Example #1
0
void SpriteDialogue::AddLineEventEmote(const std::string &text, VirtualSprite *speaker,
                                       const std::string &begin_event_id,
                                       const std::string &end_event_id,
                                       const std::string &emote_id)
{
    AddLineTimedEvent(text, speaker ? speaker->GetObjectID() : 0, COMMON_DIALOGUE_NEXT_LINE,
                      COMMON_DIALOGUE_NO_TIMER,
                      begin_event_id, end_event_id, emote_id);
}
Example #2
0
void SpriteDialogue::AddLine(const std::string &text, uint32 speaker_id)
{
    AddLineTimedEvent(text, speaker_id, COMMON_DIALOGUE_NEXT_LINE, COMMON_DIALOGUE_NO_TIMER,
                      std::string(), std::string(), std::string());
}
Example #3
0
void SpriteDialogue::AddLineTimedEvent(const std::string &text, VirtualSprite *speaker, int32 next_line, uint32 display_time,
                                       const std::string &begin_event_id, const std::string &end_event_id)
{
    AddLineTimedEvent(text, speaker ? speaker->GetObjectID() : 0, next_line, display_time,
                      begin_event_id, end_event_id, std::string());
}
Example #4
0
void SpriteDialogue::AddLineTimedEvent(const std::string &text, uint32 speaker_id, uint32 display_time,
                                       const std::string &begin_event_id, const std::string &end_event_id)
{
    AddLineTimedEvent(text, speaker_id, COMMON_DIALOGUE_NEXT_LINE, display_time,
                      begin_event_id, end_event_id, std::string());
}
Example #5
0
void SpriteDialogue::AddLineEvent(const std::string &text, uint32 speaker_id, int32 next_line,
                                  const std::string &begin_event_id, const std::string &end_event_id)
{
    AddLineTimedEvent(text, speaker_id, next_line, COMMON_DIALOGUE_NO_TIMER,
                      begin_event_id, end_event_id, std::string());
}
Example #6
0
void SpriteDialogue::AddLineTimed(const std::string &text, uint32 speaker_id, int32 next_line, uint32 display_time)
{
    AddLineTimedEvent(text, speaker_id, next_line, display_time,
                      std::string(), std::string(), std::string());
}
Example #7
0
void SpriteDialogue::AddLineTimed(const std::string &text, uint32 speaker_id, uint32 display_time)
{
    AddLineTimedEvent(text, speaker_id, COMMON_DIALOGUE_NEXT_LINE, display_time,
                      std::string(), std::string(), std::string());
}
Example #8
0
void SpriteDialogue::AddLineEmote(const std::string &text, VirtualSprite *speaker,
                                  const std::string &emote_id)
{
    AddLineTimedEvent(text, speaker->GetObjectID(), COMMON_DIALOGUE_NEXT_LINE, COMMON_DIALOGUE_NO_TIMER,
                      std::string(), std::string(), emote_id);
}