void UMovieSceneVectorSection::AddKey( float Time, FName CurveName, const FVector4& Value ) { Modify(); if( CurveName == NAME_None ) { check(ChannelsUsed >= 2 && ChannelsUsed <= 4); for (int32 i = 0; i < ChannelsUsed; ++i) { Curves[i].UpdateOrAddKey(Time, Value[i]); } } else { AddKeyToNamedCurve( Time, CurveName, Value ); } }
void UMovieScene2DTransformSection::AddKey( float Time, const struct F2DTransformKey& TransformKey ) { Modify(); if(TransformKey.CurveName == NAME_None) { AddKeyToCurve(Translation[0], Time, TransformKey.Value.Translation.X); AddKeyToCurve(Translation[1], Time, TransformKey.Value.Translation.Y); AddKeyToCurve(Scale[0], Time, TransformKey.Value.Scale.X); AddKeyToCurve(Scale[1], Time, TransformKey.Value.Scale.Y); AddKeyToCurve(Shear[0], Time, TransformKey.Value.Shear.X); AddKeyToCurve(Shear[1], Time, TransformKey.Value.Shear.Y); AddKeyToCurve(Rotation, Time, TransformKey.Value.Angle); } else { AddKeyToNamedCurve(Time, TransformKey); } }