needs to be at first place for Item::LoadFromDB
    QueryResult *result = CharacterDatabase.Query( "SELECT data,itemguid,item_template FROM auctionhouse JOIN item_instance ON itemguid = guid" );

    if( !result )
    {
        barGoLink bar(1);
        bar.step();
        sLog.outString();
        sLog.outString(">> Loaded 0 auction items");
        return;
    }

    barGoLink bar( result->GetRowCount() );

    uint32 count = 0;

    Field *fields;
    do
    {
        bar.step();

        fields = result->Fetch();
        uint32 item_guid        = fields[1].GetUInt32();
        uint32 item_template    = fields[2].GetUInt32();

        ItemPrototype const *proto = objmgr.GetItemPrototype(item_template);

        if(!proto)
        {
            sLog.outError( "ObjectMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid,item_template);
            continue;
        }

        Item *item = NewItemOrBag(proto);

        if(!item->LoadFromDB(item_guid,0, result))
        {
            delete item;
            continue;
        }
        AddAItem(item);

        ++count;
    }
    while( result->NextRow() );
    delete result;

    sLog.outString();
    sLog.outString( ">> Loaded %u auction items", count );
}
Example #2
0
void AuctionHouseMgr::LoadAuctionItems()
{
    uint32 oldMSTime = getMSTime();

    // data needs to be at first place for Item::LoadFromDB
    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_LOAD_AUCTION_ITEMS);
    PreparedQueryResult result = CharacterDatabase.Query(stmt);

    if (!result)
    {
        sLog->outString(">> Loaded 0 auction items. DB table `auctionhouse` or `item_instance` is empty!");
        sLog->outString();
        return;
    }

    uint32 count = 0;

    do
    {

        Field* fields = result->Fetch();

        uint32 item_guid        = fields[11].GetUInt32();
        uint32 item_template    = fields[12].GetUInt32();

        ItemPrototype const *proto = ObjectMgr::GetItemPrototype(item_template);
        if (!proto)
        {
            sLog->outError("AuctionHouseMgr::LoadAuctionItems: Unknown item (GUID: %u id: #%u) in auction, skipped.", item_guid,item_template);
            continue;
        }

        Item *item = NewItemOrBag(proto);
        if (!item->LoadFromDB(item_guid, 0, fields, item_template))
        {
            delete item;
            continue;
        }
        AddAItem(item);

        ++count;
    }
    while (result->NextRow());

    sLog->outString(">> Loaded %u auction items in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
    sLog->outString();
}
Example #3
0
void ObjectMgr::LoadAuctionItems()
{
    QueryResult *result = sDatabase.Query( "SELECT `guid` FROM `auctionhouse_item`" );

    if( !result )
        return;
    Field *fields;
    do
    {
        fields = result->Fetch();
        Item* item = new Item;
        if(!item->LoadFromDB(fields[0].GetUInt32(),0, 2))
            continue;
        AddAItem(item);
    }
    while( result->NextRow() );

    delete result;
}