void AMyCharacter::RotateX(float Scale) { AddControllerYawInput(Scale * RotationSpeed); }
void AKIMCharacter::LookRight(float Value) { AddControllerYawInput(Value * BaseLookRate * GetWorld()->GetDeltaSeconds()); }
void AAITrainingStreamCharacter::TurnAtRate(float Rate) { // calculate delta for this frame from the rate information AddControllerYawInput(Rate * BaseTurnRate * GetWorld()->GetDeltaSeconds()); }