Example #1
0
void setParameter( AtNode *node, const AtParamEntry *parameter, const IECore::Data *value )
{
	bool isArray = false;
	int type = AiParamGetType( parameter );
	if( type == AI_TYPE_ARRAY )
	{
		type = AiParamGetDefault( parameter )->ARRAY->type;
		isArray = true;
	}

	setParameterInternal( node, AiParamGetName( parameter ), type, isArray, value );
}
void ApplyOverrides(std::string name, AtNode* node, std::vector<std::string> tags, ProcArgs & args)
{
   bool foundInPath = false;
   for(std::vector<std::string>::iterator it=args.overrides.begin(); it!=args.overrides.end(); ++it)
   {
      Json::Value overrides;                        
      if(it->find("/") != std::string::npos) // Based on path
      {
        if(name.find(*it) != std::string::npos)
        {
          overrides = args.overrideRoot[*it];
          foundInPath = true;
        }
      } 
      else if(matchPattern(name,*it)) // based on wildcard expression
      {
          overrides = args.overrideRoot[*it];
          foundInPath = true;
      }
      else if(foundInPath == false)
      {
        if (std::find(tags.begin(), tags.end(), *it) != tags.end())
        {
          overrides = args.overrideRoot[*it];
        }
      }

      if(overrides.size() > 0)
      {
        for( Json::ValueIterator itr = overrides.begin() ; itr != overrides.end() ; itr++ ) 
        {
          std::string attribute = itr.key().asString();

          const AtNodeEntry* nodeEntry = AiNodeGetNodeEntry(node);
          const AtParamEntry* paramEntry = AiNodeEntryLookUpParameter(nodeEntry, attribute.c_str());

          if ( paramEntry != NULL && attribute!="invert_normals" || attribute == "matte")
          {

            Json::Value val = args.overrideRoot[*it][itr.key().asString()];
            if( val.isString() ) 
              AiNodeSetStr(node, attribute.c_str(), val.asCString());
            else if( val.isBool() )
            {
              if(attribute == "matte")
              {
                  AiMsgDebug("[ABC] adding enable_matte to %s", AiNodeGetName(node));
                  AddUserGeomParams(node,"enable_matte",AI_TYPE_BOOLEAN);
                  AiNodeSetBool(node,"enable_matte", val.asBool());
              }
              else
              {
                  AiNodeSetBool(node, attribute.c_str(), val.asBool());
              }
            }
            else if( val.isInt() ) 
            {
              //make the difference between Byte & int!
              int typeEntry = AiParamGetType(paramEntry);
              if(typeEntry == AI_TYPE_BYTE)
              { 
                if(attribute=="visibility")
                {
                  AtByte attrViz = val.asInt();
                  // special case, we must determine it against the general viz.
                  AtByte procViz = AiNodeGetByte( args.proceduralNode, "visibility" );
                  AtByte compViz = AI_RAY_ALL;
                  {
                    compViz &= ~AI_RAY_GLOSSY;
                    if(procViz > compViz)
                      procViz &= ~AI_RAY_GLOSSY;
                    else
                      attrViz &= ~AI_RAY_GLOSSY;
                    compViz &= ~AI_RAY_DIFFUSE;
                    if(procViz > compViz)
                      procViz &= ~AI_RAY_DIFFUSE;
                    else
                      attrViz &= ~AI_RAY_DIFFUSE;
                    compViz &= ~AI_RAY_REFRACTED;
                    if(procViz > compViz)
                      procViz &= ~AI_RAY_REFRACTED;
                    else
                      attrViz &= ~AI_RAY_REFRACTED;
                    compViz &= ~AI_RAY_REFLECTED;
                    if(procViz > compViz)
                      procViz &= ~AI_RAY_REFLECTED;
                    else
                      attrViz &= ~AI_RAY_REFLECTED;
                    compViz &= ~AI_RAY_SHADOW;
                    if(procViz > compViz)
                      procViz &= ~AI_RAY_SHADOW;
                    else
                      attrViz &= ~AI_RAY_SHADOW;
                    compViz &= ~AI_RAY_CAMERA;
                    if(procViz > compViz)
                      procViz &= ~AI_RAY_CAMERA;
                    else
                      attrViz &= ~AI_RAY_CAMERA;
                  }

                  AiNodeSetByte(node, attribute.c_str(), attrViz);
                }
                else
                  AiNodeSetByte(node, attribute.c_str(), val.asInt());
              }
              else 
                AiNodeSetInt(node, attribute.c_str(), val.asInt());
            }
            else if( val.isUInt() ) 
              AiNodeSetUInt(node, attribute.c_str(), val.asUInt());
            else if( val.isDouble() ) 
              AiNodeSetFlt(node, attribute.c_str(), val.asDouble());
          }
        }
      }

   }
}
Example #3
0
IECore::DataPtr getParameter( AtNode *node, const AtParamEntry *parameter )
{
	return getParameterInternal( node, AiParamGetName( parameter ), AiParamGetType( parameter ) );
}