void SpriteDialogue::AddLineEventEmote(const std::string &text, VirtualSprite *speaker, const std::string &begin_event_id, const std::string &end_event_id, const std::string &emote_id) { AddLineTimedEvent(text, speaker ? speaker->GetObjectID() : 0, COMMON_DIALOGUE_NEXT_LINE, COMMON_DIALOGUE_NO_TIMER, begin_event_id, end_event_id, emote_id); }
void SpriteDialogue::AddLine(const std::string &text, uint32 speaker_id) { AddLineTimedEvent(text, speaker_id, COMMON_DIALOGUE_NEXT_LINE, COMMON_DIALOGUE_NO_TIMER, std::string(), std::string(), std::string()); }
void SpriteDialogue::AddLineTimedEvent(const std::string &text, VirtualSprite *speaker, int32 next_line, uint32 display_time, const std::string &begin_event_id, const std::string &end_event_id) { AddLineTimedEvent(text, speaker ? speaker->GetObjectID() : 0, next_line, display_time, begin_event_id, end_event_id, std::string()); }
void SpriteDialogue::AddLineTimedEvent(const std::string &text, uint32 speaker_id, uint32 display_time, const std::string &begin_event_id, const std::string &end_event_id) { AddLineTimedEvent(text, speaker_id, COMMON_DIALOGUE_NEXT_LINE, display_time, begin_event_id, end_event_id, std::string()); }
void SpriteDialogue::AddLineEvent(const std::string &text, uint32 speaker_id, int32 next_line, const std::string &begin_event_id, const std::string &end_event_id) { AddLineTimedEvent(text, speaker_id, next_line, COMMON_DIALOGUE_NO_TIMER, begin_event_id, end_event_id, std::string()); }
void SpriteDialogue::AddLineTimed(const std::string &text, uint32 speaker_id, int32 next_line, uint32 display_time) { AddLineTimedEvent(text, speaker_id, next_line, display_time, std::string(), std::string(), std::string()); }
void SpriteDialogue::AddLineTimed(const std::string &text, uint32 speaker_id, uint32 display_time) { AddLineTimedEvent(text, speaker_id, COMMON_DIALOGUE_NEXT_LINE, display_time, std::string(), std::string(), std::string()); }
void SpriteDialogue::AddLineEmote(const std::string &text, VirtualSprite *speaker, const std::string &emote_id) { AddLineTimedEvent(text, speaker->GetObjectID(), COMMON_DIALOGUE_NEXT_LINE, COMMON_DIALOGUE_NO_TIMER, std::string(), std::string(), emote_id); }