void CRecipientFilter::AddRecipientsByPAS( const Vector& origin ) { if ( gpGlobals->maxClients == 1 ) { AddAllPlayers(); } else { CBitVec< ABSOLUTE_PLAYER_LIMIT > playerbits; engine->Message_DetermineMulticastRecipients( true, origin, playerbits ); AddPlayersFromBitMask( playerbits ); } }
void CEngineRecipientFilter::AddRecipientsByPAS( const Vector& origin ) { if ( svs.maxclients == 1 ) { AddAllPlayers(); } else { unsigned int playerbits = 0; SV_DetermineMulticastRecipients( true, origin, playerbits ); AddPlayersFromBitMask( playerbits ); } }
void CRecipientFilter::AddRecipientsByPVS( const Vector& origin ) { if ( gpGlobals->maxClients == 1 ) { AddAllPlayers(); } else { CPlayerBitVec playerbits; engine->Message_DetermineMulticastRecipients( false, origin, playerbits ); AddPlayersFromBitMask( playerbits ); } }
void CRecipientFilter::AddRecipientsByPAS( const Vector& origin ) { if ( gpGlobals->maxClients == 1 ) { AddAllPlayers(); } else { CPlayerBitVec playerbits; engine->Message_DetermineMulticastRecipients( true, origin, playerbits ); AddPlayersFromBitMask( playerbits ); } #ifdef HL2WARS_DLL // Filter when in the fog of war for( int i = 0; i < GetRecipientCount(); i++ ) { int iIdx = GetRecipientIndex( i ); if( FogOfWarMgr()->PointInFOWByPlayerIndex( origin, iIdx ) ) this->RemoveRecipientByPlayerIndex( iIdx ); } #endif // HL2WARS_DLL }