void CChatChannel::ToggleVoice(CChatMember *pByMember, LPCTSTR pszName) { ADDTOCALLSTACK("CChatChannel::ToggleVoice"); if ( !HasVoice(pszName) ) // this also returns true if this person is not in the channel AddVoice(pByMember, pszName); else RemoveVoice(pByMember, pszName); }
void Cinematic1() { const char Storylines[]="Once upon a time, there was a team of talented developers called Sharp-Vision.\n" \ "They were asked to make a video game, but a game like NO OTHER.\n" \ " \n" \ " \n" \ " \n" \ "They started a brainstorming to get the perfect idea,\n" \ "and finally decided to go with a fight game.\n" \ " \n" \ " \n" \ " \n" \ " \n" \ " \n" \ " \n" \ " \n" \ " \n" \ "They started the development, and SUDDENLY!\n" \ "somethings went wrong with the code...\n" \ " \n" \ " \n" \ " \n" \ " \n" \ "THE MACHINE HAS SWALLOWED THEM INSIDE!!!"; char buffer[100]; int i,imageindex=0,timer,shaking=15; float xrand=0.5,yrand=0.5,TextY=100,TextSpeed=-0.025; IMAGE *powerups[39],*meeting[6],*swallow[2],*focuspoint,*storytext; int laser,laserboom; laser=AddVoice("Resources/Sounds/Laser.wav",1); laserboom=AddVoice("Resources/Sounds/Laserboom.wav",1); Dramatic=AddVoice("Resources/Sounds/Dramatic.wav",0); voice_set_playmode(Dramatic, PLAYMODE_LOOP); for(i=0; i<39; i++) { sprintf(buffer,"Resources/Images/Arcade/Powerup2/powerup00%.2d.png",i+1); powerups[i]=load_image(buffer); } for(i=0; i<6; i++) { sprintf(buffer,"Resources/Images/Arcade/%.2d.png",i+1); meeting[i]=load_image(buffer); } swallow[0]=load_image("Resources/Images/Arcade/swallow.png"); swallow[1]=load_image("Resources/Images/Arcade/swallow2.png"); focuspoint=load_image("Resources/Images/Arcade/focuspoint.png"); glClear(GL_COLOR_BUFFER_BIT); draw_text(SFTransRobotics,Storylines,4.9,50,0,CENTER_X,100); PrintScreen(1); glClear(GL_COLOR_BUFFER_BIT); i=0; timer=FrameCount; voice_start(Dramatic); while( (FrameCount-timer <8*FPS) && !close_button_pressed && !IsKeyPressed(3,RETURN) && !IsKeyPressed(3,ENTER)) { draw_image_ex(screenimage,0,TextY,100,0,NONE,100); draw_image_ex(meeting[0],5,5,90,0,NONE,i); if(FrameCount%2==0) { i++; } TextY+=TextSpeed; next_frame(); } i=0; timer=FrameCount; while(TextY>40 && !close_button_pressed && !IsKeyPressed(3,RETURN) && !IsKeyPressed(3,ENTER)) { draw_image_ex(screenimage,0,TextY,100,0,NONE,100); if(i<100) draw_image_ex(meeting[imageindex],5,5,90,0,NONE,100); draw_image_ex(meeting[((imageindex+1)%5)+1],5,5,90,0,NONE,i); i+=3; if(FrameCount-timer >4*FPS) { timer=FrameCount; imageindex=((imageindex+1)%5)+1; i=0; } TextY+=TextSpeed; next_frame(); } i=300; while(i>-150 && !close_button_pressed && !IsKeyPressed(3,RETURN) && !IsKeyPressed(3,ENTER)) { draw_image_ex(screenimage,0,TextY,100,0,NONE,i-100); draw_image_ex(meeting[((imageindex+1)%5)+1],5,5,90,0,NONE,i); i-=3; next_frame(); } i=0; timer=FrameCount; voice_ramp_volume(Dramatic,500,128); voice_start(laser); while((FrameCount-timer <3*FPS) && !close_button_pressed && !IsKeyPressed(3,RETURN) && !IsKeyPressed(3,ENTER)) { draw_image_ex(swallow[0],xrand-1,yrand-1,102,0,NONE,100); draw_image_ex(swallow[1],xrand-1,yrand-1,102,0,NONE,i++); if(FrameCount%shaking==0)xrand*=-1; if(FrameCount%(shaking*2)==0) yrand*=-1; if(FrameCount%shaking==0)shaking=Max(shaking-1,3); next_frame(); } i=0; while(i<34 && !close_button_pressed && !IsKeyPressed(3,RETURN) && !IsKeyPressed(3,ENTER)) { draw_image_ex(swallow[0],xrand-1,yrand-1,102,0,NONE,100); draw_image_ex(powerups[i],xrand+10,yrand,80,0,NONE,100); draw_image_ex(swallow[1],xrand-1,yrand-1,102,0,NONE,100); if(FrameCount%7==0) i++; if(FrameCount%shaking==0)xrand*=-1; if(FrameCount%(shaking*2)==0) yrand*=-1; if(FrameCount%5==0)shaking=Max(shaking-1,2); if(i==28) voice_start(laserboom); next_frame(); } voice_ramp_volume(laser,500,0); while(i<39 && !close_button_pressed && !IsKeyPressed(3,RETURN) && !IsKeyPressed(3,ENTER)) { draw_image_ex(swallow[0],xrand-1,yrand-1,102,0,NONE,((float)(38-i)/5.0f)*100); draw_image_ex(powerups[i],xrand+10,yrand,80,0,NONE,100); draw_image_ex(swallow[1],xrand-1,yrand-1,102,0,NONE,((float)(38-i)/5.0f)*100); if(FrameCount%7==0) i++; if(FrameCount%shaking==0)xrand*=-1; if(FrameCount%(shaking*2)==0) yrand*=-1; if(FrameCount%5==0)shaking=Max(shaking-1,1); next_frame(); } }