float FTTextureFont::Advance(const char* string, const int len, FTPoint spacing) { /* The chars need to be unsigned because they are cast to int later */ const unsigned char *ustring = (const unsigned char *)string; return AdvanceI(ustring, len, spacing); }
float FTFontImpl::Advance(const wchar_t* string, const int len, FTPoint spacing) { return AdvanceI(string, len, spacing); }
float FTFontImpl::Advance(const char* string, const int len, FTPoint spacing) { /* The chars need to be unsigned because they are cast to int later */ return AdvanceI((const unsigned char *)string, len, spacing); }