Example #1
0
void AMyCharacter::RotateX(float Scale)
{
	AddControllerYawInput(Scale * RotationSpeed);
}
void AKIMCharacter::LookRight(float Value) {
	AddControllerYawInput(Value * BaseLookRate * GetWorld()->GetDeltaSeconds());
}
void AAITrainingStreamCharacter::TurnAtRate(float Rate)
{
	// calculate delta for this frame from the rate information
	AddControllerYawInput(Rate * BaseTurnRate * GetWorld()->GetDeltaSeconds());
}