void cNBTChunkSerializer::AddMinecartEntity(cMinecart * a_Minecart)
{
	m_Writer.BeginCompound("");
	
		switch (a_Minecart->GetPayload())
		{
			case cMinecart::mpChest:
			{
				AddBasicEntity(a_Minecart, "MinecartChest");
				// Add chest contents into the Items tag:
				AddMinecartChestContents(reinterpret_cast<cMinecartWithChest *>(a_Minecart));
				break;
			}
			case cMinecart::mpFurnace:
			{
				AddBasicEntity(a_Minecart, "MinecartFurnace");
				// TODO: Add "Push" and "Fuel" tags
				break;
			}
			case cMinecart::mpHopper:
			{
				AddBasicEntity(a_Minecart, "MinecartHopper");
				// TODO: Add hopper contents?
				break;
			}
			case cMinecart::mpTNT:
			{
				AddBasicEntity(a_Minecart, "MinecartTNT");
				break;
			}
			case cMinecart::mpNone:
			{
				AddBasicEntity(a_Minecart, "MinecartRideable");
				break;
			}
		}  // switch (Payload)
	
	m_Writer.EndCompound();
}
Example #2
0
void cNBTChunkSerializer::AddMinecartEntity(cMinecart * a_Minecart)
{
	const char * EntityClass = NULL;
	switch (a_Minecart->GetPayload())
	{
		case cMinecart::mpNone:    EntityClass = "MinecartRideable"; break;
		case cMinecart::mpChest:   EntityClass = "MinecartChest";    break;
		case cMinecart::mpFurnace: EntityClass = "MinecartFurnace";  break;
		case cMinecart::mpTNT:     EntityClass = "MinecartTNT";      break;
		case cMinecart::mpHopper:  EntityClass = "MinecartHopper";   break;
		default:
		{
			ASSERT(!"Unhandled minecart payload type");
			return;
		}
	}  // switch (payload)
	
	m_Writer.BeginCompound("");
		AddBasicEntity(a_Minecart, EntityClass);
		switch (a_Minecart->GetPayload())
		{
			case cMinecart::mpChest:
			{
				// Add chest contents into the Items tag:
				AddMinecartChestContents((cMinecartWithChest *)a_Minecart);
				break;
			}
			
			case cMinecart::mpFurnace:
			{
				// TODO: Add "Push" and "Fuel" tags
				break;
			}
		}  // switch (Payload)
	m_Writer.EndCompound();
}